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1 



IL 1984 
75p 



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WIUY I 

FTWUHiPnOUECTS 



DENAME I 

J ■ 



MISSILE COMMAND' Comparison 



HOLMES &HURG 

Full review of the fabulous H U RG 

from MEUeOURNE HOUSE 



48K Spectrum & fitar i 400/600/800 




by Richard Wilcox 





Atiifr ^ilfultv M^loti^^J ycjui ictcopK^r |firqui]fi t bomtjartlmi^nE of Ele^iTOhic Sloririf, 
Ground & Sea Bawd Mtssilcfi arKtatiick Irom Armoure«l Biirragc Balloom, ymi thwii^t 
you M«fe Sdfti id ccHfiptele your mPiS4ijn ... But Nu^ ... yei ancither wavi; of 
rleadly Jel FightefS-tppiif tram nowtit^rf! uviih only one obj^tive.,.io eltmmotc ycHi'' 

Only your Hypef Phase Ljs^r^ snd iima^ing arc«te lit; ill on^ keep you ^Ityc lq c:)DrThplet# 
a to* thai lookf impossiiile. As tN? only wjrvtvof of a once miqhty mviKJon forcp yoii 
musi ppn^lrale cIgc{3 lieyond enemy Sines From ^ ri^moie isliinil proi^ted bv a complex 
delrnttvu $€reet) you inufi re^ue yoyr iiArt^unded comradci h«ld captivi? besiik^ an urr&labltf 
nucli^ar rcactoF, which you musl tirti destroy ■ 

The uNimax? m lOO^ii Machine Code Arcade Gamei from a Master Protiraninief. 
achieving a nevv peak rn ^jrograniminy F^^ff^Tion and iupef fmootti niovemfinL ilu« Thunder 
itti Wli>yndin<| rn?w ^idridardf in Hi Res Graphics with Ptn.^1 ScrolNny Over 
6 scrwnj 5 diif^fent misaions. Hi Score and incredible breathtakini^ 

PERSPECTIVE GRAPHICS! 

Richard Wilcox Software earned ^ Sifeiime i}u«rantef;, s^Kiuld any of our games (ail to 
load please return ihcm lor an imn>cd»iilr r<>|il3cemnnt 

All Richard Wfl^i^x Software ii available from tead»ng iof lwa#^e Dulfett Of by toniplttiny 
ttw atiach9d coupon. 



Richard Wilcox Software 



.1 -Ii I II ^% Ni>/,y- L'V/- 



To FKtiM yout ma^nvrr r.op^ {if BLUE THUNDER bvfcm 
it jBCWf on generiil rf^Hse eompleti ifid port KUa coupC^o 
la Lif liHivy I Wi iwM rtiih you yoyr cofiy by r^tunl df EidnK 

G 4SH.Sp«cinjm[Cui«n)iOfilvt C^SO 

o CMvttt £1.16 Q DWc eme 

PlfiHfl rur#i TTW ...,. c$py/^ by rvtuffn Mtbcli4d tbov*. 
I «nc4d« I Oh«ou*/PMti( Ord*f itwSt eiayibt* la: 
RICHARD WILOTXSOF TW AH E fw £......»„.-, 



nt«Tl(,«,^ 



I ■ _ >■ ■ ■wh^^^AUA^ b I 






iH4iJiu«*i^i iHi»4i*iHi*mLiMhn %AiA*i.tj9*t 




Rog«rKjftan 

CkMiiyltifrt •dll#f 
Franco Frey 

Pniductlori d*ilgri«f 

All Klltar 
Olivtr Fffly 

Cdim liilMfi 

Uoyd Mingrain 

Contributing wrttiri 
M»im«w Ufrindell 
Chris Pmwv 

Otnlu Ftoterts 

e 1f»4 N«wsf told Umlt«d 
CVMhMkmiipubrislml 
mmthty by NtwilMd Ltd 
PO B03s 10, LiKlli^w. 
ShroptthlraSVaiOB 

Til^hone nymben 
Edttorlil 05&4 4801 
Sute^ptkHlt 0684 5820 

0684 4601 
HiitUniOSS4 30fS 
No rnat#rtil mAyba 
reproduced in whcH^ or In 
p«ft wilhCHft wHitftri consfrni 
froffi th# wpyrtom hoSd^ 

Colour origination by 
ScinStucllo.44 WoJi 
RMd, Londori NT 



I PrinliKi m Englafid by 
Plymoulh W»bOlliit Lid^ 
Biirrinpon Wiy, Ptymoylli 

OiitribulHan by €orm§, 

IMddlMX Ua:^ 7QE 



AMttfociftI uUlrHQ BTt4 
proM«i work by TIm 
tmolm Shifit Ptm^, 
Lydlow. Shropshire. 

SiitaatptkHiSi 12 lti4ios 

£9,00UKMa(nlarK](poit 

frM> 

Europii 12 l9494itti £15 (pott 

Irm] 



We canfiot undtrtike to 
mtum Any written or 
photograpMc m«tflrlti t#nt 
to CRASH MICRO unlflM 
Mcompanlecl by a atemped 
iieldresft#d enverlopQ 



CowbyOlivw 




SMcajuiimjaTDGitwi 

GofTMi CRASH r«*dertt Intetview AlKMn M#gHUif« 

Wine npMC WMi f 



IHnE, NMf r^H(J 

Um4ui tNnffs yoti c«r» do vvfth th« STACK LIGHT niFLE 

Htmrr, hurg b houks 

Wa t«k« « look it Metbotir« Houm, its plans for Sl>»rlock 
HoliTWt and ftviaw H.U.R.O. 




4 



aXTONML 

ComflttHit, pitM Adv«ni«er8 Iik1«k and Roviww Inctax 

GANKS OF 1HE MOiffi 

3 rww Qvnas tfiat may VHiW lop t^Q C^vrtV 



I 



ClUStlFCIRUM 

Uoyd Mai^gf Am tn trouble aga^n m rie rewji out wtiat 
you write >n 

MEWSHinfr 
A br j«f roumi up for tt>i nvonth 



RUN rr mm 

Third *n our oompa/iscrfi* serfes, we look at 'Missile 
Comma rKl' gumee 



TMfTBtlHULIIM 

CroM ind thfl wracked Areatflans visit « or*¥#y*rd . . 



OUiRQlfit 



CRASH uka readers — whal do yotj think? 



The Top 60 fewurite proflreme for April 



VniTEXICIIASN QUZ 

Ck^ales of Android 2 to be won It 




^ickof tbe moniti from emcmo the MtabWaihad iva)lsble 

Oirme 

P~ w'BnrnmwoFnmiimMK 

This month, due to emttlng orowth, we si^tit up me 
^ide Into b^rrtofitwy pertg. TWi me^L^ ercedt 





I 




p^*i^WI 






SPBCIIJL C({HSH J^^ 




H 



SUfPlEMEhtr/ Paael56.. 




The recent Lai tun Elaclrofilci 
Trid« Shomf hetd ai HeaiMfow 
Airport {waEi in in hotel rkaarby 
aclu«liyi a««ff^8 to tiifvft been 
rocked by those magazines 
which have laken a Quaftlufii 
Leap In ihe put eerly buyers 
of new compyier^ have had to 
wati saverel months before 
getting e users magazine to 
saH&fy their reading neecte. But 
since Sir CN^e {>|tiniped Into 
the future and announced the 
QL Comptilar I here haa t»en a 
ver^lable leaping of quant urns. 

To dale there has been no 
definite information on the OL 
beyotitj the lavish brochure 
containing its impressiye 
ipectt^catiansi. yet already iwo 
maoazlnes have retried 
themselves Pefhiaps most 
notably the E. MA. P. 
publlMUon WNch Mioro & 
Software fimwhwiwhicn to be 
lair hasn't put anythinQ on the 
oover) contains the QL USER 
flncofporaUng Pfof€&$lonBt 
Computiffgi and the bi-monthly 
Youf Sp^Uum has now 
beipofiie Vouf Specirum ^ 01 
User (YS ks going monthly 
soon) 

WM has a 01 User 
supplemenl loose leaf inside, 
whereas VS A OL User haa 
their supplement stitched In, 
which makes it appear more 
eatabliihed ^n both cases 
there is really very little 1c say 
about the product bevond 
rehashing the extensive details 
Included in the widely seen 
Sinclair brochure 
Consaquenily we are obviously 
gcfcng to be seeing ihe sort ot 
wrangles that have plagued Ihe 
London producing centre for 
computer maga^mes during the 

Kst year, each ol the larger 
u»eB all compeiir^ to be the 
mag with the riK^st it's all very 
well and doubtless keepi? lots 
of people employed, byt It does 
become a nightn^afs for the 



TOftware hoyses. who af e 

lorever bombarded with 
advert Isem en t managers teJUng 
them Ihal unless they re ^n 1*» 
QL Us0f they'll be missing out. 
A second Eater and another 
advertisement manager is 
t^Hnglhal unless they're in 
T?>eOL Uear, thoy^il be mJssing 
out, . 

CH coursa^ Sinclair are 
hoping the QL will be a yseful 
toot In the home and not lusl a 
games machine, But games 
playing wHI undoubiedly be a 
large part ol what It does in the 
average household, eo we'YI 
spare you the QL User bit until 
there are a few real QLs about 
toicutally use. 

CRASHT»ONNAIRE 

A recent letter received by 
Lloyd Mangram compialiw 
that we said in a review that 
two reviewers disagreed at>out 
the mer iis or a particular game, 
and asked why we did t^at The 
reai^on is quite ilmple; it you 
have three player^ giving their 
opinions on a |;ame they're not 
necessarily going to be the 
same and it^s only fair to report 
that Perhaps you find that 
confusing 7 Well we are ofiertng 



you Ihe chance to say what you 
think about a lot of things lo do 
with CRASH iMagazme, rts 
reviewing System and software 
in genera L Reader invoivement 
iavitatly Important to us at 
crash; Your leiters are all 
digested quite thomughiy, even 
if thiey don't subsequently 
appeal in print But letters do 
not always give a clear picture 
of what mo SI readers think 
That s why we have provided a 
cpieetlonnalii in this issue The 
rrHSre forms reiurned to us, the 
belter chance we have of 
finding out what the majority of 
you tmnic about these subject Sl 
So pleaw f il^ out yoyrs and 
send it back. You're going id be 
a great help to u^ if you uo 

REVIEWERS COMPETTTION 

The response lo our Reviawers 
Compeihlon in i^ssue 1 has 
been SI agger ing. I had no idea 
so many of you were critics! 
Thank you for responding to 
weli At a quick glance at the 
manuscripts received, the 
overall standard appears to be 
ertremely high As a result and 
because of tne sheef number 
of eritrfes received we are 
going to h&vo to d&lay 



announcing the resuHs by 
another month. Sorry to have lO 

do this, but there is no other 
alternative as it represents 
days of careful readlno on the 
part of several people oefore 
any decisions can be taken. 

THEQLINFUSER 

No aoonef has the dust settled 
over the OL launch than newish 
software houM Joe Ihe Udfi 
have announced the first of a 
range of games for Ihe 
computer. Actually, what they 
are announcing is a program 
calied Ihe EmuiMtQr which win 
be available on a Microdrtve 
cassette and wMI aiiow you to 
load a Spectrum machine code 
program into Ihe QLand run it 
as on a Spectrum. As the OL 
has no cossette pon , a special 
connector will tie included in 
the £mt;/a^or package to allow 
loading of Spectrum games 
from cassette into the QL. 

Of course, if this all proves 
true, the Emu/aforwiH 
transform the QL from a 
business machine Into the best 
aam*a iiiaGMne on Ihe market, 



INDEX REVIEWS IN THtS ISSUE 




JOKERS WILD PhcMHiK 


38 


THE SKULL G«it«i fc^fiHiot 


3S 










KILLER KNIGHT Fh<jMK 




THE SNOWMAN Qu>cfciitwi 


82 


ALIEN SWARM K Til 


loe 


DEATH CRUISER NoDC 




Attoc. 


90 


STARBLITZ Sdfiek 


22 


AflCTilRUS V. lion I 


n 


HOUM 


124 


LA2ERZ0NE QuicKitlvi 


20 


STAR TRADE Dig^ui Otic- 




AAENA KTflj 


108 


DENIS THHOUOH THE 




LOONY ZOO PHipplAiMM:. 


107 


ttntv 


«2 


BATTLE OF THE TOOTH- 




OHINKIMO GLASS 




LORDS OF TIME L*vtf 9 


30 


XISEIDDAB ATTACK 




PASTE TUBE S KT#I 


117 


AppNettiont 


21 


LUNAR RESCUE C.RX 


B3 


Hanson 


114 


«AReOVV£R Afltc 


IW 


DtNKV DIGGER Pxmtm 


S4 


M4CRO MOUSE LDihlOfian 


124 


T1ME90MB: CDS, 


123 


BIMBO JoeTht Uon 


fiS 


DOUBLE TROUBLE SlvUtt 117 


MILLYFEOE CO 


22 


TRIPLEX Warkfota 


n« 


8U<3 BLASTEn Dviul 


ft3 


OR FRANKV V i9>n Ginwf 


n 


MONKEY BIZNEES At tie 


88 


TROJAN LIGHT PEN 


93 


BULL HUN H^hi&pi AitM, 


.23 


DRAUGHTS Ohii 


37 


NIGHT GUNNER Digini 




TROM DKT'onio 


115 


CAVEMAN Cn.L. 


53 


FORCE FIGHTER P^fwtwi 


64 


Ijlltyrntion 


3> 


TOMB Of ORACH LA r. ... 


30 


CASTLE CO LOSTZ K-Ttl 


117 


FRED Outckiflvt 


84 


1994 Viimnt 


63 


2003 A SPACE ODDITY 




CHEQUERED FtAO fHkin 


88 


INVADER CUBE 0«<t 


3? 


OMETRON So'twlfti Pro^tcif 


38 


OK Tronici 


123 


CHOff'ER X-1 RflkR 


90 


INVASION FORCE Micro- 




ORION MICROORAW & KIT 




URBAN UPSTART h.crw^ 


1 

1 


CONFRONTATION Ulh- 




nwnit 


47 


OnOh 


95 


Shi|ih«rd 


34 


lorlien 


e? 


IT'S ONLY ROCK & ROLL 




PENCY lynicriMT44iia 


108 


WINGED WARLORDS CD.S.tlSj 


CVMRZONE &viti{ 


lOi 


ICTtl 


30 


PfBALLED Auvonwia 


20 








5ay Jo^ 1I>A Lion. Ofi recfilvfrtp 
th« Anr>Duricem«ni1, « few 
m«rn&^rs o1 the CRASH tomfn 
ra4c€H[f doubts «s to wri6fch«r 
th6 ciaims can be trye or 
realp&ab^. and confidiencfl 
wAanl inspired further by Ihe 

lOM of th€ pfgSS letUMp 

which went on to Bay that tba 
Bfnut&mr IS presentfy undef 
ctevQiapmenl. and tMt Joa ^h« 
LN^n ndflds a learn of 
pfgrommfiir^ for tho codlftg 
siao€ Anyone Mith a go<KJ 
HjiowledQ« of the Spectrum, 
Z80 mactiine code and 68O0O 
machine code shcyld g«t In 
touch wUh Joe the Lton 

If the Spectrum Emu^^mr is 
successful, a E allow up version 
tor the BB€ will tw developed 
Ms pHce i9 eitpected to be in 
the region or £2S. AnyOfie 
Inlftrtfltecf. con i act Lawrence 
Helton 001366 5935 

aas. JOINS 

G.O.S.H. 

CO-S, MICFOtytiafiii ha^e 
become memt>ers of Q.O.S.H. 
the Guild of Software Houses, 
(kani EIner, »le3 mananger 



(or CDS sayd, GOSH has an 
important role to play fn Ih^a 
deveiopmeni of the eonsiimer 
soft ware industry. The 
Consumer Cnariar vvhich has 
been agreed provides 
aonsymiers with a guarantee o1 
reliability which in twn must 
benefit those com pan tea who 
are members oi G:0-S~H. and 
adhars to theGuitd's quality 
aland a rd 3 which we hope will 
become widely recognleted/ 

Of couraep 11 doesn t 
necessarily follow thai ill 
Q.O.S.H. gamaa are good 
gan^s, bui at iaast they should 
behave welH 

G.OSH. also has an 
tmportant role to play in 
protecting its member 
software houses from the rip- 
off merci^ants who seil brarid 
new gamee and exhibit ions at 



ADVERTISERS' INDEX 






A*f 


S7 


Imantlva 


21^3 1 


JUneiii 


4S 


L»Ml S GemiMitina 


12S 1 


AiQF Harffwara 


m 




ita ^ 


Anirof 


m 




as 


Applie«tH3ffitt 


126 


Microirhinlii 


fi? 


Amt 


17 


A^iCfOltWi« 


41 


Auidftiita 


S1 


Hmunt GmmfmlQik 


eo.Bi 


Cam^Sdi* Coinpiiiinf 


ii 


nawi iciif 


126 


CCS. 


8 


NoMtHout* 


ie 


CM£.m&mfW»fm 


to 


Orion 


126 


€rt^ Micro 


ST 


l^ipp* Ai»ei«t«t 


13 


i L Cryitat OamfKit htig 


104 


PSS. 


103 1 


F|»eitid IntapatiM 


33 


QuIektIlH 


128 


Elaetrie Software 


45 


R & R Sottwar* 


1M 


t.LM. 


11 


Rkhwd WllcAM 


2 


FmUHy 


127 


frMm 


71 


GmmmMmsh^m 


76 


Softwww ^o|*ciB 


40 


Giinri 


m 


StaniMw 


32 


HvWKm GoiiiultAnti 


113 


Uitlnul* 


106 


1 ImaHfw 7 


J^A9;X7 


V9m» 


102 



wel^ below irabe prices. This, 
on the face of i1, may look good 
for erie Qames txjying public — 
everyone would lIKa to get 



Automata's Qroucho, for 
Instance, at O ir^tead of C10< 
byt It has a hidden comeback. 
The soMware house doesn'i gel 
all the revenue It needs and w 
risks going out of business 
(not that Automata seem to be 
doing that, It would take a 
noise enforcement law to do 
that), which m«ans th^t the 
public ^ave less chok^ m tT^ 
and. Baaklei which, thievea 
Shouldn't pKoapir aa well aa 
the ones I liaw tn m4nd seem 
to. 



^ 



.tf 



^^.^ 




HOW THE RATINGS WORK 



Th#ra tin been inuch eH^iilorijii irgumfrnl &v^t how iha 
naw gimat iheiM bm ralM — m^ inci«^. mvmn pI Etiay ihould M, Orw 
Afgum«nt ^i Ihii giving gaipei a ratifig it (04 tnaccurttv W« ve all 
i»c&m« used to c<^mpuf^ niagtdo»rKGi K>m«mmg Iina 11. but 1 f iiing liol 
iiitkp LAB ii ^1 ifrfi't citir on whit i1 n i>ai«d Scmtt Qiv« a s^or* out 01 five, 
soma OMt ot eLprii, oth«n ovi cil iweniy Ati^j we v« «i^ tevn itia bad 
r«vtihAr» thai givat liv« siart and iHb ^od reviaw ihat giw4 iwo* 

in CilAaif vou >4ili itnd iwo ivctioni at iha and qf «ach rtwww 
whJch can bp crDaf-rar«r«fie«d id tne raviiw ii3#lt The iitit It luadwt 
COMMENTi indi;irwH tac^lLiiJ in I or mili an rvgarcjing. ihm ^ifi^riiii ^n^ 
a vary ganaial raiing basad cm the ihf«e m dividual ravitwen' opifiiorti 

Thencotna lovtnrAHrigi All thaFigymgivanara^arcanugat Som4 
of tha hiadingi are u9«d diEfef-eriily thin you may i^aw fi-ncoiiniafed m 
Qfhar magiaiinai F i r 9tiv tnt naadi no y SC OF CO M PU TE Fi. un u 1 r^o w Ihi* 
hft usuftMy indic*i*ia me us* oT the Spectfujn 5 cmpAbii^tias by a 
program, but wi 4lo nvl uta i Ittal way. AHer all a re illy axcalleni gam* 
may only iwad 9K of pnamory ^ who's to lay mrhathei that n a good Of 
poor bits <yf Iha eompyiari Somaga^itt d^'l ruined labuioui gr^piiict fa 
b*{^ml aamat — wh^'i to tay e gam* wilh aiinpit graphic* isn't mahting 
lull ifia or the computer^ li isn^i a nrlovani haadrnq Tor iha gainat player 
So our yai OF COUPIJTSft rn«ah». how y sar 4rhendly it lht eaffie. hav« 
iriey provided t#fi4ibie kayboard pcailkont. ar* th«ra plenty a^ |Oy*lieli 
opiiom? 

Tr^e oKhm heacting which di^'ien in maaning from ih« way it it td«(t In 
Ofl^r intgtiin^s is PLAYAAIUTf/wttlChiupliiJ now hnyiually dvlinad 
what we maan by UlC OF COMPUTEn. Whal w« ifiMn by 
njh Y APtUT V 4S )kiff rai I y thai - i» it a i un pama to play front tne word go? 
A1fi# eiL a gem* may be an^oyabte &uf not very addtctiva in the long run 
W* triknlt il t fUF 10 i>Pir^t out the dUrarenca. 

UI4 ot cetn puttr 

Haw good or bad art the control i^ 

pos^li&nt, II thfire a gofid ranga Of 

joyftiick options 11 Iha program 

quitN 10 ftipond to mput? In othar 

words can you tiaa the corriputar 

atiJiy itf>ith thii pfogramt 

OrafHbl«e 

Speaiii ICf ixv^il 

PlafaUlliy 

i% Iha game fun 10 play rigm trotn me 

siari or, altar a comphcaltd start. 

c?o*5 IT nacorna fun lo plly? 

GaltlAtetanad 

Aw Ihe intiructiont Clear botn for 

control kayi and games objaetlvea'? 

Haw goad of jMd ki tha p^kagingi 

■If -^ loading? 

AddlcUvi quaiUM 

How Eong do you warti to kaap 

playing and will yoti want lo play ^1 

Valua ref monay 
Spaa lis for iif«i^ 



The #E above parcanfagai are 
averagH aut 10 a imil ftgure 

AM Iha a&ove pv^cantagtf era 
bated on ^n rueraee o^ mtinraa 
individLEii Fevi«wftir«' ii§utm 

SCALE OF PERCENTAQE 
RATINGS 



Undar ^0%m 4*11* of hma 

31-40^ gaiiaralty poor, but may 
tppaal for tome 
a¥«faga 

rsaionab^a tl lypa or 
gama enjoyaid 
good on m^it counts 
ganaraJl^y ne-commanded 
highly ratammandad 
Knight of Iha British 
ErrvpifB 

Above iCr%words fas I 



ei-5m 

91-19% 



7t.a0% 
et^i«% 



GET^ UQUIMTED! 



Introducing five great new games from 
CCS guaranteed to give you plenty of 
trouble. 

You1l get no peace in the prohibition 
days of Gangsters - if the cops don't get 
you, your rivals will. Tiy keeping your 
head above water in Brewery - a game all 
about liquid assets. ^^ We'll try our 
hardest to sink you j^f in Plunder - 
a world of Elizabethan piracy. And 
we're sure Battle 1917 is more than a 
match for anyone - it should be - it won 
the Cambridge Award. 

As if that's not enough, we Ve even 



* 



♦ 



created Abyss - a feast of excitement 
and hidden danger for those who dare 
defy the evils to be found beyond the 
Mountain of the Golden Lion. 



So if you want trouble - we've got 
the games. 



* 



All available for Spectnjm 48K at £6 
(Abyss S3). Selected titles available 
from W.H. Smith, Boots, Rumbelows, 
Greens and all good computer shops 
or 



Cases Computer Simulations Ltd., 
14 Langton Way, London SE3 7TL 



♦ 





CC Strategy Games. 
The/re no pushover. 





'&»'^ 




>, . 





W ON YOa TOO! 



lULwB tlV ISIiWlKi 1^ I K* M ■ N ■ 1 1 MW 14 ■Uli9I1 imm 



Every animal for miles around wants to plunder 
Pedro's garden and eat his plants, and if thats not 
enough, the local tramp will stop at nothing to get^ 
his hands on Pedro's precious seeds. """^ 

What with constant re-planting. f 

chasing away the animals and ^ 

scaring off the tramp, a siesta is 
out of the question. 



FORTHt 

4eKsr£cmm 

CCMMODQREU 
HfCTRON 



..the name 
of the game 



Imagine Software Limlfted Imafjine Houm? 5 SiT Thomas Stft-rt I ii.trp(x>l L) 6BW Tel. 051-236 6100 (20 




Blue Thunder 



Producen Richard 

Wilcox 

Memory required: 48K 

Retail price: £5.05 

Language: Machine code 

Author Richard Wilcox 

With the TV aeries of the 
same name on our screens 
Richard WlloQx should be 
issured gocxJ sties of hi® 
well promoted and now 
ivallable ganr^e, but of 
Goyrse that sttll depends on 
ttie ganne ItMlf, and Blue 
ThundBf appears Ig etand 
the test with flying colours. 

The ba3ic objective Is to 
fly your jet copter of f t he deck 
of a ship, fly across a sea in- 
fested with islandSp all heavi^ 
ly deleticed by the enemy, 
mmh a base where many of 
your men are being held 
pr tsone r and rescu e t he m . To 
do this you must come to 
rest over the baset shoot out 
a whirling, rising and falling 
device which results In a 
nuclear reactor shoot fng up 
out of the gfound behind you. 
Ttiis i s unstable, so you must 
destroy it qyicl<ly. the reac- 
tor is protected by some of 
the meal state or the art hi- 
tech you've ever seen [wait 
for this) Photo-electric 
perimeter ihltid with Nypef« 
Phase Lazer deeclJvated 
lock externally, and Internal- 
ly and Indeatructible inter- 
mittent ullra-sontc quantum 
blaster! 

What this actually mearss 
is that you must shoot away 
the yellow forced field by hit 
ting the rising blue stripe in 
It, tfien edge into the reactor 
core, wait Tor a factional gap 
between the intermittent 
gitra-sonic thingie and then 
bomb the heti out of the mov- 
ing red dot on the floor of the 
reactor. 

Getting to the enemy base 
ii no picnic, ivtost of Ihe 
islands are equipped with 
heat seeking rockel iaun- 
chers or gun turrets, and on 
subsequent leveia, not only 
do these lire more frequently 
at you, but they are Joined by 

8 



iiielictfyetMbt* immmHimn^ uHnv-Wfife qimtit urn b^ctcit -»ufidi iikm Elm Fim^i 



fighter planes. Indestruci ibie 
barrage baiions and a sub- 
marine armed with missiles 
that has a nose like a 
bloodhound. Top that off 
with a rapidly declining tuei 
supply and you have a gamo 
which should sort ouT the 
men from the boys. 

CRmClSM 

The centre piece of Blue 
Thunder i%, of couraep the jet- 
copter. This is a neat pJece of 
graphics; which ever way It Is 
racing — left, right or 
straight out of the screen, 
under power It l:kefiaves just 
hke a real helicopter, nose 
down under power, rearing 
back when braking. This also 
means that you can fire at a 
variety of angiee, including 
straight down when facing 
^out' of the screen. Getting 



past the guided rockets Is 
quite an art. An element of 
luck creeps in because the 
various Installations don't 
atways fire at you as you 
pass, but they don ft follow a 
standard pattern either, so 
vou never know when it'll 
happen. Throughoutp the 
graphics are excellent with 
tone of detail and very 
smoothly scrolling pixel 
movement. If a a challenging 
and maddening game, i 
recommend i! highly;' 

7 ttmrnf ttt& review so that t 
dW it after watching an 
Bpisode of the Blue Thunder 
tV &eftes — yOi/W had the 
film, the TV series, now play 
the gamef ThB graphics are 
superb, with plenty of c<^iouf, 
and the sound too is f&alisttc 
— the chopper sound is par- 
tlcytariy good The main pro- 
blem, tn tact, the only pro- 



f, 



tifem, Is the choice of keys. 
Tftere is a muiri function fire 
button whict} will fire, turn 
the chopp&r through 90^ and 
7S0^ respecf/ve/y. depen* 
ding on th€ iangth of kef 
press. Spectrum keys are not 
fdeat for this and it tends to 
make things a Itttta hard, 
especially when firing o^r- 
ambittously But once you 
et used to this idiosyncracy 
he game soon grows on 
you. tn tact it's an excellent 
game/ 

'Marvellous graphics, and 
good sound, pteniy of colour, 
and action all the way. TotaJ- 
ly maddening! The scrolling 
seascape Is very good, but 
the effect of the unstable 
reactor appearing suddenly 
for the first time is ilka an 
amazingmagic trick — a real 
effect f Getting Jn there is a 
job for experts with perhaps 






BLUE THUNDER CAVERN FIGHTER 



A bare second to manoeuver 
in, and shoot before the 
ultra^sonlc gun gets you. 
Good hi-res e)c plosions too. 
I've saen a tew games recent^ 
ly from new QompanieB 
wtiich have sadly failed the 
test, but BJue Thunder 
pesses with flying colours 
and proves itself a major 
Spectrum game. The Idea of 
a muHi furtction fire and 
direction key is a boon once 
you adjust to the Idea as It 
makes for money less con 
tfol keys/ 

COMMENTS 

Control keys: Q/A = 
up/down. X/v = left/fight. C 
= flfe(shor1Mu^n90^ 
(mediufn). turn 180* (long) 
Joystick: Kempston 
KiytKiard pliy: very 
responsive 

Colour very good, evefi 
startling 

Qraphlcs: excelleni 
Sound: very good 
Skill livela: 5 

Scfwnt: tcrolling across 
approKkmately B times the 
screen width 
Otneral rating: lilghly 
idcflctive, very good value, 
generally excellent. 

U 8 of CO m puter 78 % 

GrapMca 95% 

Playability 90% 

Qttttng started 89% 

Addictive quaittlei 94% 

Value for money 92% 

Ovefall 90% 



Cavern 
Fighter 



Producer: Bug-Byte 
Memory required: 4BK 
Retail price: £S.95 
Language: Machine code 
Author: J.K-J. 

It might seem a little late In 
the day tor a major software 
house like Bug-Byte to be 
releasing a Scramble' type 
game, but that all depends 
on how good the game \u. 
"Scramble" has proved a vary 
durable arcade game as It 
combines those very skills of 
timing, spee<i and hand and 
eye coordination which 
originally made computer ar- 




S*c:tor 1 of ih« Zrigfi ^vtmi ind i It^ng, ciingtfD^yiioiirnty ih«Mi, 



cade game so popular. As 
our revlewerSp generally "Jad- 
ed" experts, found. Cavern 
ffghtBf is a worthy addition 
to tha shoot em up tradition. 
It's a quite classic version 
with caves, misalles, city, 
fuel dumps (for fuel and 
points) defence install all on, 
asteroids and alien fighlefs. 
OAce a seel or. Is completed, 
It means that on loss of life 
you start at the beginning of 
the sector. The objact of 
course, is to penetrate as 
deep as you can into the 
caverns (of Zragg In this 
case) and destroy the Die* 
tator's lair (and save Watford 
— for what?) whilst avoiding 
the automatic missiles and 
guardians, and wlttiout 
crashing Into the z^-zagglng 
walls and celling at a 
reckless speed. 



EnTirlng Mctor 4 - Thi Cfty 



CfllTlCISM 

'The loading time on this 
cassette was so short I 
thought It must be for the 
16K Spectrum, it has all the 
usual features Including 
asteroids. The game is very 
fast and fun to play and a 
good version of 'Scramble', J 
stress the word 'version' 
because In some ways it's 
dirferenf from the arcade 
original — for instance, It all 
takes place in the caverns. 
The araphics are very good 
and tne game Is highly addic- 
tive to pTay.' 

'One of the problems mth 
a Scramble' type gsme Is 
the hMnafuf of keys mquited 
to plBy i t weW — so top m arks 
to Bug- Byte for providing 
usi^r-d&tinMble keys, f think 
thfB /s the most calourtui vBr* 



a/ofr thave smn for fhe Spec- 
trum, end certainty one ot the 
most ptayable. The graphics 
are good, vervfast, targe and 
¥imfidetaiteuend they move 
mry smocthiy. The exp/o- 
sionsere not whet you would 
calf spectacuter, but 
somehow they smm vt/y 
vicious and reetistic Qrmt 
sound foa An excelient w^ 
sion and worth buyirig. ' 

if you haven't got a copy 
of a Spectrum ^Sc ramble' 
type game, then this would 
be a good buy. The graphics 
are Smooth and colourfulp 
good sound, i couldn't stop 
playing it is esctremety addlc^ 
tivef 

COMMENTS 

Control keys: user- 
definable, requires 
u p/do w rVlh ru s t/brake/ 
laser/bomb 

Joyttlck: Kempston. but 
usable with most via user^ 
definable keys 
Kiyboani play: very 
responsive 
Co tour very good 
Graph I cs: very good 
Sound: e>c eel lent 
Skill Itvftis: progressive 
difficulty 
Uvea: 3 

Screen a: con 1 1 no us I y 
scrolling — 6 sectors 
Qeneral rating: excellent 
value, a high quality version 
of a popular arcade game, 
very addictive. 



f\ 




Use of computer 
Qraphics 
PlayabMity 
Gfittlng started 
Addictive Qualities 
Value tor money 
Overall 



S5% 
85% 
92% 
88% 
93% 
90% 
d9% 







The CDS experience, more i 
action.... more adventure.... * 



TNs Hs Tbnebomb a brand 
new ArcatJe Adventure 
ganmfnmiCDS. 
Ji^ one of a new range 
of exc/ting pmsyans^ 





ONLY CS-^Sndi ai W.K.Sm^thf, Atx^n. Jo^M«iiiM and «rtiv Iwdng Compufaf Srorat.or... 

Avoilabte dirsct from CDS Mkro Sftfm* imnd Omtmm P.O. 1b COS lO.WMtf(*y Ck>M,TkkMI,0«Kaitw DNII 9LA,I«I;(0302}M4I29. 




Letter of ihe Month I 



WINNING AT JETMAN 



DMr CRASH, 

M«ny peopfa appwr *o be 
having dkfficuKty in galEmg 
iurtii«r than level 3 in LUNAR 
JETHMI. Thi^ i^tief should 
help solv^ that problam, giving 
you a tflchriiqya to ama^ wo 1 1 
ov«r 50,000 points and gat pa^t 
the teleparl -stealing aliens on 

F^rst Ql all, tour In mind thai 
you dan't r>eed to transport tha 
bomb to the alien base, buE you 
can inatted shoot the mlssjie 
by h fifing it 8 4- !lav«l yau am 
on) i^mes, Th-e problem is to 
gain enough time to shoot th« 
missile down belore it reachta 
your truck. Flying to intercept tt 
do^n'l work because you run 
oui ol fuel Tfw solution is 
Iherefore as follows: 

Fill in all the holes bel^^een 
itm t«o leiepof t booths (you 
might as mM pii:k up ihe light 
ggn luirei while you are dpiinig 
bqI iind then head tor the 
teieport furthest away from the 
alien base. While yoij ere In the 
moon rover you can use thrust 
and fire to ralgeV lower ttiegun 
and fire at the aliens Once you 
have positioned yourself t>eside 



the appropriate booth you can 
blast sway ai the aliens until 
the miss He is fired and the 
warning appesrs Then get out 
ot the truck and enter the 
teleport, thus giving at the 
other booth (Which brings yoy 
closer to the approaching 
missile). Don't fly about, 
was! i no fuel, but remain In 
tront cFthe booth until you see 
the rocket appear. (If before 
then, a rock or an alien is 
heading towards you, you can 
ttfliport to the oiher booth and 
wait until you think Ihe danger 
Is past then ieleport back — 
don t wait too long or you may 
miss the missile)! 

As soon as you see the 
missile, start shooting at It, 
and by the time you get back to 
the moon rover you should 
have blown it yp. If al^ e^se 
falls, jump on it ithis slops It 
dead — and you coo}. All you 
harve to do then, is keep 
rof>Mtlna the process. When 

Sou reach level S the aliens 
e(ve the ability lole^eport and 
Steal the booths. The syslem I 
use Is to place the teleport on 
the moon rover where the 
aiieni will leeve it alone, and 
then drive it around so you still 
have Ohe f deport between you 
and the base. As before, when 
the missile is launched, you 
teleport to the other booth, 



move to one side and shoot 
into the booth, thus destroying 
any aliens who try to teteporl. 
Try avoiding enemies by 
moving rather than the teiepo^ 
method. When the rocket 
Appevs, shoot it down as 
before. Using this technique I 
have neocheo level 8 (rocket- 
flHng sitlens) several times, but 
i m sure your readers will soori 
beat this. I would be pleased to 
read any comments on this 
method in future Issuer of 
CRASH. 

Congratulattons to Imagine 
on the ALCHEMIST, which i 
completed Jn two days (tuck 
■mostly). 

Christopher Sutherland. 
Invernest, Scotland 



/ /lope Wlim^te won't be upsm 
ar youf teakiitg fhair sec/efs, 
Cf^tfBlophef, tut a$ far as i c&n 
see yoi/ on/y i^tt otrf o^e v/fe/ 
ingf^mnt — sHifH i hkB fh0 
way yov gimiy siafe — itj$r m 
in aif ff}0 fto/es- . , ^ Its exaclfy 
th^t mmof pfCfbi^m thsrusualfy 
teaves me as one more mile 
hew So — tef *s see whBt oth^r 
mad0r^ h^ve gof to say abouf 
this rBcip& for success, 
Meaf} while, yo^r cfto^ce of 
so/fwfl/e i$ a^rea^y on its way^ 
Christopher. 
LM 



aw 

So insieao of having a an 
ndex to reviews In this issue. 
how about havmg a Qefwral 
Index for ali Niles covered in 
themagailne? I am sure this 
would tie a iremendous heip tO 
us readers 

R.T., LiMidan W12. 

Wfj^n i humtty put this Idea 
(which i thought was vervgoodj 
ro rfte Edftur, he aimost o/f my 
rtead off, and shraatened to fire 
me if ( said snot her word 
Reading t>etween r^e ^nvacrtve 
that came my way, it &eem& 
that it's already An enormous 
amouni of work iu^t to do what 
we're eifeedy doing Howewr, 
next dafr ttrtie memo appeaeeti 
on my Wny} desk whicn seid 
'Congratuiations on n sensible 
ktea. , . 'and wenf on to $af 
thm Cf^ASH fs apparent iy 

Soing 10 offer feaders a d&at on 
fn^r^ for 6 a^sues w fitch will 
have tfw most comprehenstve 
in<^x to ANV reiewnce made 
in those issues At thfs point I 
thougtit I might te m for a 
saiary raise, tut th^ m&mo 
pointed out that lhf$ binder 
indeM is goir^g toi>ea simply 
appaiiing amount of work, end 
as t was the one who came up 
with the bright idee, perhaps t 
would Ike to start on it right 
awe^~ . , Thenks a iot, ft. f 



HARD WORKING 
REVIEWERS 



MISWDRDED RBnOffS 



Deal Uoyd 

Let me of^n this letter by 
congratulating you. ami the 
CHASM team on yoor new 
magaiiine. Since i bought It iVe 
hsfd^y put II down I have 
enjoyed the review section as It 
clearly tells you which games 
to buy. The best part is the 
pictures of the aciLtai screen 
display as they tell you Jusi 
what to expect (it's a pity 
they'fe not all in coiour). 

My only criticis4Ti is In the 
write up of some reviews which 
are worded so as lo give the 
wrofig Im predion. I5na said 
thalJUMPINQMCKwas 
addictive — i found that after a 
law goes I gut bored with it. 
tHb poem is terribie but I Srdmh 
that the squeich' sound is 
great 

KQNSTERS IN HELL has 



sniall one character graphics 
and Jerky movement and the 
screen is unattraclive. STYX is 
also rubbish. The screen is 
split Into three sections, and 
once all three sections afe 
completed you return to the 
start. 

Anyway, apail from all that 
the magazine is great. 

A. CranwfKHidt Haswall, 
Wrfit, MsrseysWe. 

/ wish we could do ali the 
scrmns in coiour too, hut I'm 
toid (by those-in-tt^e-kr^ow} thet 
the cost wouid be prohitutiye^ 
As to Ihe wording of r&viewSt 
you must fake into account 
personal fas re, and the /acf 
tffst our reviewers ere onfy 
human — sometimes they like 
a game you might not, arid 
sometimes it's the opposite. I 
actuaiiy thmk JUMPfNG JACK 
is marveiious, though i'm not 
verv keen on M0M5TERS IN 
HELL LoohinQ at ttie mini^ 
rmiewof STVX I would hawe 



thought it tairty described the 
game m much the seme word$ 
¥0u used (except for 'rubbfsh'}! 



CRASH INDEX? 



Pear editor, 

I bought your first issue of 
C^SH and tound it to he quite 
useful. I like your tormat of 
listing prograrns under 
oonvenlent headmgs' and also 
the Irkdex To Reviews In This 
Issue'. 

However, as a 
comprehensive ready 
reference, CRASH has failed In 
one important respect — it 
does not have an index for all 
other programs usefully 
descrlbecf in the magazine, 
thus making ii dlli'icuii and, at 
times, annoying for a reader to 
lind a particutar title if it is not 



Dear CRASH, 

tDongratulatk>ns on a well 

Eesented and informative first 
&ue of CRASH, and on 
recom mending DEATH CHASE 
as new game of the month. 
whtch, for your information, 
repeats after level a. Having 
read through my copy. 
however I wouEd iiice to raise a 
few pomts. 

Being the first magazine to 
give games software and 
games players the credit and 
standtr>a tney desen^e, you are 
doing the wtxile image of 
games playing a greai service. 
You are also making a very 
ienous attempt to produce 
good reviews, having organised 
your reviewers and the criteria 
to which they work. But your 
ffviewers must be very good 
games players so ihaE ihey can 
get further than the average 
piayer and form a balance , 
over ail impression of the gam. 

11 



^ 



ji 






K> 





An example is your revltw of 
aOTCKA. Hsvifig mM \l I 
formed it\^ ImpreMlion It waa a 
MANIC MINER ilytQ muUk^ 
9crmn game and boiighl a 
copy. I was a I hit it 
diavpoiot«d at ihe lack o< 
anlmatlofi. and lh€» Nr$l acreen 
ori€ir#d ffona of the p recipe 
timhng r«Qurr^ by MANIC 
MtNtR. Th« second scrMn 
looked far m^fs dif f Icull at f irai 
sight, and Lt la. if you do gal 
paal thla scraan, wtitch norva ol 
your ravl«w«r a did, then you 
ara pnaantad vvMh the sama 
acraafi layout bul ^llh dlM^rani 
objacta to collect — h«it}ly 
mijfii-acraaned I ^toroftd 
playLng and phoned Blaby; thay 
conflrmad that the o*nTa Juat 
contlnuas In iha ^me way. It 
your ra^iflwers had got pas I tha 
aacohd acraan thay must ^ol 
have Gompardd it to MANJC 
MINER 

Of TUTANKHAMUN your 
raviawef saad, conirolling yogr 
man can ba alarming a» he 
firea Indapandantly and tanda 
to lig zag aboui It you leave his 
control kays alone for varv 
long. TNe Indepshdanca la 
aclually a bug due \o Sarlas 3 
Spectfums \ ^ant my copy 
bacH to Domifiic Wood, the 
author, a r^ ha has r«- written 
isha kayboa^ and JopUok 
icanning coda to tahe into 
accoynr Seriea 3 d^ftefaneas, 

II it^ ol any IniaraBt. I have 
reached level 13 of LUNAA 

iCTMAN 



TUTANKHAilUN 



JETMAN with A acora of 
1357% and at II I n aw graphics 
with positively snaaky 
characterisiica keep appearing. 
Many I h anks tor t he be s I 
Spectrum magazine 30 far 
FLA. Hotmafi, Skteup, Kant 

Voiif commaafs, Mr. HoimBn, 
mm vary fair in a aa/iat / 'aa/ 
I/re V4tlu9 of a mag^iine iikB 
CMSH i$ thsi ir can acf as a 
$Qrt of 'clGBfing hou^B' of 
infofmoUon on bU aspects ot 
games pfaymg, and I'm 
peraonaffy devghtmi fo ta# thai 
a fof &t readers ara alr^Btty 




treating us Ih^t way. 

A$ to our reviaw^s, thafr 
numbar is gmduaify incfBM^ng^ 
with tima wfl& hop€ to Aave 
$Ofr^0 who Bf0 miich t^U^f at 
on9 type of skW a/ftf so/na wh^o 
am b0ltaf wit^ ottf^r games. 
Bat a point to baar ^n m/nd is 
that WB am curmnffy facmiving 
In f/i# region of 60gama$ a 
m€M}th for review Sino» aac/v 

Kama mu&f &a $aa/i antf pteyad 
y 3 r^i0w^rs, ^acft n/it ha^ 
very fiftiB limB for asch gama. ft 
i^n'r aiwaY$ thai fh&y don'f 
ptay far anough, bu: that thay 
haven't Bfiough Uma. If's qui fa 
logical that at tfoma yoy wiit M 
able to pfay a game fof ftot/ra 
an^ 9vaii days, and gat a graat 
dB^i f^fthvi Aftar wnfing thatr 
impressions of a gama, a 
f^iawar m^y takt^ it home ^nd 
pimy iatar. finding out sif ^orts 
ot things that dtdn'r crop up 
wher> doing the review. And to 
a great degree, i don't thirtk our 
rofe Is to fefi you everythtng 
possible about a game, or there 
won't be as much fun for you 
On the other hand we am doing 
everythir^g possible, given the 
huge number ot programs 
eround at the moment, to 
pro¥ida bei^nced reviews 
which are not misleading. 
Some may Inevitably slip 
through — therr it's your fob to 
let us know what you think — 
and thank you tor doing so. 




PLAY rr YCT AGAIN 



Dear Ltoytl. 

Firstlyp CDngraTulatfons on 
an aKcellani IJr^i issue ot your 
ni4Vi:7ine. It was alP that I had 
Ni^pM for ahd than some. 

A a I feflt that the readera can 
offer a magazine as much as a 
magazifia can otfar us readara, 
I would Hka tocontrlbyle my 
views on tha joystick Q/^ 
interfaces (UT) currently 
available, since aome of the 
Impreasions craaie^ by Franco 
Fray'a art id a, Play It Again. 
Sam" afe at odds with my own 
a^tparlanoe. 

12 



Firstly, f think tha 'OptkMii^ 
ihoijid have been reduced from 
4 to ^ — non-p'ogrammabla 
and programmable. Over tha 
past 6 months f have had 
eicperience of 2 from each ol 
these options. 

I have had a Kemps ton iff 
with tha Pro-Stik, and an AGF II 
non> programmable i/1. which 
worked very wen. But In 
November t decided to move up 
to a pro gramifii able i/f . It ia at 
this po^nt that my axperiancae 
and thQ» of Mr Fray begin to 
dl^rgi. 

My ItrsI Vf was a 
SrONKHIP - "a much belter 
proposition" — toqyote Mr. 
Frey, He goes on to say that, 
''pressing the approprialo key 



on the keyboard and at the 
same time activating the 
ioyiftiick m the direct Ion 
required. . ." Quite true — BUT, 
"This procedure is then 
repeated for the other 3 
directions and the Nring 
action" Is not quite so 
accurate! Unless Stanachip 
have redeaigned since 
November, the l/r haa 10 be 
programmed for ALL 
direct lona, including diagonals, 
both with and without I he firing 
action^ plus the firing action 
a^one — atotaKof ifjis 
settingsf TNs would olten 
mean pressing three keys, arvd 
at the same tim^, holding the 
i/s in diagonal position with the 
fire button pressed. It uaact to 



take two people fuliv two or 
three minutes to fulPy configure 
a ^s for a ganrie, and this had to 
be done t>efofe every playing of 
the game. 

We found this mosi 
ynsatis.lactory, so 1 exchanged 
ifforlheCAMBRIDQEj/sSi/f 
padfage, and once again j beg 
to differ With Mr Fray In it a 
ap plica tmn the Cambridge 
really scores By loading a 
short lapproK t minute} 
program, I have available the 
facility to set up the Jis for any 
game in my col lection, simply 
by lyping in the name. A simple 
program mod can t>e made to 
list and select g-imes by 
number ll look ahoul I wo 
hours 10 create this index to 
over 40 games. 

The pfocaduie for adding a 
new entry could not be much 
easier; slrnply reply 10 the 6 
proinpta by pressing a single 
key, arKJ when finished, check 
it for accuracy. The Ut copes 
with aii the combinations of the 
e primary 1/s positions, so, 
provided the game can handle 
it, the l^s & i/r will do the rest. It 
can be a nuisance that this 
prcigram must be k]iaded before 
game, bul this laKes less lime 
than selling up the Stonechip. 

Franco Frey's article was the 
second that knocks' Iha 
Cambridge, and I fell it wee 
time that someone spoke up 
for them. 

A query. Has anyone actually 
used the much vaunted TRIK- 
STIKT f va seen a few 
comments which make great 
claims for it, bul no one seems 
to have reviewed it ye I 

Am I the only person to 
realise that CRUMPETS is an 
anagram oT SPECTRUM?? ^1 

Isn Muir, CrsmUngtorii 
Northumberland 



To take your most important 
point first, ran, f'm sure Sir 
Cti¥e is wen aware about the 
anagtam — there are 
unfounded rumours in the 
business that ne wanted to cell 
if the ZX CftUMPfTS. but the 
PR daf^rtment prevAiledf 
WorkiffQ backwards from there, 
the Tl^m STIK seems to have 
hit a number of production 
problems, wh^ch hm meant 
that to date only prototypes 
and pre-production modai$ 
have been availabie tor 
Inspection After a word with 
Franco Frey, ha§$ks me to 
offer hia apologies, in as mMh 
aa the Stonechlp tff4omB 
require more effort end time 
then suggestBd in his artlclet 
with up to } 7 dftfmanf 
combinations having to i>e 
programmed. However the 
Cambridge unit does lengthen 
the loading proceedure dy af 
least a minute P^fhapa this 
worth waiting for, especleltf aw, 
to his knowledge, this is the 
only ioystick Inimtecm p/tiWi 
caters for two ir^dep9nd>§fitt 
tirlr^ actions — a detiniie 
ad^antmge with most gemes. 
An epdiogy, therefore, to 
C^mbrt(/g§ as wait it it seemed 



r 



\m 




Ihst lh& srttdw was tfown on 
rh^m, tui th0 point Mng m&de 
with rh&i ih^if sohMit, &s with 
many others on th0 m&rkH, Js 
fiot fwc&^nitrlly fhs tin»l one. 

A nr BLUIWED 

I think CRASH is an 
fixcAllent magarin^. 5u1 Ifm 
only problem )s that mo»t of 
the paper l& of not v^ery good 
qualJty, and wh«n U ehow3 
pfctures of most of Itio gamas 
k Is All blurred «nd hard to 9«e. 

Fad T»f^, Wit nay, Oxon 
H#ving ©red/cf fldf you/ ^flllef, 
Ffl^ fffl I'e af ready put the 
maitm nghs^ As you ca-rt M«„ 
r^/s /s5£/e is pfintmi on t 
f ^r^f^ psper i can't «iMwr IA« 
ptjoiogmphs wiif bmmny^u 
t^^urr^, photogf^phfng fflmtff 
scf&$n& IM not *n mbk f«3*^ 
ai^d a/rer ra/i so/id /toi/ff of 
toBding games, ^on an m/mty 
forgave our photo tmm for 
getting a tit i/nfoca^SG^d 
through the odd b^r or riwf 
LM 

CHUCK AN EGG 

Owr Crash, 

Having been a buyer and 
rMder or your exceNent 
magazine since the first lasuep I 
feeF compeN#d to write and say 
how much I enjoy raading It 



and what fantastic value for 
money it ia. When I aaw ihat 
thefe were !o 5e no listing a, I 
threw my copy *n Ihe air whh 
deligtit. How«¥er, I feel that 0(ke 
Of two raviewt v^ara not quite 
accurate enough, and here are 
a fevv e)(tra points v^hich 
people rnay firvd uaef uL 

Rbgafdhrig Chuckie Egg, 
people may wor^Oer what (he 
golden ch^ckeri does at the top 
of the screen. Well, apart from 
f rant leal ly flappmg Its wings, ^f 
you foach screen 9, li eecapee 
and files after you^ 
disregarding wal^, aad la tmfy 
suicidal in its tactics (Nasty!]) 

Onto Lunar Jetman. Your 
reviewer did not mention the 
tejeporl booths, which 
teieport' you to another booth 
aboul 2 screens away, t ve 
SGOiecf 149,850 potnis, and can 
tell you that the aliens realty 
gel bad later on There are 
miitarvt turbans which f el ease 
white rocKeis when ahoL f tying 
saucers with umbrellaa on top, 
aalurn.s with revolving rings, 
bats with jaws, and many more. 

Aeaders mav be interested In 
thMe lips on Atic At^c 
(complfltedjj. If Dracula sends 
you scurrying off to another 
room, then try plci^lng up the 
golden cross. He hides in the 
nearest corrter . II you go up to 
him, he quickly runs off. Good 
Tun chasing Orac tor a change, 
isn't U7 AEao. If you pick up trie 



spanner, you can kili the red 
monster a few rooms to the 
right for a healthy bonus. Oh, 
and my brother has scored over 
1 ml (lion on 22oomll Is this a 
record? 

Vours slncefety, Tim 
HIgginson, Madetay, Crewe. 

Certetnty sounm iike it. Tim. 
Aofuaify t'we hetfa few eggs 
chuckeii et me tor ttie 
SQfnewhmt fifppmnt end 
inaccurate remarks fn tfie 
Chuckla Em rev/ew. Thermlihe 
ihme mi^§ miH§ws har^ging 
from ttte gft>b»t In Ludlow town 
centre before today a out! Here 
is another freie reedet . . * 

HEM NUUiURE 

DearCrash^rt, 

Now. now^ peopEe. after an 
excellent first issue, don't tell 
me you've dropped your guard 
a little in your reviews I Let me 
give you a coupEe of eieanvdies: 

Chuckle Egg {My favourite 
arcade gam^ — arKJ rne an 
adventure addict). Han Manure 
does not appear In the game — 
In fact that "hen manure" is 
corn, which li collected earns 
you points You also failed to 
mer^fion that every 10.000 
points ctocked up gets you an 
extra ifle. nor the fact that after 
screen 9 Ihe mother hen 
escapes from hef cage, and 



then you've realfy got trouDiel 

The second error comes \n 
the software guide, in the 
adventure games section, fn 
the Ship OF Doom it says, "in 
Ptanet of Deatt} thera is a 
computer wNch vou may, . ," 
Ship of Doom? Planet of 
Death? 

On tfw plus side, unlike R.D. 
Hammond (letter page) J do 
like The Tmmtnai Man The 
name CRASH doesn'i seem lo 
be any deterrent to sales either, 
from the speed in which Jt 
disappeared from shops. I had 
great ditfkcyity gettlnQ a 
second copy for myseif . Could I 
suggest you do a review on the 
excellent Velnors Lak io let all 
those who do not know the 
game; what they are massing. 

Finally, I have a message for 
the reviewer of The Mountains 
of Ker, who tried using the axe 
on the shopkeeper. Tell him 
that f>e'd fee t>etter oil chopping 
logs with it — after all. some 
people are willing to pay a lot 
ior firewood. Also, I noticed a 
mistake in CHuckie Egg's price 
You quote It as £7 W, whsfi Irt 
the A A F ad In the mag the 
game coals £6.90. 

Vours, Bfian H. Longataff, 
Sheffield. 

Whoopa, whoops, whoops, 
wtmw would we be without you 

£uys out there putting us nghf? 
'mi te via. Velfwr'a Lair 



I 



THE FOREST 




A COMPUTER SIMULATION OF 
THE SPORT OF ORIENTEERING 

4SK SINCLAIR ZX SPECTRUM 



Three dimcniicinal nm uld i iqr oT 
the ip«l Off ontntcoinf. pispliy 
it coricinuDUily updarcd at reu 
run. Ideal tot map ftidmg 
j>n£iioe. tnsiryrtiofi^. colcnif 
map and caiMiie. £f-f* 



I 



'astonish ingiy reaibiic* Crash Micro 

'ejcceptionaliy absorbing' PCN 

*extremfty impressive, tiigMy recommended* Micro 

Adventurer 

*of inter en ond value' Ed. Computing 

'inviiliiahte aid/or teaching' CoitipAis Spon 



Send SAE fbr (ull list. 



.^wwww^^.^^^ * .^.^ .^^ .^^ ^ f'^-'ir*-^^-^ DcplD FREEPOSTEM463 (No Stamp) 
Pf-ffPpH A^^OPT ATF^ JliKirigston Road. E^^H Surrey KTI90BR 
1 A AJJ. A iJ rmkJkJV^^^X/^X J^kJ Telephone 01-J93 028.1. 24 Hour answering. 

Prices indude postage (outside Europe add £ 1 .00 per iiein}. Access and Vtsa cards wekoif^ 



13 




if& one of my t^vourffes (and 
frt# an arcade addicO. TM 
migquos^ pricm tor Clliichfe 
Ebb ^A5 <i^^ fo * BW^^fg* fof 
ffte 'ft«/i manum'. Anywsy, f V* 
wrHfen an J/7/#m«/ Mwno fo the 
Editor ^boiii ttm wtH^te aftatr — 
Mli&f siK i haw to g^t my own 
bmck somehow. 
UM 

QRACULAH RAGE 



D^ar CRASH, 

lOQuldn't raaiat the 
1«mptation to write 1o you 
concarning your review on 
ORACLE'S CAVE 1^ Doric Ifs 
iMmtf fascinating, and totally 
ibQorte you wit^ sorm grMt 
grapMos and great Ide^^ Onop 
you've ^tartad tills game, It's 
almofit guaranteed you ^on't 
stopJt's t>riljlant! 

Are you fevlewern biknd^ 



M the previous game. All the 
keys (eepecisHy the yellow toy) 
are useful, and look for a 
Ifapdoof between two tabfee — 
be wre to c/ose St at it^ rigtil 
moment! So far. 1 think ATiC 
ATAC IS Ultimate s best game 
and for only E530, it is 
fantastfc value for money* 

Stuart Milcshell, 
Knereiboreugh, N. Vorki (age 
13) 

Any CO mm en fs trom orfter ATIC 
ATACCERS? 




Tney mu3l itt.* lu yiv^ gi aphic^ 
Jysl 73 Vg, and as for gMnq Its 
atSdIiCtfcve qualities 60%, i! s a 
disgraoel t almost had to qo to 
hospital suffering from shock 
after saair>g the points made 
and Ihe marks given Value 'or 
mofiay has to be \Q0% acYd 
ptavablNly95% 

Not only is thts game simple 
10 mastw, but it gives ^ou a 
great ieeiing of total command 
and refiponsiC»yity, W must be 
or>a of tr^e great names for the 
Soectfum, comparable with 
CHEQUERED FLAO* THE 
HOB BIT and oiher such 
classfcca. l hope you prlnl this 
tetter. 

T. Slabber. East Winctip Klnea 
Lynn, Moftolk. 

Thm reviewers conceirned httwe 
Aaiit chained up, wf}ipp€td mntf 
made fo play ORACLFS CAVE 
iifttit thay rapmnted their toUy. 



AUG ACRACK 



Dear Sir, 

E)o you Know If Tm one of ihe 
first people to crack ATIC 
AT AC? I found the tbree paita 
to the key and scored 72%, as 
aW^i^ard. 

The ihre« partB to the key are 
^>metjme« In thi aarm pimt 

14 



HUMMER HOUSE OF 
HORROR 

Dear CRASH, 

I have Juat bought a copy of 
your brilliant magazine and I 
haye noticed you mention a 

Birne celled HUMfMER HOUSE 
F HORROR by Lasersound I 
would like to tell you that 
Laser sound have gone 
bankrupt a Tei^ mofiths ago. t 
hope this comes m useful 10 
ydu. I sent to them to get a 

fame and got a blank cassette- 
got in touch with them and 
they told me they had gone 
bankrupt and I tost my money. I 
would advise anyone not to get 
anyttiLng from Lasersoynd. 

Stephen Cavanagh, 
UrarpooL 

Staphen, we have triad 
con reeling Lssersound af their 
officaM ift £a^t London. Up untti 
a law waak^ ago, thma was 
aormmm ar^swaririg the 
tataphma, but answers wara 
very evasjfve on eii courtts. 
Ta^a^ofw ca//£ made on your 
bahait thiA waak have t>aan 
unm^imBifut owlrig to the fact 
that iLMSarsouftd'a telephona 
AMaar to Haya t>aen 
msconnacta</^ in the abBencm 
ot any response from ihal 
compar^y i^ m^st assume that 



Kar ciaim mgardmg their 
nMn^ptcy js well wandad, 
and we wouid advise CRASH 
readers to have no further 
deafmgs with them HUMMER 
HOUSE OF HORROR and EQQ 
FARM heva now baan deieted 
trum the Gu^a Section. 
LM 

cnmcisM 



Dear CRASH, 

Congraiuiailons t^ an 
eKCel]^ni magazine format 
Crash has already been a 
va^uabEe source of informatl^on 
Egr mo as a software writer 
(author of 3D Space War^, 3D 
Saiddab AttacMl 

The reviews are very good 
but I feel thai the point system 
Is not always used to reflect 
the reviewers rating of a 
specklic category but rather his 
overall opinion. For instance If 
a rervl^wet really hkes playing a 
game It usually has a high 
"Use of Computer" ev#n If the 
caiegory was criilciMd for t^d 
keyboard choice or no joystick 
option. In the same way 
graphics can be seen as 
marked higher on favourite 
games despite remarks such 
as "smair', ''relatively simple' . 
' jerky' \ S#ttloQ up was a 
categofY aiHJsed in this way 
where tor simple arcade games 
there Is ttardly any difference 
ae most just load and go. 

1^ was surprised to see 
relatively high marks on the 
cheap to produ^a eaay to wr^te 
arcade type gam^ of y ester- 
year and think originally 
shouki be a marks category 
where Space invaders for 
instance gets about 5 per cent. 
Do the public really pfeter 
copies of old games that 
Invariably cannot be 
programmed to the standard of 
the original? I beNeve the future 
will belong to the games that 
use Ihe advantages ol a bonne 
micro over a slot machine For 
in^tante the aim should be to 
involve the player in e totai 
experience rather than beal 
him as quick as pa^stbla and 
make sure he wlli play again 
Perhaps your readers couid say 
what It Is they would really Ilka 
fromfutufegames- 

Regardlng your review of 3D 
Space Wara you mention the 
fuel goes down rapidly. It Is 
only decremented when you 
fire (very siightFy) and when you 
are hit by an enemy pt>asor 
bolt. There Is a tactli^al ski El 
factor to the game whereby you 
use the radar to pick off the 
enemy one or two a1 a time 
splitting the fleet up. By 
ai tacking upwards bringing the 
enemy in from the top ot Ihe 
e^reen you minimise the risk of 



being shot back Becauu the 
game gives you absolute 
choice Ql dirtetion t|6 d^ recti one 
really are not good enough 
nowadays) a whole new 
dimension of ski I Ms obtained. 
Thi$ may lake longer to achieve 
but the rewards are even 
g/eiter and iest longer than a 
quick to master control. 

SieyeTurnei, Witham, E$s«« 
ART PAGE 



Dear CRASH, 

I was reading CRASH and 
was horrified lo s>m y^u did nol 
have a page where we readers 
can seiTd In our drawings of 
game characters l know other 
magazines hardiy have such 
pages^ So put one of these 
pages in your magMine. Yours 
pleadingly. 

Robert Sanham, FellweJt, 
Thetlonip Niorlolk. 

I*m not aura mv Editor reaily 
wanta a paga fordrawmgs, 
Robart, but since you ha^a 
kindly sent u& rwo of y<^^f$ 
(mith apoiogiaa to Ummafamnd 
Ouickail^i — ham thay are in 



n 



«l 




I must take a quick nrwrnent to 
say thank you to all those who 
have written In ths patt couple 
ol weeks. Ttie ietters have pfled 
up lo such an eitent that I just 
can'1 tit even a fraction ol ttiem 
In, but good $etlefs will still find 
th*lf way onto these pages as 
toofi a* possible, so forgive m« 
tf you were expecting to see 

S bursal f in print this month. 
aire palience and stay tuned I 
LU 




PSYCLAPSE & BANDERSNATCH 

COMMODORE 64 4dKSPECrRUM 

REINFORCEMENTS 

ARRIVE! 



\ 



v^ 



^•t*. 









% 



After eight weeks of total concentration by our four master programmers Psyclapse & Bandersnatcfi, 
the two most original computer games ever conceived are entering the final phase of creation. 

Mow the Imagine *A Team" have been joined by (from left to right) Steve Cain. Ally hoble. Dawn 
Jones, Abdul Ibrahim and Fred Gray. 

Steve, Ally and Dawn are three of the most accomplished graphic artists in the countiy 
and Abdul and Fred are two highly respected musicians. 

Their task is to enhance these magnificent games with dazzling animation, stunning f*"*-^^ 
effects and electrifying music. _ ^<:<^^?^*' 



Psyclapse & Bandersnatch, a treat for your 
senses, coming soon from Imagine. 





Im.«|inc So«lw.vc I imHcd. b Sir Thomn Slret^. Uwtr-nt. Mtfticv^idr I I 6ftW tiedtst tmiuvm^ C:«i««cl ShMoh OtSiittn mtAl /.A Him i?(i hrtrftt. 




M 





?ffl 




L^^^K 


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^bv^ r^^^^^Hi^^H 




HE^^pHiB^pB^^^^^^^« 


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IIkl 1 


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vri^ llw tHil of AHndnQ IW QIIKIIQ fiOfTtdDfii of 
vOk^ hMH pHM «eMWt • fWi Uml or iiHI InwKMr - » 

poltflt «}Mf»nti indHdr t>««i« Gruwr M incif* run 

■t Wncn 111: Mtn^tfiB IwVV flOHrVrHl CDBniHi Ol VuV 

Miiciiili ti ii u i i ii fi ijfhiloaonynm 

llflfii*l4-«Q0ilk 








1»: NOeL£ HCVSE dOnMUE,20 KblQ^nidBlhnwK iTMniMg^ Sc^ 


Please send me 




Death Cmiser/s J 


MiwrM -^ J 


AilrfmM ^-/ A 



.SlQrtatuf* 



NOi 



I I I I I I I I I I 






ENQUHESV^XOME 



woflLf HOUSE sorrmRE 

29 Ktngtxude ferface 




I3ROGRAIVIMABLE 

JOYSTICK ^ 

Spectrum 





or ZX81 



AGF PROGRAMMABLE INTERFACE 

E«cT(gnLfrcd At tUt dnly true Utfdwve 

off en all the fealuiai liaocUted with inch ■ 

Vou cin lur ^ny Altri-cciinpmiibic |0]fi licit 
contfo^ler wi(h awy loflwmre for yoyr iiiiic- 
l&lf Spectrum or iXfll, not Jiut [hoi4 wtlh i 
joyitklt Dptfofif 

MovciTi«nL of the ipyitick b t^to^^d b)r 
the computer txaciiy thfi timfl u prmJnf 
the ipproprlmitt control kejr^i, and can thervN 
fofe iivt llie moil immcaiite reiponH to 
tliat movement. The hardwire proinmmed 
detifit worki witli aU po«ible key-reidinf 
TiUithodi, both BASIC *fid Michine Codft^ 

£l|hl directional tnovement, with or with* 
out the lire hulfon beinf preucdp can be 
achieved bv only propamcnijif tha teft^ 
riflit, up» aown and flrt k«yt nqiUfad br 
the fama^ 

PtofTimsiiiiiii ichl#v«ilbr t tw^lgli cod«, 
which li looked itp on th« Ftofimmmintf 
Qiart tupplkd, fcir«ach direction and flrini 
button* Thaai tw^ numbert ara than laC 
Acted Dit a pi^T of Itadt wfiich tr« clipped 
onto appropfiilaly numbered if rips on the 
Inierfice, 

Once configured thlj can be oiarlced onto i 
Quick Reftfence Fro|ricnaijnt Ctfd for 
ilorinf with tha |Jim«. At the pfOframmLnf 
ii i^of power dtpeEndcnt ihe uiteiface cm he 
immedialely Mill vlien nexl rwltched on. 

Thfi keybdaid niUAddi fullv functional ind 
can be used iintnltaAAOiuly wiih the Joy- 
uLck^ 

AH LniDiTiJ rear iKp«ni4on coiinector meant 
tli«fc h nn T^eed to lemovfr tht iAierficv to 
conned other peripheimLL 
Ni, A feccnt detijn imprc>v«en«nt now 
meant that tht AGF Ptofran^mablc lAierfact 
worli* wfth the new QuJckihoi 11 taptd 
''Auto Flte" featurt. 




PACKAGE CONTENTS SUFPUED 

■ PrDirimifublt Interftte ModuJe ai illui^ 
Irate dp Complete wiih clip-on pfopim- 
fnini lc4d&. 

i Sel f adh^tive proif amm^n | ch art del a Q bf 
how to define which key ii fciimjEmEed by 
UF. DOWN, LI£H, KtGHT, and MHE, 




One pick of ten Quick Reference pr^ 
framming rirdi for ii-i tlinee $tn\m§ 
to four gini» r«<|utrenienlL 





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,.,. ,. J, 

■ 1' 1 ■ ^ 



II monthi fuarantee and full WTitiwi 
Instruct iont. 



UY FEATURES 

• Ptoirammable deil|n glvae TOTAL toft- 

• Accepts Aieri, Competition Pfo> Wico, 
Starflshter, Quick Shot, Le Stick etc. 

* Reef eicleniion connector for atl other 
add-onSi* 

* Frfl« demo protrtjfi and LnalrucllottL 



Quickshote ll» Joystick 



NEW iisAPRovEO amp : I 

TRIOOER FUitE BUTTON : RAl 



AUTO FinE SXA/TTGH : 




FROM: MFI/MRS/M)S& 



ADDRESS 



SEND C.W.O. (NO STAMP NEEDEDJ TO: A.af . HARDWARE, DEPT.R. 



FREEPOST, BOGNOR REGIS, WEST SUSSEX, P022 98 R. 



QTY 



ITEM 



ITEM PRICE 



TOTAL 



PROGRAMMABLE INTERFACE 



2795 



JOYSTICK(S) 



17.95 



PACK(S) QUICK REFERENCE CARDS 



100 



ZX61 D ZX SPECTRUM D Pl»»e tkk 

DEALER ENQ UIRIES WELCOME EXPOR T F^CES (W APPUCA HON 



FINAL TOTAL 



18 



ANOTHER PUZZLE 
FROM IMAGINE 




MOLAR UAUL 

(Any Speclfvmj 

A totalty new experience; 
an oral extravaganzal 



BEWITCHED 

(VIC-20) 

This game 

makes Hampton 

Court look a 

doddle! 



PEDRO 

(4aK Spedrum , Pmgon , BSC MoM B. 
Ei«cu-on & Cofnmodors 64) 

You'll get no siesta 

when you meet this mad 

Mexican gardener! 



JUMPING JACK 

(AnySp«ctrum) 

20 levels of crazy, zany 
fun. 



ALCHEMIST 



(4flKSp€>Ctfuffl) 



ARCADIA 

fAfty Specfrum, any VfC-20. 

Discover Britain's 

best selling 

computer game 

loryourselt 



Ah 
Diddums 

(AnySpecirum) 

Be prepared for 

some sleepless nights 

with this best 

seller. 



Can you discover the 
"Spell of Destruction?" 



zzoo 




STONKERS 

f48K spectrum) 

Poised on the very 

brink of battle, every 

decision is yoursl 



ZIP 
ZAP 

Heart stopping 

tension- 

supersmooih 

animation 



LEGGIT 

Leap your way 

through hazard 

filled screens. 



Don't fust play your 
Spectrum.., fly Hi 



WINNER 

of the 

CVG GOLDEN JOYSTICK AWARD 

1983 



WACKY 
WAITERS 

Take a tip from us, If you 
want to stay sane, work 
at a different hotel! 



Sharon O'Brien will welcome any U.K. or foreign dealer enquiries at- 

Imagine Software Ltd. 

'Imagine House", 5 Sir Thomas Street, 
Liverpool LI 6BW. 
Tel: 05 1-236 81 00 (20 lines) 
Telex: 628586 Games-Q 



••theiKiin^ 
of the gome 




^iv^ 



Lazer Zone 



Producer 

Q ui eki J I V e/Sft I am an da r 

Memory required: 4dK 

Retail price: £6.95 

Language: Machina coda 

Author Jaf f Mintar (ot 

Uamasott^ 

Laser Zone 1s an insanely 
fast shoot em up with a dif- 
rerence. This la mora of a 
shoot em up 'n' across. In- 
stead of the usual leftirlght 
moving laser base at the bot- 
tom of (he screen you have, 
in addition, a vertical laser 
baaa on the right hand side 
of tim screen as well. Both 
bases are controlled in- 
dependently although there 
Is only one fire control for 
both 

Because this Is an except 
lioft ally fast game, a training 
mode has been provided, 
which allows you to get the 
hang of firing without being 
attacked, it's a bit like one ot 
those tricks where you have 
to pat the top of your head 
wilh one hand and rub your 
stomach at ihe same time 
with the other — not easy! 

The assaults come in at^ 
tack waves fa ttma-honoured 
tradition with aliens), and 
should any of the various 
alleles reach either laser 
base axis, Ihey will simply 
crawl along until they reach 
a base and that's one life 
gone- Latef assaults contain 
pods which form on the 
screen and stay there a short 
whiie^ When these blow up, 
any laser base opposite will 
be destroyed. Some alien 
ships will swoop down and 
then sideways along an ax I a, 
and tlie only way lo deal wfth 
Iham is to fire diagonally 
from the un threatened laser 
whilst avoiding shooting 
yoursetf! Electro bolts may 
be fired along the cannon 
tracks lo destroy tanded 
aliens, but there are on}y 
three with another gained lor 
each wave destroyed. 

CRETJClSfM 

Tiring diagonally takes 
quite a bit of practice before 
you get thehang of it. af^d rm 
alraid you need to do it con- 
atantly! The graphics are 
fairly simple yel smooth and 
the game Is a highly original 
one. It's highly aodictlve. and 
makes an excellent two- 
player 'coK>peratlon' game. 

20 




iniBnatr Un. ptyri «rc*^i ftetiof> tho^l am up mnd ktob. 



It's the originality and 
simplicity of idea which 
makes it an exceMant game. I 
hope Jeff Minter does more 
software for the Spectrum, 
hie games being In me main, 
very addictive.* 

'for players who ttke 
shoot em ups and havs 
bGcofTiB boreit by the usuet 
'G&laxmn' or 'Phoenix* for- 
mar thf^ gem& shouid proy0 
a winner. The very speeti ot 
ptay makes it ditficutt to 
master, before one e^en 
goes on to talk about con- 
t foiling two different lasers 
at once The keys are a bit of 
a herTdtuI, no doubt why the 
two-player working togethm 
taoitity is included ^ It Ob- 
viouslywon'tappeai to those 
who prefer a slower or more 
contemplative game, but tt 
blew my mtndf* 

'This game offers lots of 
combinations for defending 
yourself, like the laser bases 
can wrap around' to escape 
landed aliens for a fittle 
longer while the other base 
tries lo pick them of f — birt *s 
there the time to think and 
act? The seqence between 
lives Is perhaps a little too 
long, although after a few 
hours playing you become 



grateful for the break! If you 
I ike shoot em up flames^ this 
Is trlff .* 

COMMENTS 

Control keys: 0/W = 

left^rlght. CWO = up/down, 

SHIFT or SPACE =: fire. X 

or M = electro bolts 

Joystick: Kempstort, 

Sinclair 2 

Keyboard play: fast and 

responsive 

Colour: reasonable 

Graphics: good, although 

quite small 

Sound: good 

Skill levels: a massive 321 

Lives: 5 

Features^ individual or co^ 

operative firing, t or 2 

piayars ^ 

Qenarfil rating; very good, 

highly addictive for shooi 

em up fans. 

Use ot computer 72% 

Graphics 68% 

PJayability 35% 

Qettifig started 94% 

Addictive qualities 90% 

Value for money 75 % 

Overall 81% 



colours of the squares aa 
you go. 

The object is to help Burt 
change the Pyramid of PI lo 
the 'mystic' co four displayed 
at the top ot the screen. Burt 
Is being bothered by the 
belligerent Ball Brothers^ 
Bobby and Billy. There's also 
Sid the Snake and the two 
Pixel Princes Col and Jas. 
There are 28 squares, or 
rather diamorids. in the 
pyramid. From the topmost 
square the monsters Issue 
forth to do their various 
dastardly deeds. The Ball 
Bf others, looking like gtant 
Smarties, lig zag down the 
pyramid and kill Burt off on 
contact. To lure the snake 
over the edge there are two 
magic discs either side onto 
which Burt may Jump. He Is 
then whisked to the top and 
must jump off again. But the 
top square }s the most 
dangerous, since that's 
where the Ball Brothers 
come from. The discs may 
only be used once per 
pyramid^ 

Changing the squares' 
colour is done simply by hoph 
ping diagonally from one to 
the other. As the game pro* 
gresses you may have to 
fymp on a square aevtfal 
times to get 1 1 to change col* 
our. Col may well come out 
mnd undo your work, whereas 
J as may actually help. Con- 
fused? Try the game. And If 
you need some aid to con^ 
cenlrationp ftip the cassette 
over and play Lady Clair 
Sinclive's fatest htt single 
which Is modestly described 
as possibly the worst Reg- 
gae music ever commited — 
oeware of Baits! 



Pi-Balled 



Producer Automata 
Memory requirad: 48K 
Retail price: £6.00 
Language: Machine code 
Author Jason Austin 

Automata's last effort. P}- 
Eyed, was Joky, a bit 
unplayable and a bit all over 
the place fiike the befuddled 
Piman). This one is quite dif- 
ferent and boasts some ex- 
cellent graphics and a good 
arcade game of the type 
where you jump from square 
to square avoiding the 
nasties and changing (he 



It ft Col, or If ii Jirt? But not m BmU BrDihar In lifhr. Arvd it»t^t 'v^u^ 
m0>nd Utm yp. 





^ 




CRmciai 

1 think thts Is the ttest evir 
game from Automat a^ The 
task must be compfelec) 
without falling off the sides 
of the pyramid unless he 
jumps aDoard a magic flying 
disk which can be useful in 
tight spot^. The graphics are 
very colourful and super 
smooth. There's a great 'Bar' 
scene between games with 
the entire dreadfy) gang 
relaxing and Burt making fun 
o( the Pi man Don't bother to 
listen to the B sidet' 

"Very frenBtic and addle- 
tl¥&: It takes somBgetung us- 
mt fc ifiB controls whicn are 
down left, ufi lefh down nght, 
up right, Yaulf fall of the 
^ran^ld a tew times at ftr$t 
Once a fhythm has been 
estat>ti$hed it's po$$it>f0 to 
lip aiong af a turious rare. 
Tha tifpsida hit single would 
nav^r make Top of tha Pops 
— thafdbanltr 

Pi'mttrnf is definitely fun 
to play, hut 1 don't think ir» 
lasting appeal is that high. 
Yog quickly get used to the 
control keys and the pat- 
terns of attack ffom the 
Pimen and his friends. Bui 
the graphics are e^calient, 
especially Burl when he's on 
one of the magic discs, slow- 
ly turning around and cHml^ 
Ifvg thf ough the sky to the top 
of the pyramid. Certainly 
unusual/ 

COMMENTS 

Coirtroi kaya; PIQ * up 

right/teft, UA = down 

leftiri^ht 

Joystick: Kempstori 

Keyboard play: very 

responsive 

Colour excellent 

Graphics: excellent 

Sound: poor (and that's the 

A side! J 

Skill Imali: gets harder 

Uwa: 3 

ScrMfis:&6 

Gift era I rat tug; very goodp 

unusual and reasonably 

addictive. 

U se o f CO mpy ter 83 % 

Graphics 91% 

Playabllity 84% 

Getting started 74% 

Addictive qualities 79% 

Va 1 ue to r mo n e y 83 % 
Overall >- — ^._82% 




Denis Through 
The Drinking 
Glass 



Producer: A(^plic«tions 

Memory required: 48K 
Retal* price: £5.50 
Language: Machine cod# 

One ot the odder games new- 
ly available at the 9th. ZX 
Micro fair was this adventure 
offering from Appllc&tlons. 
You take the part of the 
Prime Minister's husband, 
Denis Thatcher, The story 
starts off /n a cosy den «f 
Numbar W, safe froni Mag- 
gie's eye, where yoo can plan 
your gat away, and drink the 
cetiar dry, 

AIJ tJie descriptions of 
locations are rendered in 
ftiymlnglrom like this, which 
makes for some very amus- 
ing and wry comments on 
politJcal life In general. Your 
major probiem is to find a 
drink, for this adventure is 
construct ad so as to kill you 
off if you don't find one 
within ten moveSi and 
reflects the general scenario 
that Denis must be got out of 
the house, avoid Maggie at 
ait costs and finally reach 
the sanctuary of tha 
Gravediggers Arms, If this 
sounds a little domestic, 
forget tt. Denis Through Tha 
Drinking Glass is a tough 
assigri merit! Few adven- 
turers will have encoun tared 
a mor^ster as fearsome as 
the Iron Ledy: 

An icy blast 
An icy stare, 
Abandon hope, 
Maggie s therer 
Sit you down. 
Be a peacht 
Listen to 
The tatest speech. 

The game incorporates a 
number of features common 
to many 'modern' adverv 
lures, like the problem of en- 
suring that you are clothed. 
Editing through the front 
door without having ad- 
lusted your clothing first will 
result in the friendly 
police man handing you a 
copy of Ihe SUN newspaper 
witti ycmr portrait futly nude 
on (he front page — end of 
game! The HELP facility can 
be as caprictous in Its dues 
as any. At or^e point, when 
asked, It said, -Qet knotted-. 




48 R SPECTRUM 



«£n 






SP*^ 



vr^' 



i»h4 liil #liciiv#i:#4 m fi«« lorn of 
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liiC4i. ll%f|hUly « «*»« for mnf *<rci4« 
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Ctmmt *iv**m Arilo* 




lDeh«ii«rcfa lt«4AB saidi 



I t« m lot 4 I o*oppy 



~ kr^ijiicfl Itqbrnloii c*tl*i4« A«d 

- OLr*E ly *4diel.lvo 

- C««4 volu* 

- !*■ ■MCt r^ifl !■ folfi^ t» *pp^ 
4rc«d« ployorft 

ONLY £4.00 

■ah* chi^uvi / t,0, p«T*ti]o tb 11.11 CMt^tai, n«4io *dd 
l^^ tor i^Qiiit4« fn4 p«?Mj>^tr All Ci«tttf.«t i4*f««tt4a. 
diifidrclitd vkEhlh 2 1 f^ouE t. 

!■ 1^^ 59 &ATEMAN ROAD 
IH^HM EAST LEAlCe 
I^ M m LOUGHBOROUGH 
^g®&aF^^^J.ElCS LE126W1 





21 




This turned out to b© fess 
than first tt^ought when 
stieets were dTscovared 
under a bed, Ih^t could be 
knotted to act as a rope 
thfown through the ^A^lndow 
(mknd you, that didn't work). 
On another occasion it mere- 
ly replledp 'Balls r. Again, this 
turned out 1o be more helpful 
than one might suppose and 
seemed to lie in with I he gx- 
istence of plusfourSp golf 
clubs and the ever helpful 
policeman who has 
Sromethlng for youf telsure 
and pleasure — balls 
perhaps? 

I must confess, at this 
point, that I have managed to 
explore some of Number 10 
but not much more, it's going 
to take a lot longer) But 
[hnts Through Th& Drinking 
G/asa is a oeHghtful game; 
so spending a great deaf 
more time on it won! be any 
twther. The wit of the game 
and it's detectlve-Nke 
qualities combined with that 
damned 10 moves before a 
drink rest ric Hon make It 
thoroughly addlctiw and fun 
to play. If this is remotely 
near the truth then poor 
Denis must lead a miserable 
life. In search of that elusive 
gin bottle I noted the 'volume 
out of place" \n the 
tookshelves very early on, 
but it only turned out to be 
Kropotkin's Memoirs (or is 
I Itwt a oliie — I'll have to go 
baek and try again)? Other 
points worth passing on are; 
don't try Jumping out of the 
window — It gives the SUN 
another headline picture, 
"Denis pays a fiyino visit to 
the garden', the painting by 



Churchhill looks Interesting 
but the description wryly 
says, Nice canvas, pity 
at>ouit the paint\ the cheese 
is dangerous, what's a 
PUHDY {% and Maggie can 
be lured away from her den 
and out of the house. Once 
out of the political confines 
of Number 10 there are ob- 
viousty a lot of other farnous 
souls to meet and avoid. 

The game has been wrll- 
ten with QUtotrs eKcellent 
QUILL ytiilty. a fact wh^ch Js 
St ated at t he very start . ' I a Iso 
see — A PLUG^ tt says under 
the acknowledgement. I 

I wasted precious time trying 
to do something with that 
wretched plug beiore I realis- 
ed it was a joke. Very funny. 
The resportse times are in- 
finitesimal, in fact when you 

I get into the rhythm of 
repeating moves you already 
know, it's possible to type in 
as fast and continuously as 
the key&oafd wilt allow. Very 
worthwhile, enterlaining and 
challenging. I can recom- 
mend Denis — even If Mag- 
gie can't. 

COMMENTS 

Graph lea: text only, uses 

full width and height of 

screen 

Sound: entry clichs 

General rating: an excellent 

adventure and vei7 

reasonably priced. 

Playablllty 85% 

Getting started 70% 

Addictive qualities 90% 

Value for money 83% 

Overalt 83% 




Producer: Add-On 
Memory required: 16K 
Retail price; E5.00 
Language; Machine code 

As the name suggest a, this 
la the venerable Centipede' 
on the rampage again. Alt the 
usual features are present in 
this version from ihe cen- 
tipede itself to the spider ami 
another *thingv Red and 
green mushrooma which 
need only a single shot to 
destroy them, play their 
usual part and the monster- 
pede t)reaks up into 
segments when shot. You^ 
can move left and right and 

22 



upwards for about 
character blocks. 

The general presentation 
of this particular version la 
dreadful The cassette infay 
has been printed for the 
Aqusfius and crudely 
overituck with red Sfiecttum 
stickers, all the loading in- 
stryctlons are for the 
Aquarius insfde and there 
are no instructions as lathe 
control keys or joystick op- 
tions (jf there are any). The 
tape we received (from sales 
stock and not for review pur- 
poses) was badly over- 
recorded aruJ ttm Informa^ 
tion only began some one 
and a half minutes into the 
tape^ 




'The version is quite a 
good one, but because I have 
now played it so many times I 
found it boring and unaddic- 
tive. There must be as many 
'centipede games for the 
Spectrum as a millipede has 
legs.' 

The Qr$phics ere thirty 
(fBtaitedf and it haks Uk& a 
nBBCftable copy of the 
QrigirtBt 9r€0de 00m a. A 
game tike this must move 
end tire quickly, and thh ver 
siO0 lives up to those expec- 
tations. ' 

■| don't know when this ver 
alon was really released, a 
Fong time ago I suspect, 
when it was reasonable, it's 
a simple game to program 
and 11 should look good 
without much trouble. 
Mil fy pede certainly looks 
okay, but t think It s a bit 
much to put out Spectrum 
cassettes in Aquarius 
, packaging. The game Is out 
of date now, but for those 
who realty still yearn tor the 
good old days, I woutd say 
that there are better vera! oi^s 
flfoufid than this/ 

COMMENTS 

Cwitrol keys: Q/W- 

left/right, E/R= down/up, 

T = fire and S to start, Not 

very good lavou! 

Joystick option; none 

Keyboard play: responsive 

and fast 

Use of colour good 

Graphics; jerky, average 

Sound: continuous* fair 

Skill levels: 1 

Uvea: 3 

General rating; old but falrfy 

serviceable 

ya« of computer 45% 

Graphics 56% 

Ptayabillty 46% 

Getling started 28% 

Addictive qualitlea 45% 

Value for money 50% 

Overall 45% 



Starblitz 



Producer: Softek 
Memory required: 16K 
Retail price: E6.95 
Language: Machine code 

This month's reviews include 
two major software houses 
releasing old arcade games, 
already well covered by ex* 
i sting Spectrum verslons^ 
The other is iuo^Byte'i 
Cavern Fighter, and this one 
is Sollelrs Starblitz — a 
'E}efendef* game. In both 
cases the results are ex- 
cei feni and go to show that a 
game need not be worn out If 
a reaily good improvement 
comes along. 

In a 'Defender' game you 
control an attacking craf1 
which travels over the sur- 
face of a planet avoiding the 
alien craft , some of which 
fire mines at yoUn others 
which flfab humanolds from 
the ground You score points 
for rescuing humans. The 
ulllmate aim is to destroy an 
alien base in some versions, 
in others it's mere)y to sur- 
vive. The landscape scrolls 
contlnuoysfy as you fly 
along p and there is a radar 
screen at the top which 
shows your position J he visi- 
b}e screen area, and the posl- 
tion of aliens and 
humanoids. 

As our reviewers 
discovered, Starbtiti is an 
absolutefy classic version, 

CRiTtcisrvi 

This is a classic ioohing 
version of 'Defendef' with 
more cotourf ul graphics than 
either Crysial's /nves/o/i of 
the Body Snatchas or, in^ 
deed, the arcade original 
The explosions art 
marvellous. It features all the 
original ingredients, has 



4 



highly responsive control 
keys and very good sound. 
The radar screen Is very ef^ 
fectlve and appears tc be 
highfy accurate in as much 
m you can line up a shot and 
fire with every hope of hitting 
an alien that is just about to 
appear on the playing 
screen. I thought this was 
the best 'Defender' for the 
Spectrum yet seen, in f^ct 
the definitive one. it may be 
an old game^ but for anyofie 



Xike a Scrambte' type 
game, Defender" is one of 
I hose classic arcade games 
which re<;ulre skill and con- 
centration, has a simple idea 
and therefore can be very ad 
dictive if the version is 
playable. This one is very 
playable, and lovely to look 
at loo. Certainly the most 
colourful, with very big 
graphics and smooth move- 
men!, and exceilent sound. A 
very good version/ 




Mbiom^ %lm ttttelt; b«low, a miiioalcul^tion . 



new to spectrum, it must be 
nice to kick off with games 
thai are every bit as good as 
those on the arcades — and 
this one is/ 

"Ou/fe simply, Starblitz is 
fh€ best version of 
'Defender' for the Spectrum f 
hBvB B^er SBBO. The graphics 
ere larger smooth antf col- 
ourful (Qfeat muWaotoured 
leser blest $1 Alt the orlgm&l 
teafyres are frtef#. smart 
bombs, bombers, aliens, 
pods etc. The game does re- 
quire quite a tew keys t)ut 
these are wett laid out. it's a 
pity there isr^'t a Kemps ton 
toy stick facility — I'm sure 
they'll sell thousands mo/e if 
there were. The sound is also 
good and your space fighter 
seems to scream 'Oh nof 
when destroyed. This, coupl- 
ed with the hi-res explosions 
(especialty when younrehith 
maf^es the game an extreme 
ty close copy of the aroMde 
original. D^tiniteiy the best 
'detendBr' yet (I at most sear- 
ched for lOp between 
games}! 



COMMENTS 



Control keys; Q — T - upt 
CAPS ^ V = A - G = 
reverse direction, U & I = 
thrust, O & P = laser, B = 
smart bomb 
Joystick: Fuller 
Keyboard play: very 
responsive 
Colour very good 
Graphics: excellent, nice 
big aliens 
Sound: very good 
Skin levels; i 
Lives: 3 

General rating: an excellent 
version, highly addictive — 
is there any point anyone 
else doirtg a Defender for 
the Spectrum? 



li Sd of c o m puter 79 % 

Graphics 90% 

Playability 95% 

Getting started 90% 

Addictive qualities 90% 

Value lorcnoney 83% 

Overall 88% 



INCENTIVES PRESENTS. 

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*8K SPECTBUM CIJO 
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THEKET 
TRILOGY 

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'A prafdssiOn^l game m 
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HCW REVIEW 

TEMPLE OF VftAIV 
A/fW An &ven gf pater 




THE HIGHLY 



J^ !i A ACCLAIMED GAME OF 
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TH£ BRITISH ECOHOWY WITH VOU 
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MILUONAIRE 

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ORDER FORM 



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I I I I I I I r 



Address. .*.....,..,,... *......,,.. 

rQO^~t\ ENCINTIVE SOFTWARE LTD. 54 London SliMt, 
(yS^J^lL-' Reading RG 1 4SQ Tel^ Reod^r>9 (0734 US 1 678 



23 



*©• AS* 






5»»:t^"'' 



A®^:v©^ 




TET 
UILLV 






At lifitp aft»r months of hard 

wortCp th« long-awaited sequtil to 

MANIC MINER has arrlvad, and 

Miner Willy has emergad into 

Itta light of day from hts sub^ 

Suit>lton diggings. Can there be 

any games playing Spectrum 

owner who doean t know the 

name ol JET SET WILLY? 

The limHIar figure of Willy Is 
now set In less claustrophobic 

surroundings than he was In 

Manic Mmer as befits a young 

man who has made his forturie 

by digging out the subterranean 

riches of Surblton and can now 



afford a gigantic mansion. 8yt 

the numerous screens look no 

easier. Even a casual visit to the 

Off Licence for a bottle ol 

something Is fraught with 

hidden dangers (well, it may be 

set In Surblton, but it's written In 

Livarpoolt), which Include over* 

aniious secyrity guards and the 

biggest gaping pit ygy'vi ever 

had to swing across. Then 

there's the leaping guards, a 

deceptively quiet looking bridge^ 

and all the protriems associated 

with burrowing under 

mattresses. 

There* s no way we can show 



you all the screens or this 

m^aiine would begin to 

resemble a travel brochure, but 

then, the best way to travel Is to 

do It yourself! We're confident 

that youll be seeing the game 

very soon, especially as Jet Set 

Willy must be the most eagerly 

awaited program ever for any 

computer. 

With something like £20,000 In 

the bank from Manic Mmer 

royalties. Matthew {Manic} 

Smith can now sit back for a few 

more months and get rich all 

over again. But he's more likely 

to be back at his favoyrlte Tandy 




As we know, Matthew Smith hasn't 

had much time for steep in the past 
three months, so it comes as no 
surprise to see that the game 
reflects an obsession with beds . « * 



ii^M 



24 



i 




^1^^^^ 



When you Ve worth a rrYilifO'i a 
sectiritv iuard is essential, but 
Willy's isn't all that nice -or 

secure . . . 



« , .and suddenly there's 
more of them - the 
leaping s^eur ity guards 
of Surbiton, 



working on y«t another lollow 

up. It will be Intemstlng to see 

whether Jet Set Willy na$ the 

staying power of Its 

prMkNB«s5or, but Judging by the 

III legal 1) votes we have already 

mealved over the past two 

months on the CRASH HOTLINE 

for Jet Set Willy. It look& jet set 

for a long lllghL (You may now 

ttart volTng for It, by tfia way I) 

With Matthew Smith himself at 

the control keys, we get a 

snatch preview of Willy's 

problems — If s not an easy lite 

at the topi 



i -f 



mik % 



With sublime indifferenoe 
to personal safety, Willy 
casually sails over the 
Gaping Pit, 



«^»4 



25 




The Name 
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And 
Innovation 





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Skull 



Producer: Games 

Machine 

Memory required: 48K 

Retail prtce:£5J5 

Language: Machine code 

Author: I.C. Docherty 

The SkxAi comes cornplele 
with a keyboard overlay 
which can be cut out and 
ityck on card to slip over the 
Spectrum's keyboard, and a 
very comprehensive set of in- 
structions and abi&ctiv&s. 
The format is a 30 maze with 
a claimed 9999 levels of 
maze and a possible top 
score of 999,999, 

You start al the 'top' and 
always work down. There are 
two waya of descending b 
level, the hard way ^ fall 
down a pitfall an^d lose a life, 
and tHe proper w^^ — use a 
trapdoor with a ladder. Other 
obstacles in the maze are 
poricullises which are ofieri 
triggered by your passage, 
and the wandering skulls 
which kill on sight. What 
makes life bearable in this 
nighlmare place is all the 
treasiire tying around, ft con- 
sists of crosses, keys, 
bronze and gold coins and 
patrs of gems. If you pick up 
a cross you are allowed 15 
seconds, during which time 
the skyils appear with pairs 
of gams lor eyes and are 
vulnerable to your attack. 
The keys let you open port- 
cullises, only one per key, 
but doing so coats you some 
pofnta. 

Treasure \s picked up by 
occupying the square it si Is 
in, and to the right of tt^ 
ptaying area an inventory is 
Kept, The cross flashes In- 
versely during Its last 5 
sacoods of useful life. Below 
the irrventory a map appears 
with each new level, showing 
your location and that ol 
obstacles, skulls and 
treasure. Unfortunately II on- 
ly lasts for a few Seconds, 
but only at the cost of some 
points accumulated. There Is 
also a lucky charm bracelet 
betow me playing area which 
shows the number of skuMs 
in the maze. The playing area 
itself shows a simple outline 
30 representation of the 
view ahead of you and col- 
oured objects which may be 
picked up. 

Failing through a pitfalf 
results in a series of flashing 
coloured tio^ces indicating 
your {sIIh whereas using a 

28 




ivwar* tK« kiofnins Sky 11^ rti wym m«v 9l«tin, but itf h«vt ^ eoW. 



ladder resulls in a downward 
moving ladder to appear, 
while the next maze is ran- 
domly genera ted ^ 

CRITICISM 

As an idea, the game 
sounds easy at first, until 
you see the huge skulls 
which are chasing around 
after yoti. The graphics are 
good — detailed 3D with 
good use of colour — and the 
skulJs are excellent. I 
thought this was the best 
maze game I've seen yet.' 

Trte use of colour is fairly 
good, but i wa$ impr&$$i&d by 
frte sp#ed of maze genera- 
tion and the grsphics of ffte 
skuffs^ Th0 obf0CtiV0 is 
straight forwBfti — amass as 
many points as possitlB 
wittiout losing a Ute, and I 
found it entertaining as a 
game, but it didnl /rove 
muct} tasting appeai for me^ 
Dir&ctionaf movement is 
with the cursor jfeeys. which 
isn't too bad aB the pace is 
relatiir&iy slow, an{f there are 
others in use tood, so tha 
oyeriay is very usatut,* 

The general presentation 
of this game is very good, 
nice Instruction and hall of 
tame screens which sptit up 
into four sections and slide 
on or off at different angles, 
Because the 30 maze cor- 
ridors are black and while, 
pen erat ions of each view is 
instantaneous, and it's 
possible to move through 
this maze at high speed, 
slowed only by the pit falls or 



the trapdoors which have a S 
irr 1 chance of opening up 
under you. The skuJls are 
wonderful, sneakify sUding 
away behind waits, only to 
reappeai behind you when 
you're not 'looking for them. 
On the wl>ole, the smoothest 
and cleverest maze game of 
its kind I have seen. I only 
wonder about ttfe general ap- 
peal and addictiveneas of 
such games — but If you like 
the type, buy it/ 

COMMENTS 

Control keys: cursors for 
direction, Map - 2, Open = 4 
Joyiltek: Protek, AGF or 
cursor clip on 
Keyboard play: responsive 
Use ol colour: good 
Qriphtes: very smoothty 
generated 3D although 
simple in construction 
Sound: fair 

mm itMii: t 

Lives: 4 

Scfeenai 9,999 

Features: Save facility and 

'merge' — hKscore save 

system 

Genefil rating: a good maze 

game, with mtxed feelings 

about its addict+yity. 



Use of computer 65% 

Graphics 69% 

PlayabiHty 75% 

Getting started 80% 

Addicti¥e qualities 60% 

Value for money 70% 

Overall 70% 



Jokers WiM 



Producer: Phoenlst 
MerBory reqtiired: 48K 
Retail price: £9.&9 
Language: Machine code 
Author: Nic Ford 



Following on from their 
Dodge City double cassette 
game, Ptioenix now offer 
Jokers wifd, which follows 
the same format, ie. an ar- 
cade Action' tape with four 
tevels to be got through 
twiom you are given the run- 
ning code to play the adven* 
ture tape. 

The scenario is set in 1972 
and our intergalactic 
enemies (fed up with alt 
8 hose Tie Fighters and laser 
bases) are posing as a iun- 
fair. Before you imagine our 
intergalactic enemy as a 
hyndred and fifty foot Wgh 
Big Wheel with people going 
round In him. be aware that 
they are posing as funfair 
people and are placing hyp* 
notic playing cards in 'btinko 
booths' to capture people's 
souls. *You' and Captain 
PhoeniK have been summon- 
ed back from the future to 
lock the hypnotic cards in a 
lead-tmed security box. Ftom 
there you must llnd the time 
vortex that is holding our 
ef>emies in the space time 
continuum of earth 1972. 

The arcade tape presents 
a screen of forty squares sur^ 
rounding a long black edged 
bo)t In the centre. This latter 
Is the tead lined security 
area. The four corner 
SQuares contain four playing 
cards, one of each suit^ All 
the squares [or rooms) are 
connected by doorways tn a 
varying arrangement, so you 
can1 Just ;ip from one to the 
other. Those rooms without 
a playing card have various 
coioureo keys in them, only a 
few with black ones. You 
can't enter a room with a 

K laying card in it unless you 
ave picked up a black key. 
Only one card at a time may 
be deposited in the vault. On 
the first levef there Is one 
chaser — an alien Knave, on 
the second level there are 
two. three on the third and 
four on the fourth. Betvratn 
each level cleared you are 

given some clues which will 
a vital to you during the 
adventure pari, and after the 
fourth Jevel has t>een cleared 
you wilt be given the code 
without which the Eoaded 
adventure will not run. 



CRITICISM 

Th6 arcade game is quite 
ohflinal \n concept^ very sim- 
ple^ but because of fts speed, 
quite difficult to get throygh. 
Your man, ^ho looks like a 
Joktr's head, moves ex- 
tremely fast, which can 
make him a bit hard to con- 
trol. On ihe other hand, he 
needs to move quickly 
because the chasers are 
frigJ^tsningly fast. It can be a 
bit unfair when you Jos© a life 
neaf the door to the vaijlt 
because you start by coming 
out of it agal n and the chaser 
IB sttll where he caught you p 
which means he probably 
will grab you again. When 
there is more than one 
chaser on screen, this tends 
to make the game a bit 
unplayable/ 

'The graphics are targe 
and well deia//ed with a good 
OBB of cofouf. it the gam0 
SQundB ditficult, it is, and to 
make things worse you onfy 
have 30 sBvonds to get ail 
fcuf cards into the boxf Th& 
adventure is a text^^nly^ It 
begms outside the fair and 
you seem to have a few 
dhguised enemies around! 




Bynico baothteik^r* in ^lc«ri Wild. 



A well put together package 
that will appBBi to manypeo- 
p/e. // will probably taiie 
sometime l>efore a player 
succeeds in extracting the 
code from the action game 
and this could well prove to 
be a disadvantage/ 

I found that Jokers Wild 
grew on me with the playing. 



It is a game that requires 
fiendishly fast reflexes, 
which fortunately the 
graphics cope with, or a lot 
of luck wtien you're up 
against three Knaves. 
However it does get a bit 
repetetive — the reward, of 
course, is to get the key to be 
abte to ptay the adventure — 



1 haven't y^l The one irrita* 
tlon was the Instructions 
which fEash alternately with 
the high scorep makmg you 
wait between seniences. 
Def initely a game for speedy 
arcade addicts who also like 
adventures, otherwise it's a 
bit pricey ' 

COMMENTS 

Control keys: A/S left/right, 
KIM up/down 
Joystick: none 
Keyboard play: very fast and 
responsive 
Colour good 
G reptiles: large, well 
I detalEed and fast 
Sound: welt used ~ pity 
about the Death March 
Skill levels: progress ive 
difficulty 
Lives: 5 

General rating: good value If 
you can crack tirie code! 

U se o f CO mpy tef 70 % 

Graphics 68% 

Playabllity 68% 

Getting started 71% 

Addictive qualities 72% 

Value for money 65% 



Overall 



69% 



Bull Run 



Producer: Phipps 

Associates 

Memory required: 16K 

Retail price: £5.95 

Language: Machine code 

Author: Barry Com hi) I 

k bull has escaped In the 
streets of a Spanish town 
where you are holidaying. 
Being f ear tess, you offer to 
persuade it back into the 
arena by placing fences to 
divert it, and use your sell as 
bait to attract it. (t you suc- 
ceed the townsfolk will 
reward you^ 

The screen shows the 
town from above, but it more 
resembles a model of a some 
medieval village from a 
history book. Sixteen houses 
surround a central pond, 
with the arena at the top. The 
fences are kept down on the 
right. Depending on the 
ferocity of the bull chosen, 
the fences will onty stand up 
to such mistreatmerit and 
collapse. 



ounciSM 



This is a desperatety ir- 
ritating program. The idea 
would l>e a good one. but 
selecting a level Is a major 
business while you wait for 
the words to wend their way 
down the screen, then your 
nnan has to move from the 
(rot torn left of the screen to 
the bottom right to start col- 
lect rng fences. This lakes an 
age because of the dreadful 
graphics. Fences are col- 
lectecJ by pressing the P key 



and dropped by pressing the 
D key — very obvious, but sil- 
ly keys to use because they 
are far apart. You need to 
drop the fences quickly 
l>ec3use the bull can stiM 
pore you while you are carry- 
mg one^ It may sound like a 
Qood Idea but the execution 
fs not/ 

The graphics are smaff, 
not reatJy animaied and very 
jerky character rnovement. t 
found the game unlnspirina, 
In fact I didn 7 enioy it at all ' 

1t says on the miay that 
this *s 100% machine code 



Ajiothff gory 
ittpdcf 



ind in tight *i tht tfirigwi trtilto Isbl* irom Sp«hn 




If It Is then rm surprised, tt 
doesn t took it. The graphics 
are primitive to say tne least. 
It's also quite unplayabEe 
because the speed of the 
man is loo slow compared to 
that of the bull which moves 
along in great Jerks tike a 
jumping spider. Not very 
nice; 

COMMENTS 

Contn^l keys: cursors for 
direction, P = pick, D := 
Drop 

Joystick: AGF, Protek 
cursor clip on 
Kevboard play: poor 
C<rfo«r! below average 
Graphics: very poor 
Soumt: unimaginative 
Skill l«¥els: 3 
Lives: 1 

General fallrH): poor, and 
surprising coming from this 
company who gave us The 
Forest, Greedy Guich and 
Loony Zoo, 



Use ot computer 


42% 


Graphics 


34% 


PlayabUity 


37% 


Getting started 


48% 


Addictive qualittes 


15% 


Val Lie for money 


20% 


Overall 


33% 




ssit^ 




If s only Rock 
'N' Roll/Tomb 
of Dracula 



Producer K-Tel 
Memory required: 48K 
Relail price: £6.95 
Language: BASIC 

ThEs manages to sound a Ill- 
tie tike the sort of draarydou^ 
ble bill playing at your local 
on a wel Sunday afternoon 
Aciuatly It's an adventure 

Jja/ne and a strategy game. 
Vs only Rock 7J ' Rolf fojioy*fs 
the option menu strategy for- 
mula, ttie idea being to make 
it to the top of the music 
recording bystness. You 
have several main options 
like doing a tour, doing a €0f^- 
cert, hiring a managecp mak* 
Ifig a reoord, buying a status 
symbol or writing a song for 
your group. The pfograrn's 
method of v^riting songs 
would have done David 
Bov^ie proud, ^ilh th« cul-it- 
upandstickildown method 
that results in such gems as: 
Why tfoes she like puking 
Shall i wip^ your nos0 
So yiVe me some 
Da wop bop do 

Kissing Is like a dirty joke 
Don't you ptione her up 
Dort*t do tmtjt*s rude 
Sing it bBby 

She never did tike dribbling 
ShalH tickle it 
So lay down and be nice 
Come on feel that teal 

With songs like that you 
Qould be get ling a contract 
from Virgin any day! fThey'll 
probably put the hit single 



out Ofi K-Tel later). Other 
elements of the game 
include youf energy and 
happiness status, pop lilarity 
and fan clubs. Since you 
start off with very little In the 
way of loot, concerts are 
restricted to busking and 
tours are way beyond your 
reach. It's also I m possible to 
make a record unless you 
have a record contract — 
and getting one Is not 
simple. Dfugs probes and 
various other scandals can 
affect your popularity, and. 
as this is a real simulation, 
!he mare scandals you are 
caught up in, Ihe more 
poputar you become. 

Tomb of Dracula Is 
another matter attogether, a 
sort of graphics and te^et 
adventure where you enter 
the tomb — a series of 
character block s lied rooms, 
some empty< some with 
treasure and some with 
ghouls in them. Depending 
01^ what number of silver 
stakes you are carrying (you 
start vvith 7) you will etther 
beat or be defeated by 
whatever ghoul you meet. 
8kill pfays no part. 

CJUIICISM 

'tVn only Rock *n' Boll 
manages to be fun at first, 
but the program (which takes 
ages to load) turr^s out to 
have a complete 
insufficiency of options to 
make it very interesting or 
very realistic. Thus it bores 
within minutes, or as sooo as 
you realise that you are more 
m the hands of fuck than 
skill. The Tomb at Dracula is 
frankly pathettc. The 
graphics representations are 
drawn in mosaics of 
character blocks and 



And mir nvvi &hi^^ hm- ZOMBIE. M ZOAABIE . . . 




wouldn't frighien a two-year 
old And them is little thrill In 
meeting 'A Zombie' which 
requires 15 silver stakes for 
Its defeat. You are carrying 
16. Oh good. Bye bye 
Zombie, what next? It's 
about as skilful and thrilling 
as being sick on Ihe floor/ 

Tomb o1 Dracula is very 
boring — it's written in 
BASlQ the graphics are poor 
and I didn't like it Rock n* 
Roll Is better, but t am 
amazed that K-Tet would 
spend so much on TV ads 
and packaging tor such 
programs. Tney should have 
spent more money on the 
games. There are batter 
programs to be typed out of 
magazines.' 

'Now and again you get to 
see the show you are putting 
on in flocA n" Roll — a 
drummer drumming, playing 
synths etc., which is quite 
good but I don1 think it^s 
worth buying if for that, St 
cerlainiy isn't worth buying it 
for the tomb of Dracula/ 

COMMENTS 

Use ol colour poor 
Qriphlcs: poor 
Sound: reasonabie tunes, 
but oiherwr^e poor 
Skill levels: i 
General rating: generatly 
poor In quality and 
imagination and not a 
recommended buy 

Use o f CO m p uter 44 % 

Graphics 38% 

Playabllity 40% 

Getting started 54% 

Addictive qualities 37% 

Value for money 35% 

Overall 41% 



Lords of Time 



Producer: Level 9 
Computing 

Memory required: 48 K 
Retail price: £9.90 
Language: Machine code 

Level e specialise In large, 
text-only adventures usually 
having over 200 individual 
locations, tn Lords of Time, a 
band of evil Time Lords are 
plotting to alter the history of 
the world. You must travel 
back thfough time and col- 
lect nine crucial objects, 
each marked with the sym- 



bol of an hourgiase. These 
will be later used to deteat 
the Time Lords. 

The game starts and you 
find yourself in the comfort 
of your own living room. Sud- 
denly them is a blindifig 
flash and before you hangs a 
paint irig. There is also an 
hourglass on the 
mar^tlepiece. The painting 
depicts Old Father Time, and 
may come lo Mfe when m^ 
amined. The hourglass is a 
vaiuable treasure and can be 
Kept inside the grandfather 
clock to retain your points. 

The only exit is North, and 
here stands a large, ryn 
down grandfather clock. It 
looks bTg enough to climb in- 
to, and perhaps it needs win- 
ding (could this be a clue)? 
Once inside the clock you 
can see huge cogs 
numbered one to nine, and a 
massive, stationary pen- 
duium. The cogs are the key 
for t ravel iing tn rough to the 
many lime zones. The idea is 
to leave the present and 
travel through many promi^ 
nent times m the earths 
history. Go back and con 
front angry cave people and 
ferocious dinosaurs. Go for 
ward and get lost amongst 
theaters. 

Your main obfectlve is to 
attain a maximum score of 
1,000 poinls. In order to 
achieve fhiSt the cruclat 
treasures marked with the 
hourglass symbol must be 
CO i lee ted and put into a 
cauldron Doing ihls will cast 
a speii and deieat the Time 
Lords. 

I find it fmposstb(e to Just- 
ly describe what a brilliant 
adventure tords of Time real- 
ly Is. To me, all Level 9 adven^ 
tures create a remarkable at 
mosphere because the 
descriptions sound SO Hfe^ 
like. This is where so many 
ottier adventures fail. 

The game comes with a 
useful booklet coniainlng 
some helpful clues. The In^ 
struct ions are clearly set out 
and explai^n exact iy what 
must be achieved. The 
tx)Oklet is short In length and 
can 1 here fore be easily read 
before diving Into the adven- 
ture itself. 

Lords of Time, like any In- 
teresting adventurep has a 
lon^ lasting appeal (at least, 
unti I completed), but Ithink it 
will take at least a few weeks 
to figure this one out. It Is 
generally a difficult game, 
but definitely wortli the 
money, 

Fraser Hubbard 




Night Gunner 

Producer: Digital 
littegratfan 

Memory required: 4BK 
Retail price; €6.95 
Language: Machine code 
Author R J. Swift 

Before going on to this ne^ 

8am« from DIgitit tnlegra^ 
on, we musi first put 
something right from last 
month's review of their 
simulation, Fighter Pilot. 
One reviewer noted: 'Key 
comroi is a traction slow, 
you tiavB to keep a key press- 
ed for fe$utts . , , ' 

Davtt Ma^hiill of Digital 
Irrtegration demonstraied to 
us that this remark was a lit- 
tle unfair The reason being 
thai ihe conifol keys were 
designed to simulate an air- 
craft s performance. In fact 
the control in Fighter Pilot Is 
pi-opoftional, ie, the longer 
you keep a key pressed the 
more effect it has, moving, 
foe instance, from a slow toe 
very faM banh or turn. So we 
were a little wrong to 
criticise this. 
Night Gurifier is a massive 

f^rogram, one which the Inlay 
s at pains to poini out is 
more of a game than a 
simulation, and which is bas- 
ed on a Second World War 
scenario. You are the gunner 
and bomb aimer whose aim 
is a good one — defend your 
plane against enemy attacks 
and destroy the ground 
targets in 30 different mis^ 
sior>s. Each mission comes 
iniwo parts, firstly the flight 
to the target, and then the ac- 
tual bombing run^ In the first 
part you get a cockpit vtew 
with your gun sights in front 
of you Three types of target 
appear, barrage balloons, 
erteff^y fighter planes, and 
very large bombers which 
cross your flight path occa- 
sionally^ Points are received 
for hitting any of these. The 
attacking lighter planes fly 
at you with their cannons 
blazing Below the display 
area, the Captain reports 
time to target with a count- 
down figure. There Is also a 
visual display oi how many 
shells you have and a small 
aircraft shape for damage 
reports. A flashing Indicator 



also tells you when you have 
been hit and the status sym- 
bol changes colour in areas 
acordingly. 

Flight deck damage will 
result in random movemefil 
of the plane during ground 
attack missions — if its 
destroyed you crash. If 
enoygh engines are 
d^troyed before a bombing 
fiinp then the bombs will be 
automaticatly dropped, and 
\t 3 or more engines go then 
you will crash (seems 
reasonable)^ Wtngs and 
tailplane mav suffer damage 
without affecting perfor- 
mancOp but if destroyed they 
will crash the plane. And if 
the gun turret is damaged It 
slows down your gun 
traverse , and if destroyed 
means thai you can still fire 
but not aim. 



dicator tells you when 
damage rs occur fng. 

The producers say that 
Night Gurrner s concept is 
based upon the Avro Lan- 
caster four englned t>omber 
although It is not intended as 
a simulation. Between mis- 
sions there Is a screen show 
ing a very large graphic of the 
bomber crossing a city 
skj^line and dropping bombs 
which turn into the letters, 
MISSION 1 . or whaievar mis- 
sion you are about to play. 

CRITICISM 

'What a fab ul ous prog ram . 
First Impressions are that 
It's like Zzoom, but iusi much 
more so. The 3D effect of the 
attacking fighter planes in 
your cockpit view Is 
marvellous. They come from 




An vfwmr homhm ^amm our ptth ind bandni Af« coming lO *■«, 10 
o'cloek hlfih — Nigi^t dunntr iBkntim, but iftan't no r*fp^«^ 



The ground attack m le- 
sions are all different and 
alternate between high level 
bombing and low level rocket 
attacks. You have a limited 
number of bombs and 
rockets and the mission is 
terminated when the ammo 
Is an used up. High level runs 
starl off with static planes on 
the ground and the direction 
control will move the plane 
and therelore the sight as 
you pass over Ihem. Another 
variation ts moving tanks 
where deflection bombing 
techniques must be used to 
lake into accoiini the move- 
ment of the target. Low level 
runs are even more frought. 
You are given a maj(imum 
height of 400 feet and must 
then divt io fire the rockets 
without crashing Into the 
ground^ During these low 
level attacks flak is being 
fired at you, so you must 
weave the plane aboyt to 
avoid It Again, the ^HIT^ m- 



Mttle specks In ihe far 
distance right up, dodging, 
weaving, firing and finally 
dashing overhead, or |usi 
under your wing tips^ 
Shooting therrfc is a skilful 
task as you must use deflec- 
tion' shooting to lire at the 
point where they will be by 
the time your shells reach 
them. The barrage ballons 
are tempting targets as ihey 
are big, but they're red herr- 
Ings reatly as they lake your 
mind off shooting down 
planes and thus saving 
yourself from damage. 
Marvellous graphics, very 
smooth and real 3D In effect 
— oh, and the sound's great 
too.^ 

'With 30 missior^s to get 
through, fm going to be pmy- 
iog this one for a long time. 
So far skin level 1 ft here are 
tour I has proven to &e toodif- 
ficuit after misBtort six, 
tmcause each mission gets 
harder as weiL ft you've ever 



« # 4» 



Mm^ - 



Tht Line fliti owar to innc^unai 
fht fmM miakin. 

seen an o/tf war movie with 
aenal dog tight sequences 
(the real ones) then you 11 get 
some idea of what the 
cockpit view looks tike when 
you're flying to the target, t 
would say th&t this game 
transcends addictmty. 

'The deiaii in Night Gun- 
ner Is excellent. Even the ef- 
fect of firing your cannons is 
accurately represented. If 
you fire and then move the 
sights, you can see the 
bullets converging outside 
the centre of tTie sight, or at 
the position where the sight 
was when you first fired. Low 
level rocket attacks are the 
very devil. Trying to dive 
without crashing, line up a 
ground target in the sights, 
avoid the flak and then gain 
height for the next dive takes 
all the concentration you've 
got. This is the first time I 
have seen a simulation turn 
ifilo an arcade game — and It 
worlcsl' 

COMMENTS 

Control keys: Top row - up, 
second row ^ teft/rtght, 
third row = down, CAPS or 
SPACE = fire. The cursor 
keys may be selected 
through the joystick tacitlty 
marked AGP, then use to 
f 1 re 

Joystick: Sinclair!, 
Kempston, AGF, Proiek, 
curspr clipons 
Keyboard play: very 
responsive, your sight 
moves at a realistic speed 
Colour: used very subtly, 
excellent 

G raph let r excellent wtthSD 
Sound: excellent 
Skill levels: 4 and with 

Erogressive difficulty 
Ives: 3 

Featurts: 1 or 2 player 
games with ability to select 
difficulty level for each 
player mdependently 
General rating: a very clever 
game with plenty of scope 
and excellent value for 
money- 



r 



Use of computer 


96% 


Graphics 


93% 


Playability 


96% 


Getting started 


93% 


Addictive qualities 


78% 


Value for money 


69% 


Overall 


91% 



31 



ONLY THE BEST BECOME A 



i 



fi 





48K SPKTRU 

BY D.K.MARSHALL 




^ 



A SPECTACULAR FLIGHT SIMULATION OF THE 
WORLD S MOST EXCITING JET FIGHTER WITH 
STUNNING 3D COCKPfT VIEW AND THE ^ 

MOST REALISTIC 3D AIR-TO-AIR 
COMBAT EVER SEEN ON THE ^ 
SPECTRUM! .js^'^'^v 

it teaves the test at the ^.--J^ 




f 






OTHift 

fr^m 4 rvnwivi pkm 
liHTip^g ark M>* gf4V3h^ 

» F\^l ly A*rolMt4c 

* 4brr>iifed AttK* bjr ttw 

- 4 FikH f ilf^fL I 

ii«iu««« od mm 

* ArUficiil t»rfcKeA, 

* ILl. FiifM, U'C «iid 

vr«tfff^ tiiiu^n 

wfP cd«n EMIt 

irvf i,^d]i0ni and pidcrt 

nal« 



£7.95 

inc. VAT & p. & p. 
Joystick Compatible 
(Kempston. AGF, Sinclair 
Interface 2, Protek etcj* 






Spectrum,,/' 
' Crash Mfcm 



I 



DIGITAL 
II^TEGRATION 



Watch more Tr»de Centre . 

Watch more Road. 

CamberteySufrey GUIS 3Aj 




067,95 
OC6 95 
DE7 95 
DCS SO 








NIGHT GONNER 
EA.9& 
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1 wo'Jdirk^irsubs^ribeto CRASH tor 6/12 issues 
Starting with issu© 

Name * **** 

Address .,... - 



Postcode, 



I e nclose C 
CRASH (Sub*), PO BOX10. LUDLOW. SHROPSHlR_ejY_8jM_^ 



StNCLAIR talks 



CRASH magazine [Qok tour 
reader/^revj ewers along to an afiamoon 
inferviaw with Allfon MaguEro. Alison is 
Smclaks Soil war© Manager, and as 
$ucri lakes care of evaluating software 
Idf publication In the ev&nt. she was able 
to an&yyer a wide number ol guesijons 



F: Oo ybu icnSwmin tht niilcmdrlvttft vrfll 
b« In Iht ihopi? 

AM : Er, yea r do — iftllwcap th#n tiuelis). I 
know when i think they wlH. The last d>t« 
I h«afd may well not be rJght Ji s not \f\ my 
area But Trhink U likeEy mat thay'll be on 
gtnmal r^ie^ass within a couple of mon^ 
lb® At Ih^ last count we had got through 
OUf mail order I let now Ms jU9l a ques^ 
tlon of waiting for the time It teke^ for 
pa<>ple to place order a We have coot roll 
ed the demend for l>t uniH we have goi the 
supply reliable. We weren't satisfied with 
the product right at the start — the rirst 
people who ttought mterodrivee were 
able to telephone the enQineer wtio 
designed kt and told him what waa the 
matter wim it. You can only do ttiet wtth 
emaM numbers of people, and now Hhtnk 
It' a an absolutely Fantaatic produd- The 
earlr Edges are more retiable and I ihink 
we're ready to go. Okayn ttiere haa been a 
time IftQ, but 1 thfnk it has be«n wor^ 
thwhile. 

0; Do vou mink there will tie leftware ofi 
ffiicrodrtvei? 

AM: tt'a funny. ir$ a soft of chicken and 
egg situation. There are Iota of things 
ttiat will benefit from being one 
miciodrlve cartridge but it you release 
tCNTiflthtng on microdrive, you're only go- 
ing to sell if to people with micfodrtve- So 
rvet]Naen waiting, likeeveryt^ody else, un- 
til they're on general re^^aae. and we'lf be 
publiahing our first mjcrodrive sollware 
around aboui June, something like that 
t think it's worth saying that a Fol of 
people have been complaining about the 
expanse, but I think they re perhaps com- 
panng It wrongly, thinking abotii 
microdrive software in the wrcng way. I 
don't think it's sensible to put a stngia 
game on a canrtdga thai has flSK 
storage I would see tne cartridges being 
ei< plotted by the fact that they can hold 
so muth, and 1 thir^k good adventure pro- 
grams cDuld be released on a cartridge, 
and aiw lar^uagsa. 

Q: Are software hoyeee actually thinking 
ol writing Of releeaing soft wart of t hai 
sortelilie? 



which our readers put to her. The Inter^ 
view took place in the boardroom at 
Sinclair's LorKlon office m Motcomb 
Street on the 9th. of February 

We met our four reader^revtewers for 
lunch before the ir^tefvkew beside the 
swimming popUre^taurani ol Chetsea's 
HolMay inn. They were Matthew and 



Scott From Enfiefd, and Freser Hubbard 
and hi& cousin James from Keni. aged 
between ihem 13 years to tS. 

The questions uppermosl on 
everyone's mmd were alioul the new Ol 
computer and the microdfives for the 
Spectrum. It was Fraser who kicked off 
with the S64.000 question. . . 



to CRASH 



AM: Ves i think thefe certainly are There 
are lot s o f ga mes wri 1 1 ng compa n kss w ho 
are thinkino big" at the n^ment, and also 
tMnkir^t about ROM cartridges El's an 
area where people are continually trying 
to find sorneihlng bigger, better, and 
more orlgknaL Who knows where it wilt 
end! 

0: In conn Motion with ROM €in ridges, 
hew has the ZX Interface 2 done generah 

AM Well, we've had a surprising number 
Of people buying It just lor the joys lick In 
tar I ace, which surpriaed me a bit 
bacause that e a re ot fier I nlerf aoes about . 




rhs mir«pid CRASH ifittTvieww learr m SinclAk'i London ho$tti room. Left tOfHiM; 
Scf^ti, Aiiton Migyira, llitt^«w, Bogar Kian. frm^t Hubtund. ii/nsi. 





d 



35 




Q: wiry w*ri th« pftrtleulir ktyt 
choi»n? 

AM: I'vi no Idoa, 



Or TiM mabi prabltfn with ttuiM key» 
{6/7/6mH5'4n/2) for ■ efrwa pliy«f li m»1 
thty ifv fw4 •fQimofnlc. 

AM: I Ihtnh you ptptably^ rmmi to piom^le 
an Ml«niBtlv9 option, I've Mcin #Qm« 

tarfiu ihit allow you !o clioowi your owri 
ay airucture But once you havecho««r), 
I mnk you n#ecl to ba able to stOfa it — 
you doo I want lo do *t a^ary Hma. So you 
tawur yav-<tat(rHid kaya do yi>u? 

(uraiv^awflfs on fm^point'i 

AM: i^n't It a Mf^ havitno lo rado tha kaya 
aacti f ima you play? 

(A cftofw 0/ 'No^ tel/o WJ 

AM: mart IntafaatlrHJ, Ht fael I think I'll 
a¥an writa that down. I don i know who' a 
intarvtewlng wlio harel I am Intaraitad In 
getting any foadtiack Itka ihafj can. 

0: WiKI ^oltwira houiat ba abit to bfif^g 
oul aofiwara Umn Iha ROM Garlrldgaat 

AM: Wa ara talking to a numbtf of ^onv 
panias who want to product aoffwara 
althar thamMlvaa on ROM , or I h roup h us. 
If a company wanla to bring out ^Q^A 
soNwarB, and 11 'a oyr ROM cartrldoe. 
than tha only wiy lo go about tf^al al trta 
immant, (s to do a tfaal wltb ua whafatoy 
wa ActuaJiy prad^ioa tha prograin (or 
tham. And thart ara tavar al larga eom- 
panies that w^''^ baan talking lo with 
whom wa ara going to do that Or thay 
ean produea a program that wMI fit into 
an SK or i6K cartrloga, aand 11 to ua» and 
wa II produce tt. Tha ROM caftrklga 
iliArkat haanl raally baan laatad y«l — 
wa through t out tan litlaa, a In from Psion 
and four from Uhlmafa. But we will ba 
lalaaalfHl soma mora ROM tJllan, naw 
onea that havan't baan publiahod in 
caaaatia lofm, aay about May of Juna 
. Ihlsyaar. 

iAt Ihl^ point fhw mosr fmfiOFt§m Qun- 
lion o/ f^e day coi//d b^ ^M t^cM i70 
logger f) Q: Whtii will tha QL Im Iraaly 
avallabla? 

AMI 1/acigAa) That'a a good orwl I can't 
matty anawat ll. Wa'ra tm going through 
itagta of having pra-p^^oducllon 
fnaebir>aa eoming oyl, and aach lot going 
through a laating procaadura — thay gat 
better and battaf — than wa start to ship, 
ind you aa« how it goes with the first 
uaaia — and then vMa Stan to shtp In 
largsf qui mil las, Wa ara planning topro» 
duca hill a million this yaar, and wa ara 
planning to start shipping r>eil month* 

Qz la Iha OL maNy for byalnaas yitair for 
giamaa? 

AM: Wa rackon that the OL ii going to ba 
onaot tha fkrsi machlnaa that raalty aalli 
into tha homa for uaaful thinga, not jyat 
fOf gamas 

O: Yat you provldia two Joyitlcki porta. 

AM: Walt yas. wa know pao|>la will want 
to play g^maa on It, bur iCa not our 
primary Intara^t it Ihan^omani. Wa want 
tha QL to ba aaan as a vary diffaf ant sort 
of computar Irom the Specif um although 
tha S pact rum has been vary imoorlant to 
us. Wa saa tM QL ba^fig bought by paHE»^ 

Bla In the home who actually want to yta 
to run tha type of ^oflw^rt tti(»t can act- 
visa tham what to do in varloui aa pacts 
of tttalr llvaa. It'a goir^g to ba very inpor- 

36 



i 



tant In thaadyqatlon fbld. pots lb ly moft 

Important In the University markat than 

In schools, but impoftant In aohoola too. 

Aa far jta gamas playing Is co^icaffiadp il 

la capabia of the most incredible gamea 

^ but we know that will happen whatever 

wa do. So. in the early months my main 

^■fbcern Is to gat compears, languagaa 

■pi tfavelopmant things for \t, so Inat 

^mpla can write the soltwara that thay 

think will aell. 



Q: Tliafa wat a hope that tha OL would 
make an appaaranca a1 Iha IHtu ZX 
MIciotalr. li ivma mwm mantlM^d on 
ahowgulda oovar, 






AM: irs an intaraating qyastlon for ^a, 
whether wa put tha QL trt Mhtbitlona Ilka 
tha ZX Micro fa}r. 

Q: People have sald^'Cduldni SlndilrdiO 
a lltiti bailer at tha ZX Mtcrofair Ihin Juet 
sIk taUea and to end. 



AM: Well, we see the MIoro fairs as Infof- 
mal additions — avanis at which wa gat 
the chajnoa to |uai keep in touch, wa 
don't aaa ttiem aa major exhibitions. 

0: But thefa mual have baan ihoyaanda 
ihara^ yet yo^ aay It lani a maloi axhlbh 
llofi. . . 

AM: Well wa do go thara^ I don't know 11 
wouFd be appropriate for us to have an 
enormous, purpoae^byllt eland at thoaa 
sort oi faifS- II woukJ have tha wrong sort 
of faaU Wa have a presanoe Ihera, but It 
Isn't a aort of great 'aplaihy preaaiioe. 

O: Ai thace li no cissalta Intarfaoa for 
Iha QL, doei thai mean that a alt ware 
ho usee wtll have Immediate aooess to QL 
nrtlcrodrtva urtrklgai? 

AM: Abaolytely. Yes — ynllmlted 
numbafs ol n^tcrodrlve carlrldgaa. blank 
ones thai la^ are avaltabia, 

Qt Have lota ol QLa gone out lo aotlware 
hmtsea yat? 

AM: Not p lotp no. Sornfl people hava 
them, but it the momanl we re s till in the 
stage between launching the machine 
and having large acale production 

Q: Psion iay thav have baan wotting on 
the buslnaf s loAwaia lor tha OL pretty 
much for a year and have neolacted Ihe 
games side somevrivat 

AM: That'a right. Paopta have been say- 
ing to ma. 'Why aran t Psion producing 
gjimae for you anymore? Have they mov- 
ed onto sometriing elaaf' In fact. al one 
point they had almost alt the^r people In- 
volvad on tha OL software. But they are 
galling going on games again, and there 
ara soma m the pipeline both for the 
Spaotrum and the OL 

f IVe thwif aaAeor aome ocietf/ona &nh&w 
S^ucfa/r goM ^tout choQ$tng (hm pro- 
g/ama which th^ypui oui undm ihBkown 
name) 

AM: It's changed a bit aotually over the 
last year To begin with, we Just got a lol 
Of unsolicited programs In, and 
somelKidy looked at them. If we tho^ight 
we wanted to publish them, we published 
them. It was fairly reactive ^ wedidni go 
out and look. That was mainly ii^eeayae 
SlncWr stanetj off — and still Is — 
primarHy a hardware company. Software 
was a ao4i of sideline. It'S beco^H 
pafhapa mofa Important ihet we w^M 
pec tad. 

Al the leaat level of Involvamant wa 
aiHI get peopta sending in llnlahed MJH 
grams, and we review quite a lot of thilV 



e^ary weak. I have a panet of schoolboya 
in Cembfidpa who review games. And w^ 
do still puDllih aoffia of these, though 
fewer than wa uaed to. We also initiate 
soil ware now, by getting peopfe to wiiie 
things that we want to do^ Of at least wa 
make m shopping llsl of what we riiwd and 
go out and lindTt. 

O: [loaa your panel work ta gonoarl or In 

iaotatlcHi? 

AM^ They work In laoiatlon. Well, It's very 
informal ea an arrangement becauae we 
can t have an enocmoui pertel to teat 
l^aoftwara — we haven't goi the a tall at 
rSlnolalr to organlea Ihat, Wa only have SO 
peopfe at Sinclair even now. 

Q: Do you Nave i Spectrum? 

AM: {f^isghB\Qh yaapOefttlnlyl I Ilka play- 
ing ^N'lth It and my daughters like playing 
wilh II 

O: Whaf i your lavourila game? 

AH; If t said what my tavoyrtia garrw 
was ^ 

0: Well, do you Ilka arcade or advent y re? 

AM: I like ai^&aili gamee for a while, but I 
get bored quickly, which la why I put them 
out lor review, because Vm not the right 
sort of person. I find advaniuraa very dif- 
ftcult — easy ones are boring ano dif- 
ficult ones take up too much of my Ifmau 

Ch What ebout the Hobtolt? 



Oh I love Ihe Hohlslt. I thinic that's 
atxsut tha only adventure I've really quite 
liked bul mainly because I know the book 
and know all ttie char acta re. 

Qi Oo you see the SfMctnim Qotng ot^, or 
fading away? 

AM: Well it's gatharad momentum 
almoat mora than wa couki have m- 

K»cted. Wa e^epaot sales in S4 to be 
gher than in B3 — 1165 la anybody'i 
gyeaa. 

0; Will you yrpgrada tha Spec I mm at all? 

AM: We thtnk we've goi a pretty advanced 
compytar In ihe OU so It's a Queallon of 
whether It'e worth our while brtnging out 
someLhing chat's in between thi Speo* 
Iri^m and the QU. Wa conltnualty look at 
that option. There are so many options 
€pen Id us all the timii. and we lavlaw 
themainhe time, and that isapo&aibilily. 

(Thmm was a genera/ coricentcii ihEt it 
(n& gam^s m&rk&t oonfJ/?c/e^, SincMtr 
sAouitf upgfAdB fh^ Spmcffum, d^spftm 
rrta numt^f of compawrs in th§t */ea. 
tieoa£/ffa rha 2X name ia&potwtit form). 

AM: irt oartainiy vary posiibie thai we 

will. 

Ar whictf pcfnt we co/icfuded ow intm- 
view amf iJWJped our inm th9 w/^ fry Ion- 
don sunwMnm to /eave AZ/son M^guiw to 
ffte /eaf of hef 6tisy 4mY- 







S5ii^»^ 



Draughts 

Pmdycer: 0«sl« 
Memory required: 48K 
ftetall price: £4.95 
Language: Machine code 



Draughts Is a board- mind 
game that computer soft^ 
wBm houses aeem to have 
largefy Ignored (there's the 
C.P- Scttwa ra ZX Draughts of 
coyrae). Bui Oasit ha^& jusi 
rale a sad a sari as ot board 
pimes, of whicti this la ona 
It's a perfectly standard 
Dritjgtits game, played on 
the 64 square shess board 
between two players (in this 
ease the computer Is one of 
the players). 

Moves am entered using 
the traditional algebraic for- 
mula, eg. A3-B4, and the 
player may choose to be 
black or white (white atways 
goea first), illegal moves are 
njected, so for instance if 
your next rTwv© would let you 
capture one of the 
computer's pieces and you 
make sorrw other move, it 
will t^e rejectedp forcing you 
to take the piece. 

There are levels of play, 
wllh iMing the easiest end 
fastest. When the program 
has completed loading, this 
is tt>e fifst thing you must 
select under the heading of 
Look Ahead'. What that 
means is that the computer 
will search the number of 
moves ahead corresponding 
with the selected level plus 1, 
so on Je vel t h ree i t w I J I sea re h 
four moves ahead. The 
fastest game is on level Q 
where tne computer only 
aearc?>es Us own move. 

Pieces are automatically 
promoted upon reaching the 
opposing back tile and may 
then move in either direction. 

CRITIGSM 

The co*npuler Is a very 
good opponent. It also has a 
capluVe command which 
means that U a sequence of 
captures is found It will 
follow that sequence. Ttila 
makes the game harder. It 
has ail the usual features ex* 
peeled of a good gamSt le. It 
does not allow cheating and 
It ie user-frlendly except in 
play. Oasis seem to 
specialise in these 'mind' 
games and they do It rather 
weti; 

'The graphics are wfy 
good. The boQrd is ^ic0ty 
presentea /n yetiow and 




grmn squares with the play- 
mg p/ec#$ in btack and 
white. Not only does this 
mean that the colours are In- 
stantly identittabte (rtot 
always the case with com- 
puter board games) but they 
tend to be easy on the eye. 
The afphanumeric notation 
is also very cleariy presented 
as black on a yeilow border. 
Another nice touch is that 
the piece about to be moved 
(on either s/dej fleshes 
before and after doing so, so 
if you take your eyes away 
for a second you don't have 
to spend ages looking for the 
mo^rait you mfssed il taking 
placer A very neat program/ 



COMMENTS 

Contiol keys: att alpha^ 
numeric keys from A to H 
and 1 to a 

Uee of coloyr exceflent 
I Grephica: obviously simple, 
but effective 
Soynd: useful entry and key 

gre&s beeps 
km levels: 10 
General rating: en excel lent 
implementation of the 
claeslc board game at a 
very good price^ 



Graphics 


60% 


Playabtllty 


70% 


Getting starlad 


68% 


Value f or monoy 


86% 


Overall 


71% 



Invader Cube 



Producer Oails 
Memory required: 4a K 
Retail price: £4,95 
Language: Basic & 
machlrie code 

This program has a slightly 
split personality in as muct) 
as It is called invader Cube 
on the cassette inlay and 3D 
0X0 on the screen. Its 
schizophrenia doesn't in 
anyway affect the game 
Itself which is full of neai 
touches* and, as you might 
guess, Is a 3D noughts and 
crosses game. 

It is played against the 
computer on (our 4 x 4 grids 
which are stacked one aBove 
the other in perspective on 
the left of the screen. Each 
grid, referred to \r\ the pro- 
gram as a Plane, Is 
numbered from the top 1 to 4, 
Each grid is then numbered 
in Roim (across) and Cok 
yiTwis (up and down) 1 to 4. 

On the right of the screen, 
under the tftie (alter ego) 30 
OXO, are two sets of In- 
vaders, ten of each in white 



and yellow, yours on top, the 
computer's underneath, 
Below that ts the user- 
frianillv prompt box. 
Altfioiigh the program has a 
lot of BASIC In it, entries are 
made to the prompt only by 
typina in — you don't have to 
ENTCR them. All that a te- 
qyired is a Y-es or a No, To 
start, you are as iced whelhef 
you want to g^ first. This 
establishedi you are then 



asiced to enter the numl>er of 
' i he Planep then the Row, and 
Imally the Column. Each en- 
try is verified by the com- 
puter asking *0.K?' so you 
can change your maind If 
you want to. When the entry 
Is complfitep one of the little 
Invader characters trundles 
over to the correct Plane and 
Row and siots itself into the 
Column, ftien it's the comp 
puter 5 turn. 

Any straight line wins 
hoHzontally. vertically or 
diagonally on one Plane or 
through the whole stack. 

CRfTtCISM 

The ctartty of the graphics 
make this the best 30 
noughts and crosses game I 
have come across. The Idea 
of having differenl coloured 
Invaders instead of tK>ring 
old noughts and crosses Is 
very neat and obviousty ap^ 
peals to children without In- 
sulting aduFt playefs^ A nice 
touch is when a winning line 
is formed^ The responsible 
Invaders all figgte up and 
down triumphantly! It's such 
an easy program to use and 
it's price so attractive that 
the lack of any difficulty 
levels hardly matters at atl — 
It's still a very hard game to 
win at.' 

T/?e 3D display is rather 
good, especieiiy considering 
the game is mostly BASIC. 
The computer is a good op- 
ponent but does tend to 6# 
sfow to respond on occa- 
sionSr t suppose this is the 
thinkina man's Irtvaders 
game. Having Invaders on 
your side ins tead of shooting 
them certainly makes a 
chartge, A Lotot thought is 
required as the ^^mputer 
can pufi a trick out of the bag 



Sptet Invt^ti itMvt ^toA cubiv^ 



i'^iS .r*i» 



*m9^%^^ 



««• •*.«» 



m m 



«BC1 



m^ 



<OI«J&J 



#N^Rf> LUCK » 
* - ^ UTN • * 



37 




lust when you think you're 
got it sewed up/ 

*U I had to choDsa between 
this gam© or Arcturus by Vi- 
sions, it would be this one I 
would pick. Apart from the 
fact thai It Is 100% easier to 
understand whefs oo^ngon, 
this one is £2 cheaper. The 
graphics wotk very wvell and 
the whole idea is appealing. 
Von may have to wait a few 
seconds tor ihe computer to 
make up its mind, but then, it 
has to wait mucli longer for 
you. Anywayt the pause 
gives you time to think — 
and you need it! I would 
recommend this game/ 

COMMENTS 

CortroJkeys:Y. N, 1,2, 3,4 

Use ot colour sJ mpie but 

effective 

Qraphlcs: games like this 

don't rely on fantastic 

graphloi, but fhase are 

good 

Sound: reasonable 

Q«fieral rating: good, 

playable and very good 

value for money. 

U S0 of com put er 63 % 

Qraphics 60% 

Playability 68% 

^ Getting stalled 75 Vq 

Addictive quel I ties 69% 

Value for money 80% 

Overall 68% 




Urban Upstart 

Producer: Richard 
Shepherd 

Memory required: 48K 
Retail price: E6,50 
language: Basic + 
machine code 
Author P, Cooke 

Scarthorpe is the sort of 
town where even the dogs 
carry flick knives, where 
there's only one road in, and 
it's a ofse way street. . . 

So says the introduction 
to this actventure game set In 
today's urban sprawl of 

38 



unemployment. The object 
here isn't to get in to a place, 
but how on earth to get out of 
It. No one In their right mind 
would want to slay in Scar- 
thorpe, thais for sure. 

The screen Is split Into a 
third horizontal section at 
the top which carries the 
graphics, and a lower two- 
thirds which carries the te»it. 
This is all nicely presented 
with descriptions In black 
and commands in red. The 
locations are varied, the 
game starting off In a 
bedroom of what appears to 
be an 'alright' house, 
(although there Is a store 
room with rubbish on the 
floor) and includes a number 
of streets like Grime Street 
and Cut Throat Alley, charm- 
ing areas like the local foot 
ball ground and the rubbish 
tips beside It, the local Nick 
and an appalling antiseptic 
hospital. The latter acts as a 
sort of Limbo between hell 
and he)t! 

As our reviewers found, 
half the charm (If that's quite 
the right word} of this game 
lies in its modern, urban set- 
ting. 

CRITICISM 

The tttle screen sets the 
scene nastlty enough, with 
its tumble down, graffiti- 
strewn walls, and 
background ol smoky in- 
dw SI rial mess. It *s rather a 
good adventure game, and 
does make a change having 
police in Cut Throat Alley to 
having evH wizards In 
dungeons. The graphicaJ 
representations oft he loca- 
tions are quite good and the 
game as a whole is well 
thought out. For example — 
when you start out, don't 
assume you are clothed, and 
don't drink the lager which 
has some obvious effects^ 
The p rog ra m a I so a ccept s. of 
at least under stands, some 
very 'modem' language. I 
entered a few unprintabEe 
phrases of familiar frustra^ 
tion and amid siren waits, I 
was arrested and flung into 
prison on a charge of 
obscenity! I enjoyed playing 
il' 

'The only time to escepe 
from ScarthorpB is in the 
mi^cfie of th& mght when it's 
eit quiet — weif, fairly quiet 
apart ffom ttie thck of knhms. 
Everything's against you of 
course, incfuding the potice. 
The OfaphicB are good in 
detaif, although stowish to 
build up, end the response 
times aren't bad either: The 




e ret trap 



I he root bait ran docsn t look 
itry Nappy 

Rflt Trips tn4 fpotthin hooliQflni in SCARTORF€. 



vocabulary seems large and 
the computer does nave a 
sense of humour {it would 
have fo, Uving In 
Scarthorpe}!' 

The police station cell 
seems to t>e a regularly 
vj sited focatlon in this game, 
and I must admit Jhat to date 
I haven't managed to ge^ 
ppsi the wretched desk 
sargeant, but perhaps he's 
only doing hJS job. Hospital 
is another favourite place^ 
Either you get drunk or at- 
tacked by the irritable foot- 
ball fan, but whatever, Scar- 
thorpe's overworked am- 
bulance service Is ready to 
whisk you off. Swearing Is 
severely dealt with by a 
police car which swerves 
round the corner and arrests 
you (even inside the police 
Station — which I thought 
was a bl! steep), but I can I 
help feeling thai if you're 
trapped in nowheresville, 
There's not much pleasure 
left in life apart from a good 



swear! I think this is the best 
game so far from Shepherd, 
despite the usual lengthy 
loading time/ 

COMMEMTS 

Keylward play: medium 
responsive, there's quite a 
» lol of BASIC in the program^ 
protected by an auto- 
destruct. 

Use of colour mixed 
opinions — poor and good 
Graph los! varied, quite 
detailed, generally good 
Sound: poor to average 
General rating: above 
average 

Use of compytei 61 % 

Graplitcs 58% 

Playabillty 65% 

Getting started 65% 

Addictive qualities 70% 

Value tor money 62% 

Overall M% 



Ometron 



Producer: S«ttwar« 

Projects 

Memory required: 4fllC 

Retail price: £5.95 

Language: Machine code 

Author Simon Munnei^ 

Despite the rather 
humourous artwork on the 
cassette in J ay, Ometron is 
actually a deadly serious 3D 
cockpit type game in which 
ten waves ot attackers try to 
land on the grid which you 
are defending. This is, of 
course, stuck out on a lonely 
uninhabited outpost of the 
empire. You are armed to the 
teeth with cannons In a 
revolving turret. Nothing 
must gel past . . , 

The screen view shows In 
the top third the blue of deep 



space, filled with stars; the 
middle third contains the 
perspective lines of the grid 
on which you sit, and the 
lower third ihgws the e<lge 
of ycur turret p score lines and 
a graphic representation of 
which direction you are look- 
ing In. 

The attackers, whtch In* 
elude such diverse and terri- 
fying space craft like Muon 
attack fighters, Tie Fighters, 
Coathangers, Sugar Cubes 
and Laserwjng 235s (Oh no 
— not the Z35s), all come at 
you from every direction of 
the eHpttcai plane. The 
Muons are on first, arrow 
shaped things. All the craft 
are in hollow 3D. Should one 
of iliem hit you. you lose a 
life. They are as likely to hit 
you from behind or the side; 
so it pays to have eyas in Ihe 
back of your head — for- 
tunatefy there Is a flip key 



CRITICISM 

The graphics work very 
smoothfy, although they are 
not part icu far! y colourful. 
What I liked waa that this 3D 
cockpit type game moves 
very quickly. The enemy are 
frightening I y -singlfrmmded 
about wiping you Off the face 
of the grid. But I also thought 
ft wasn't au that addictive — 
not that it's too easy, it isn't 
at all — but somehow there 
didn't seem to be a sense of 
Involvement in the situation. 
Getting the hang of flipping 
to shoot an alien that has 
Just whipped pa^t end will 
probably get you next tSme 
takes some practicep but 
once that s done, I fett it 
dldnl go anywhefe/ 

'Om«tron is an exceWertf 
3D game vvith v^fy goo(f 
graphics and I found it ex- 
tremely addict !¥e^ The fiip 
button i$ assent iaf so th&t 
you c«n be ready tor at- 
tackers frorrj behind (craft 
disappearing away into 
spacB reappear behind you 
and vice versa f. tt afso has 
quite reason abte and con- 
tinuous sound and a useful 
demo mode. Very good' 



Pretty exciting to play — 
ft takes a fot of concentra- 
tion with some tinning skill 
when you are hard pressed. 
The one thing I though! the 
game tacked was a proper 
radar scanner. All too often I 
tost a life and wasn't even 
sure why^ probably hit from 
the side,' 

COMMENTS 

CfV = rotate left/right, B = 

flip, SPACE or CAPS = lire 

joystick: none 

Keyt>oard play: responsive 

Use of colour rtatonable 

Graphics: very good hollow 

3D and smooth 

Sound: continuous 

SkJjE levels: 1 

Lives: 3 

Screens: 10 waves of 

attckers 

General rttir>g: good. 

Us6 of computer 80% 

Gfaphics 88% 

Ptayabitity 72% 

Getting started 75% 

Adctictive qualities 82% 

Value for money 83% 

Overall 60% 



Flyino pfyrifnldi dim up th« Oirwtron frid^ 



_ 


r 


^~ i'A m^^^^^^^^^^^^M 


^^^' ^ 


r«F=^ - 






o6etg!r-B^ ' 





Arcturus 



Producer: Visions 
Memory required: 46 K 
Retail prrce: £6*9S 
Language: Machine code 

There have been a number of 
3D Noughts and Crosses 
games for the Spectrum and 
now Visions have tJieirs out. 
The name of tfie program is 
Justified by an extraordinari- 



ly long scenario, all about 
how super snails (well Jt \s a 
sort of grid game) grew up 
aeons ago in a g ataxy far far 
away and mutated Into 
supsT'thfnkers who hated 
war. Then they had a bit of 
t>other with those war-like 
Vigans (you know the type. 
alF mouth and nuclear 
weapons] and they ended up 
settling the business by 
making the Vigans do this 
puzzle thing and somehow 
thai got handed down to 
earth. Hence the name of the 



game (ohp we forgot » the 
super snails were from Arc- 
turus. hence the name of the 
game). 

There Is a very complex 
menu which must be used to 
play the game. This is 
displayed at the top and bot- 
tom right hand corners A 
skill level from to 9 may be 
selected. Mode allows you to 
select between defensive, at- 
tacking or neutraJ play, the 
sound may be on or off; 
printer on or off and the 
Evaluation on or off The 
game itself Is played on four 



tuatfy heip. Atso, l don't reat- 
ty know why they wrote an 
entire novei to explain why 
the game got its name. Therm 
are 22 pages of written 
history, alt very interesting 
but not very relevant i would 
have preferred to do without 
It and have them charge a 
pound less tor the game/ 

'Apart from the confusion 
arising from all the insuuc- 
lions and getting a game go- 
i ng p 1 1 nowhere men 1 1 ons t h at 
your Gufsor Is actually mov- 
ed with the cursor keys. 
Perhaps they thought that 




boards of 4 m 4 equares 
stacked one above the other 
in perspective with a number 
axis hpnzonlally and a let- 
tered axis vertically. Players 
may move a flashing cursor 
onto any unoccupied square 
and ENTER the move It is 
possiible to play one player 
versus the computerp player 
versus pEayer or the com^ 
pyter versus the computer. A 
timer can be set to limit time 
on moves or games. 

CRITICISM 

This is a very slick looking 
program. Others I have seen 
along similar Unas tend to 
look very difficult to play^ but 
the perspective stacks of 
four boards do make the 3D 
thinking process quite easy 
— wellp quite may be an ex- 
aggeration. It^s still a dif- 
ficult game with tons of 
subtletly/ 

'// you enioypuufes you'll 
no doubt enjoy A ret ur us. The 
only serious problem I found 
with it was the difticuity of 
getting to play a geme^ There 
seem to be so many options 
and stages to go through to 
start one or get back tor 
another and the inlay and orf- 
screen Instructions don't ac- 



would be obvious p hul it only 
adds to the general sense of 
confusion a1 the start. Once 
gomg. the very game idea Is 
compelling and easy to play 
— very hard to win against 
the computer. Perhaps the 
flashing cursor btock could 
have been a bit more ob- 
vious, it tends to disappear 
when it moves about/ 



COMMENTS 

Control keys: numerous for 
setting up options, cursors 
and ENTER for playing 
Joystick: AGF. Protek, 
cursor clip on 
Keyboard play: respor^sive 
Colour: good 
Graphics: good 
Soynd: useful 
Skill levels: 9 
I General rating: very good 
for puzzie enthusiasts. 



Use of computer 50% 

Graphics 68% 

Playabllity 65% 

Getting started 45% 

Addictive qualities 57% 

Value for money 5fi% 

Ovefall 57% 



30 




The saga continues . 
r^qgl to richei FollowiMiher 
Willy in his latest hairffbising 
I oc^nture as new peril^. 
Qwnt\ him in his luxuno^c 






-.tGmmansioa 



/ 



Kg; 



ipEcnt! 







ft 






^"^^r Bra 



®MtP- 



/ 







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far 



LUNA CRABS 
By MJ. ESTCOURT 



HAUNTED HEDG 

By DERBK BR|MASTEB 



•n . 



j^.i 



' •)EATH GHASE 



4 ' . 



mEGfi 



For any Spectrum 

ALL TITLES £6 96 tNC VAT 
SELECTED MICRO MEGA PHO DUCTS 
THROUGH BOOTS, GREENS, ASDA. 
JOHN MENZIES. LASKVS, WIGFALLS, 
RUMBELOWS. HMV. SELFRIOGES. 
WH SMITHS. SPECTRUM SHOPS 
EVERYWHERE AND ALL OTHER GOOD 
SOFTWAR " — '■— 



Trade Enquires 



Wf BSrrRR SOrTWAR6,0486 
LIQIININU HLODHDS AN 
MICRO DEALER*m— ST A 



IMlEBftGL 




1 969 5255 




■ ih ■■ mhmtmi^WlWAAMtWtlUMtri ^M ^IAIl'AF^ i LWiM^^t^tW A*J * i.liM.iliiiPfc.^MC'W'A'ifr>l-i..''yii.l l!» M^ H fci** I 



iderHill London SW 11 ILE 





Packed 

Crowds at the 
10th. ZX 
Microfair 



The 4! h February saw 
thousands queying to gel into 
iho ZX Mlcfofitr at London's 
Ally PaUy Pauil^orip prcv^ng 
again that thtis |oMy onemay 
m^cqaf fair conijnues to be a 
big hit wHh Spectrum owners 
no matter whac the glossy 
magazines say. Pef$of\&t 
Compute News (Feb fSfc 
reported ihatn "People qyeued 
twice round th^ PavlNon . . . 
and Shy Hied patientfy Ihrough 
Ihe efitfance, but once inside 
I here was hardly any room to 
movtii ufid \f)0 l^fTtpwature was 
Ifopioai/ 




VoufTg ^Hl^for^ lo tn^Z^ M^cfolaJr 
grab Eheir copies of CHASH, 



It Wis packed, the 
lemperatyre was hardly 
uopical artd th€ PCN reportef 
should perhaps have asked a 
few of the cfowd what her they 
ffked It thai way or noi. The 
crowds that fornned arourxi the 
CRASH MagazlTia siand 
C)ertainly seemed enthusiastic. 
Over three hundred CRASH 
HOTLJNE forms were filled out 
during the day and five 
thousand copies of CRASH 
issue two disappeared within 
lour hours. 

HUNCHBACK v SNOWMAN 

visitors to the CRASH Siand 
were treated to the s^gt\X of 
Ocean programmer Christian 
Ufifuharl showmQ Ihem how to 
pfay Tfansverston and 
Hunchback Christian and his 
triend Nleh Plefpofni, who was 
also at the stand, wrote 

42 



TfBns¥&fsion which Ocean 
published la$e tasi year, and 
Christian wfpte Hunct^b^ckr 
Whilst tiejng siighily 
disapproving of our review for 
Hunchb&ck (issue ^ he was 
delighted to be able to point 
out how high up ihe charts the 
oanne was. 

Ar>olhe€ vifrlior lo the stand 
w^^ Davi^d Shea, author o1 
Oylcksllva s fre^sy ai^ of their 
latest rerease. The SnowmBn. 
David and Christian were sbon 
engaged in a verbal battle 
regarding the varfous merits of 
IheFr games, accompanied by 
supporters on either side from 
the crowd ithe temper alure was 
tropical}, Alool from a! H fie 
arcade wars was our new 




A'tt^r ij!!,cus$ing some ai^verityre revJewe,, Editor J 
Fra»r Hubliard pose fm [he pe^al sterol cAmef#. 



Keifi and nvfftwsr 



Boosting Dctan't sales 
01 Huftcfib&cK ^ulhor ChrlaCian 
UrcfuhwtDfi Ihe CRASH 
siand at trie 2X Microfair 



adventurer, Fia&ar Hubbard 
Nevertheless he was able to 
eKpiain how to get Bugaboo 
out of the gorge, which 
resuHed In another heated 
argurnent as to whrCh Ssde of 
the gorge ^s the best way up. At 
Ihe next ZX Microfair, CRASH 
will be having a bo^cmg ring 
wtiare con lest ant scan hammer 
0(rt the best way to win at 
corhputer garner. 



ZX PhotogTaphy 
by Nigei Hatton 



STHL POPULAR 

Despite the increase In crowda, 
the number of etc hibf tors was 
down on previous fairs, 
probably due lo what was lelt 
to be a poorer response at the 
two day fair before Christmas. 
In a way, ^t goes to show that 
Oh^day fairs are more 
appealing, both to exhibitors 
acKlvlsMofS But those who 
were there seemed lo be 
havl ng a very busy day. It was a 
lough Pight 10 get near the 
Dlgflal Inlagfatlon stand, where 



Wi[ri Ehe troptcat limpatalyrt dtlng, Owii tJrquhBrt. and Ntek PtarpaM cMscysa prfUQfam writing with 
Oavtd Sn** ai meCPIASH itancf 




Mvi Mirtliill uwa^ ^tling on 
the frofil flying his ffghief PJ/oi 
and demon straUng aiming 
skills In N^gnt GiJnf}^ Giuott. 
delightM by roH^nt reacHon^ 
to their dctirenture iwrltfng utility 
Th0 OuifK l^ad &om6 co^m 
artwofk on show for Itielr new 
MrtM ^f adventurer written 
wittt Tim Qum un(i&F the 

heacflM of tiib Gofd s«f/^s. 

Qftnt Diilgn Ltd were 
demons (rating ihe^r cursor key 
clip on Joysticks, whHe 
Mai bourns Housa were 
bemoaning I he fact that thelf 
first evef H.U.R.Q. cassettes, 
due in at Heathrow thai 
morning, had t>den delayed and 
wvfo no! available to 
diirionKlrate at the show. 
Mterom arils were shooting 
dowf^ aJ^ens with the Stadt 
Ught Rifle {tn^asfon Force), as 
wall as tacKling ancieni 
Egyptian mor^sters wllti 
Tu!ankhBmun, 

Solfaaeh were also busy 
with their eKCeller^t Custom 
Keypad Kit The wallei contains 




ten plastic keyboard overlays 
and two wif adhesive transfer 
atiwts. One is blank for you to 
write on your own detaUs, the 
other ts pre-prioted with a host 
ol ysefy] ^tems such as cursor 
arrows, lettMght/up/down/iaser 
I h rerborn bs ide ni I n cat ion % 
which ca>n b^ »tuck on 10 th6 
bisnk overlays Sof leach are at 
25 CoElega Road, Rasdlng, 
a«rk«hlraR06tQE^ 

P»rt^ipa tlia most uni^aual 
item on show was for the ZXSlp 
in English/Arab RAM pack. 
Markated by Autoram of 
Jaddah, Saudi Arabia, this tow 
cost item pl^ygs Into the ZXBt 
together with an ordinary RAM 
pacK and converts Basic into 
an accaptabie Arabic BASIC. 

The moat obvioysly missing 
Item was the OL from Sinclair, 
There was a mocKup on show. 
which didn'l oo anything 
except cause diBappD^ntment. 

Gorng back to PCN for a 
mo men I. they make a 
suggestion thai it mj-ght be 
time to move the ZX Mlcrolalr 
tor the crowd's sake. 
Undoy b ted Ey true. It's about 
time Burning ham and 
Manchester and Glasgow also 
gel the If own ZX MiC/otiJr, 
wMch we are sure woukl prove 
«i popular in those cktiM as It 
has dene and continues to do 
in London. 



ZIGGY FACES NEW 
CHAiLENGE 

News from software house 
Fantasv suggests that ttieir 
famed super haio, the 
Indomitable ZIgdy dt Pyramid 
and (ktQm^day Casf/a, Is to 
face a serious chatlerHje to Ns 
aiatua. For In April Fantasy are 
releesir^ their newest 
Specirum game called Bmky 
BfHi me Egg Snatches. Al the 
time of writing, detailed plans 
for the Game s contents are 
still under wraps, but Fantasy's 
Paul Oyer tells me that Beaky* s 
main task Is to collect eggs 
and then guard them trom the 
egg anatcr>er3. They have gone 
to town on the animaf ion whi(^ 
features a bird with 120 
different frames to make up its 
mo^rmnt^ The gam© will be 
ralaaaed on Commodore £4 and 
48K Spec! rum c:asseiies, the 
Spectrum vefsion t>elng C6 50 



COKE POWER FOR 

IMAGINE 

PROGRAMMERS 



Jmaglne have revealed the 
secret fuel that keeps tour top 
programmers going for hour^ 
at a stretch — junk food. 

Eugene Ev in 9, Mike Glover, 
Ian Waatharbum and Jotui 
Glbaen hav« bean stocking up 
on cans Df Coke — they buy 
them by the case — and 



toastlea fr^CMti the focal take^ 
away io keep them golog 
through a marathon three* 
month session in which they 
have been loched away with 
the bfief to produce their 
biggest and tiest game's yet tor 
the 48K Spectrum and 
Commodore $4. 

Eugene and Mike are 
w<^rklng on the M game, and 
Ian and Jr^n on the Spectrum 
game. Imagine say that they 
have drafted In fulNlme 
oomputef musicians and 
afllsts to help with the sound 
and graphics tor the games 
The Gul^d ot recognised and 
Original Prog ramnrwrg. and 
EdItorafAssefnblef s (GROPE for 
short) will probably have 
something Io say alxiut thia 
enforced imprlsonn^ni on a 
diet of junk food, but whether 
it's the cuisine or the sound of 
ali thos@ computer inifsic^ans 
tuning up their keyt>oards, 
there have been widespread 
rumours recent ty thai Eugene 
Evans had left imagine. The 
programmer hImseFf was coy 
Oh the subject, but the 
spokesperson for Imagine told 
ua, 'Ht was still there on 
Frtday/ Judging by the 
photograph, Imagine ahould 
send them aji home for a good 
bath — that scratching can't 
be good for the bytes. The 
games are Band^fsnstch for 
the 4aK Spectrum and 
Piycfapse on the Commodore. 



HOPPY DISK SYSTEM 
FOR THE SPECTRUM 

MoreM Peripherals Ud have 
launched a f^loippy Dtsk Syslam 
for the Spectrum compulet. It 
offers double density storage 
of 2O0K to 3200K and a Sinclair 
Basic compatible operating 
system. The system Includee a 
f^orei Par ip he ra Is double 
density floppy disk inierracet 
one Of more disk drives, 
interconnecting cables. 
Instruct ran n^nuak Specinjm 
disk operating system (on a 
floppy dis Kelts), MEStertii^, the 
disk version of Campbell 
System s's Datat^se program, 
T^&wofd Two. the disk version 
of Tas man's word proc«sor, 
arid Omntc^ic, Microsphere's 
spreadsheet program for the 
Spectrum in disk form. The 
programs are aN compatible 
the More X Centrortica^RS 232 
Interface. 

The system offers accesa to 
storage at a read and write rate 
of 250.000 bus per second. Up 
to four disk drives can be 
connected to the Inierf ace and 
40 tracit or 8€ track, single or 
double-sided can be mixed^ 
Prices have yet to be 
established but are envisaged 
as being In the E2&0 to £1300 
range depending on ihe 
complexity of rhe system 
^osen. Morex Perinperala Ltd 
are at Oept. MF, 1721] Ktngs 
Road, Reading, Berk ■ hi re RQI 
4EJ. 



Ftem Isit Eugafii £v«fn^ WHia Qlonr. tan Wesitiafbiim a#id iehn ailMOT. 




43 




\l 



Rod Couseoi {fresri from Las VeQaa) and Mark Eyles t^he ^ r^ilajcfid vlftw of 
thfiir fievAr r^Jflases at Ehe pfflsa CDoi@rghce. 



SNOWMAN FOfl 
QUICKSILVA 



February the 1st. saw th^ 
computer press aMambled in 
the Viciorian opulence of 
London's Wyndhams Theatre 
for the launch of Oulcksllva'a 
new (james fof the Spectrum 
«nd Commodore 64. Srjt games 
^wftre previewed, four for the 
Spectrum, Th^Snowman^ 



Df&gon^taf^By fre^ and the 
urtra-fast Las^rione by Jeff 
Minier, and two lor the 64, 
Sung 64 and a Gommodore 
version of best-^^Ung 

A curious elr was leni the 
proceedings as QuickMva's Rod 
Coueenft had only gusi relumed 
from a trip to La a Vegas and 
the intern Bliona I CDrrtpuier 
ahebarhs recenlly held there, 
am} appeared on stage in tulE 
Wild Sill Hiclccok rig. Guest 




X 



\ 



Divf(3 Sliaa^ aui:rK>f oi 
at trw piTflSB iBuncfi. 




t 
progfamm^r appeararice was in 
the tof m of Davtcl S*iea, who 
has written The SnowmEn, a 
very attractive adaption of the 
t>ook by Raymimd Brtgga. The 
Sriowm^n Is not David's ftr^t 
c:talm to lame as ne is also trie 
author or OuicitSKlva's ffeniy, 
f>ow a venerable ciasslc of the 
shoof em up genre. Fr0^, ThB 
SnowmM ind LMsertone are 
all reviewed jn this issue. 



ADVENTURE WIZARD IN 
HELPUNE 



1@ year old Fruef Hutsbard Is 
the latest recruit to CRASH 
Magaiine's team of young 
reviewers. Ffazei first came to 
public nciica sin the February 
lasua of Micro Ad^^nturer 
when Jt was reported thai he 
and his cousin. Jamaa Hull, 
had aurpriMd Htwscm 



FrtAf H\jbbMtd I itij, me adventure who sotv&d HawBcn'i Ttm Quait ^n 
rficord umt. 



CoatuHantc by solving their 
Que&t Adv&ntur& in only sIjc 
weeNs Instead of ihe six 
months Hewson's had 
exgecied. 

The article pointed out that 
Frazer had tjeen In a car 
accideni and therefore had 
lime to persevere with the 
advent Ufa, but both Fraier and 
Ms father Bill Hubbard, have 
pointed out that the facts were 
slightly wrong, by about two 
years or so. Fraj^er /retf been In 
a car aecideni two years 
previously — that had nothing 
to db with the time available to 
spend on the adventurer which 
was af^lually solved in sIk 
weeks worth of evenings after 
achooL 

Frazer will be doing reviews 
of ad venture games for 
CRASH, and we hope that we 
will be able, with his he I p^ to 
catch up a bit on the 
adventure side of the 
magazine^ Adventures, of 
course, take some time In the 
reviewing if the reviews are to 
be fair lo the program, and to 
date most of our regular 



reuiawa have b«en arcacift 
fanatics. Frazer, himself is 
also lair hand wUh the joystldi^ 
and at a recent meeting when 
CRASH readers interviewed 
Alison Maguire of Sinclair 
Research, ha was more 
Mncerned with when Jer S9t 
WiHy was coming out than 
with the adventure casaattes 
we had lor Nm! Frazar'a 
review of Lord^ af Time can be 
found in this Issue. 

With Frazer s help CRASH la 
also launching an 
Adirantuter'i Help Line. If you 
have any tiue^Hons, or 
problems (like goitmg siuCk), 
write to us. Adventure Help 
Llna. Crash Micro, PC Box 10, 
Ludiow, Shropshire SY8 \DB 
With the kind of skills m 
later a I thinking I hat solved the 
Hewaon Ou^sf Advent ure in a 
fraction o1 the time It should 
have taken. Fraier will dive 
Into your problems and see If 
he can soi^e them for you. or 
offer hints which may be of 
help We caiVt promise a 
24 hour service on this 
though!! 



I 



44 





SEXIST GAMES 

\n a blatant aMempt to bring 
S6?cisl issues jnio ifie computef 
garner il^d, C.C.& have 
tnrmunced thm relaase of thrttt 
(UIQ19 lind^r the general 
heeding o( Gsm^s fof Qfrf^. 
The games have been carefully 
chQsan, 5«y CCS., and provJcte 
a mixture of adventure and 
Ohanenge comblnM with tMla 
Of ccHDfdlr^ation, intailtoerice 
and application of logic 
Ipfesumabiy f^mintrie logic). 

In a passing reference to tha 
wall known wilas of wocnen. 
CCS 90 ori 10 say ihal the 
games are l^s concerned with 
f lllmg monalers and more 
cioncerned with bribing Of 
ivoiding them' 

The titles ar@ Hi^ksfM<i, a 
show- Jumping simuiation, 
Juf»g!0 Ad^ntuf^ antl 0/amp/i</ 
Qu&$r, all priced at £6.00. 

Two other new garnas M% 
War 7i3 and Pacif/c Waf, 
carefully cho^n with tha 
violani, unco ofdinated and 
Illogical agrcission Qf males in 
mind, and pad of CC S. Wmf 
Qamtfs ^rles which wm 
■tailed off with 8a rite WlT, tlia 
1IE0 Cambffdga Awinl Winner. 
Wmt 70 featyras a war game aet 
In Napolaonic times and is the 
sort of game that can go on lof 
days. lnFa€/r/clVd/lha 
American Flaal ^s under attack 
by -J a panose fighter pi tots. 
Both gamas are priced at Cfi.OO. 
II you can ^ve tha day for the 
Americans, how about having a 
quk^N lump at HfCksteBd ^nd 
tllOMng mo^ girts a thing or 
tim about logic! 



CODE NAME MAT 



As we hav^ roportad In past 
Issues. Derek Brawalaf^s naw 
game for Micromega has hid a 
siruggia Imding a name. Q^r^ 
had or I gin a Fly dubhed it 
Invasion 200D (it's Surprising 
how many writers and 
program mars need soma sort 
of name tag lor a project 
bafora it will take shape jn their 
minds), and had wist fully told 
ma that Micromega navar used 
h^s tit las Navaf mind Derek, 
one day, one day - . . 

At a racant sneak preview of 
tha gama iri our Ludlow ofl^caa, 
we wera able to see the 
problams of naming this 
mammoih space arcade 
atrategy epic (aae report in this 
issua), at which point, in soma 
desperation, Micromega had 
code named it Hank' Jor the 
sake of calling tt something ! 
(Wall, if Quicksilva can cat i a 
game F/»rf. , .) So 11 has come 
aa soma relief 10 f>ear that a 
name has fciaafi decided upon 




DftTtt irvvntflr 

— and it Is Cotfe Njma Waf, 
Anyone who has longed for e 
highly complex space arcade 
game which rx>t only looks as if 
It 'a In 3D, hut actually worlics 
cofnpletaiy In three 
dJri>ensionai $p&ca as weii, had 
betier keep their eyes peeked 
(or the Irnminent release. 
Oerek Brewsier, who also 



wrote the very suctesstyl 
advent y re VGtnor'$ LSJ^r and 
Srar T>air {now marketed by 
Mtknogien) is back at hia 
keyt>oard9 trying to think up 
another name for another 
garT>e. Will this be the one to 
win Micromega's approval for 
game name of the year? 
Fingers crossed Derek 




I 



45 



A 





There was a time ^h^n SLR 
stood for Single Lens Reflex. 
Milltaiists will tell you that It 
reatly stancfs for Self 
Loadino Rifle, but film 
makers have the drop. As 
long ago as the 19^ Olym^ 
pics, the idea of a reflex view- 
lf>Q sysiem for cameras was 



fMOft U6tf1 ilU 




Invasion Force 



Producer: Micromania 
Memory required: 46K 
Retail price: £5,95 
Language: tVlachine code 
Author: Dominic Wood 

This new olfertng from 
Micromania is one of the first 
Spectrum games for the 
STACK LIGHT BIFLE other 
than those already done by 
the Stack Ltght Rifle people 
themselves. One thing has to 
be said straight away — as 
the game can only be used in 
Donjunciion with the light ri- 
fle (or SLFI), all comments 
and opinons are based on 
the tact that both game and 
SLR are backing each other 
up — in other words, the SLR 
is seen as an Integral part ot 
the game. 

Invasion Fosm Itself Is a 

successful cross between 

Space Invaders' ar>d 



Missile Command'. Instead 
of guiding a cross wire sight 
and firing missiles in the 
path of incoming enemy 
missiles, you aim at the 
screen with your SLR and 
zap a wide variety of alien 
creatums whicli are out to 
destroy your siic cities on Ih© 
plain, this is a simple task at 
first with 1 he aiiens appear- 
ing singly, but as successive 
waves are wiped out they 
begin to appear In groups, 
rapidly, and moving arratical' 

ly- 

Styling is done on a basis 
of how many shots it re- 
quired to rid the skies of 
aliens, and between each 
wave a staccato machine 
gun sound accompanies the 
appearance of bullets used, 
and youf score is updated. 
There are 35 different types 
of enemy and you get an bx* 
t racily a1 10,000 points. 

CRITICISM 

^ff this game didn't use the 



SLR it would stiii be wonh 
buying because the graphics 
are excel tent, some of the 
smoothest moving, large- 
sized aliens I have seen Tor 
this type of game, each with 
their own characteristic 
design, animation and move- 
ment. The first waves are 
easy to pick off and you soon 
gel used to sfghting and fir^ 
ir^g with the rifltp but as Ihe 
game goes on it gets to be 
abouL as much as you can to 
do sight and fire before 
another three have knocked 
out a city. Despite its attrac- 
tive graphics and really good 
sound, the game itself is sim- 
ple and single minded, and I 
would have to be honest and 
say thai without the SLR its 
lasting appeal would be 
short. As it is I think this prov- 
ed to b€ the most exhausting 
couple of hours (physically) I 
have spent in a long while/ 

/ can't make up my mind 
whether the SLR is s good 
buy ar not, unlik& a toy stick it 
isn't untversai in its app//ca- 




dfveJoped and used. 
Anyway. It's ail irrelevant 
now because computer 
games players know It 
stands for Stack Ughl RIIFe. 
The Stack Light Rifle is a 
giant light pe^n that works 
very well up to about ten feel 
from your television set. It 
you've trie^ drawing on the 
screen with a light pen, you'll 
know that you cant do much 
with it tinless (he tip of (he 
pen is pressed dose to the 
screen, so il gives some In- 



dication of the accuracy and 
power of the Stack Ugh! 
Rifle thai it operates so far 
from the screen. There have 
been some complaints 
recent ty in magE^ine reports 
about the accuracy of the 
■tetescopic" sJght on the 
rifle's barrel, but in tests, we 
found our review rffle behav- 
ed with commendable ac- 
curacy if you used it as you 
would a normal rifle. 
Bee ay ^ it lsn*t a proper rifle 
sight, and is fixed to slide a 
limited distance, adjustable 



cassette contaming three i 
games which make the 
point: High Noof}, Shooting 
GaltBry and GrouBB Shoot 
The best of the three, High 
Noon by D-E. Tsftfvg, pits you 
against endless guns lingers 
walking round the screen 
and turning to fire at you. It 
seems a shame that Stack 
couldn't have come up with 
better quality games to give 
away with the rifle. The High 
Noon gun fighters are 
reasonably animated, but 
the graphics of the other i wo 
are ei^tremely primitive. 
Which raises one obvious 



house about games for the 
Stack Light Rifle, and they 
said that they wouldn't ac- 
tually produce and sell one 
themselves because there is 
still a somewhat limited 
market at the moment, but 
they would certainly eon* 
sidef writing a game for 
Stack to market under the 
Stack name. 

As long as new games 
come along, or indeed some 
old ones are made compati- 
ble for the rifle, then it should 




in one axis only, it obviousfy 
suffers some shortcomings, 
but nothing like we heard 
mentioned. 

The rifle comes in three 
bits^ the barrel, stock and fir- 
ing mechanism. The barrel 
siots in and is held firm with 
a locking nul The aiock stips 
into a cut groove just t>ehind 
the trigger guard and handle 
and then has a brass tighten- 
ing screw to lock it into 
place. It takes appro)*imate!y 
half a minute to strip It 
down so that it can be used 
as a hand gun instead of a 
rifle. 

The games which are ob- 
viously suited to the use of 
the Stack Light Rifle are 
shoot em ups, and the rifle 
comes complete with a 



point — is there enough soft- 
ware being produced to work 
with the Stack Light Rifle to 
make it worth lorking out the 
£30 il costs? Stack say that 
they are talking to a number 
of 30 It ware houses, notably 
Anirofl. who are preparing 
games, and that there should 
be several on the market 
before long. Micromania are 
actually the first out with a 
game called Mvaston force. 
fnvsston Force is a dif- 
ferent kettfe of aliens com- 
pared to the games which 
come with the rifle, and one 
reviewer was overheard say- 
ing that he hadn't had as 
much fun since giving up 
Smirnov, We talked recently 
to another leading software 



be assured a successful 
future, for there's no doubt 
that it brings an entirely new 
angle on computer games 
with it — CHT perhaps It would 
be more accurate to say that 
it brings a very old angle 
back, that of physically 
shooting something up! 
The Slack Light HI fie, priced 
£29.95 is available from 
many good computer retail 
outlets. 




tion, so tt's timite€f to certain 
games, in fact those made 
speci^tty for it^ invasion 
Force is such a game, it's 
certainty a mry improved 
*Space tnwaders' type of 
garne, and the 'Missile Com- 
mand' aspect /s the first t've 
seen where you cen re^tiy 
pfay well because the SLR 
acts as eftectivelY as a 
tracker bait The graphics are 
nice and big, welt drawn and 
extremely smooth. The ex- 
plosions especial fy are ex 
celter>t and realisitic 
Because you have to be in a 
tiring position, and because 
the game moves very fast 
atterthe first easy screens, it 
alt becomes excftingty 
physical — tike a real sport f I 
played for a little owr an 
hour and found that my eyes 
had tired before Ihad t think 
ifs Quite addictive for those 
who like shoot em ups — and 
tar those with the SLR. ' 

'Using the SLR is great 
fun. The directness of aiming 
through a rj f le and squeezing 



a trigger lends that e^^tra 
amount of realism to an 
otherwise standard shoot 
em up game, and gives It a 
whole new lease of iifa Its 



addle tiveness depends en- 
tirely on the muscles of the 
trigger finger! Great game 
and good sound.' 



Juft s faw 0i tbm nufn«#oui*Mtiwto poi whih voux SLR* 




COMMENTS 

Control keys: none 

Joystick: Stack Light Ritle 

In play: very responsive to 

the rifle 

Coloun all colours used 

very well 

Graphics: excellent 

Sound; excettent 

Skill levtlt: 35 progressively 

harder screens 

Lives: 6 cities 

General rating: above 

SWrage shoot em up, and 

good value if you already 

own a Stack Light Rifle 

Us« of computer 85% 

Graphics 87% 

Playablllty 96% 

Getting started 88% 

Addictive qualittes 76% 

Value for money 70% 

I Overall 84% 




47 



most fantastic range 



offames ffdm the creators of Avenger, SentI 
Protector and many other superb g^ograms*^ 



TTt 





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:. wo^« 



.CROSS'THE Sif ECTRUM 

_ENJC2XAB1.E - 

^VfllABLE 
_j, EXCITING T 
INTERESTING . 



"' AMAZING... 






3?f^-; 



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Games available at selcctecftlrarKtics of 

W.H. Sinltri, John (Wenzles Rumbelowi. 

Greens and aJI good compyter stof et. 



1^ lO* V" 



eT 



Please smd me cass«tte/s tkked tekw 
I hwe encteed ch^qiic/P O. for £ 



J AWfT^Kl^^TD ' ' - 



emini 




n rirvftasli for ZXSpecmjrri IS^tf 
n Galactic Warrlon for ZX Spectrum £S^9S 
1 1 Prot«^if toflX Spectmm tS-VS 
P torttlnei to ZX Specifuim €S,« 
D Miinnefy 'f Mcrgjitrof «^¥ for ZX Specnifm 44K iS J 
□ Av#fif «r for ZX Specuum and zxa l f 4-f i 
n Super Dl99*r for ZX Spectrum C4.9S 
n Mtoon Ufidsr f(wr ZX ^>ectnjm i4,»S 
G Protector for ZX8 1 E4.VS 
e^jg Bmttt9 for W: 20 f 4.W 



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Terephone j 07 92 ) 799 1 ^3 
DEALERS ENQUIRIES WELCOME 






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COMFrmiH ft dJiZ RBULTl 

OiASH QUIZ ISSUE 1 

We asked you questions 
r«lat«d to cassette Inlays. 
Tlia answers aroi 

1 Psit 

2 Willy 

3 SuiUton 

4 ^mk of ttia Faluvian 
Empire 

5 Meteor Stormt Fr«niy, 
Aatno Blasttf ' 

6 Mad Martha t & II 

7 30 Combat Zone 

8 Cookie 

9 M^olar Maul 
10 Ostmn 

n Joust 

12 Bedlam 

13 Mined-ou! 

14 Corridors of Genofi 

' As a number of yog knew, 
there were ectu ally four 
games p not Ihree whicti 
referred to the Forts of 
Falnon and/or the XMkraan 
Raiders, the fourtti was 
Spe^ Intruders. 
The (hf©e winners were: Kan 
Sigley, Walsall. Staffs; Ian 
PerklnSp Lowdham, Nott^; 
and BUI Hod son p Lancaster. 



ZX MICROFAIR 
COMPETITION 

We ran a pre-launch 
compel i Hon for visitors to 
the9tliZXMlcrofalrat 
Loncton*s Ally Pally which 
raquired them to find three 
missing squares of a larger 
drawing, the three pieces 
being dotted around 
somewhere in the pages of 
Issue 1 of CRASH. The 
correct entries went Into the 
bBQ AfK] were drawn. The 
wInfiderB are: Steven Netti. 
Ewellp Sun^ey: Marl In 
QuafTfngton, Glllinghamp 
Kent; David Cilteft. 
BenMeet, Essex; Nicholas 
Flaldifig, Twickenham, 
MiddXr A. HarftscKii Luton, 
Beds J K« EdwaidVi 
Headlngton, Oxford; C.Y. 
Choy, RuisNp, Middx; Adrian 
Thurston. Buck hurst HitI, 
Emm: and M.T. Bak«r, 
Enfield, MIddx. 



THE 
MONTHLY 
CRASH QUIZ 



So you think you know your heroes! 
Take a close look at the si^ sKhou- 
ettes drawn out below and see it you 
can Identify six well kr^own Spec- 
trum games I hey represent. If you 
can, write out your answers on a 
po steward or In a letter and send them 
to 

CRASH MICRO QUIZ 

PO BOX 10, LUDLOW, 

SHROPSHIRE SY81DB 

Entries must be received by last post 
Friday 20th April, The first three cor* 
reel entries drawn from the bag will 
eaeh receive £25 worth of software o1 
their choice, and the answers and 
winners will be anriounced In May's 
issue. 




B 




^A 




^-'T * 




L.<*i| 


■i 



•""^^ 



^1 



^ 






^r£0 GimirlliirrpriiAiidV ore. 






k "*< j^ !nt'-f.* rv>- ■ 



^^S:£l 



S 






d 



«^- : 



.S^E^ 





It's the fun game of 
the year — Trashntan. 

Jrom the nn>mcn1 you sit 
down to piay viMj'tl Ih^ ihnlled bv 
this exciting, tiriyiiial. laugh a 
minute game. 

Your i<jto may look easy to the re^ 
of the wc^rld, bill y^'u know thif hajfards - 
speeding cars and pavement cyclists can 
both shake yoy up. Let's face H cars can 
be fatal. 

But if thai isn't enough ytnrve got the ' 

other jirtibleni!^ of vicious dogiii, the after 
effects of overeating in the transport cafe or one 
tfX) many in the boozer. ^ 

Not only iniH you be gripped by the iiction 
you'll be amaz^ and cunused by the high quality 
^^M^ graphics ^ 

With seven ]evek ol pJny featuring three 
aftetfipts lo finish the game (assuming you are n<it 
I run over by a car) Trash man w\\\ provide even (he 

^^' most experienced games player with a ihrilting -i 

challenge. 1 or 2 player option. HalJ of Fame and 
jovs^ttck corn pat i bill ry* ensure this game has all the 
be^ arcade fealiires, 

Trashmiin is available NOW for the 4SK 
Spectrum. A^k for ft tociay at your local 
"" . computer storet 



%9i^ 



Only £5.95 



'Kempsiijin. SffKksr hterfoce Z Ptotek or ^quimskfit 




4'\» 



^ 






Softwdiire 



^^. ''' 



FREE POST. 
Bath BA2 4TD 



Tel: 0225 316924. 




i^UM^ 




1994 



Producer: Vision 
Memory required: 48K 
Retail price: fSM 
Language: Machine code 
Author: Kevin Bezant 

Subtitled 'Ten Years After\ 
19S4 is set in a nightmare 
world where computers trap 
people. You are Smitly. and 
you've just about liad 
enough of the Central Com- 
puter so you decide to go and 
switch It off. Naturally 
enough the computer has 
other ideas and plenty of 
defences tike cameras that 
throw plasma bolts at you, 

Tht$ ^s a ptatform game 
with lilts and numerous 
bonua objects as well as 
hazards on route. The 
various lifts have electrified 
bases, so stepping onto one 
has to be well timed in order 
not 10 fry, and the screens 
are constructed In such a 
way that several lifts have to 
be employed, or the same 
two several times. On each 
but the laat two screens the 
object is to get the key and 



'■>ffTi* 



CRITICISfkA 

*Witti three or four lifts, 
some going all the way, 
some on[y half way. some 
up^ some down, this is a plat- 
form game with an extremely 
busy looking screen, 
Jellydroids, colled springs 
and plasnna boJts which 
bounce around tike balls, 
mean that you can barely 
take a step without losing 
energy. The real skill lies in 
liming the jumps to and from 
lifts and fortunately Sfniffy 
jumps very nicefy. The game 
has a practice mode for all 
eight levels which seems a 
bit strangep because it 
means you can ptay with 
unlimited lives. The graphics 
are very inventive and bright- 
ly coloured. Atl in all, quite 
addictive/ 

7 think this gBmeha$ bee/) 
carefully engineereti to b^ 
challenging and it atrr^ost 
comeB o/r The probl&m is 
the eagh which fiies around 
and carriBB Smiffy back to 
the beginning, the game 
was difficuit enough for e/r 
joymBnt without that^ but 
Bvery time you get caught in 
hi$ wfBtched t&ions you can 
sit back for a half a minute 



l.lUS5^tE 



fS3Ea 



C| Cf «3 B^ 



STRCMGTHa9 



T I Mil ^ssa 



10 V«*ft ifl"" ~ tioiftd lf>rlnot §nd ping-ponq Nilli rull — OtC ? 



put it in the keyhole to get to 
the next level, and do this by 
lumping over the Jeltydroids 
(a trifle annoying) and 
avoiding the harmless but 
annoying eagle which car- 
ries you back to the beginn- 
ing again if il catches you. 
Each time you bump into a 
jeliy droid or one of the ping- 
pong plasma bolts some 
energy is drained. When this 
has gone a further contact 
results In an explosion. 

52 



and wait until you're dumped 
bacl< at the start. By !he tifth 
timB this happer^s you're 
about ready to give up on it. 
Strange that the practiCB 
mode gives you ur^lfmited 
lives and lets you ptay all 
levels {?l Good reasonably 
smooth graphics, ar\d plenty 
of pfayabitity, but the price 
seems way over the top to 
me for what it actually is.' 

Plalfofm, jumping games 
do seem to be among the 



most addlcllvei and this one 
Is no exception, although 
because of the practice 
mode \ can't see its lasting 
value being ail that good. 
After all, maddanino as it 
may be. it's the fact tnat you 
want to get onto the next 
damned screen ttmt gives a 
game its addictlveness. Hmr^ 
you caf> play any one you 
want. Good for time- pressed 
reviewers but not so oood for 
the player generally. The 
graphics and sound effects 
are very good and the game 
is playable, but very pricey — 
and that's not such good 
newa; 

COMMENTS 

Control keys: &7 lef t/^lflht, 

jump 

Joystick: none, doesn't 

need it 

Keyboard play: responsive, 

but waich out lor jump 

timing 

Colour excellent 

Graphicsi varied, detailed 

and reasonably smooth 

Sound: good 

Skill lev«[s: 1 

U¥es:3{oficially^ 

Screens: 6 

Qeneral rating: a vary good 

game spoiled by a few 

details and its prtee. 

Use of computer 80% 

Graphics 79% 

PlayaWlity 73% 

Getting started 82% 

Addictive qualities 68% 

Value for money 68% 

Overall 75% 



Star Trade 



Producer: Digital 

Dexterity 

Memory required: 48K 

Retail price: £6.50 

Language: Macliine code 

Author J. Piunketl 

Star Trade is an Inter galactic 
version of Monopoly with a 
few variations. They don't ac- 
tually say thgt due to t he ki nd 
of compHcal ions witch 
Automata have suffered, but 
they do say It is played very 
like Monopoly. It allows bet- 
ween one ana nine players to 
lake pan but the computer 
wilt always muscle in on the 
game as weti under the 
disguise of the name The 
Trader. 



Tbi Instruct ions are on 
side B of the tape, which 
might prove to be tn^itating, 
except that the playing side 
is very welf prompted and the 
available options shc^n all 
the way through. The t>oard 
has many recognisable 
features like GO. Jail and 
Chance cards. Jail is refer- 
fed to as the Space Remand 
BEock, and the 'safe' corner 
IS calJed Dock. The board is 
not at all traditional and Inr 
eludes a zig zag section 
wh ic h al I o ws al 1 1 he req u \si te 
spaces to fit In without hav- 
ing to make all the property 
squares loo smalf. Each pro^ 
perty is some intergatactlc 
bod y 1 1 ke P hobos, lo, PI u to Of 
Ceres, and they are worth 
varying amounts depending 
o n w h ic h propert y g rou p t hey 
fall in. Players owning com- 
plete groups may build cities 
on them and increase the 
rentable value. All that's 
missing is the Community 
Chest, othetwfae It follows 
the usual Monopoly rules. 

The diet is thrown 
automaticafty by the com- 
puter a! the start of each 
player's turn. A * Press any 
key" prompt deara the 
screen toteli you what pro- 
perty you have landed on. 
Whether it's for sale, and if 
so, tor how much. If It's 
already owned by another 
player, the rent is autd- 
docked from you. if It isn't, 
then the option menu allows 
you to purchase* bid for it (\i 
already owned], build a city 
on it. view the title deeds (of 
all properties), check how 
\ much money every player 
has left, continue the game 
or abort it. 
Whenever it is Ttie Trader's 
turn, the screen, normally in 
red with yellow detail, 
changes to blue with black 
detail. There is a 90 minute 
playing time allowed t>etore 
the money totals are totted 
up and the winner announc- 
ed. 

CRITICISM 

'The currency used is the 
Zagnon, but of course you 
never handle any, so it's as 
toy town as any otherl The 
onscreen prompts make 
playing the game very easy 
and quite flexible, although 
one thing surprised me^ 
When you op! to buy a pro- 
perty (press key 1) and enter 
it, there is a fail safe which 
pops up lo ask you if you as 
sure (Y or N), but if you press 
key 7 (abort game] the game 
la killed off inatantly. Wfth up 




Tht Tr«l«r — a mt«fi opponsnt in nalavtic^ wrifipling» 



to nine players taking part I 
would have ihought It was 
very easy to piess key 7 by 
mistake. It would hava bean 
safef it they had provided a 
tail safe I here too.' 

1 feet that thB graphics 
a/itf cofotsF could heif0 h&Bn 
put to better u&e to mustrate 
who owned what. The pfo- 
p#ity groups are identifi&d 
bf symbols like $Qu3re&, 
circt&s, triangles etc, and 
due to the necessary 
cmwtfiVig of written detail on 
the pfaying board, it can 
cause some eyesfrBiri trying 
to see where everything is. 
The game is fairly good 
though. ' 

The program Is done so 
that everything happens vary 

aulckly wHh only the In- 
Ividual player holding up 
proceed! Figs, and It is a very 
yseMt'iendly game^ But it 
seems a pity that Ihey 
couldn't have used more cof^ 
4Uf, the result is a tittle drab 
looking, which is a shame 
because it is lun to play. It's 
addlctlvity obviously 
depends on hOA^ much you 




like playing games like 
Monopoly. If you do. then 
thfs will make a relreshing 
change from The Old Kent 
Road. The Trader icomputer) 
must have been prog ra mm- 
ad by J R. — i ts p lays a p ratty 
mean game/ 

COMMENTS 

Conf rpl keys: numerics by 

on-screen prompt 

Colour: poor 

Graphics: all text in a 

generated face, reasonable 

Sound: entry beeps and 

soma alfects to indicate an 

event 

Features: 1 — 9 players 

Gefieral rating: above 

average 



UsoDfcompyter 59% 

Graphics 40% 

PlayabJIity 56% 

Getting started 5fi% 

Addictive qualities 60% 

Value for money 59% 

Overall 55% 



must steal the monster's 
precious eggs and return 
safely home via mountains 
and plalHp ensi^irlng yoy are 
not eaian by a hungry beast 
on \hB way. You can only 
carry one egg at a time, and 
six are naaded to complete a 
level. 

So much for the cassette 
Inlav blurb. The screen 
display doesn't look quite as 
thrilling. The lower half 
(which contains your safe 
home) has eight rows of 
varl ous s iz ed p re^ h i sto ri c 
monsters moving in alter- 
nate directions. The lop inalf 
has four rcws of blue col- 
oured blocks with holes cut 



Producer: C.R.L 
Memory required: 1SK 
Retail price: E5.95 
Language: BASIC & 
some machirie code 
Author: R. Rowlingson 

The idea of this game is to 
pick your way across 
monster infested plains and 
through ireacherous moun- 
tain ranges to reach the 
Refodactyrs lair. There you 



are not any good, andlhed ro 
fofQe myself to give It /0% 
on addictive qualities/ 

1 thought C.R.L were sup- 
posed to have a higti reputa- 
tion? I seem to remember 
reading seme thing about 
ihem not long after 
Christmas, being one of the 
new great companies sup- 
plying computer games and 
getting them into the shops 
i n huge quantit tes. I hope the 
shop keepers fead CRASH 
— they might learn 
something. Tnis game, 
together witli the other one I 
have fust seen. Lunar 
Lander, can net possibly be 
doing C.R.L's reputation any 




It it ill worth it Ipr a bDilad PltfodBctyl tffpi ? 



through. Above them am the 
six eggs, three to a side and 
the Pterodactyl on pa trot 
above 

CRITICISM 

1t seems astonishing to 
me that the software house 
who can bring out a game of 
the sophistication of Omega 
Run can also after rubbish 
likathis Thegraphics. which 
incidentally contain nicetv 
drawn creatures, are smaH. 
unanrtnated and the whole 
thing looks esctremeiy 
primitive. The control of your 
man in character size leaps 
is quite unacceptable by to 
days standards, and of 
course the Keys are stow due 
to the BASid rm afraid It 
doean't even rate a rating In 
my opinion/ 

*Caveman is a 'Frogger' 
type game where you must 
move your man up and down 
the screen avoiding the con- 
trary flow of pre-historic traf- 
fic. The game is of poor qualh 
ty. The graphics, small and 
ierky, antf the key responses 



good at afl. It certainly Isn't 
worth spending a penny on.' 

COMMENTS 

Control keys; iffi = 

lefl/nght, = 

f or wa rd s/back wa rds 

Joystick: none 

Keyboard play: terrible 

Use of colour: poor 

Graphics: mce drawings, 

otherwise terrible 

Sound: a tew beeps, typical 

of a BASIC program 

Lives: 3 

General rating: a waste o4 

time and money. 

U se of computor 38% 

Graphics 33% 

Playabilily 25% 

Getting slarltd 50% 

Addictive qualities 10% 

Value tor money 10% 

Overall 2t% 




Ml 




i 




miit^ 



t 



TlilnftlOti bump m lh« ni^hUn Fom FhQhttr 



Force Fighter 

Pr&ducer; Perfection 
Memory required: 16K 
Retail price: ES.50 
Language: Mactiine code 

Author: T. Williams 

The intro on the cassette in- 
lay immediately sets the 
scene for wfiat is goinp to be 
a shoo! em up, obviously. 
But it turns out to be a pretty 
test game. Once aqaln. 
vouVe Earth's last remaining 
hope as you battte your way 
(hroijgh 15 waves of alien at^ 
lackers. 

Standard rules apply, i.e. 
left/right and fire all from the 
base of the screen. Your ship 
la dwarfed by the vartoue 
aliens which attack in 
groups of five. These move 
about the screen in a fairly 
random pattern of Jiggles, 
often reaching right down to 
Ihe base line, in addition, 
there are meteors railing 
constantly from the top of 
the screen and now and 
again one w\U remain on the 
base Une as a mine^ Should 
two land, the Force Fighter 
can get badly hemmed In — 
fortunately they dissipate 
themselves. 

Shooting an alien craft 
results in its falling straight 
down on top of you. Between 
each survived wave a bonus 
score is added to your main 
score dependent upon the 
time taken. 

CRITICISM 

^Forc© Fighter is a fairly 
typical shoot em up game 
With graphics which are a Itt- 
tie jerky but good, even wlerd 
almis. The game is very very 
fast End chaiienging due to 
Its spaed. The main difficulty 
Is Ihat It tlie hre button is 
pressed too hard, the shot 
will not go up the screen. If s 
good, but only one of a 
multitude of shoot em up 
games; 

54 



'The gfaphics arefaaf and 
detailed, at though I thought 
your' shifi. is a bit smati 
thare are tots — we// 15 — 
types of a//en m sBparate 
waves, and as youf progmss 
trom ^cm^n to screen, more 
and mora meteors, which 
can't be shot, to dodge. A$ 
the aliens are knocked out 
on each screen, everythirtg 
moves faster and fsstef. On 
the whole I didn't enjoy this 
one as much as Perfection's 
Odyssey 1 fiecacise it 
becomes a bit borir^g, just 
shooting and dodging. * 

1 don1 know whether If s 
Intended as a device, or 
whether It's really a bug, but 
if you press the fire button 
and keep it held, the ahot 
Slays poised above the nose 
of your ship until you release 
the key (onty one shot on 
screen allowed at a time, so 
pressing twice in quici^i suc- 
cession merely can eel Is out 
Ihe first shot before it 
reaches its target). As a 
device it can t^e very useful 



for timing, or re-timing the 
actual release of the shot, or, 
1 when the aliens get right to 
« the bottom, you can wave the 
shot around flke a flag unti it 
literally wipes one out. But 
get ouf from under quickly or 
the alien will crush you. I 
must say. shoot em up 
games may be old hat, even 
boring, but I ihoyghi Force 
Fighter was pretty addictive. 
Watch out if you select the 
Joystick option (Kempaton) 
by accident and then hit any 
key between 5 and because 
it will crash the program.' 

COMMENTS 

Control keys: CAPS 

SHiFT/Z= laft/rightpP=fire 

Joystick: Kempston 

Keyboard piay: fast and 

re$pon$ive 

Use ol colour average to 

good 

Graph tcs: good although 

aliens are a little jerky 

Sound: atKjve average and 

good tunes 

Skill levels: progressive 

Uves; 5 

Screens: IS 

General ratiftg: at>ove 

average 

U se of compu ter 66 % 

Graphics 70% 

PlayabHity 70% 

Getting started 68% 

Addictive Qualities 63% 

Val ue for mon ey 68 % 

Overafl 68% 



Dinky Digger 

Producer: Postern 
Memory required: 4SK 
Retail price: £6.95 
Language: Machine 6o46 

As its name impUas, this is 
another Dig Dug" digger 
game, where you wander the 
screen, creatl^ng pathways 
along which monsters will 
chase you. The object is to 
collect the many cherries on 
the screen and avoid the 
chasefs by undermining the 
large appEes to either block a 
passageway or, l>etter still, 
squasn them dead. The 
ultimate prize for Dinky is the 
Jime cake at the centre of the 
screen. 

Clearing a screen results 
in another with even taster 
monsters. Apart from ap- 




Chflnc« woyld b* « f ifui thing 
ki DJfikv D| 



plea, Dinky can use crystal 
balls to throw at the ap- 

Fjroachlng monsiersH throw 
ng in the direction of move- 
ment but he s only given two 
to use, 

CRmCISM 

1 found this game very 
unplayable. The monsters 
seem to be super fast while 



Dinky has feet of lead. On 
most occasions there's not 
even time to ttjnnel enough 
to be able to turn around and 
throw your crysial ball The 
odds are heavJiy stacked 
against you, making the 
game very hard. But not 
"nard^ as. In 'challenging' or 
'difficulf , but hard" as in not 
given a chance. The graphics 
are reasonablep but the so- 
called mind-blowing sound 
effects' tend to leave a little 
to be desired- Fair to poor 
and for kamikazes only. If 
this Is priced at Poslern^s 
usual £7 pf Jcep then if s terrt- 
»bte value for money/ 

7^ this was skitf level 50, 
then I might understand if, 
but && there is only the one 
speed/skill level option, t 
don't Did the author or pro- 
ducer of the game try it out? 
Did anyone play test it? ff 
they did, than ati t can say Is 
that Cheltenham must breed 
super herioc arcade players. 
In my opmion alt the skill 
elements of this game have 
been got wrong, ti fust 
doesn't work^ A pity for the 
graphics, which are quite 
good' 

Tm afraid Dtnky Digger la 
unplayable because the 
monsters move too fast — 
Dinky doesn't stand a 
chance, especially with only 
two crystal balls. If he d had 
more balls (not guts, just 
balls) it might have been a 
better game. In a sense. It 
doesn't matter but, why did 
they have to put that tune in 
between each very short life 
— it soon becomes maddeiv 
ing: 



COMMENTS 

Control keys; top row = 
throw ball, second row = 
up, third row = down, left & 
right, alternate keys on 
bottom row 
Joyelick: none 
Keyboard play: responsive 
Use of colour poor, a rather 
yucky green screen 
Sound: just average 
Skill levels: progressive 
impossibility 
Lives: 3 

General rating: poOf to fair, 
and poor vaiue. 

Use ol computer 42% 

Graphics 50% 

Playablllty 23% 

Getting started 30% 

Addictive qualltEes 30% 

Va lue for money 25% 

Overall 3S% 



ii 




Proctucen J do tht Lion 
Memory required: 18K 
Retail price: f S.*5 
Language: Machine code 
Aulhor: Jonathan Easter 

For those who enjoy the 
blufb on Inlay carcJSp Bimbo 
should provide some amus- 
ing reading before playing 
the game. The story tells or 
Bimbo rabbU and his 
Australian friend Sruce, and 
vTianages lo fit into its t heme 
Just about all the best known 
software houses along the 
lines of: 

''JuBt imBginB/' aa/tf 
Brace. ''Sm** saW Simbo, 
"Vm frying to team my 
alphabet so I can be superior 
tQ the tw$t ot the class. " 

**You'tt never beet soft 
Tek. He says he finds engiish 
addictive and fte's oniY 
Severn. It's his uttimate em- 
bition to teach these new 
automata/' 

And so on. The game is a 
four directional scrolling 
ma^e many time^ the size of 
the playing area, in which 
Bimbo must move, eatln^g ten 
cairots and avoiding the 
chasing black rabbits. Thete 
are also clover leaves to be 
found which can be eaten for 
bonus point 5^ Black rabbits 
may be delayed by dropping 
green apples in their paths 
which they stop to eat. Mov- 
ing and dropping apples 
uses up energy vvhich is 
regained by eating the car- 
rots, bul if you run out of 
energy before eating all the 
can'ots, then you'fe dead. 
The game starts o(1 with just 
one rabbit chasing, but with 
each ^evel progressed the 
number of black rabbits In- 
creases up to a maximum of 
ten. Each fourth scfeen Is a 
special one without rabbits^ 
bill a severe time limit impos- 
ed by a dropping energy rate 
which means you must eat 
alt tf>e carrots before it ex- 
pires. 

To help you, there is a 
radar screen which shows 
the positions of Bimbo, 
black rabbits and all the car- 
rots. Extra life at 10,000 
points. 



Bimba, Bimto^ wliUit* v* t^tifii ^4o ] 



CRITICISM 



'The game has some good 
graphics and use of colour. 
The scrolling type Of male 
idea lias been used before^ 
mosi notably in Sptat, and 
Maiizas, but here there are a 
couple of changes. The car- 
rots and rabbits chasing you 
show up on a radar screen, 
which makes it quite fun to 
play. I enjoyed the game but 
It seemed to lack lasting ap^ 
peal/ 

'The instructions don't tett 
you on the otherwise ex- 
cetlent tntay that thBfe are 
pits which kitf you it you felt 
in them, so check the on- 
screen instructfons too! 
Mind you, t thought rabbits 
woutdn't be worried by 
things tike pits, but then, 
frogs seem to drown In water 
in 'Froggef' games, so / sup- 
pose anytfjing goes^ Bimbo 
to i very difteren t game, even 
the first fevei is quite hard 
and the rabbit chases pretty 
closely on your tail He 
doesnt folio w you right 
behtnd, often dodgmg the 
other side of a bit of themeie 
to catch you as you come 
round the comer uu/cft reac- 
lions are necessary, so it 
seems a shame that they 
haven't provided alternate 
^ntrot keys or a foys tick op- 
tion. The drop apple keys are 
too far away from the direc- 
tionai keys end in a hurry you 
can lose a life in the time it 
takes to move a hand off the 
direction keys and try to find 
the drop keys, ' 

'Bimbo can be a bit hard to 
control at times because 
once the key Is pressed he 
keeps moving until another 
direction key h pf esses or he 
runs against a maze wall 
The game Is, however, tots of 
fun to play and quile 
challenging. I don't know 
whether it's the subject mat- 



ter or what, but r think It had 
as much lasting appeal as a 
game of its obvious difficulty 
should have. Perhaps the 
fad that the carrots always 
appear in the same pfaces 
each game means that you 
get to know where to look for 
them without having to use 
the radar. By ! I'm sure It sgo^ 
fng to appeal to quite a lot of 
peopJe. perhaps a very dif- 
ficlty game tor younger 
playersp 



COMMENTS 

Control k«y«: 2M - 

up/down, 9X3 - left right, Z 

or M = drop apple, not the 

besi arrangemeBt 

Joystick: none 

Kayboafd play: responsive, 

but a key press keeps 

Bimbo in motion and 

reaching for apples can be 

a problem 

Use ot colour reasonable to 

good 

Graphics; generally good 

although a little jerky 

Sound: good tune^ 

ottierwise average 

Skill levels: progressive 

difficulty 

Ltves: S 

General rating: a very good 

game let down by the 

control keys and medium 

addictive. 

U se ot com p ut ar 58 % 

Qraptilcs 76% 

Playabirrty 75% 

Getting started 69% 

Addictive qualities 65% 

Va i ue for m o ney 85 % 

Overall 70% 



PHEENIX 




Ywi *re ifi commind of the ii»r- ikufCTCr 
f^bocnix Swirrm f^ rotibC icoui bird$ luicfi you 
Bcivtifipdl egj* magically ipptir then hatch im^ 
deadly Phoerti* war birdi. Cari yt^ lurvive to f«c 
lilt hciviKy guarded fligihup ' 

■ S icr^fti * 5 iki^l lev? li * demonitfacion mode 

■ fyll ioMrid tlFfctl « myiic * Flapping birdi 

• Kcinpiton ft AGF joystick cocppiti<blt * 100'^ mx 



oMit E5'50 

for Mny ]6k Oi^ in^ 4Bk 
ZX SPECTRUM 



Megadodo Software 

16 Wh.J< Road 

Sutton Coldfjcfd 

W MpdFamti B72 IND 



55 



"GOOD GRIEF, 

HOLMES, WHAT ON 

EARTH IS ITT' 

"MY DEAR WATSON, I 

WOUU) DEDUCE THAT 

THtS IS THE H.U.R.G. 

WE'VE BEEN 

SEARCHING 




The computer games sofl- 
ware field is Irought with p\i- 
falls and letlial aa a 
minefield to a speculating 
pfospeclor. Prophets as 
powerful as Elijah would 
come undone In trying to 
safely predict when a game 
wHt actually appear. So Com- 
puter & Vtdeo Games must 
be forgiven their January 
issue's confident assertion 
that January 15th was the 
day to l>e ready with E14.9S to 

S6 



pyre hast Melbourne 
House's latest adventure 
QsmB, the fabled Shmtock 
Hotmm. 

The latest date fof fe leas- 
ing Sherlock Holmes now is 
"sometime in May/ accor- 
ding to Paula Bymes, the PR 
person for Melbourne 
House, A program of this 
scope can encounter all 
sorts of prow ems, ©specially 
when Its aultior sets such 
high standards. The aythor 
Is Philip Mitchell who wrote 
the Hohtlt, the biggest sell- 
ing adventure for the Spec- 



I rum of all lime- That look 
Philfp and his expert team 
some eiflhteen monfhs to 
write and get ready for 
release. Srteffocfe Holmes, by 
all accounts is going to make 
the Hobbit look out of dat^i. 
At the end of a long haul like 
that. It's quite easy to be out 
on the estimated time of ar- 
rival by three or four months! 
M«lDOume House derives 
its name frofn the city in 
Australia where It is based. 
Formed In 1977 by Alfred 
Mtlgram and Naomi Beaen, 
the company ©Kplolted 
Mltgrom's knowledge of 
computer science and 
Besefi's marketing ieicpertise 



to move them from Iwlng a 
general publishing company 
into one exclusively oriented 
around home computers, tn 
August 1980 they published 
onG at the fHst ever books for 
the personal computer 
market ll was 30 progj^ams 
for tHw Sinclair 2X80. and 
wme an overwhelming sue- 
oess^ Since then Melbourne 
House has been responsible 
for a very wide range of 
books for severai computers 
Including titles iike Sp§o- 
trum H&rdware Mar^u^f and 
Spectrom Microdrive Book. 

Quit© consistently, th« 
two best selling Spoctfum 
programs during 19B3 were 
Mltcheirs Hobbit and a ver^ 
slon of the arcade classic 
'Scramble' game, 





Penetrntof. in botwaen then 
and now there has diso been 
the worthy but less spec* 
taculaf TBfWf'DAktii and the 
even worthier utility, 
Metbourm Draw. This month 
now sees ihe fetease of the 
long awaited game designer 
HUR,Q., which la reviewed 
in daleU shgrtlyp 

IN6LISH 

The success of the Hobbit 
was largely due to \Vb ar^ 
tificlal intelligence, present 
in a very prlnr^itlve form, but 
mostly to Its user- 
f rlendl Iness In the form of In- 
glifth\ Mitchell worked very 
hard on trying to make a pro^ 
gram which would allow the 
player to speak to the com 
puter In a more normal mode 
than is common with most 
other adventures — the 
verb/noun form (take lamp) or 
the verb/nounfconjunc- 
tlon/verb 2/ form (take lamp 
and Nght). Ingilsh allows for 
much longer sentences and 
MitcheM has remarked on the 
fact that with that flexibility 
built into the Hobbit, players 
still tend to under use it, 
sticking to the verb/ noun 
form. A data base In the pro- 
gram contains all ihe accept 
lab Ee words and drives an ap^ 
plicaior which applies the 
commands to the game. But 
It is the analyser which 
makeslhe whole thing ttck. It 
takes IHe imput tnrough 
several checks that ensure 
that the words are in the pro- 
gram's vocabulary, that the 
synla)c makes sense in the 
game's context and that they 
make sense In context of th# 
game's development to tliat 
point 



Dim 



ELEMENTAItY MY DEAR 

WATSON 



Shertock Hofmm is a who 
dunnit on a lavish scale, 
clyeSp suspects, foggy Lork 
don streets are all there and 
a murder to be solved. Dr. 
Watson is on hand with his 
usual t>onhomie^ common 
sense and unhelpful advice, 
a contrast to Inspector 
Las trade of the Yard, whom 
Holmes must first convince 
before apfehendlng the 
Cfiminai can take place. 

Ail this requires a great 
deal of Qonvef satlon to take 
place between the par- 
ticipants in order to peel 
away Ifm onion layers of 
mystery and confusion. For 



the game to work at all in a 
realistic manner the Ingltsh 
of the Hobbit has had to be 
refined and Improved enor- 
mously 

One other main attraction 
of the Hobbit was the ele- 
ment of surprise In each 
game piayed/a result of the 
artificial inteltlgence. The 
characters in the adventure 
seemed to have a life of their 
own — they didn't always do 
the same thing twice. Their 
lives want on independently 
of the game's progress, 
sometimes timing up dead 
when you next encountered 
them as if some disaster had 
overtaken them while your 
back was turned This 
aspect p loo, has had to be 
refined to give Sherlock 
Hofm^s the p laying appeal 
needed to keep adventurers 
coming back for more. 



Ail this work isn't undertaken 
soleiy by Philip Mitchell. In 
efftet he heads a team which 
Inctudes another program- 
mer, Veronica Magher, 
Stuart Rtehte, The designer of 
ingiish, and Sirah Byrnes, a 
Holrnes expert who is writing 
the story line. The whole is 

areslded over by Alfred 
jtlgrom under Metboprne's 
warm Australtan sun. 



Jpmmfw London hMdquafl«rt of 



Piuli ftyrfm, in ci^arge ot Pf* few 




ThrhIM with HUMG ftml awAkHnfi tf^ grM det«cltw, ChrttHm Uughim*, 
and Ptuta ByiTHt at Md^&oum^ Houaa. 




Ever thought you were born 
to become the million — 
making, hypecJ and idolised 
games author of all tlm#Sp 
but unfortunately lacking in 
the small detail of not com- 
prehsndlng black machine 
code magic, wall, what the 
lex. hBT^'s your chance to 
oin the small elite world of 
Dinary and mnemonic whiz- 
kld$ who light up the vast 
Spectrum of our games 
univefse. 

The magic potion doesn't 
come In a six pack, but con- 
sists of a single cassette 
and extensive manual. As 
the doctor would say. 'take 
In small dosages and the 
medicJne wl[l remedy your 
handicap and change your 
lifestyle as a side effect/ 

THE DAWN OF A 
NEWEFIA 



At I stars have humble begin* 
nings and you will l>e no ex- 
ception to the rule. After 
loading HURG your best op- 
tion will t>e to load via HURG 
main menu one of the three 
sample games programs 
supplied with the cassette. 
MANtCKOALA is a scaled 
down version of Manic you 



know who and demonstrates 
the abilities of HURG to the 
hilt. 

if you can unhook you fselC 
from this addictive game, 
you will be able to explore 
the edit metiii, wh^ch at first 
glance may resemble your 
regular adventure game. 
Have no fear, IntfepTd ex- 
plorer, as absolutely every 
single facility )s menu driven 
and your intelligence Is only 
tested with simple yes/no 
and quantity questions. In 
fact HURG can be 
manipulated by Kempston 
joystick if so desired. 

As you change each In- 
dividuaJ feature Of the game, 
you n^ay return lomain menu 
and select to playgame to in- 
spect Immedfatety the effect 
ol the particular modifica- 
tion. EventuaEly you will not 
recognise the orioinal 
MANJCKOALA for alT the 
radical and devastating 
changes and this will mean 
that you are very near to 
knowing HURG as intimately 
as your pocket. In fact you 
will already have transform- 
ed yourself i nto Prj nee Char- 
ming and are read:y to kiss to 
life the most lovely creatures 
and creations of software 
land. 



ALL YOU NEQ) IS 
IMAGINATION 



Meanwhilep under Britain's 
rainy skieSi the London end 
of Melbourne House has just 
moved into Its new ortjces in 
Richmond where UK Sates 
Director Christine 

Liughame and Paula Bymn 
are busy getting ready for the 
huge demand for HU.RO. 
The new games designer 
should do a lot more than 



brighten our wintry days and 
filitn the hours until Sherlock 
arrives In a mi si ^shrouded 
Baker Street. /fU.fl.G., 
which stands for High Level 
User-Friendly Real Time 
Games Designer, Js a highly 
flexible and comprehensive 
program which can be used 
for designing your own 
games. It has been written 
and developed by Will I am 
Ting, and is now reviewed In 
detail by Frarhco Fray 




THE CREATIVE 
PERIOD 



Dez^lop In your mind the 
scenario of your first master- 
piece taking into account the 
player, the objectSp the 
screen and background 
details and specie J effects. 
In effect you should end up 
with a script for your new 
creation. 

Next prepare the 
background screen to the 
game using one of the many 
screen drawings utitities 
such as the Trojan Ughtpen 
(re viewed this month), PBint- 
box (reviewed last month) or 
Melbourne Dra\^ with lis ex- 
cellent detail magnification 
facility. Whatever way you 
develop your background, It 
should end up as a screen 
dump on tape tor later use. 

Load HURG and enter edit 
mode. Select load 
background and load the 
earlier prepared screen fjte 
from tape^ The action can 
now be programmed. 

HURG allows up to four 
games varEaMons or stages, 
where the background re- 
mains the same, but the 
movement and actions of 
player and objecis may vary. 



Select normal game. The 

sfzep shape and animation of 
the player will have to be 
designed and to this purpose 
you set eel the piayer menu. 
Up to eigtit frames (or 
spritesj am available and 
can be used for one move- 
ment direction only or split 
up into up to four direct ions. 
The shape generator is ex- 
celtent and displays the 
player magnified and In 
original size, caters for mir- 
ror image and animation se- 
quencing of the tfames. The 
animation to displacement 
ratio may easily be adjusted 
visually during the move- 
ment display and can thus be 
optimised, thefe is even the 
option of continuous move- 
ment of the player [runaway 
robot). 

Next the colilsion table 
has to be programmed: No 
go, go. eal and crash are pro- 
g rammed according to the 
ink and paper values of the 
character to be occupied by 
the pFayer. Ttiis sets the rela« 
tion of the player to the sur- 
roundings and the movfng 
objects 

Next game start and stop 
conditions have to be pro- 
gram mad; Dteide on initial 
position and moving dtrec- 



58 





jlon of the player duflng 
regeneration delay time, ex- 
istence of objects amount of 
livas and li ml ted duration are 
further variables. The move- 
ment of the player may b« 
restficted in any of the four 
directions and the player 
may b€ sub|8cted to gravity 
in any of tour dimctions. 

Boundaries may be set up 
for restricting the movement 
of the player within a 
spacified area ot the screen 
and wrap around movement 
may be selected within theSB 
restricted areas. The selec- 
tion Is facilitated by tne 
display of the movement grid 
over t he ex i 5 1 i ng bac kg rou nd 
screen. 

Up to three different sized 
explosions and their colour 
and relative positions to the 
players can be salecled for 
when a crash or col llsion oc- 
curs. 

Special events may be 
considered by indicating the 
collision condition, what the 
effect of the event la (eat, 
crash, special score) and 
whether the change is per- 
manent or of limited dura- 
t[on. The piayer's way of life 
is now established. But the 
player may well find life bor* 
ing in the set surrounds ngs> 
To prevent him or her from 
dozing off to sleep up to 
eight different objects 
(friends or foes) wllt>ave to 
be created. The objects are 
treated similar to the player: 
the object menu follows the 
same pattern as the player 
menu, but has in addition a 
movement pattern selection, 
as the objects are not under 
the control of t^e games 
player. The objects may be 
programmed to mimmick the 
player or one ot the other ob- 
jects^ move randomnly, in a 
straight line (tour directions) 
move towards or away from 
the player or oiher objects or 
ajong a user defined patli. 
There are eight possible 
paths which may be access- 
ed and programmed directly 
from the edit menu and can 
be made very cofnple)(. Up to 
four paths may be I Inked up 
in sequence to create ex- 
tremely complicated routesK 

So tar the bac kgroundt the 
player and objects and all 
their movements have been 
programmed. To help with 
the o<Jds and to make the 
game attractive obviously 
our player must to given a 
special weapon, which Is 
under the control of the 
games player's fire button: 



The fife button action menu 
caters for three different op- 
tions: No fire action, player 
shoot and player |ump ac- 
tion. Selection of the shoot 
action calls up the player 
bullet generation program, 
which Is an exact copy of the 
object generator. 

me player jump facility 
consists of a jump path 
generator whtch works 
similar to the user defined 

f/ath of the obiects. A max- 
mum character fall height 
may be specified. 

Once happy with the nor- 
mal game stage you should 
proceed to the other three 
variations or stages of the 
game, which require the 
same progfamming pro- 
cedure. The main body of the 
game will then be com- 
pleted. 

Returning to the edit menu 
there are still three unused 
fadiltes for completing the 
games design: 
The new frame conditlorts: 
A new frame may occur if 
either all objects are non 
existent (after a shoot out} 
or after a definable delay 
(Countdown). 
Scoring: A game without a 
point system is like a fruit 
machine without a pay 
out. Points for eatmg, ob- 
ject deaths and new 
frames start bonuses 
should cater for the most 
mathematical of games 
players. 

Title page: Probably the 
most restrictive feature of 
HURG is the title page. 
Vtfhich wiil onty allow Tor 
text display. It would have 
boon a nice feature to be 
able to load a screen title 
pict u re j n a s I mi lar man ner 
as with the background. 
As a bonus though the 




animated player and ob- 
jects may tie positioned 
selectively on the tltJe 
page and wilt give a hint of 
things to come. 

THE AFTERMATH 

It is difficult to find fault with 
such a complete gamas 

Reneration program, 
onetheless two major han^ 
dk:ap3 become apparent: No 
provision has been made for 
music lovers and noise ad- 
dicts. This is obviousfy a 
move back to the classic 
silent era. A set of standard 
noises and tunes could have 
tilled the apparent audio 
gap. 



The other handicap 
became apparent when try- 
I ng to load one of the sample 
games programs without 
having loaded HURG first. 
The games produced by 
HURG cannot be run in- 
dependently without HURG. 
This destroys any idea of 
makino fame and fortune 
with the resulting master 
piece. Big commercial soft- 
ware successes are best teft 
to the piofessional machine 
coder. . . 



ItlRG SPmBCAIIM^ 



Ofy.iT 

&4a up ta cmr. v^tmm, 40 1 1 v; ^j^ 3i3, 

tfiMTwi; $iot * mt, «g 2 dK* 4 aaq, Adk 1 

■•q, 1 d^r B uq 

H^iHd pQiltlon tr^ii m i^ 
RfOflnwMk^ del«f tbm* 
AfMiini fff l«v« 

HDHflMfil t4u<idiilM: hOK irkd vtrt. wn^ 

Expiaiicfw 3 t4£A, CDiCHtf and paiitton ^. 

SfWliit «¥*fii4: cOM«idn csoncjffhsfi. aflKt 
or#i4nl {«At. cutK ftp«Cftl KOrtil 
DunHon itt lo pwnMftHvl^ 

Mfm u piflyv. EMJt wiEA HHiitan- 
Momfunl ommrt M^mmiidking plvr«ror 

RfaidCJiti 
S|r4i9l1|Mfi«44dka 

ustr dftlfiad pfli h <yfs to «^q 



FIPEE ACnOfl %UTI<m 

NOKIipn 

PItvw ttidat*; Piif«r buiitf optl«ftt umt 

Pky«f |ympa Juliiq pdil Mr, rlQlit And l^ 

map cnat r«Mi 

NEW FlUiME OOWEKnON^ 



OI)|Kt {ifettDl 

TftPk ln|hi1 pint wiifiiidKi c)i«?w und 

S«i4 9imf 

^fvt pim^ wtrnfi^ 4mm 
Si*« om^cl mipo dil* 

Sw bi ili nt ■JMipt! fIstA 



LC43 bat^PfPUflfl 

JjSKtObJlKl UhlptdlU 

Ijom MM tf*^ diU 
aAM^e PfWailMlAc 

MANIC KOALA 

M& HOHTfNS 



59 



GOLD COLLECTION ■ GOLD COLLECTION « GOLD COLLECTION ■ GOLD COLLECTION 



The Quill 

48K Spectrum 



1^ 



£14»5 



The Quiil it a major new utilitv written in machine code which allows even 
the novice programmer to produce high-speed machine code adventures 
of tuperior qualitv to many available at the moment without any 
knowledge of machine code whatsoever. 

Using a menu selection system you may create well over 200 locations, 
describe them and connect routes between them. You may then fill them 
with objeirts and problems of your choice. Having tested your adventure 
you may alter and experiment with any section with the greatest of ease 
A part formed adventure may be saved to tape for later completion. Wheo 
you have done so The Quill will allow you to produce a copy of your 
adventure which will run independently of the main Quill editor, m that 
you may give copies away to your friends The Quill is provided with a 
detaHed tutorial manual which covers every aspect of its use in writing 
adventures. 



L 



^' 



From The Golden Nib Of 

The Quill 
Comes a Gourmet Feast 



lil 



■#<%£ 



MaaleCaatla 

LU lt«seii« tlw p7mc«sj from cht Ms^k 
1 CfttHa but b«war« of V«fn|Mr»s and 
Q Bockfav Trap*. 



Hungry Adventurers 

Volume 1 

of the 

GOLD COLLECTION 




Eftcipfi from \hm tnfamou4 prfton ^ 
itikyba impoi»ib4«, but what T 
flltamativa hava yqu? H 




C«n you turvhra and Gomp4at« ^m^t 
mSitkin high In tii4 iitf avar afiamy 
tarrttory? 



Ph indfawniMlP' 

Only you alona can sava lh« wofid 
from tfta tarritila pow«f of tlia 
Mindliandar. 



Barm«ii Ths Dwarf 

Help Barsalc facovar Iha trvaiuias Of 
hit ancaicors from tha undarworld of 

myth^toSY 




A Syperb coflection of adventures for the 48K I 
Spectrum written v^ith the Quill. 
From the fertile imaginations of many authors, we pa 
have selected this fine volume of adventures for • 
you to collect. Each adventure is complete in itself 1^ 
and is presented in the dlstictive livery of the | 
series to grace your software shelf as you boitd up I 
the collection, I 

The adventures are priced at only £5.95 each. I 





DtamopfdTmil 



lalha it«lin SiMlHra Diamond? 



SOFT 



O 30 Hawthorn Road 
O Barry 

5J Soth Glamorgan 
O CF6SLE 

a: (0446^732765 



^'^ Selected titles available from good computer 
guB shops nationwide mduding :• 

W. H. Smiths, Boots, Menzies 

Or direi;t from us by post or telephone 

SAE for full details of our range 

Dealer enquiries welcome 



Afmn O arJi H i 



Wh«1 l« tiM Mcrvt «l th« <l«Mrttd 

HottI flnd w<h«r* «r* all th* guHl«7. ^ 

Credit Card Order Line n 

Person «i I V Manned for 24 hour* t 

9:0222 41361 Ext 430 \ 





hMU Aif<L*4- 


Accetv 


r^ 



nr\\ n roi i FCTION ■ GOLD COLLECTION • GOLD COLLECTION ■ GOLD COLLECTION 



■^j^^ 






SKCTMNM SOmMSMIE 




Crash Guide Game of the Month 



mi^r^-^^,^'^ 



I 



One of the d assies 

Pheenix 

by MegModo 

Phoenix i&99V4 aoourata as 
a€OpyDlth# arcade 
original, and Includes S 
screenswiih 5 skill levals. 
The entry skill level can be 
chostn by the player (level 1 
is slovifish, level 5 is vei^* 
very fast). A demo mode will 
run If (he keyboard is left 
alone for a short time. There 
are no instructions on play- 
ing the gamen so watch this 
demo very carefully. 

Once the various options 
tiave been chosen the game 
tegins with a tuneful 
TTieiody — Just like the ar- 
cade original; even the 
s eroding stars have not 
been forgotten. In screen 1 
(your craft appears at the 
bottom of course) very col- 
ourful birds form up on the 
screen, one or two breaking 
formation to attack you. For 
ctefence a laser cannon Is 
syppMed and an electro 
force field comes as stan- 
dard. 

Screeri 2 Is very much like 
the first but the birds are a 
different colour (flappmg 
wings as well) and they at- 
tack you more frequently, 
but you can shoot more 
quickly now. On screen 3 
you will get a surprise when 
vou start to shoot the weav- 
'■^0 ^QS — they split open 
with the points awarded in 
side, the two halvos of the 



eog shooting off to either 
side of the screen just as in 
the original. After three 
passes of the eggs over the 
screenp the birds inside 
hatch out, flapping 
creatures, each with a nnind 
of its own. Now the force 
fietd comes Into its own, 
saving you from the deadly 
bombs and their kamikaze 
attacks. One thing though, 
the barrter can onJy be ac- 
tive for a certain fength of 
time before it needs 
recharging. These birds cer- 
talnly don t like you, and 
will sacrifice their lives for 
yours If necessary. 

Screen 4 is a copy of the 
third screen except for the 
colour difference. There are 
the eggs again, but the 
resutting birds are even 





more lethal for it. On both 
this screen and screen 3, 
giving a bird an indirect hit 
causes \t to yelp — great! ! 
Screen 5, and on to the 
Wothershfp. The object is to 
shoo! a^ay the protection 
barrier beneath the ship and 
kiii the mother bird inside. 
Of course, she Isn't going to 
let you get away with this, 
so she throws loads of 
cluster bombs at you. The 
Mothership is also pro^ 
tected by highly dangerous 
birds, which not only swoop 
at you, dropping as many as 
twelve bombs at a time but 



they'll afso kamikaze you )f 
the bombs don't kill you off. 
Screen 5 is very difficult to 
complete, but it you do, 
then a tuneful and visual 
display cong rat u fates you 
and you return to screen 1 
with the game speeded up. 

All the details of the 
original have been includect 
and I was very impressed 
with the way the birds flap- 
ped their wings and with the] 
explosions. The sound ap- 
pears to have been f aithfyl* 
ly reproduced p and the 
Spectrum has been pushed 
a long way with this game 
— and what's so appe^llfw 
is that It has all been fitted 
into 16K. If you haven't got 
it. definitely a garne to add 
to your col lection. 




^^ 



Due to th9 enomiQus amount of games which havd b^en 
ptHjrlng from the keyboards of software houses over the past 
few months, the CRASH SPECTRUM GUIDE has already 
grown beyond our orkgifial expectations. After consulting 
several of you at the lOth. ZX Micro fair we have decided to 
split the guide up into two seclions, each primed alternate 
months. The alternative to this would have been to start cut- 
ting down the entries, which we felt would rob I he gurde of 
sorrire oMts vatue. Therefore, this month we have the arcadt 
section fsee list of headings below), and next monih's guide 
headings include Cards, Boards & GambI jng. Sports Simula 
tlons, Simulations. Strategies, Adventures and Utiiities. In 
this way we aim to keep the Crash Guide lip to the standard 
we have already set without it becoming too unwleldy^ 

Programs are listed under convenient headings with the 
pfograms 4 isted aiphabetically by title. The software house is 
shown, together with the memory required, the retail price 
and author where known. The figure Jn brackets after the 
price indicates the issue of CRASH in which a full review for 
the game may be found fwhere it exists). Please note that 
references to joystick provisions invariably refer to the type 
of Interface that may be usecl. 



INVADER/ 6AUXIAK/ 
PHOENIX 



S^ci Invtdin b|ai!i It ill ind tht 
mor^ |.i^hiitlcit«o Gilixiin tnd 
FliMll liMl CiiriinuBd II Somg erf 
in pMi {WM QfMlir tfili hiidtf^ 

in tiMi Ibi HdBt miiiWi ir ibi 
tufbuM. ItoimiHiintly umi wtr* 
%mn$ hivt not ttood ihi ten af Om u 
wiil It othift In hvidiri uritd 
rtnkt Qt virltd liiidi liBgliicroitlhi 
KrMn oitUng lowtr ind Imir. 
Bilixlint itUck In Ittttr numben 
but mike up lor It by twopping ill gfir 
1hi plici in in untpartiminllki 
minnir Ptt^inh gimii in ifmliLir. 
im thi itltnt irfl llrdNka. Ihin tn 
ijni to !iil Qftan mitiori at well, iml 
fmilly I mQltitrthip ta ditlrov. in thi 
iniEn mui Vifilsnt an yery illki ind 
I) t^mu down lo I mtltir ol ptrsiuul 



MCJmiA 

PfOdi^C*f immgin*. J5K£5S) 
Otn»f«ny cCFP^deftfd to t>m tti« tkist 
«hool 'tm up gain* prcynd Alltriii 
coma m drc^^t IfOtn th^ rLphl, ««ch 
wivt mof4 luLckdal irfAh ih« laii 
CoritinuiD^ lira and ll^rus! (lohall 
tf^ icr«i«n nmi gtir ofily k a i| h good 
kayboard po^iliort^ E^Cc^lanthi-rai 
■mooirt graphic a J<9yit^ck: 
Ktm^HOn {ftnd ioflimH. W}Of FuUtT. 



UST OF HEADINGS 

Ailarolda S Space Oanm^ 

Scr^nibt^Dttandftrf 

Mliilil*Coirtfnaf«d 

Coclcpkl Qamta 

Mkb Qamas 

Qhoat OotiOlliYO 

PfAlfortTi Gan>«i 

Fropbwm 
ddaaarm 

TrahhM 

Afcedi MlaoatiarwDua 

62 j=^ 



ui^ 



^ ISIfniLASTER 

Qujekailva 1 go &x gattmnn/prkoamx 
If cfV'dMaNy fpst Arid diHicy^ l& 
matltr, taalurimg fii^ aitacti -wivi^ m 
mr«« ph^a* — Cybifd. M^e^q^ tiid 
Pfcatmi. *ach of whidi r^ave Thair 
owrichArtctemtics Oddty enough 
tHa lif 91 wava m lh« mosl ditficuH 
¥oii'r«0iwnitv«iahiaidt Qrafntiici 
and toynj] arv nvat Joyitick: 
Kereiptfton 

THEglWK 

Thii ift a slraightl'QrwifcS thool nm 
up with a lefi/rigm movirkg luar bajta 
and three typei of b^riSs wvhucti hav*r, 
fiap and wtieo^ down an you Pointa 
sci^r^ reJAta to th^a typ# ot bird Pill 
ind lor hiltm^ Eti^bO^^B wJiich ail 
Ihraa types drap on yi>u 
Additionally, a duch fli«i icroM tn« 
top of tha wr«4n ifom iirne tg iinia 
Thfi birdt liC¥* a rva»ty ha^i of 
turnifig mto bomM w^an Jidt. ^tiich 
makea it ntcbif *ry lo tiavt a good 
'galiwa/' lactiniqua. Raaaanab^i 

iQurid. Gtnanl Tafi>llng wjia iHai 
Uiare'i not ffrusuyh in Ihij game to 
m«LK« fI vary addicti^«r or a beiiar buy 
itian moit iiHa&l^aried triooi am up* 
S(iinf3le c^ontroi k«ya, fo/itEClc 
Sinckalr2.Qvafall CMSH Wind 40% 

taSMlCftUERlLLA 

Ths game ji i copy of a^ arc ad* 
fthoct '«m up and aimoAl makiai a 
Clflegory of \H own Ali«ni )land in 
several vertlcaJ co^ymnt ori either 
iidaol ^* icre#n Tha canirfr bidck 
E« a ataok ol humane and yoyr ttirav 
9 pai:« ah I pi land 1 1 ve4> y g yr »h^ p t » 
al ttie £9Sie. fmng up Anient zip 
acrof » to the can I rv, grab a human 
and abduci him la tht »id» 
£v«nlaB[ly1lMyC*Aeai at lhethF«a 
ihipa and aiaai tho«* Fcr #ach on* 
i h ey ^et to I ha i ^da yoy KJ u a rif a 
Too rapid lire thortefU Iii4 fanf e to 
■ft b^itar la Ei#»c:cuf«i« than laai. 
F^atum l»t mothafaiiipa rhifi lip 
alo<rig i^e bfts* \u^\ above your head 
and lire al you. rapid mutanti and im 
dilfkCuH>riav«li. Joyaiich Karnption 
'^eeot^m^hiaed- 



fuebirih 

ProOuc^r: Boff0K t^^ £5. W 
Auf ttoi: (jfaema DvYifm 
A classic phK»rii3i. Fire rile and 
ianiFlgJil mov«m(inE ara the b^t 
m'vtiHn. B#aytiful o^Apnica 
fatlifllng ivd FirebJrd». &iu« 
Sombsra, and white W«avari in an 
Intr^caiadanipaofdaAih. tOOpafC^ant 
ma cn^na code Vary d ill tcu H to oat lo 
ii«« the mdthaf*hip. but worth m 
H^gh^y fiN;:omm«nd#d. 

FIREMAWKS 

p/od4iC t/. Peaia/a i M m. M / fi 
Aumcf: O Hmktm i C Dav^aa 
Fi Fet^aw^f I ■ J t lera^ I / a Pti oani k 
game but prachcaJLy Ms an Invader 
muiaiion Vour miition j| lo defend 
your piinal ttom tha daadly 
Firahawhaol ittttMl* Thaycoma In 
s#arc:hal anarpy, and UioMk^ one ba 
allowed 10 ^and it iyrn« iiito a giant 
P^noQniji and Mapt mmu^ — ^^^ oi 
aamt. Tha brrd» Ima up at lN< top ol 
rha screen and you hm up witn your 
laiaf beam in the way arv plaima 
acrfl«ni whjch rcmamblfidacfif alive 
bra«» bioclis. The bircri hav# lo g«l 
round tham and you myiii snoot 
^h-am away to gaf al the bir^ 
Qraphiqa are quita la-rg« but tharv'i 
no animal I on, endd#ipiie Hie 15 
skHl i^vpis and 15 i^pvadi H de>«9n1 
add up TP much and n owarprk»d 
Ho toyHick opliQ^n. poor control hay 
r s$po nw, good found, ganac ally 
ra i r Ovftf a 1 1 CRA SH rating 5^% 
BASIC *Bi^aE^oda. 



GAUKZIONS 

Pfi^uC0f ^/t{kfog0n, f6K£SJ5 
On« Of the weaker games wHh lhf«« 
%m\ i«v«iB and aitaciiari mew a 
r«iamE>ling invader aJiant than 
^ anytniag fttu Th« rate of 
coniinyQyifjr«,it tricing lor the alow 
attacl; iiaiiiarnB, i^bbmg me Qame ^t 
any »i!cil«menr Warka wilh 
MJkrogan II joyitch. y^acnine code 
One or two ptayaf gam*i 

BALAXIUS 

producer: Aftrc, t6K £4 flS 
A good copy ar>d a qJaaf^c ^ffion 
with nirm l«vaJ« ot play. hi-$^ora, 
pmOfUUaAd aeormg. one or two 
p(a)^i%gam*a. Faatureji hwo&ping 
GalAMianf an^ hMra$ ^Jt plosion^ 
Joyttidi: K«mp$loh ^achline coda. 
V»ry good ¥bIu« for fflonay 

HAWKS 

PfOdtr^ar totuj Soft WA mMttj 

This i* a pretty h*lty shoorairi up 
whara you re p»ii»d againat wav^ of 
htwlta whieh drop agga Th«fa #ggs 
hatch oul in the ground and bacoma 
muMJit hawha whicti lorm up tot 
^ata<raiiacli.i You ar« m control of an 
0ld Aiiffoid Mining VahEcie which 
can Mm rnjtiiKet ai iha biri^ and 
failing aggi . a la^r and i^m fav 
m jnai over the d ownvd tog*, fn 
ateo bfow up tna v«n^l* iMney gooH 
un0af It Tntf* are a larft numbaf of 
contf 0^ kaya to spai>d «nd rei i«jiei 
w of the euinca £ioodcoiovra 
and grapiiic*. ptonty to do and 
ftjictiifig lo play. Good control Hoy 
poiftiona and rtaaonabie aound, 
myitkpia^iiiii iav«ii Joyitich: 
K«mpiion''Dital. Sinclair £. ProtaX 
Of aOF General raimg. good A 
add^Ei^ va, ovarall CAA3H rating 
7S%,iOO%M/C 




GALACTIC ABDUCTORS 

Pfoducuf.Af\\iQg^ P^Kj£5.^ 
J hit v#rs ion f «at uret lai g« a ni mattd 
giapiiics The aii#nt weave faneiful 
patternt wnan dttaciijng and nav« 
the cu\^ ha&tt oi naijng ypur 
popuiaiion wii#n you're not looking, 
only ihrowjr&g backtheir Uiyiia. 100 
parceni machinacoOe Hf-icorv 
Joyttick option 

GALACTIC TROOPER 

P^dwcer;^om/Jt 7it(£S99 
Aul/lor. i»n Uotriion 

HgHway baiw9i^n an mvadrar and 
galiidiin typii, ihit thr«# %kni lavai 
game off era Ftatonabiy aiEracthif* 
graphici and plenty of I hem YouVa 
al the baia firing up al Ian t?omb 
racka coniatn^ng fiv« aJi«ns t»r rack 
Abovft th«m ■ mplharih^p Hpali 
lazily Irom left lo right and ^ack 
agajn To hit m you muat bfaat out ai^ 
fpva aJlani from a rack id yd^ can fitm 
thro ygh lh« gap Aidant r*p ro<^c a 
faftr For mora pointi tt3«re i^ra a lew 
aaueafi I hat wnlur* qui, buE they're 
tiay to ha The ai wna ^rop bomba 
on yoti but I ha »cra«n ii to full tng{ 
Ehe dropping dutarkCff i« imaM and 
Eh«y ar« naf d to dodge. Skill do«ant 
appear to ba a f aaor. rather luck. Hi- 
icore Joystick Kamparon or 
S^nctltr. machknacodfl^onlyavftrafie 
v§.tu9 lor monty. 



HEABBANGEH 

Pnsdtrce*^. iJemaaoff, 4BK £*.fS 
UamkaoH (a one ot ihou oompanttt 
that got famoya fait, ihougn booking 
al thki game on* wondara why The 
%ky is raining nanvfittrl (makiti a 
cfunge irom ravenmg ail ana I 
f uppoa«) an^ ^Jco mmf carry bagi 
ol m{>n«)r from Oifi« «ld4 of Iht 
$cra#n to iti« otiiar ynda^ th« partM 
ahtfdiFof lour ts^locks which mtm 
haing efod<<K3 by tfna falling 
hainm«rt, |n Mtwevi lH* »hftti»f s 
O^foo can nifi tta« hamnief t for 
potnt«, but altflf ton h« gala a 
lieadacn« and must th#n nut a red 
a nfjir i n h am m«f Ha m mafa hill4 ng 
h!i body intiead Qt his ha«f lo9« a 
lllt^ Gettifig a monvy H^ acrosa 
safety reatorea one ihotier dadi y 
put together arKt rathir pointivts 

mm SHOCK 

JF¥o*iCff Art/c; Wti£4m 
The inray , yncharadariiilciEiy for 
Artie, is way over the Eop m 
daic Ti pi kon t T hi I li a g r ^di^ ftiiooi am 
up Aii*n craft mhabn me lop 
aquarei between ifiv Nnt grid and 
you ha^e a laaer baaa at tl^ botEom, 
moving i#ft and fight Between you 
and I ha al^nt ai^ Faflecting mJrFOrt 
al 45* Th«a« ar* iOfTivtimaa m 
finglfrs, aoina(ltm«$ in^^nks. and 
thvy ffeheot your ihoia otf af right 
angii«. Th* tridc la to uM aevaral 
ranka of lh«t« rafted ore to ahoot up. 



dCfQift trbsn up agim lo hii ch^ 

■E! i vrti. Ttiof e in A d^ixni itmi nd 4 hi p 

ind ftgAJ^rifoF b4jnyi,poknli. Tliv 
Ali-onA move from ^quara to squarD 
hori2C>ntiJly.Alt{3 difctn^mg 
^ovviy. SfTiiEi grAphiciind ovftr- 
msponAiwD corrirol on ili« liaar ojm 
irhicJi rnAk«3 ildilU.^un ic LurtB up 
lh ot » A ecu rit« ly . A n prgi fwI id4i . 
r-»ftS0Hi«b4y piAyal>ie. p«rJiap« fio4 
[«rrlblv AddJ£:ll.v«tl1>pijgh. Simpl* 
-control ktva . no loyiticfc opnon — 
lair to avirftge. derail CM&H rttine 

liVADEIlS 

Alttiougri ihi~9 ir9 a tia^if d anddOH 

COpy<3l1hOOirigirtil, |t1«m-r«t 
^raphiCA stand up qui1« w«l4 10 tl^# 
la«t of linit Ni n« ^a- wit oi play a nd 
four vflfiahorFtortJien. 

IMVASION FORCE 

Artj-c'sor^yagirrg and iddiaiw 
phoanjM gam* has tha motfiarihip 
prol9Ctedtiy« f&fca li^ld hov^enng 
abdvfl your^aft*. Should your 
miuile¥ hii tl thay are relumed back 
aft thra€^ Tn^ moiharsriip is onJy 
vuLnefatrfe in its to^^iroi cenii^e. 
Thw* are koadi of bamb-dropping 
al'lvta napping arogsnd Thrs^ltyaa. 
tvfO iicllE I#v4is Afkii harder screens 
Nieit tou e h — if yO u r t3 b&s ^a It^T me 
Artie ^CNrry rushoa oul to repair ii 
between Hvem ^^neralty 
reconirriendvd ^j^ 





KAMIXUI 

eaSJCdiJy « gAtajtifin game P(i your 

W1IS againsi wAv^ a^er wave 01 
luicfcdal fignier a^rcraSt which iwoop 
down an y&u droppmg bombs. Ctear 
4wQ icieentandycu gei a bonui 
tcroen agams! easy-tcHitt * 
helicopters b el ore felurmnp to the 
rr4in feeiure Oraphacs^re attracii^vfl 
If i bit INckery and t^a rfiuihrEKirn 
f Iraped AjtploEioni are good 
Cor^lmuOMi »[:^und 0I allacumg 
ilrcritt ynla9« you drowr^ tnem cut 
wth itve soured of ycur coniinyaus 
fire Hall of lame, no(gymtl-t^ ppllan 

USIAWRRf 

Producer Mikro^wn, 4aH £S.9S (2l 

This ll a vfi'ry simple bvl elfe^lfvA 
ihootein up Oaiaxiarii' lypegam*. 
Your 1ai«r bale ii aaaaulbed by loadi 
and load! of different alien lypei 
#hich fill Ihe icraen wtir^ weaponry 
- 1 be red 'h««t aeeiung' missljet ■'« 
ptniciiliT^y itHan if you can lurv^ve 
ie^iRK»k wafftf you ara iert tacmg 
T hie M wief ' it *of k » wflii a^ a 4tioot 
*m upand keepiydy veryibLiiy in 
general l^e graptiics are very good 
w»m pterfity Dt colour and ihere is 
reaaofietiletound Th« intay qiaim* 
mtT'definab^ >ic«y» i^ui ihere a^#n'i 
any and you don 1 need ihem 
anymty^ Nejoyitick opilon. & iJtili 
leviH (a|Mdt}. 3 iivai and 
progrenlvely difficuti if you get 
throMgh me 1 1 »crvefia. Overall 
CFtA&Hrifinfl77%in/G 



PAflATROOPERS 

PfQ^uc^ fl J W?J I. I W £S W (2} 
Aurhor: J fCBin 
[n mil gam# you are manning an 
anth-aircralt gur^ jwhiie oveth^d 
Clouds of heiicopiert are dfopplnfa 
paratroopepn on yOy. Tlte gun Only 
Ef avertaa left and i^ghi. but ibeca|jii« 
ol the c%v«f crvefti on per^pecii ve if 
givet i de^d oi fhra a^raii the lop I wo 
mlrdi ol the icreen You mu»i hit 
helicopters and parairocpers, Thet* 
idti If am thetr chop pert tDrnelimet 
with chute ope nil ng mttanUy. olhert 
delaying 11 if ihe mi secorid. and 
ottteri never operand m aii, io die 
ftplai on the grtsMnd Vou wi4l ioae a 
NId it a pvra lands on top ot you. or 
^hen three heve landed fiucceeeiijity 
and gone oil io letch a gianl tank 
againai whi-ch there is no delence. 
The greph^ca are gowl irrtiitlng and 
flmoofh (gun woe Hi very well I end 
it a all lailny laiL but itie general 
feel^rtg wai that there were n' I 
enough oopecl^iri^s^ m iti? game iq 
meite it iota Ny compelling Any 
addicKvfl U^ar-definod keyf. onJy 1 
skiiii leva]. Overall CRASH r^im^ 

PHEENIX 

prodycaf A^eg^iJodo. ^BKiBM 
We' ve been very rem d&i m leivifig 
Ihia game o ut of the G u ide 
Megadodo'l Pheenix ^e e very close 
copy of m« tfCid« Origrnaf and ha 
lof ioma Hme. been one ol rhe mo4t 
popiflir v«f eloii« around, it f«ature& 
t l«i«r be» with fofce lield for 
pmtection (no shoot^ntj wnen Us m 
^11 ttirt^d OfMriifdn}, «g^. vttidut 
liippinB birds an^ 1 y«iy large 
Moiherst^iip. the undefiide of which 
muti be worn away in iraditionei 
ityle twfore malting 11 vulnerab^ \& 
your lire That e ere S icri#naand 5 
tkiii iev«is (ap^eda). The grapNc^ 
are very smoom and qtriie large, 
ioiind li inveniirv* aM continuoua 
Tl^e game can aauaity ^e easief to 
play it inm highaf tpeeda it you like 
%h^oi em upi. tn<3 19 a musi mr youf 
collection and very good va^ue at tfie 
p h c» T 00% ma thirM code, tertaible 
key 5 arid Kempilon joyaliCk. 

SPACE INTRUDERS 
PfO^Q^^^f' Qu*ck$t(vm. JQKCa^ 
A cioae copy ol rnvadeta wi^ih rather 
small grapi^ics thai «nrk m 

dale 



SPACE AiUDfRS 

Pfoduc*^ Piioft. feH£4M 

An otner c foi« i n va d>en copy wri h 

belief graptiiei Than Space 

Jnirud«ra &ui flower and nm 
pan tculBf ly a dd ic II 'i/e 10 pla y 



SPACE Z0MIIE5 

PiuiSucm: AljJtfMffrt, IfiN £S 95 
One oniio mcKigrii Ehi'^ wis pathetic, 
another 1 »ked 1 1 Carta I nl y a q ualnt' 
game Vou re at the screen b^e 
lirmg up al a bunch ot highly 
coloured alien zomb«es which chug 
aboui the screen iihe a train, getting 
longer with eechtcrien The 
graphics are big. ihere'econiinuoi^ 
tire, i met movir^g f.tir t9aCk9round, 
and I he ma^n leaiure is the erratic 
and highly unpredictable moveinrient 
of the ei lent T hr ee epeedi. one or 
two player oameti. pi«niy of levels (at 
lean tlx before I got killed oil) 
Joystick Mikrogern IL good value 
but not lernbiy iddJCtive. 

PARCLASH 

Aufhof: Oere* BrtwtfMf 

HqK part) apt, Derek'i beet a Hon but 
ilrU a worthy addition lo ihi>s s#clHon 
ot g$m«t$ Ftghl your way tl^tOugh 4 
weve$ oT enemy lighter trail la reaen 
the Mamerahip and f-hen p^cea boil 
of Eaaer power m whichever of het 
two power coroi ift active The large 
graphkci wor4c very wall, the il^ipt 
peeping coyly Into I he ecrean from 
ihe lop a« ihe served ranks jnaka 

I their J iggly way dowri ward 

I Additional hazarda are thrown a! you 



m the lof m of flaming nwleorf whfcqh 
come down Irom belween the 
el lacking enemy :s hip s^ end the tact 
I hat the enamy lire power homes in 
your laier ba»& fro you can't $it still 
fOf a second Oenerei t^linq wai 
above usuargaiaxiariArTvadargan^ 
i^andard, a good version of 'Allair'. 
S4inplekeys. joyiticli- Kempslon. 
progreaaive diflicuHy. CRASH 
overall rating 69^ rh/c 

TERHIIRIIAKTILSD 

Producer. M9l^>0iffn§ MoiAie. 4W 

m.§s 

Not. you mighl think by I ha bile, a 
firifljMan ^invader lyps giina^ bui it i« 
niaiy There'e a 3D iendacapa end 
2D ffiaaaad Daktii? m the dislance 

movi ng J su 1 1 1 ke tpa o» 1 n vaderi To 
hit tham you mult get the 
dimemionai; trajectory of your 
'battered' cannon correct 
f re^^uentiy one wiH awoop down on 
you m very good enimated iLne 
dfawmg yoijget more poinlafof 
hitKng I he sw<)aping ones, but ii'a 
^ifer 10 dodge them. Nol up io 
Mei bourne House' » uiuei standard 
and the aound ^ what h^pofied Io 
It? 

TnEDEfECTtVE 

Producer Afc^cre. 4$K £5,50 
Another game which v ouncte 
unlikely as a galaxian type 
coniandar. but ih^n. wacoijidnl 
quite figure whai the title had to do 
with the game But ihi a qcH^ gAina 
anyway - Nice pacliiagLn^] at uftual 
from Arcade %na raf^cted m ma 
gruphidt Avoid the falling objects 
whkch Change chefictantlic by leva] 
or f hcKri Ihem Joe pomia Tyres (tt) 
lOfm up like ihundercigudi and tall 
on you. e wretched dog keeps 
tteilrng your potintt Avoid him by 
using inewrap-ifoundacraen 25 
levels. Joystick Kempalon tnd AGF 
orProieic Good value. 

WliBEDAVENBEH 
Producer IVDrAYorce. W^aOO 
Something ot a cult imong galsaian 
fans, wrih Nvo options $2-pBrt ig«(}| 
fCff the' brave" and 'also-rans' SIk 
ftkill levels, la^r, lorce^ieid bar net 
and fiimpie but elfeclive grepm^, 
Thin IS a laai game for Ihaaxparla — 
novices might not aven raallaa 
they've lost all the>ir Ikvat 
Diftappo'intinj^ gniphicmano 
ult^rriaieiy not ql lasting appeel 



SLACK ma 

Produce/ ra^rasyp ftfiCC! 
Centre icreen « the dlack Hole. 
Ifom whiCh erne roe three typea ot 
alien craf I Tw o ol your we ap<^n« afe 
deliecitd by the ^orce ol ihe Black 
Hole, whtchma^as aiming difticuH. 
and tha third, weapon nan a ihmiied 
renga. (ndiscr 1 m 1 nate snooi tttg leadt 
10 loit ol power, arx] the aiient lira 
bach. To make m alien ^oi^e there 
Ii apace debrt» 10 avoid on the left of 
&cre«n, iheartaio wn^ch you're 
conlmed Ccntrci in eight dirtctiont. 
but too many keys meke tius geme 
hard to en^oy. arbd ihera ^t^ too 
many lor a joystick to handHa, 

SLOCKAK RUNNER 
Pi«srtrar rnornfMr. fm€B95{fj 
Auihor Qfmfmfn Jonnf 
You're in ) his supply ship, running 
I ha blockacta of earth by ■oma naity 
aliana and |fl«rv an Slayer* ol 
delancee to ge! though first a 
danae ihowet ot meteors which can 
be dodged m ihot l^en a layer ot 
varitcafl laaat barrtvt which you 
mufi ^odga. then trador beam units 
try to puM you Off Course. Imally a 
fleet ot alien ships fry to tuiasi you to 
kingdom coma Vou mu&l than 
transler your cargo podv to an earth 
ship. Control rmponae is trighlinly 
fast and violent— it naa to be lo 
dodge the latcf twama my the 
opntryt kayt v« laid wi rot the 
Sinclair joyiiicli—ihiy're wry 
awkwa rd A po puiir game lor ih<K3t 
am up addicts with plenty of 
playatHlAy, Imt maybe lacking m 
gnaet laatinf eppaet Jofttick; 
Stnctflif. Kemp«ton 6 ihin leyetSHS 
livea. CRASH filing- lairiy gi»d, 
overall 03% M/C. 



COSMIC DEBRIS 

An archalypal'eateroidf ' gima wrtH 
hifdly any colour iH all Houoii' 
outiinet for inaaaierc^bd* which 
thatler into imatler fragments wVian 
hit Rotate, tiifuit arnj hy parspaca 
and lypicallynasly hying saucen 
thai appaar whan you don'^t ne^id 
them Two tp#a<M (fiii and sojiclcut 
- and they mean it!) wuh bonus 
lihips f{K poinla A game this fast 
should have contmtHiut fsre fadlHy, 
dut doesn't PJo popular loysiicfe 
feciJiiy Good value lor asteroid 
iddicl^ who tkke 1 lafl girrre 




ASTEROIDS/SPACE 



WiEh Id mi tiet|il(ofi«. Alton] Id Ivpa 
QlEtiii mi U b« Jm cQlpuriul mm 
■ati irfiii procriini seme in vir 
luiHy blieh ifid whin, bui ihi 
ciiiflvi It flEII ana d tht most 

Cpular. Alto Imiludtd undtr this 
idlFiQ m spa&i |tmai which tuva 
Vtry Dfllf in k with uliroldi. 

COHFUSIOH 

Tnere'i ftomethtng of a rro$|}#f IM 
to this ynia^faai game Alien sti^pi 
lip along parallel iracki which you 
must Uavefie, shocating them for 
pointa im|»o£iibie without a |oyitick 
and diltkcult with, goes Willi 
Kempslon or AGF or ProtaK 
GaneralJy !#$« then one ejtpa^ls 
from Ihe usually eKcalknt Staby 



DEEP SPACE 

ProtHHi^i. PSS. «IC m, US 
Aalandatd version ol atlerCMds with 
rotate leh and ngnt, thrust, 
hyparipBce and fire, wraparound 
tCrften andajien ihipa Can'l 
comment on Ihe games Quality 
since none of our three review 
ctipi'es wouid load 



63 




THE CUARDIAN 

P 'Odt/C «.' PSS dBK £& 9$ iS} 
Ihm gil^wmy 'o lti« Bnli-^iltar mor\d 
ol MiQon if aclufillf *n alalDng grid 
lifi« wi|i> r«diANng Nt'NItftfOm HrkOtf^ 
CiBn|T«<j ir»n«r squi«r0 Yoynhip 
wb\zie% At imaiiinQ $pMd round iha 
0-ute r « ^g^ of iht ouier -g rid, i iri ng 

inwArdft *t ^firii} ^nflTfiy ships whJCh 
comf £>utwafd, one lo ■ i^^gmirrTl and 
wfiich will dettr'oy yOiMi if ycu ■'$ id 13 
or* m»i *»iim*nT i^hfrn ii F««ch4m iri4 
ftdga. iHicofid) ar miriirdrftarK] 
(itTirdJ at mofe ^r^o/ny ilnpi pim tn 
«n«r$y fOfCi wiMCh f kp« areufid in# 
koriftr «d9« ol Ihfl gfi<d Jln« gatthns 
c^ostf and cio««r lo yoy. II hm a 
»peCiiiJil ippQfli fa^ linotii wfio l»hfl 
ikmp(9 aittfO'idaV girrwa playad al ar^ 
iJmott insane &p4<d #nd Ifitt r#^uir« 
iplil li«C)Ond lirfiirig ilciMi 
Bmw^onmo^ u9« e/colour In thfl ¥*ry 
am*il gript^iOA. an tmpia i*K«ction 
of GOI^ro^ h^yt. loystiCk K«mpitDfi 
Prdgrtitiv^ dilfb(;ulty. la^i and 
m«diuma6dicliv« Ovefaii CAaSh 

JETPAC 

Proi^ucmf Ummmfm. tWmX 
Thar* » not mu^h cm l»uid aiwui 
Ullimita Th^ hiin'l airt^dy &««fi 

ijid G rapii iiGs and prese ntaii o^i ir* 
ol iti« highett ai«nefjird in J#ipac 
yQp mutl gel yoMt ipac#m«n to 
anomblt a racit«i and fuiM Jt. ii«al 
a» many gem! a 9 you can and Avoi-d 
lti« hr*l« aiiant or ktU thatti #fifi in« 
Itsif Wh4ri iAt«mbl6d iti« rochet 
lAkfrft oft for Bfiolhar plan«t lo 
p[ynd«r Ra-a«samt^«itie B^ipsfiar 
iiv« i:?i«n*ti Fi¥« lava If ^1 ditlfirtnl 
alien i JoyAtlck KtmpCilon Onvof 
T*o piAfytr gama^. contmuoni Ut^ 
i rid fflovifntnt m a tg irt d ira cfi Ofu . 
Highly r«comfn«nd»d 

KOSMIC PIRATE 

TiT0rtt I i fAclo^y |>«low on Hit plin«i 
which you muii plunder, gu^di-nii 
youf fthip ttirongtt tha h«avy aiian 
•pac« traffic d'aceptivaiytimpiy 
IpcA^hpg game wllh goad grapfihci 
and ftound and retliy a Ifogigvr' 
vaf^ant M C J^^yitiCh Ken!if>ilon 

METIOROIDS 

In a way n i ai «aPI itiit g'^m* ii in 
Lh« ctieapar bra chat b«c«u«« if iin'i 
a vrry g e^kl progra m rh« Th« 

graphicAan l*rl(Y m mo^«Fii*n! aind 
I he reiativ« ipe«d of crafT to 
a^«roid3 t% too Slow Wor«t ol all 
y-Qu tan only ui« on« fund ion at m 
intie so you CAn't fif« vv^>ll9 folftting 
or IhrLFfl^ng Ther^ 4 a uMfyi 
pedefma function which allows you 
tp c ha ng« k«y |>o«rd O^itiO nt a nd 
ailaf Ihm w«y m wt^icH me gan^a 
pNt^ N^Oioy^iick rsciiny. unieift 
fvdtfined to cyfsor iceyi to ute AGF 
Of Proiefc 



METEfiR STDIIM 

OulChSElva. lOKM 06 
MertiKjHy Ouicksiivft hiv«prov«d 
their or^gi-nility in ihv garnfts fMPld by 
goilf^ onio gi/7TCS wftich m^k^t^^ 
one \ovik ai wKy At M n if you kike 
Ait«rOid Qim«i tfian it^ls hi pretly 
fail. Simple cuMinef hover m a bi«nli 
piach tpacA ^h Pp on tn |a| i pn 14 1 n 
«ight dir«4^tionft using all fht mjivib«r 
kvyi which meani yoy cAn'1 
ci>nc#nlrate on the gimii ^ 

mSSHIIIIMPaSSIELE 

Thd Ii A Lander lyp« game where 
ydu mull guKde yoy r craft donirn lo a 
pian«ri surface and rnttM itfindad 
AslroriaylA Of mme/i or samething 
arKJ reiurn them lo ihe mof^r«hip 
abovt To get dawn 10 Ehe pianel yo%i 
mLtal dodge youf way mrough the 
m«is« ofatttroidt and Ihen n^ium 
trough layers of enemy n^ipprng 
Contrail pfovide a retro ro^iiet fOf 
prahfng^ importan! wh«n lindmg At 
An IhiCCLirAle Of tail Imdrng raiuhi 
in d enl h On I he rel urn jo ur n«y 1ha< 
ratro ft#ci>mt5 a gun 10 ihoot *1 the 
eii-pn^ O^ higher reveii ihoi^ \m aEao 
a fof ce field ai a added fia^arct 
Throughout, tnft grapnicii Ar« v«ry 
good And move imoDttily Thus n a 
very difficult game end bound lo be 
addicts vv T ak*5 time l o g^ft g ood tt 
II Sflhiible conlroi keyijoyilick 
AQf. Proleh or Kampiton 3 plAying 
ipvedt. owf £iO icr#«nA. mnaf ally 
recommendM- Ov^flli CHASH 
rating BO%M/'C 

PLANETOtDS 

PfQduc&f Piion, IB^ £4S5 
A very good copy and a clatAic 
version miih ihc ^ff%\ graph lei Of ttte 
lot Nice bp>ghi yellow atiero^i 
wtiicn AhAltef iaiKs^yrngly AbH 
ilow. aMUOiigh tbt atiiltfrred 
IfAgmanti ehing*dki^lon and 
move faflier Alien ^ipf »m wall 
d4ifin#dgrAphicaNy -Using Z>^)C1 or 
rotAthon andSPACE^^MTER for 
hr^^tttruit it ^litt good, but N lor 
hypef i(>AC4 iaik*! aom^ getting 10 in 
^ AfiiAf geticy No till It Jeve Lt , wh^^ h 
meaiiA the Add»clnrty rtling it low. 
but good waiu* «i lh4 pn^ H^ 
jroyttick Option 

SCHIZOIDS 

producer, ^magiifle. t$i< £SrX 
Jmegme come up with womm of the 
boAE gamei — ihii isn't on« of Ihim. 
Yo^ rt iuppoied to creai ir^* ipAct 
Isfiis of civiiitAi ions d a^< is by 
tiytldoiing It mto a black tio4e m ifie 
centre of tn« Kreen The grtpnici 
are biACk and white. iho<ugh niciiy 
drawn bu I the game Is conf uming. 
Joyilick Fuller 



« 





^ 


^^^\J 


^^^H 


Jl 


^ 




tENTIMEL 

P^di^Aj- 40ACUA, J6H£&.0& 
PrftvAiTT Ifie ene^ny SrOm Attacking 

your l0ur tfi4pA CAr*(\jl though — 
your ihrvfl rttmeining ihrpi ^hvet^ 
ere dookiid wuh the sEal^on so if your 
prolecilve scraen isn't ellecliv^ you 
can toit lives before yoy ve even had 
a chirvca lo utt themC Enemy ^omes 
In VAnout forms an^d meleroids mAke 
life impoi^ibieat iim#9 Your 
w^aponB aie later and m guided 
m(si:t1e so you h«vt to contend wi|h 
lefl /right foialion. Ihpuat. ^a&er hrt:. 
mk$|il# rtrfi and two coniroJt for 
gufdir^g it. which mike« Sentinel i 

r A lor the four-liAnded pUiytrl 
and fhere s 1 forc« Field lor the 
AiAlion — fivfr-hAndad piayerr A 
gocKd tarii end f urio^uA game Good 
YAiue No ipyttick option 

SHyTTLl 

Tik« your thuni* creft from ine 
moth erthfep and dMcend to two 
specially crentad r«nding tpAcet on 
tha plAnei & niiiy surfaeA 10 re«cyA 
|heitr1nol^d aiironiuts. which 
ttind QhiHo hillsides wA^mg their 
Arms Ira miCAlly You can only lake 
one it a hme And landing r«iu^is m 
Tha riAireil dAihir>g lo your crifl and 
p#fii*l iAtety. Unloftunaiely the fky 
it crowded wrth bindirecfionti 
m«lAtVi. Th« graphict Are cyie and 
ihc poyhd very good, bui thainiay 
cird iup*g#tlt you can hm il 
something wh#n you CAn't Avoiding 
the rneleori is shmpEy dona by 
dodging them (a sort of frogger) 
Noi The motl addittivt of BlAby's 

Samiit. bui itiii v»ry plAyaCale 
oyttich: Kempsion. AGForFroteli 

spECTROiosiani 

P^odui^»r Apei^spit. 4m £4§B 
Avery new aiteroid game and one oi 
Iha most coiourlul wiEh a prelly 
picked *cre#n Wrip abound *cho«i 
indmullhShip«dob|eds Good 
Bcceiefation And bFAkjng but 
r«i|uirat * tandef fouch as the Action 
il qmia viOleni. Hyperspoce, ho 
difficulty levAti H looks good but It 
n«edi mofe p^iyabiiity 10 pui if m ihe 
lop rank Joysiick K,empiEon.A(if 
prProtek 

aDEEPSPACf 

Proc/uce#. l*oi/#ra tM £7 ftS/ll 
ThiA lA Iha, by now. f Amoiis raal 3D 
game which iA«s ri^d sni^bEue 
tpvctacm to cr ecte a ttiree 
dim«ni lona I tee? 1 ng S ad I y the ef Itci 
dootn'^l come off Al all, wiih few 
pttjp^ feportmg any iucctiss w»ih 
m e effect On lop of ihat. the gam* 
ilitll ksnol sufficien Ely exciting 
enough to be worth the v«ry high 
phoeatked BasiCAify your ihip 
mo^wi vertically at ih« left of tcften, 
Co nl ro ni 1 ng I h e a I ren th| ps w h iCh 
move from rugni to l«1t. You cAn 
zoom' vn *nd out of |;Nii tcrven to 
match ih^depih of !he iilla^kirig 
vQsieli 6 coniroi keym. nojoyitkck 
OPhon. smooth movamenitiuinoi! 
co^ioijf iui erid ofity average loiind 
Overall CRASH tmUngWQ 

VIOIENT UNIVERSE 
Ptoauc^fMntmy. 7§K€^50i 
Thii game hAs an essenf <ai 
^fference — initead of tinng Ah«ad. 
ypu liy gas doudt o«hmd you to 
dntroy the ANans ThealieriSAre 
rtiAde oi ariti-mat^r, so as tt^ rijAh 
heading into your vapour clou^ 
i h vy r e an hh 1 1 ai«d you rrtusi store 
tQQD point! wMhin 40 seconds lo gvl 
I D th e ne Ki level, en JdeA which 
rna^#) Ihts garni eilFeffiaty aiMidlvA 
to play Wrap ArpgrHl tcf ten, ft- 
direclional movement In i y^ry 
cr 0-wded SC r#en H I d I ng ins I d« orie 
ol yoyr vapour clouds is a &n«aiky 
weyol avording death Joystick 
KetnotlO^. AGF. ProtAk, Fylleror 
MikrpgAnll Qopdvaly*. 





SCRAMBLE/ DEFENDER/, 
MISSILE DEFENCE 



Fir ninf ircadi tfntliuilittt ddimlir 
iml nrimbli oi^^ ^^^ lh« kings 1I 
riyffig. %hm 'tm upi Thiv riqulri 
fyjck iTitlteiei inij eicilltmhintt/tyi 
miiro), 01 010 honifl coinpylBr thiy 
iimiiid prog ri BIS with itnilbii 
etfilnql kiv liy«yet v j^yitlcki Inr 

f^cd resulit In icrimbla qsmtt pu 
y I mIfiJcKi agilmt • Uiw ittimy 
biit. wNriis 11 in difindir giinii 

irpu mysl risciui humifilly it Ihi turn 
Imt In ilth«r ciii Xht Oinn Is pUytd 
Ih irrtHlli. thowind Uii lugognphy of 
tht orauriil tivar vhlth yau ire flyffH] 
Mltilli dtliiKa Is ttfflplif sfiQwlflQ 
nritslli iracat dticttndina on yo^Lir 
Etllti. Tcpii musi GuJde tfu anil-mliiilt 
diFifici by ttghikc creti h lift 11 tht 
Itiding vo\m t/lm inifny mltilli 
tricu. 



ARMAeEDDOM 

l^oducer OcAAFi. J5fi£$W 
Thit vorsmn li a tlasi^c m^sii^ 
de1«ftc«fame withei£fiHl-enl 
griphiCA, esp^cia^Jy the sunburst 
ixplpftons Th# missi \9 tfa ces spin 
into stveral traces, coming ihickAf 
aridfftii^r wiiheach wsv* Ttw 
AvMAbfe number of misaii«s in your 
armoury lc*r oAch wave is ihovm «t 
ine b«A# of the icreen and above 
thai are yOur iix cllieS which yOu a«V 
prol*citng. Afier «ach Attack wive 
th« program updattt fout score and: 
citiM ie ft tqice title gn^Aphics a nd 
'■end'ci'id RecomrrwrKled 

ARMA6EBD0N 

Prck^virer S^iTverso^ip im£S95(n 

SihrtrA^fi rtrsion of the muCh- 
COp^ed IMisiil* Commend' AFC Adv 
original it w«ii up io scratch with 
good use of colour. And aiwrAge 
sound. ThegrAph»ciAr«timpla|H,tl 
affective with v«ry mcaanploiiDna 
and i suilably disguiting frying 
aound 10 accompany ihtm faaluinie 
tiK ciiNH. threa mitiit* baati, 
elrcrah And bomb-droppHng 
iitaliiies.a nd heettaneiii^ miiitliaa 
which hover above a Monatlcm uuli 
in tare to descend further Gets 
increaainglyfAtt medium Addictive. 
lentisb^ control keyt Ar>d Kempilon 
joystick (vi^a a 2-pad loidj iDvemi 
CRASH rating SMM^C 



\ 




COSMIC RAIDinS 

Producer Mtkrog^n^ tW £5.^ 
You must raci across Itie plarwi mnA 
dntroy tha aUen matlar iJl4p9 in Tha 
lair. Thatltyicapa b^naalh Ls 
dmfm^ifpopuWtd andgr^an 
orate^Hm ke«p ab^luctingi fh? 
hum am Knoc k oul t^a attens vtf jth 
f ^aiT ^ornbt. tnut than yoy nlyit 
^Ech tha falling humant bafora fhay 
tplai Ho3 1} of Q K Mii! r a l^i n t^gi^ta ra 
Illr«|lt4ny0u Feaiyr^ft long rang* 
JK:*n. r^vflrpB Long fflng^ihciwi; th# 
wiioia disiince lo travel. Keyboard 
poaM Idling b laniitiJ^le, iA'hic:lh »» a* 
#a4l, as Ihia gama doaa fi<^ hav« a 
ioyiticli laciilly. 

CRUISE ATTACK 

Pfc^ucnr MikfogBn. 4eK £5,Mf2^ 
Aumof C Himioy 
Mikroganacluariy My^n lh«tr Inlay 
i^iai Iht* 19 a copy ol MiiiiJe 
Command', snc^ nut to &a a 
ratp9CtalM vanion $ii:ciii«»l>iil 
only two fndapanc^anllyfinnig ifit&ir 
btiat, and incwning torpec3o65 at 
Htail as mltsj^i ti>« grapriica. ap« 
wry good . o na ^a via w« r ■ cf ua M y 
thougtii mey w*r^ b«ttar than mw 
arcacde ong^nal, aipaclally iha 
aipFosioni ISO us«r-dafin«d hfrya 
^atpMt Itie iniay ciilmlng it, bui 
rea»onabt« kaya pf c^vtdad Joystick; 
^ktiriog«n. S4Uly onty on« ah^ll jeval 
Abwfl »ara^e. ovaiall CRASH 
fatkng iS% M/C 

OEFEiDMR 

PfO<fu^9f Mthfog^fi, 4BK jC5,&5 

Tn-a tLtl« says il all. and 1-1 lurni oyt to 
boft^rtrtiy cJatiic looking Oeftridar 
pamawiEUt iri? faming r zig-zag 
outk^a la netscape, waving tiumani, 
ama atsorifici au^^ craft Thm^ \$ the 
radar icoen al the Eop «p w^ij 
€«n|rQ| rtcfuilogocid #llh saniibia 
kaytaMowing for ihrust. raverM, 
laidr arHl ^fn-ar^ bombs aa wall aa a 
bypartpa en f a c i ui y B u i I ht ra i» 
femathing lacking irn tha r«al antf 
play t^rhaps m ih« ftp«*d wh^h 
■aamt flow camparvd to otba^ 
vai^ijo n# comoLfriid 4W4ib ihf fact mtt 
h taam? q u i la aa^y to play In Uy 
l^las uivr-defmabia kayi. but thafv 
aivn'l any Good, tjfight graphics 
aAdraaaorkabiatourtci 0-#«rriH 

CllASHraimge^%M/C 



EARTH DEFENCE 
PratfucwT ■ ArfTc. f $K £4 95 (t) 
Auff\or Dontiti C*m0if§ii 
Anoihar Mieikia CorriiTiand'of 

ca uraa Bin c ii laa. ti^ra a m laaMa sj I ot . 
ndsafeUiiai or lorpadcwi. A gialui 
featura j| ma crott hair sigril wrh^ch 
J#&^fl$ an ftticir imaga wh^n thp firing 

keiy I J prsiito whilft thfl main iigtiC 
daihffl off lomawhaft »lta on the 
atr«eA Fftirivaimpie lookkng 
graphlca and a vary fast varaifHi. 
Ptry, rhirn, that iha com rot k«ya ara 
bacNy p la cad &/7v&^ and ^ skill 
iav#is, |Oy«t^ck Kampsictn, S^nclaJr 
2. AbQv« ftverag#. D-u«!fall CRASH 
faling 63% M-'C 

FIREFLASH 

Pm<titf &r Ati aCWf . t €t( £5 S® < T J 
Aufhoi f< ffynn 
Ttiis if a vDfy supaiior 'M^ssl^fi 
Command' atyla gama and a gamfri 
dasignor m ona — ano-ih-af from th# 
Sp^C^ali^ti tn gam^s for eigbl- 
f I ngardO p I &y« rs You r b»« tllf 4 
missile launch pads luppipfld by 
undflfgrourid ELjnnals and 2laaer 
bas^ at «itnar and of Etia acravn 
Incoming aJlan miasMa« ipljt into 4 
amaLi and hard tot^it warhaadsd not 
deSEr^ycidqui€h.1y You mySE setact 
Ihe launch pad mquirad, fire ma 
misaila, gu^da it lo Ma target and 
detonat-a K at iht cof ra£t momani. 11 
that's not anough, low flying aiian 
craflbomb youf inslariatmn^ If you 
Ilka ■ fast, difficult \o masEar gama. 
than ihii ia for you eur n^any faciofi 
can bt modiliod t?y iha ck«vf r POKE 
fiCiiMy wtiich aiiowvs you to radasign 
the garna lo suiE your own laile. On 
th« rav«rta 5ida is a frea garna cailad 
'Datlroyar" Uiai 6 cfmtrol keys, no 
(oyitick opi I on . a Kpa^ le-ni g ra pliica . 
rflcommanded CfHASH ova rail 
raling 7S4faM/a 

iftOUn ATTACK 

Thu if iflfTi Ha r lo 'Peneiraigf" toy 
Maibou^ne Hou&a, bul it nowtiaira aa 
good a pFOf am n's th« sister game 
Eo Orbilar' H«ra vOy muat attack Iha 
alwna in tlwr underground cwvama- 
Weaponi ar* borT>b» and laser ifKi 
t^ere are fyal dumps lor jjomts 
TtiruS! and decelerate arxf mna skill 
^als (ditfaiflni spaads of play) wUh 
the c u ra Of keys a nd t and fof 
drraciion a^^ Um. ^^hich is not ttia 
basE at rin^emenE Hq poyssick 
facially Th«ra are belter value games 
around oltfii* type- 



INVASION OF THE eaOYSNATCHAS 

pTQiiucsr. CtfiW: 4BK £6 dp Ml 
A wmrd of warnmg — 4h»a gama 
(lnde«d all naw Crystal progrvma) 
has a spfrCLiai loader wt^ich makes 
yOy tbmk il issn'1 loading properly H 
kft a claaitc copy of the lanrioua 
arcade orhpifmi tnd teat urea 
Landers Bambers. Mutima, 
Swarmars and Pods Thar* la an 
fAcallenl radar screen, one ypy can 
really use for Iming up shots, arid 
apecTecuiar evpfos^on graphics. 
Badly utiles & you o^n a Fu Her Box. 
Iha game js loiiiJy i^benl As usual 
with t)«tendair §aiTiea. there \t not 
much cotou r, b ut fha g nph ics a re 
faAl ar^ smooth All in all pfObati^y 
the best ¥Bfv<if\ lor the Speclrym 
yet. Rathar aurkwiTd coniroi kayi. 
Z/Xlett/fig'ht and H/hA up-'do^n. A to 
O fire lase r. H to ENT ER sm sti 
iomba. Joystick AGF, ProEek, 
(Cempiton, fuller CRASH rating, 
playaWaand addictiiu«, ova rati ft3/% 

wb 
KRAKATIU 

Producer. AbbmK 4BK£3 95 {2f 
Autrrof Pauf flaynoWj 
One of our Gamesoi th-? MoniN idst 
lasua, and daaarvedly io. Thi v llvaly 
game boeste Ions of well graphics 
with an tm all on and tiufnour ihi oiwn 
in. Your task is i chopper ptJQt fs 
hrt^olold^ one to pfwwnilefwmv suIps 
ar>d Vt bombers frwn liaaff symg the 
o^l lanker anchCfred In the bay; and 
EWD. raicua people from ttia 
immknenl eruption of Ihe volcano on 
an island acr^^i the bay. Whan the 
tinker ta hit its crew start to II ing 
^he m se li^s Ov*fb49tard eiid ad so have 
lo be m^cuad by lowering a rope Ft's 
all M fy tfi cky , h eiped ta y a ve ry g ood 
radar sca^iner ar^a forward tinng 
gi>n on the chof^per When the ImI 
funa o u 1 . 1 1 a bac k to the h#f ipad 
where ■ buty workman comas oul 
and does Ihe job (marvellous). A 
ttandf ui of ke^ is neaded, not wel^l 
efepla^nad, and the game ii 
chaiienging, ongkrxai ^nd well wcrl^ 
ihe money hk!|oy suck option 
^fiefVlly rated as "^^fy good, highly 
resMfnTTiended Ovefaii C RA SH 




REPULSAR 
PfQauctfi^ntK ^ UK O.I 

Author. A n Uro w jSeala 
Thke IS Soltek's version of misaiie 
dale nee and n it a doie copy oi ihe 
or If i n il It's graphjca are nowe hre 
rnear as good at Ocean's 
Armageddon'. On Ihe other hand II 
does have iheeMira laature of plenty 
of enemy planes buxi^ng around lo 
destroy «i well as the mitsifes 
ihemeetvsa and the aKpJosions et^ 
satistactory. It Is also fasier lo play 
Ehan Ocean's version, but t on^ahow 
less I urn One aide ol I his tape is tor 
Ihe keyboard (wath a dreadlgl 
layout J arKi the other lida ii for the 
Kompston lOyitFCk Thie mlay{:ard 
doesr^l lelE you thu key Misfor rira. 
£ighTdifecli.ona^ movemanl. 
generally qkay , but not as p4ay«bia 
asAfmag#ddoo 



SCHAMILI 

f'Toduc ar Mikfog^n. t^H £5.50 
Th^i IS an enjoyable copy ol the 
arcade original and a Hexible 
program as you're given a 4-^piion 
menu 1 1 ' missiiies, S! » LlFO*. 3 * 
Matoijra. 4 = Fortreaaj which means 
you can leap Irom part to pari ci you 
choopa. Of light your way ihrough 
the correct sequence if you're a 
sh owoH Thre* speeds wH n ih a 
graphics a bit shaky on fasi Usual 
lasers, bombs, fuel dump*. nnisa4N» 
with a naai 2-Dption on i aiurning to 
the nexE life where you lall oH, or 
c hang 1 ng la nd sea pe eac h b me ma 
meteors are loo difficult 1q be 
enjoyatyl#, arrd Ihe sound isn't 
jimafirvg No joystick option and Itie 
kaymmrea brl ol a handful {2 * down, 
4 ■ up, fi ' make. T ^ ihrusi, =^ laserj 
■fid all lowe r row a re bombs Ai i- m 
aJ4 fun to play and good vmlue. 







HARRIER ATTACK 

This gama seamed 10 upeet a 101 01 
magazine reviewers bacaysa of its 
unstated referaniCe to iha Feiklands 
War! Bad lasfe perhaps? in an^ 
event, A oompieialy dati ntsson to 
give an eMceileni gama a poof 
review Vou musE tiM oil Iroman 
aircraft earner, dodge gurdad 
ma is lies fired at you from an enemy 
ship, than hy Over a heavily 
defan^eHj tslftrKJ. bombing iha ant^ 
aireratt guni. avoiding the enemy 
fighEersand shooting me m down 
Keep your spe«l up or you'll run out 
aX fuel batora raachtng the climactic 
bombing run on the lown (Pori 
StmJLey perhips?) Then it's b^ch to 
the airorafl earner 10 land Fasi 
responds and lirsE rata griphics 
{the Sun on the sea is psmcuiarly 
good ) F I ve sk ili lairals Keys a re 
our SOI Epityi With it ro to fire, nine to 
bomb and SPACE loajeci. Joystrck 
Proiek or AGF on iha sur^ora 
Highly racommtnd#d. 



OmiTER 

Froausw Sitvitrsoff, l^£5P5 

This IS a much belter game thin 
Siivafson 9 Ground ATtiicJ(' and Ii a 
good versHon of Ihe ciasstc 
'E^fendBf'oJ arcade fame. Tfte 
animsted graphics er^ neat and the 
sound amusmg Contra I keys are 
much bailer piaced than in OA as 
wei I- Climb, d I yn^ . I h r ust. rev« rie. 
hype rape ». $mAn bombs and laser 
m\l help you protect Iha humanoids 
from Ihe marauding aijen Qrmft. 
Feel y res BnaHceilenE Eong range 
scan. Ho joysllck lactlity M^C 

PfNETRATOR 

Pfodijcef Ma/bourma Hdota, 4SK 
£BM 

Probably IhadafinHJve 'fcnmble' 
ga me for the Spect rum Fo uf rings ol 
defence surround the alien base, 
a#ch with its own problems of 
landeoale Missiles take olf 
continuously gyided by redar units 
taiccellienl animation) which gel 
mora accuraie rl you fail to dasjroy 
tfuugh ot them Special feature 
illoiM you Eo reprogTam the game lo 
make your own landscape And altar 
the enemy's derances. Highly 
recommended JoyitKk Kempsolt I 



ZAXUN 

^fodpce/ S^arzone, 4m £S JO f f j 
Author N^ardim 
With a Change of one tetter, ihe 
game everyone hai wanlfrd to gei 
their hands on has ra*ched the 
Sped rum at lasi and caused a stir al 
the ^r}Z)( Microfair where ii was lo 
M seen on Ihe Crash MKiro acand lor 
Iha lif si lime The compiled maclilne 
code grapnica are fturi^ri vngiy 
tmOOrth. coniideriing how much 
deta^ I his to heap scroll I ng 
diagonally acr Ota the screen ■ The 
ob|eci ks to U4ce your aiieck fighier 
ihrough The incneas^r^gly dense 
delenceaend desiroy If^ Zaxian 
Ion, Features gun empiacemania, 
ELial dumps, enemy itrcrafl.taier 
beams and waiis wiih fofce h^da -- 
and ol coursie ihe shadow of your 
fighiflf or ttie floor. Colour is well 
used artd Iha sound ii twrly good- 
Good control keys and K*mpato<«i 
^Oystici Good nlue for money, 
addiciLva Id play and a musi for 
Xa^cKon larvi. Ov«raM CAASH rating 
74% WC, 

65 




COCKPIT GAMES 



which gJvt you i i or ward fltw 
Uirpugh tht ipici ships icrtm 
enaugn Ip miki i EALifQry qI Iftilr 
mn, W«vt dftdded 1^ cill Uista 
^otkpfl gimiA. ThJi ladlQ^ dMt norl 
iFitiudfi any □! thft Trek gsmtL which 
tiltBn hive 1 vlBwicrstn timdiLliMi. w% 
rh«v cami under thiir oiirn heitttitg. 

TMt BLACK PLAMET 

Producmr FHtpfa Atipeiif it, JW 

£5^5 

A mimin&tfi gdme tor w«| Sun^dvyt 
Voa1l neod ■ pfmieF or fi noie pa^ 
or i good mamory, fof the compIeK 

oi matructi&r^Siira on one si'f^^arYd 
Ifw game on The othenr. Your Eailf n 
to nd me $pflC6 lanes of pirate::Si 
wfkD-» home IS on [he Blacli Plllfv«L 
wftjch i& mvisi&Le ynt^l yQU find tf14 
Ke^, writer t^Ad b^i^ broken iniq 
seven pi riband dt&tnbgted oni sa-w^n 
difleront planvli, w^hh^h t«cti Mv» « 
diftArent arcAd« adventura, wh^^h 
*»eh hai dFttpfei^t Key ms(ructio«t. 
which mMn» you've got to knuw M 
#il ^acli^ivdti Thtt md, rt'« ions of 
fufi TntcodtpilvJflwWi-lh moving 
■tan kft vwry good An- mitrufnenl 
par^l l«M| you M^hef « y<^^ Kfe in 
iptc$. -wh^m ihe iiar bsw it or tha 
ptaneti on which you i^usl land 
istavigail^ ^i Qy^UfdlfficuJE, buE tf 
y^u fl«E 11 right lh« &ight o\ a ptan^l: 
loomififi up IE v&ry cimeniiic Vqu 
CMtv land mmngAlly or ufte lh4 aulo- 
doc^cing l«aturt B«lvi^en pianotm 
VQu may W4H t9« attic kAd by in« 
p i Pii«i wh li now you are a Her them . 
in which CM* yeu ftfe inio a tgriouB 
dog 1 1 g hi it's n ol « ga me tor a few 
m orri«n i» Etq aliflnr val u« and h tg h I y 
Tficom mended 

GOSMQS 

FfOlfii€€f ^tJb&M, f$K£SM 
Thif keyboard layoul looks flimp^e 
Dy 1 1 9 C on r^i 1 1^ 10 play wl I h Th« 
vi«w screen si^ovv^ your convoy, 
whicn you musE prolecl Enatriy 
shipi infHt apace and so do 
aiteroida Yoy have mo ta»ri v^ih 
contiriLjoai fi^re. Movarrveniadju^is 
tne I^Ed o1 vi«w 10 c^u^tt iin axEvm 
byf wnhoui a ilorkg nn^« scan M't 
dilficult lo anikcjpaia propafiy Tha 
eotouri if a Imii. sound raihtr poor. 
but nevtrlhetiif, a (Mtn^* wHh good 
pJayab^'llly joyntick K«mplton 

DIMENSION DESTflUCTDRS 

^f0^uc»r AfliC. 4$K £SM ii} 

AoJhQr: J J^ffm^n 

'3D Combai Zoina^ in »pac* ^ 
d«icrl^4il Iti l« ^mtrm q uita well . The 
pyramidiP-triipad *nimy c^H (orfln 
in cluittafi «nd iwn^op lowards yoy 
in wry «fl«ci?vf inorio^ 3D Vou una 
up ifie onruUiifigi «n«my m your 
slQhif «nd blait Theitt lo kingdotn 
c«fi# with your iwih-1 irinf 4t H ri 

66 



Trie g raphici iren^t v«ry c oil^u rtui , 
bui iMey work very wvN and ihe ship 
coniroi l» prn-ihirf; in its 
reftpon si w nfli* Top mfl rk* it^ the 
Star Wars' TiKe ^ntro and titles 
Eirciting to play but pM&rhapi not 
mattiwQiyaddiCLiva R^a$pnable 
conirol keys. loysUCk Stnclair 2, 
f^uMer. Kemp&ton Qets 
progr«»«itfiiy harder lti« longar you 
play, faied abcva averaM to good, 
overall CRASH raitng ^m/c. 

GJUJXYKmCK 

Frpducmr. Sufjahmm Books, 4&^ 

Tfiit 1% a raar ^apat oony of a game 
W4th load^of playabilliy.. buibe 
warne-o. fou n^^d tp b$ dn alh^n m^ith 
tn ffi iia nd% oral 5-d tg 1 1 Ur uggian 
f Of keyboard control The 
pf&grifnme comp^ m thr*e partt; In 
apace a^ you appfoacb lil^e 
Utuggian's planet, you myitd^troy 
iheir vvaveso' light&rs by cenferlng 
mo tight ET03H baira, I hen on ihe 
pliner$iui1ace. -where your landed 
I ^4 p Li a u r ro und id by waJ ker Sh ■ nd 
lightara: and ihen the fmaie attach 
on the ofb H i ng moi ht f snip Go ntf ol 
response i$ good colour and »ound 
excalient. and the simple responta Ls 
^ood, colour and sound e3i£ell#nt. 
Afid lh« aim pie j^iman^orul alJem 
work well (=lBComm*nded Mo 
Joystick 

OMEGA RUN 

PijjdifC^f CRL. 4Bf< €5 95 f5/ 
AufffOf Rt^hjur^ Brt$bmirm 
Fa na I real eiemenEs liave s^itzed 
oontrul of a doomBdfty bomb And it 
Is timedtOBoolMn25minLJt«4 l^Ou 
muit fly your f^ghlOf -bomber 
ihraugh heavy delencai and ctasimy 
li^e building l^oy^J fig if^^ bonrib 
before it ^oea off and dmiroys the 
world Vour cockpit view ^hqwf the 
horizon, anemy tig4^ters, laser beaini 
and an E I -sjfcra It explosions. 
Fighters g^ an your imti An4 you 
myai aitC'T coun« to bring ihem 
ahead and destroy them wirh your 
Qutts This Uki^eft you oti target ^itta 
and the fuel lAhkpT thymg eheaqi ol 
you wilti whrch you musE 
rffndefvou&belora completing Uie 
mission Excetienton-:£€f«ei^ 
inatruciloHis whbc)^ demonelrate 
cohirols and inifpumintf This ti a 
v#ry busy gftime wllh S le leviable 
skiN l^eveis and some cusiomiiat^ofi 
pOilibta viia a menu Effective artd 
coiourtui 30 graphics Playable, 
addictive and recommended Overall 
CRASH rat^n^ a7% m/c 

ROMMEL'S REVENGE 

Producer. Cf^iff J, 4m £B5Q(2l 

Av0Or:MSHOfW^Y 

T his 1 5 probably Ih e baiit vtraidn y«E 

ol the *flll hno#n arcade original 
■QAllte Zone 4nd li ol cour^. 
sJ m Mar lo An i c t 5D Co mbat 2ona' 
In one sense iIa much betier — iba 
TLit pL^m 1$ w^\h landscaped and 
teeming with buildings, radar Eowera 
and leiegraph poles Themissilat. 
on€« f ifv^, Memid lo travel al a 
r«allatlc |p««d In anolhftf iense it t 
not f good — ihi enemy lanks 
don t app4ar atfmi|uenily and ttiew 
aren'l any Hying saucers to contend 
W4th. On theoit^er hand ihe enemy 
tanks aren'i so ovcf -inietiigeni at 
avoiding your fire, so you get a 
petiof senAe of achieve me nti Rather 
poor $ound ar^d Ihe hoJlow 30 
g r iph ics a re colourless b ut it's I un 
Just wandering round looking at the 
buiidingt Wflftchoui lor Ihe special 
loftdftr fouTme vy+sich makes etloo*^ 
as though the program isn't loAiii^ng 
properly Reasonibre keytjoyttick 



KempSlon. FuHer. AGF. Pfotek. 
Rating good.ovemii CRASH ran ng 

TIMEGATE 

Quick3fi¥a.48Km.9$ 
EM^Pl^^nl moving tlar backgrounds. 
Ifi 3Df ive 1 reel tpae^ f^ieJing lo ttiis 
5-S k I II level gam# Lor>g ra nge scan 
shows you whefe Ihe enemy afe and 
yo-u ium p ihroiigh tpa^ lo the 
correct sector Movement control l*ft 
insta n i a acj k eepir^ the enen^y i n 
your sights ja a tough tasik hetped by 
1 loysti ck (Ke m psio n ) If youra 
auecesalui at ctearrng the emtire 
gaJaxy you can land on the a-iiens' 
planei to retuel before jumping the 
limegale to another inlested galaxy 
Full damage status ^idoutt Highly 
recommended 

3D COMBAT ZONE 

Aocordmg lo Artic. Ihis ^s their beah 
leH^ng programme eo diiie. and no 
wondef The Nrst ^ea^ 3D eiieci m the 
Spectrum Travel across thi flat 
plam arnd baill« with nrmmy tanks. 
Hying saycert and Super tanks ^ a 
kill or He killed tattle ol wii« among 
Ih4 pyramids m rea^ time The gsmo 
phwi a tremondoiu^B sense ol moving 
aboyi me spsce and csn be quite 
hpynoiic Battle radar lo spoi the 
ene my a nd calc u1ate d!^$la nc#; 
Joystick Kempcston A first rale 
game and highJy recommended. 

3fl SPACE WARS 

Ptoituc*r: Ha Mr J on Cona-tJfrema. tW 

IhtrodueinQ a new raoe of alient -^ 
the Se^ddab | baddies spetl 
backukvrds]!. thrs game ls a 
stratghtf Ofword zap em which does 
not boa si the complexities of n Star 
Tfeh game, but is al least lo Ihe 
point The minule it stAiti the bid^ 
Selddtes arettiefe, etcnwj alBin^t a 
realivtio mov.rvg alar background. 
Below, your insiTumetng are e&^y lo 
reed, b ar c odea lof fuel and speed. 
Twir^ lasers lira Urom the visible nose 
cone ol your cralt ar^j are a 
satisi y»ng efi act U n« up the c rota 
hoi n on Ihe enemy ar>d fireawmy^ 
The Selddebcre^t afe wen drawn 
and move neatly in 3 dimenvtons. 
rifPiig bock when they want There 
are rely«ll^ng points in space which 
ypu must reach in time before your 
pow«r rynsout Positive move me n1 
and tmoolh graphkrs, qyiie good 
tound. }oyt1iCk AGF. prolekand 
Kempslon. Overall CRASH rating 
€d^, fecommendo^ as good value. 
M/C 

aOSPlWNOfEVIL 

PfodacBf OK Jfuntcj. fW£4 95 
It's a tsit of a cheat— lo keep the 
pa'Dgramme m 14|k meveryiong^ 
winded ineiif ucTioni are on one side 
of the Ea«$elie and the game on the 
other, which n imiating at hrti The 
viewicra en worlds m^W wUh stars 
delin^ng n^ovemeni. bui control i% 
eikceptionaily siyggishand hMiing 
the aJien twarm ls a bit like trying io 
kill ints wi^th a pogo ^tick In Che and 
a slow und conlus^ng game wUh no 
|oy&ti<Ck option 

ZZOOM 

Proauc0t: ^m^im. 4Bt<i:$50 
Ammg t^e moil popular games of 
G3. Z2O0>m hit you m a plant 
reecuiiig humanity v^ewioreen 
shows you a road over which you ere 
lty»ng With little humanign the 
honion whom you muvi f«ve from 
the ene my bomibor % Thete 00m« in 
#aves irom ihe leti. some Jysi 
content to vnpe out humanity, omort 
which turn and tire at you. wearing 
down yoyr shield if you survive lv^ 
waves without getting destroyed or 
crash hng into the ground, there's a 
d«ien mtestcd wiih tanks, and the 
aei with sub m s r* nes, a nd Sc'ol 1 1 ng 
graphics for ttte titles a^J help to 
make ttitsa ver y memorebie game 
and e^elleni value for money 
Joystick: Fui^r & Kempslon 



MAZE GAMES 



Mizt oemii t^ame In ail ihtpet ind 
aUei mt tectlaa excludet Pacnian 
ilfli uMa hiwivf r). S&me of Ehott 
Imltioed here tfilpht tiet avert um tl 
ril ItTfl cilegorv. bkfi on reliKtlMyii 
Irill tee thil In fiet Ihey ere real If 
n»n gatnei (it lettl )^au inigbl II ysii 
fcry hirdj. 

mnmm 

Producer. Buf\§nifm Soo«ra. 4§K 

Androids boasb a vast maze 

popi^afed with homicidal robots arrif 
i% Sunshine^s version of 
T re nzy. ''Panic' Arme^ wEth a laeer 
thre$in Uitdiraclion yoy're 
poiht^hg) and live lives, yoy must 
ilnd the hidden e«it to Itie newt level 
Special parwl's replenish your lorce 
lield and Laser power, n'$ a 'no tiv^n' 
game for points The graphics ire ' 
good, nice animation end rm chine 
I code makAs I or high speed 
mowment Good value for money 
and very playable 

MiaiWQl 

Producer: yorfejr, tm. C4M 
What we hAv« hera tta wefl tf^ougfrt 
out mnd Addictive f*pe ol the rotKila 
T reniy/Ber^erfc" gume with five sitili 
lflwAl$and Cophous screens Android 
1 Is « tuperjor robot ar>d he has lo 
blast h^s way ihrough the warts of ii« 
complex lowards. what' {A reactor 
OCtyal^y, bui who eves. I Ts Ifae 
getting iheea mat's tun) His enemies 
ire several types of unaiiredjvi 
mutanrlB 1 attractive giaph^cs} 
including Groupies (in groupt^. 
Wanderer tiuny lon^^sK SMten 
(f i^ihenng arouno and hard to hfl^ 
and Bouncers who land on your 
heed when you r« least expecling it 
Joystick Keffipston Recommended 

IHDROIOZ 

PtOdiJeer Varfmit.4BK£5.^if2} 
Ayflior CQ$i0 Penayi 
A sequai to ttie succ:e^5fyl Android 
t. this is e vastly improved game in 
both looka ^fid piayabUity and wa« 
one of issue a^s Games of t*^ l*on|h. 
Android 2 is a superior robot 
equipped wilh a h«ad mounted lasef. 
He must walk Ihe maie ol death, 
survive the paradoi lone and 
Overcome the dangers o I the 
ftettinds In so doing he must stop 
the advance of Ihe MiUlitoids. long 
entipeded creatures Other hazards 
include land mines |ioed* of themi 
NoverdroiJdsand indestrycuble 
Bounce^. The playing area ii vast, 
the ma^e alone is bigger than in 
most other c:o^np4rat^ games, and 
ever-ything is »een in a »o1hd 3D 
^rspectpve from above £very detect 
of Eh it ganw has be«n polished ^ 
the graptiies ire eicceilent. co'ourlyl 
and weii Boimated. the sound it also 
good. It has beau 1 1 lul instructions, is 
difficult to play a nd bm \£h ve Good 
control keys. Joystick Kempslon 
Eitce^fcent value lor money and 
highly reoom mended Overall 
CRASH rating 90% i^C 

BEOLAM 

fu 

A veiy fast s^oOT em up game in 
whicfi the maze is noi a OihtfSt 
problem, but the unleitiElon of 
beeutifuiiy a hi mated creatures are. 
H's Supposed to be an esyium planei 
and trou re the orKiy sane inmate {so 
yoy thinker Equipped with your twin- 
firlng photon bolt, it's quite a lask to 
keep the ravening moneters ai bay. 
They move fatlerind leeier «i itiey 
da^h »i you affd there a^r* aleo 
'saucerous guards' nrpp^ng aboyt, 
lifh>g at your Tiw one drawback, 
pert^aps, is that the creatyres take « 
very predictable palh towards you. 
but kl s sliii ait eitemely fail Could 
have had rAOre vartai lOfi to rwighten 
addtctivfty Uwndef Ined ecmirol 



- , "tv KELKC 




f^jSk 



h*^, io AGF or Prottli |oyiiiG l« i ftr* 
UMMft, ^ntty flood vtlut lot ffiorwy 
trb4 ffi ov«f All CRASH rttJriQ Of 7El% 

millAIUSE 

I MFof/ria/1 A D Andi-rtO^ 

You're in ctuFg-fl o1 A iflnl; dtirp 

u A b*i of lun ID fl-nNvvrii itt drvAfy 
life olcdm puling nol onyouf tail 
■w EiKiron Panzers. Ma/«udari. 
Canli>rion»Bna Roguo Frogriint, 
■ach tmatlar man Iha Imit Tha 
O^jacl, qui-lD vrnply", i^ 10 hil orm Qi 
ltm%i$ 4nd ptomaXo !□ the n^xl hfr^MJ 
Bui H: i*n t a^^aiy a$ it lOunili H"a a 
nwaiyni othom I ail ih« gainv cun 
IM that evtin Miih on^y ana ha lo 
^oncofitraEa orf it f«m*ln* a wary 
4|IN^C^yliimpoani«lDpiay Ori-iyCin« 
blaviai a luma bul tlra tiHr Daafm 
ncdchati EtMayitlyiiy]i.AciKnp4«j£ 
■rray of control li#r< allow f Of 4- 
diNKtkOftill nvovQiTifiril and turrtfl 
rcnal^ofi N«attnioothgrapliict. 
goodiQund, loyilkC^; Keni[>t«on, 
ACtf or Prolan 3 conlrorf k«y 
^liDni. 3 sJiill ^v«l». multipli- 
•cra^ftf. pFviiy atldlaiva oiw you g«l 
ItM hang Overall Cf^SH raii-ng s5% 
WC 

BUBBLE TRQU9LE 

Author Brucu ftufn*rfQrt^ 
Tr>ama£0»ar« qyiio i»nipia bul rhtn 
am 5i0 of Ihim v^ou mull siitda fDut 
by tglaf around ea^hma^a aitahng 
mtodd valuabbet doliad around, 
wbiltl ivDidtng the Eo^abiv 
ananfioni of giani bu5bl#! Mrhlc^h 
fn^lq^ cloia on your he^ii You may 
»4frcrl any mam to cofnfiwnca in* 



gama, np Orw is reakly any hardar 
thiii) another bui tb^ira ■/» 3 ^iii 
lav«it Which tncreas^ mi nymbaf of 
bub^fti, but alio t\ow down iha 
gam* Th* haro. BanJ, la a hat on 
l#l|l«r>d n#c»lyan»rriBtad arvd the 
ma EC graphjcv ire ¥ari«d ar>d 
jmagiinalirw, &iit lhaf« Ml * lt#iirMp 
thai lh« gam* lackad ih* vfial qiHijty 
ihai mada Etaddiciiipa Hatad above 
awrigA Ovatiii CRASH fating 63% 
^ turgor kayi, jayvticic AfiF. PrcitB«^ 
or K»mpiton. kl/C 

CORRIDOBSOFGENQI 

A 3D Maze gimfl rthich c^efnandt 
'Maitar CmiA' ahiUs And aiiiTigric 
S#qu«n>ca recognitiori trom ii>« 
^liayar. Dec^eptivc m thai itme^mt 
vary ordinary ai ftftl but rapidly 
becomts unstoppabla Ban^aJtyyoi^ 
mijal I h read your way Ihrqugtl mt 
eoncenirfccctfixtar ma^fr lolmd lh« 
C#nt>r»lconlrQ| room lof Iha evil 
cdmput«r of {j«non arril d#AtfOy It 
Ooort cut ihn cof ndon \f\io 
•pgn^anti and cohhAti btflw«*il 
*d|acantcorridori Thaveai'* 
OfWfia<i«rid ahul by ih# computar 
^n4 you ean cpfin ihttm by pum^hing 
in ifia correal c^a 4#ach a«l o1 
door? has P|9. owm hurrBeric 
tequa nc«) Wl Ih your E S^ ar high 
liv«l Iha Bcr««n e^igplayft iha rwi^t 
dkx»fi codft byt th#m i a nsaiy 
fnmttt«rcai(«d Bogui chasmg yi:iM^ 
Each time hai togulwt ^^u. your 
E SP g o«s d own and mo^re doofs 
hay« baankfl wtiich ysu mtni worn 
Qiil bafcKg |h« door opvnf or ahuti 
for yo M ■ T h« < ng«n.i o ul louch Ti«t i n 
Ih* a?«e^l9ni lound tracN ot Bogura 
ihudding lootiiepi ap ha chiiAi up 
bahind yau — turn around ifid ^u1l 



Btifi D ■■ i^ tonlinti &i iNp 

Ir&Silv = PcFTigv '*|T'iJ*lT-ng 

hiiMd^ 'M^' ■•■ .iwhubi? Ptngv'tlfO- 
i«n wai-lpliinid 41 m r#ndoiti iriAfe 

Fudffd bv ihfl drvii0i?d 'Sno-beai 
til* mD t)«*«'K"»ting it dejdly. bui 
P^afigv c^n f^iitliai# try iquathing 
ihtm w»ih ih« ice bicicitt ttiai ha 
ptiiliH monmH f^tngv i( barMd 
€m out of thtf yvar't ■rceda 
4uccfi(fe». Bn^ thii v«etion 
capiijf«« all rh* «ct»q^ «ni} «dd»c; 
tion of ihe ctr^gin*! Pac^hJ fuM/af 
baiiJiet. iuf»r trrhiK^ih grai^hictr 
lldth^ng d^id bdnuf blocki. double 
«c<af«^ bonyjiQi, dijJi(! b«aa. and 
hQurvnl iM!<i€r|#mnieni' 
ANV SPECTRUM 





^^>'\^ 



»g9 him, Naal^a^iftd graphiciand 
y n LMually playa b^ Cu tuqt ic«ym for 
moh^amflnl >ncon|unGlJon with ^ 
kflyl {uS#d with an o^trlfly) foj codii 
bredhi^ JcysfiCk K^mpstan AflF 
OrPyoiak. Overall CRASH ralmg 
72%, a^«lten| v^xa tor monay if 
you «ri^oy a on of iigyf ing, M/C 

CflAZYBAiLQaMS 
Pn>ducaf : A*f, 1« £S ^5 
A itmpUt mA3 mada up from 
c r<»ifrs I * on I y J u«i b^g enoug h lo tat 
your wajgiing bmNoon thFOugn in 
p4ac«« Ela«whare you mLatuaa 
ppec43ion ftnd timing to $Qu4«a 
ihrough withoui rouH^riing th« ildis 
Exim potnti lor yfting the nariowesl 
p#f«a«s F^fhipft too umpfkiikc foi 
moai, out siiil ngt aa aaay ai ii Itrit 
loofci Th«ra l» a tkma Limll. 

CYBERTANKS 

iV 

Hmrm ih* rriaza aclLbaPly reprvienlt 
Iha *lra4ta and buhiding» ol a city. 
YOu'i* in eiMnmand of a tank, 
lytmijfidad by thacybeirtan^ct wtiich 
you mmi ihool out of eietftanc« 
belOf« ihay gat you. Yd u can bCail 
your way ihrDugh the maze wallt lq 
g#l atyOur«r»#my. if youciear |ha 
iirt^i ACf«*n Iha aacond nhaat haa 
mmat litlarad arO^nd which fla«lfQy 
anything thai touchaa tham AiiJn aii 
it bacomts very rapaiitive and our 
ra^iewer i inoygnt \t roaftonabln bui 
only average lun to piay. Th« 
griphici art qu»t* vnai I , a lihcMjg h 
nii:i4y di*igr>ad artd mdv« tmooihly 
tnougii — the iitia cif d if bfJiiiant 
Two 4«ti of € on I roi iteyi . wii I 
pia^ad. joyitick Kamitpn Qvarall 
CI^SHraiing6«%M/C 

l»DO 

Producm 3mi>^ 4B>C £BSO 
Nai at f lifai »igtiE a mmfe gem&. bul 
Ihiiif ^ne whara y^u mahe yoyrown 
rnuv lor prolf ction from the 



aaK SPfCTRuM ONLV- ItMi 
trii4iMf» cf lUJ^mHAy^uH 
4fe tiAFffiiinme— b^f $a mm lb* 
CP«ali^#t iKit gii4fiS lh#Prt 
Eiotoie iNt phaficyN'f lumfa 
mhMzh li J v«#y Ltfgt i#n«t ai 
icioHi'^ mMm iaipafalad by 

. .-.f fktoPl V&y II4V4 » 
■ irft'.rri] i.iTi« Ul up^tqel |b« dOCPt 

iti* 1i«4iuf« LtKkihf re^ «iv 
■rmed ##th li#eft #n4 im#rt 
bcvmba a* you wtil hivit to taca 
1 hofiip ftt ifi^fdiAfi cetifM. 

ipidif* vimMi. myf^iter* *ntJ 

AhJil yQu'it «ji[mC1 M<>fr M^i'o 
fn#fi«fl~ lnjbt, ruFiOvii AP4i*d« 
.1.1 • iiJCLf^ Ml al 4«L#d» 
N p« . s I00f*p ni#^hinii code 
?^*t imoocti, bif»* «ic*d» 

icr««ft«^ 1«*T^, bpiivng dw^iii 
kpv%. Iiejtujtfri rnapt, t^^ 
vt^*c^tim. iP^und a^acti and 



draadftd Snow &a«A whiich ml9»i ihe 
Afciic ite waMei wh#ro youjha ^ii 
living Do Do Jind yourself ilrandad 
(baai That for a tcenarto*^ the iiril 
Spoctrum veff^on of Pervgy' ii r^A« 
chaf mir^g griphjci and gwd found- 
Baaically yoy muti ihunt tha ^^ 
bJocki around loatcapa Wm baai 0r 
cf uih thtm It you'fa elavar yvuMn 
aiactrocuta tham againii th« mMa, 
4oyti^l(: KifFiptton flacdmntaf^dad 

EMBASSY ASSAULT 

Pf<:t£iuc0riCUSincfmf. 16K€4 05 
A& me naiioni lop sacra I age m your 
miftiion li to acquire lop lecrat 
codas from the code r ocsm of a 
loralgn ambaaiy AciuaJJy all you 
have 10 d lin ihis dre ar y gama ii 
werid yisur wiy through a 30 maia. 
up a nd d wn al a ■ rf ■ nd find the 
room , th en g et ui; a ii u mad agii nsi 
thadociii Hq ChFkiisneipilltand 
imtf fffw fnlii Each move meant 
wailing intermtrbAbty for the 
CiKridort to aiowty tiuiid up Nina 
levels wJlh ihtt ftimpleaE lahing 
eaconda. 

IBCAPE 

£4 AS 

Piarhapa ih* moit beauiifulloott^irtg 
game yei lor the Spectrum £»capa 
pit* you agamvi! a 30 maz* paan 
Ifqiti ihgitMy eb^we to the ^orifonlai 
pathwayt are obacu red by the 
hadgai Somewnefe m there la iha 
kay to th e exi i As yo u aniar a 
m&niier ahooti in and hon^A in on 
you ifWKOfabiy, Get me Key and ha 
ipeadi up <iat out ar^d you'ra bach 
wilh a ma.ze and two monatare Fiv« 
leveia and a no wm ■ituanon li'i 
deprtiAirtgl One ot iha moil f>anlcky 
aamea wi v« laan joyaticic 
Kvnpaotl II Bacoirimandad 






CVBDTRDn 



t.if^ wf** iiiw httfi w^ ifvte^ Hibirim i^Am* f^y .p^ 
^MiiMA PtnM ry^> af H^Btt i^i^m^ mm^m^^nr^ 



hcYhn^fd qnly O[l«r«ltion 



SPECTRUM GAMES 

lOCo nnachin-e co-d*. fist, 
amo-ath^ hira^ arcaide action 
K#mpstDri, cursor k«y. jovslick 
' orl(&yboardl^p«rMiDn Gam^s 
available ttirect £6 95 inc. 
p. + p 24 HOUR DESPATCH, 
or frotfi good sofiware ou tieta. 
Trade «r^e|Uiries invit#d. Good 
progrartii al'^ays wai^tad 

14 LOWER HIU ROAD. EPSOM. SURREY KT19 ALT 



OHOStlS 
REVENGE 







tfh ^^^h, ioe% 



1,10 



i; 



87 







'f""1 



ESCAPEMCP 

Trw USO proC9S9or t»i|QSl>«cfc. Vv 
yoyr Spvctrum hii gon« Mrt«rk 
Bfid you have fte^n do-fltorfliss^ 
VOu must 0*C Bpo Ehroygh nsn^ l^v^li 
Whil^the MCP hQmtS ina>fiv^u4nii 
trie* [odestfayyou. £seap*-MCP 
fe^turfrs a term of liitiple bul |a« 
becomvs ci**r wti#f| you piny) 
fiendishly laid out maiet. 
r«pf9Mnting ths logic palhi af Ihe 
prQce&^f . You itart top leit and 
m uftT f ifit rsich a ke y a nd lh»p « n 
BJut to ihci nftxi levei Slowly and 
irwjcoTabiy trta MCf^ sight -home* in 
on you and TP^t iricJ* is to m&«* bIchiq 
|h# paths m &uch n way that you 
leave youf6«1l anoiigri time id makfi 
111 @ k«y and «^ii Not a E a J I tt aiy. 
Cursor Keyi and gWf-d»tin«d,io 
alnnjs! any joyiMtBc ein be uia<* An 
a d di c 1 1 ve I y I n E u n 41 Pfig ga m? and 
e^ictllenl vftiuo. 

ITI 

in 4flK ETXspeih^s, Ihoijgh moftly 
whai he adiys attef tha toCquaCiOuft 
mtrg I* "Ouch"' ET 1$ iEFBfldBd on 
Earth searching <or odd bits with 
mht&r% lo coniiruc:! a phonehomc^ 
Tlw ^Jlf flF4 hidden m hyirvercui 
M4li HB'i pursued by a mad 
profesaor and a nitty Erom M1 5 (or S 
or tomathing]!. Only young' Ernie ^ 
nice The gi me ^s c har m i ng re looh 
at but a IJEttepuzzJmg ropiiay iLnee il 
s«em$ impossible io4xcap« iti« 
wfesch^d pHfOletSOr Pro^rafn 
contairifld on both i«de* of iha 
ca5$«Et& jDy Slick Kern pston 

FREEIBEES 

producer. S-ilii^raDri. *aK i3. 15 (2^ 

ThJi la anoihpr v^fjion QfPengy". 
th« o^joci of which IS to wai^ youi 
penguin ror^nd l^e tco flowa 
avoiding Ihi natty SnoMr B9«t Vou 
f;an biirn away Ih4 square tCe blOi:iii 
or t«nd Ibffn vlyin^ m Iha hope dI 
crtithirtg a mow laee lo dealh. This 
v«rsionlaattires iMuirnfiitidno^ ice 
btochs trom which ffhow bafrt wOl 
haichlor a ria*ri (which givers you 
th« change id dssrray a snow bM 
Mfore it g#t$ dangeroyi). and tht!< 
famtm whicti may b« electrified wh»n 
the penguin tpucbs^ it, stunning any 
snovv bee m contact wMfi it. The 
graphics are nKo.<auile lirQie. 
retpon»Ev« ar^ faai, bui nor ovir^ 
C04 au-rfu I . and tNe sound it good ioq 
Tfie mam drawtiicti is thai the game 
It very hard lo^ play wmii and tha 
snow nm^ ire difntyit lo sflaka off, a 
fact whiCh ^ow#ra ih game's 
piayiibMity quick ly. Good conirol 
keys. jovit»Cl(: Kernels qn ipiitiM 
levflis {apevdi). reasonable value. 
Overall CRASH rating ei%M/C. 

rfllNZY 

A^mofii every 10*1 wire house has lit 
version of ihe arcade lavourita, 

'Befseffii'. whPcTi piEA you against evil 
roboi* I n B com pie k o Ui m p >« rna»s . 
representing: ihe ditfi^rpni roi^sof 
somei^ien HQ. Ut^^n mmm places 
fitusi be heM becflyse ill Itie ^mH ar* 
aPBCtril^ed. iiiliiTi>^ you and Ihe poor 
g Id robOlS Ou ic k.%i Tva s ^m r sio n ti 
■fflrygoodof lis lype. with sample but 
»^ooth graphies . You lose a JIfe if 
youcoJitde With wall, robot or 
exploding mi SSI ks Avohdingthe 
miss iiei can be done by leaping 
thrOiiQh an tnit ^nlo anolher room, 
but as ydu do hordes more robots 
appear The keyboard pdsHioniare 
■ralhsrodd.dlractjon nnd fue bwng 
QontfO^led by keys i-D wnich mai^s 
Jt d ^rii£ LI 1 1 1 o UB« a loysrick 
Modvriieiy sddicthw but not bad for 
Ihe price 

68 






USTSUNSfTFOKUTTHIH 

Arcade seem lo special Is* m 
obsf-ureiillei Lalticmiiaci^mp^^ 
nis» with Over iO£a locaikor^ and 
ttrroe levels populated w\xn sndroida., 
Th« waHsai^iieCpt rifled so you fnusr 
avoid ihem or loeai one of your four 
liwm Ttw! aim iS toUis^o^t it^e 
location of a bomb which will 
destroy the eniire planet when it 
nii.piocles. and defuie W. murdef^rbg 
I he a nd r oid s on your way The 
grapl^iCb ere v«ry good and rict],ly 
coloured j^ou re aaofl ot Motice'- 
like creature] Joyslk^J^ 
Kempttoh/A<jF Or Proleic and Cursor 
keys Eighldireclional moi^emeni 
Good value 

tORDMAHRV a UDY HARRIET 

PrO(tuc^r Lotus-Soft. I^£^50(f} 

The til i-e i n d I cates that i f yo u wa n I a 
lady hero you can load side 2 instead 
0# akda 1 f 0' COrti Hariy The 
inabrtated Lord i^ Ictst in his Ui^nd'M 
ornale garden the morning atterlhe 
night befofe He musi winder round. 
Mlir>g mushroorns to iceeip ative. 
whiisl trying to find ihe secrel exit. 
Ttiere are lour mterkinhed gardens 
all lull of puddbes and treea in 
eddi I ion to m ush roomi The iress 
bar h IS way J h e p uddie s I osa s life — 
and Id maice matters worse there ire 
I wo ^uird dogs chasmg around after 
him. In one of Hi* gardena I hare is a 
poiSonous musbrponi which, il Lord 
Harry eats it. is the ertd of bim uniesa 
he nnd* the ea^i wuhm g9 seconds 
^eiionably welF la^di out conlrol 
keys, p rog r^ssive ie ve i s . attract Ive 
uaa ol colour . by 3 perhaps more 
aimed ai the younger player rather 
ttian thfi Arcftd^ freah Joyitick 
Kempsion/Daier Smclarr 2. Proiek 
andAGF Oood value for money, 
owe raJ^ CRASH ran rig 63%IM./C 

THE HOUSE DF THE LIVING OEAO 

this verg^ ori beir>g e 'Pac Men' 

i^annnt, but noE quHe The idea is 
ihst you are sperKJing the night in a 
Btrahge house lull of ynpleasant 
rnonstPfs Fortunately you are w^e 
lothe lore and know thai if you tan 
get the toyr sections of a -crosa from 
Ihe four corners oT ihe tioo" to Mie 
central room you will des^Eroy Ihe 
power oithanionsterii E*ch screen 
is Ihe same maze w ilh a iquant i n ttie 
middie and four 1' ihnped pieces 
which you must coHect orie iE a Mme 
and take Eo itie centre When (he 
crg$$ IS formed tbe monstart dl« and 
you progress lo the nei;t. mofe 
diffiCMHIevel with more nasties The 
game of let^ reasonable graphics 
and Es simpEe to pliy h^t very 
add^ciive. not e^in vary serdoua but 
It may appeal to younger p la yen and 
IS eanaini^ tun bol ween alien- 
zapping F^oorkays (CyrsOrS^ 
loyal^li: Kempston. average. 
CRASH Owril rating 5®%M/C 

MAGIC MUNIEK 

f'iO^^iiC^r COS, t5K£SMf^} 
Despite the 4nU^ biyrfa o^ hmas past 
and wiasrdf y ter^wed. thi6 is no 
adveniur^game in iscta good 
version ot the "Dig Dtig" lype ol 
minir>g game, where your man 
creates his own iunn«ls m search of 
valuables and thus his own maze. 
«nd geAi ehaaed by meaniei Vou re 
in conif ol of h^liec (a wlEdrd) who is 
*eef{ing lum^ii of lead There is abo 
a wandering cherry on" each scraen 
Which he must coileci to progress to 



MiirFMiiMt!i 



kuiimiti 



the neAt scresn. The mean^es ief off 

Chpsirig him up h^s solf^crealed 
paihwayt — to gat nd of It^em he can 
underminfi Ehe red apples end drop 
fhem on the meflnlei. or a! least 
tA<3Ck off a pathway before dashing 
orviQ ih* rtaxt blue lump of lead The 
grflphiei are quite small, one 
character srie and ihey move jerkHy, 
but the game's attraciion lies in the 
skill Bnt} qyicic thtftiipng >r#quJrieO to 
oulwil Ifis meanies Sensible control 
keys, joystick. KempslOn. 9 sl^ilt 
levels m speed and pr^^rs^sive 
dflfifulty. e&D^ average Overall 
CRASHraling5e%M/C 

MAZE DEATH RACE 

Prod'ucer. PSB. 4SK£4&^ 
You're in your car. losi m ihjs 
endless maze, avoiding Ihe hazards 
like rocii faJis. ice. oil sJicksand ihe 
maniaca in their evil c ars Gol l«cr tha 
flags for points and watch oul lor 
fuel dumps — the thirsly car needs 
them ^requenti y Co ni r ol i $ fast ar^ 
ppsihM. good graphics arid 
scrolling from screen lo screen ra 
effe<nive A good, fast game 
Unfortunalely yOii can1 alter 
between the three skill levels once 
selected, and the iniiruclion* don t 
lell you thai ii's Itie Cursor beys 
wh ich operele No Jo ystic k opti on 
bui It win work with AGf or Pr oieh. 
MacNne cpde, moderaialy aEldidiye 

HAZIACS 

P^Otfircef .P^ fronrci. 4BK £SJH f IJ 
Au m^: Don Pf t«$my 
This pyre hr>d-your-wayH:hrough-B- 
nmze^and-escape garrte is among 
lhebe3lew9TlromO*< Stmpiain 
cortcapt. its ptayability fies in Ihe 
lovely graphics and Hi speed ol play. 
The aim is to enter the maze and 
d^scowtBr Etie go^d. which wiH beat 
least 2Q0 moves away |.mbadded In 
the wells are many uselyl iiems like 
food and iwords Keep your 
sireriglh up by eatinq and use the 
B words against the dreaded Mazia» 
Thafv are prisdneraiiso embedded 
in the ivwe wells and ihey will teii 
you the shortesl route lo ihe goid by 
madting the path m yellow Thssoniy 
lasts lore few ie>cond i h owe ve r The 
swords oniy last for one attacks, and 
wilhoutone art awful MajiSC Wili 
Surei y k il t yo u Off On ce you've 
found the gold your problems really 
start as you can't carry bolti gold 
and a sword, so ii makes sense to kill 
ol as many Maziacs as you can on 
the way i n E^cei lent g raphic s and 
animation with plenty of detail. Us«r- 
dehned control keys joystick. 
Kempnon and cursor toyitichs via 
Ltser^iJe^ir^ ^ skiiiievelis. randomly 
genersiod ma2« each game. CRASH 
rating hhghiy recommended. overall 
ft2%M/C 

PLUBBIT 

Producer I Bl^tr, 4m CS.5C 
Author Boo jQf^$ 
Ttie herOn Pen^y. n a iiiiie iC cNp 
who has become unplugged irom 
htf lochei fou mull gu^de him 
through (he maze of circuitry mside 
Uncle Clive'a' computer and plug 
him in again. Tt^ere are iwo keys to 
find which, when used in the cprrecl 
door, wilt unlock them, but they 
musi be done in the rtghi order The 



I niiiMi|jni}iMin!]| 

IIJ(iriiiMilfiijiiHiJVIIIl|, 

"""H„*.,i'"""' 



't«J 




mafe is full ot resistors . d l^od« and 
cBpBciiors which are casing Percy, 
and his energy, which itartt al 170& 
uittls, FuiMI down very qyickiy To 
add lo l^s prob le m i , e h« wai is of the 
maze are elect ri I led The only 
weapon IS an energy beam wnich 
fires m th« direction of moverriefil 
Only a smaJi pan ol the Eotal piaymQ 
a2«a IS vtsibie on screen Good 
graphics and smooth competed 
movemeni Auto start a rNJ Cursor 
COntgrol keyS Mtm i slighl drawback 
CRASH rating a worthy msie gsmo 
If noE quite up to Biaby's add^ctin 
ttantfareis Ovenl103%comp4lad 

QU£TZALCQATL 

PfO4iH:0f- Vifgm Gamea 4BK £5.95 

fU 

Author- QtfBfl^ &ngg5 
Oueti IS one al lour Aztec Qods 
you'll meet In this 30 mai» which 
re press nis Ihe interior ot an Altec 
temple w ith (our 1 1 oors Ouetz is ihe 
nicest and provides glass b«adt fof 
you lo collect arKa gives you a rriep ol 
the floors when you bu-mp mto him 
The map disintegrates with use, so 
Mte il sparingly The other gods all 
pipvseni drtlecvni problanis to 
ovefceme on irm^r particular floors. 
Theftoors are connecled by ihalta, 
mostly blac::h ar>d a few blme or^ei. If 
you use a black ihsft. \\ desiroys ttie 
beads you have collected Trie 
longer you take lo imd a blue shah 
ifie more btsck ones win a(>pear. 
Sr^ould you Un4 Ihe a kit saleiy. Ih4n 
the beads you have found can be 
used t» barter wiih the natives for 
your life. It it a pleytule gavfrti, with 
quite goQ^^Pgnphl^ and & skill 
levels, but no4 mych sense ol rea^ 
danger Average, CfiASH rating 58% 
lA/C 

JUUKirOF THE CURSED MIW 
Pto&u€^: Arcatfe. 4$k£S.K 
This IS o nly a maze gan^ i n a ve ry 
general sense The game has 30 
levels 10 play ih rough. Each level 
ahows a crosi section Ihrotigh ■ 
mir^e with several ffoors visible and 
IfjreetifiS Yoi>r mirwr imce 
animation} musijwaik through the 
mine, uam^ Ihe lifts, and Collect all 
the diamonds littered aboMi wtiiisf 
avoidtng the itpiders. ghosi ar^ 
bou^tfer-ihrowing troll When all the 
gtmshavfl Men collected a lamp 
appeari a! b«tt&m lett which must be 
COi Fected before prpgreaairig to the 
ne^ level Not a lesi ^mm. and at 
lirsi ri doesn't seem addiciM eir^er. 
but iheeaee w4th which yOu 
progmss is matched by I he ease with 
whieh you seetn to lose Mv^s 
Getting to the lOlh level tewttrds you 
with a pictuf© of the surface Nice 
graphics and sound, the clever 
player lines up aii hii Mfts f^ril 




ROBilR 

if^m ii 4 ^-Pi H ^gme In rti« first 
MCI I on you rriuftt croti ■ ro<^m Id 2 
cyptoftitft and coilfrcl a dooHi#v 
ipfHl a tlt1fi{^«cDp« A giiird rmw** 
ibqul wilh a lorcfi afid ^u art 
C^u^trl if ^u Ap^o^sr i^n hii ^vgm 
Th«r» n^ Alio a ^afe kfly hiddofi m th« 
fDorn G«!tiP»g mrough Ih^f dufnpii 
you onto A coiidpsjng bridge wt\h 
&|3ilieibftn«4lh Tri« third pirl tfl 1 
m«v whifff ^ou fmuii iwim un^^f 
wMtr, avoiding fisti And gti oyi 
tMloft your oxygen rijni oyr, irktn 
CfOift iPi lnvtvib4« itiaiq avDiding 
fnin-titinf biJtls. gti ihraugh 
narrow patiigoB ivdidifig ih« 
bdtmeirip biJIi. and tai^y y ■ ma^ii 
wnieh ditipfwari »t ioofi a» yoy V« 
ia#fi i| Ss umdt txclti ng tHJl 1 1 itn't 
Thlf im i •go^od i^et^N tm ■ much 
bailor garrw The^nliy Irr^tructlarii 
ira incorrfrctarrd thagani# hAia 
l^ndtfiCy IP tnfrfire lirminaily al odC 
1 1 m«fi Pr I m 1 1 i vc gf a ph i c s a nd 
yr!r«$pdn»tv« control don'i ri«|p, 
POQf Cl%A$HrathnQovQnil4il|. 
Compilad M/C 

MlOi 

Th(» FfanjEy/B«r$9rt gama, lur^iiict 
mfo«t of Sofltk's oihef prograrna. ii 
nol wry good At 1h# iJpwm al Hi* 
nine iliiill NimIi It'a a btf borJmg, ar^ 
41 irie ii$ifrit It t quFte mMningtaia. 
The uiyal fgimii lit foUovwd; 
a(*eir»ll*d wattf, rdboii, unhi^laye 
'ftabgHu' lAfhich laava exploding 
muna bafiif^d Fourdir^clional 
movamanl wfth yfranrmata^ 
I chMf^cmm too%machifwcoda, 
|fira«liv«i rii-tcoE«. nDjoyfttkilc 
Qpltpn Ckldlyltiecd-nlrol^keya art 
C4f^or wFlh mnt lo >ire, to you COkild 
uH AGF Of PfOleh joys lie iii lor ina 
mffv#fnani bul ngi for tiring. 

ROBOTICS 

pTO^uc^/. Oc^n, }BK€$.90 
Thfl nAm« wai Chaii^dl from 
'Franjy' I o avoid cQJifusiofi with 
Oupct^ftlva' J game 4^1 Hi* aama n^ma 
M u t ufl I th« wa I h ar* e^tctrif led But 
il>e grapftici ar» mucti behar than 
an^ne elie'a ven^on, Oi9Q'<>'^ artd 
Mttf viMialed Ofi Ey th« lobol Y 
haadaan vuirierMbkfl. and their 
TToatlng taader ii mv ui n« ra bia Vdu 
can oflJy atcapa nim by jy itipjng in.|o 
ariothif laclor. The ganie lE^edi up 
aa fQu claar aaeiori, and more r oboi 
ptfl^oii a ppai f Mdy« and Ii re in 
»4ghld«r«ct^oni. JoytticH: 
Kampaton Good value 

ROBOT PANIC 

PfQ6uC*f Soft Mitt t$K 

Yoy f* the to&ol lani mt^ ihe tpace 
bhip hold ID Jckii olf iha ai£ai;rt d 
na^lieii A hrrw limit impcivd by tbe 
cargo hold wtiii moving m lo truth 
you doet noi give ihit game ftnoiigi^ 
impatg>i lo bea)icii»ng Thagfnplitca 
a fa limilodarHa noi trnoolh ar>d itia 
imitiet remain aiatic, Five dilfefeni 
aelft qI crealure Only on* lifa makes 
It irrpialing as you muat wade 
thrbugh mm nenirnj up aai;:h thma. 
Uiwplayabirkty. CM'tor kaya.so yoii 
Dould uaa AQf Of Pr oiah joyiticica 



SPUT 

Pro^i/C0f fne#rtrnf*p 4BH £5.5^ Hji 
^iirnDf; tmn Andrews l^n Alorffan 
Pill aimply. ^^t la da^iarousiy 
aet^ciiverTiieliaro. caJted 2i^p&y. 
mutt mova roun4 a la^ge mAza. 
aaHng dym^^l Qras% mviiibl^ 
gra^i^and p^um$, vMhilii avo^djrtg (ha 
fp»tti. waiar and iht edgea ol it^e 
fnmte This wDuFd bee h^id'i play if ^t 
■Mwren'l for the tact mat Tha mate 
iqE^liiail by ii^elf. inanydiract^on il 
fanciet If Zifpy pan Cropped 
belween a wall ofthe m^m and the 
44H tuffou^d I ng the fr(jg«. then ^ n 
SPLAT? E«C4p« 1^1 on level 7 but *ilh 
each fenvl cleared the neni tKe^omea 
morfi ffitlict^il and me mAim iCOHi 
laslaf Panic »9i» in al a mofnant'i 
nolle B. SNh^n you get Ihrougtia 
icrten the compmer yeHt que 
'Ylppaer S^mpte. eliective graphici. 
amoolhi movameni, uie^Hdofin^d 
cofiiroi kavi, joyattcfc; Kempiton. 
AaFand Ptolak Higfiiy 
recomn^ndad. overaiP CRASH 
raHngA2%M/C 

mt 

Pfodi/e-e/ ii/g-Syra, IM £S.ie 
Vou mual move yOur man through 
three hortro nitai anea^. top. a aimpf a 
maia tnTetled with ipidars lo g ai to a 
ddor bib tha mid^d^ laclion. wh^n 
i§ ^erivarfuil otprahnas. and Ihen 
lotbe baach, to pats itirough thie 
l^warana where Ehe dead ipirllt 
I u iK If yo J m aka v| thro yg h ih^ a xj 1 
it guarded by a ihrottded Pigure 
whosn 10^ h i| death ti'i a sample 
tet up and lA^uid not ba mltr^siin^ if 
It weren't tor the fact thai its not 
eety Tlteecreer^areal-wayilha 
aaiTw but Tftiih more dani j^n« as you 
go along Keyboard po^oi on tarn 
good, the grephii^a na4i elgtiT 
di ret:! I ona \ movenieni No ioyatick 
option 

TWOil 

The hi^ Iranrw promiaeiaKCiiamanlp, 
biA I Ke gjime doasn t d«i iwa r Poot 
graphics and mqvemant mAlie you 
wonder wb^ it needed 46K m the firft 
place Ba»Kailyyouinustlaiieon 
aoma robots m a tJimpte outline 
mj|£i. Kayttoard p»iiion9are 
-irrtlatine and 1 hero 9 i poor 
mpofiea. No joystick option Not 
really worth the h«ry hi§h priea. 




30 MMmR CHASE 

PTOtfi/car flomrie. WK£G.99 

This IS a 30 'corj^do^' f y|!« game. 
The maza is on tt^raa floors and your 
mifiKPon it fo Hnd the mii4i:r>g kflyt 
ar^ f&tyf n Ituwi \^ ^ha siar I ptTSii^on 
thfrn you must find a ^mb and 
doi u»a Pi before n daiordlei (agalml 
ihe cJock}. To make m* taak harder 
ihara are monittan moving about the 
maze itut can be Niiiad by one of 
your limited Supply of grerwdai. To 
baip you the monsiara ean ba aaen 
on a ra da r sc reer» T^ 30 gra ph ic 
rvpreianlation iS very good and eity 
to visua \iW The Jceyt^ oard poiitloni 
afe w«H Thoughi oyi and a joystick 
may ba u^ted Tf^ monstars appeal 
ywy sudden 1 y m f r ont o f you for a 
second tetora you lo» your life — 
UNa a tGena from Aliens Five ikiM 
tavePt and aa el^morbtn^ gam* Good 
va.f ye for money 

aOMMESFBOLB 
^odijc*/ <^ti§otf. iwm$5 
Ai/t/por T G'/A«/ra 
This 11 a maza wMhoul mpnslefm ^t 
robots Tna majra IS seen from eye 
lavai in 2D blocks, so it's a game ol 
cHrientiTionandgaogmpiiy Tfiaaim 
11 to wander the mafa. collecting 
gold bats which iia on iha Floor and 
gat to the levei's exit qu^cliry baiora 
the ¥Blua of gokl y^i^u ara catry^ng 
fans \o lam' Th^i is no easy tailc. a 
pencil and pad would neip Thara 
are [an ^vtks of play from Q 
timpos9ibie> down 10 9 (viifaga 
idiotsj For (Ovals 4-9 you can salacf 
an Overhead plan view whenever you 
want which thowt you your potiHion 
and heading, ttia anit ar^ pot jtiom 
of all gold bart left lo collet It 
doetnl show yoy the walla of the 
maia - ihai would battwaaty, 
Wfian you re^tum 10 the nta» ttierfa 
diplay tells you Ihe valua of Iti* goW 
you ha^ colieciad i[falhng ajl iha 
wfi^ie of courtei itiow«i mad* so far, 
level Gf play ar>d a com pats with a 
moving north Fortbe 
cootempLtHye, an excellent game 
wftJi loads of playabihy Cursor keys, 
|oyali€k AGFo^P^otek^ 

TtlTAKKHAiUi 

AitfhQf. Oom^K Wooei 
Tu^i WAS an Egypiitn datpot who 
alOf«d ?ii 9 wond4 y g oods 1 n a large 
ibmb. VouriobatarchaaoiogiatOf 





grave pobbef, la to wander tha ffv* 
lombt and colk^ct as much treasure 
aa you can. You may tiart at lamb 1 
or ai a fcater stage if you wuh THa 
maze ■crolll left ano riipht and 
vaflical tun naif wrap abound top 10 
bottom WMtanakesthitQama 
diftkult Is tha Iff oc lout tpeed ot tita 
beaata ifiai ^nhtbii the tombs 
Moottart include muirntiia*.cobfaa. 
spftdert a nd ak uii a You a re provided 
wim a conNnyout hnng ia$a^ but it 
only wofkshoritontaiiy. which 
ma kes you vuir>*ra ble 1 n ih* vvrt^cai 
lunriels There la also a tmart bomb 
10 M uitd cNKa per tomb or life, but 
itf affacta ifla ^^^iry thort-Mvad 
hndead At ma tog is a map oi tna 
eniJ re com plex Doors bloc k tha 
iomi?t from eecJt other, bvaly 
gnpnicSp si»ad and good key 
potltloift aM combine tg make this 
■wry playable and add^ct^ve Overall 
CRASH rabng 7i% WC - a 
maze/zap game wiih a d^nartm teal 

VDLCANtCPUtllE! 

AufttQf. Nick Biifiougfr^ 
It 11 your task to d^asiroy the «vii rac« 
of Zerant, who luve on a volcanic 
planet To doth cs you must make 
your way through en urtd**ground 
COmpl*ji to itifl dejalha ol Ihe city and 
plece^ a bomti on me voKanic p4ug 
and then mak# your escape before li 
gotioii Sikiii level! provide a ciiy 
HiiLh between 2 aruJ YS floors The 
ICf fen oni y sh ows a imy pa rt of the 
who4e with a small map 01 the antira 
floor you are on Roors are 
connactad by liftt which only tiai^l 
between ? floors TheZafansata 
equipped I wih blas^rtand huge 
cmsbing slaves Dotted aboMt are 
tool repair kits and spa/a oxygen 
bOtties but the Zerans will take ihem 
first <f fQurm noi Quick Your armour" 
and III* suppon ii eroded by Zaran 
a ttac4ii The gra ph^cm ar* very g ood. 
^pwcialky m*wond*rfyHl blaslar 
vtfact, and an in ail Ibis is an 
epceiJeni mai* game with p^niy cuf 
potenliai. Loft of control iieya, 
jDyttick Sinclair andKempstOh- One 
drawback — poor aound Aparl k&m 
that, a ve^y good game, avarail 
C HASH rating 0S%U/C 

THE WARLOCK QFFIRf TOP 

HDUNTMl 

Producer J Puffin SooArg, 4AK £M95 

in 

Auft^of: H Mofimfshttmti a 5 Bfmmi 

Put togathar By Ctyjfai for Puffin. 

th I > It a 1! m pja r a nd m ore piaya b4* 
version of Han oi the Thmgs, irtd 
adAptad trom a Auccaatful bocii 
You must enter the labynrvm 
benaeih ma crags of Fifviop 
Motmiiin to get the Warlock's 
irtature This la guanoed by Orts. 
Spkters. Siime Mould and other 
Horron Ycyr weapons a re a sword 
and a bow To gat to trie ireaaure 
you must collect 15 keys Moti doors 
open and ti^ul al comma rrd and the 
maxa acfoEis smoothly at you move 
At In HOTT there are a 101 of control 
keya — T4 mall, and piachce is 
et^enha^ to stay a^^ve Good rooking 
moniiert, whitb home m on you as 
soon as Ihey a pot yo u . loa ds 1 
a peed in the fighis. and for the price 
you get a copy of ma book at well 
Puflm have a winnaf with thii ana 
(hmtm CRASH rating n% M/C 

THE WIZARirS WARRIORS 
P/ocrivcej'-.^j)erjor.'. 4&ff.£iK 
This IS a fOboi ^maj* gam*, bui a 
cona^defab^ Lmprovamanton ma 
'a*rs#rk"typa Tna com pie* it 
haunted by robots which ftre away 
birndly at anything, and whrch you 
mu»tdestroy Tha earlier a nea are 
praty dumb, but laier edd^iiona gal 
harder to hit and are better at hitting 
your sorrte are even inv^ibta (use ttie 
ra^^r lo ipol them) Mechlnecoda. 
i,k)ysiick Kampaton Addictive artd 
good value 

69 




GHOST GOBBLING 



Sloet Iti IniTfldytiion Ficmtn hit 
Pfiiiblv bitn ihe mosl e^>[llJft[^{t o{ 
Alt irciifi gim». Hr Spedrum 
ioRware campanl« it has ilso bisn 
Ihi mM miiiti, wflh juil ibaul 
fvary prod near havkog t ga b a 
mufi mare are nuflieroyt virtloni 
ivilltble with viry llltli to 
cOttingLiish ofie fr^m the afher S^in^ 
d Ihain wi\n ba liia tubjecl of a CftASK 
CHIparlion In tho near rulura. 
INMwhlla m% lift Ihem riere vary 
briillv, only mk\m pa) mi w^iera 
lliiri It any i^lffl llfyou tea wh^i ) 
mein]. Fsrinyi^nt whDhasrievartaan 
t ptcmtn typl game Icin thare bt 
tiiyana?| you an pratantad with a 
tlmpla majra. ofEen c^nnitlod tell to 
rUgM fay a wrap iround \\inml I ho 
piftagewayt &I whl€ti ara ilittrad 
ivith fibular doii Your o^blor mast 
wand hi a way round urns up avary 
d&i lika a mt^ i^oy beloce ha can 

fr&griii |o ma naii I aval ol dtlflcully. 
i mtki 11 le hell itiere ire taveral 
ghdilt «rhlch ?oom around trying io 
gobble your gobblor Four power pill i 
par lava I may bo otion which Ihien 
ill m you 10 gabble ghotit lor i t^orl 
whtli, n t B^l ferribl V enthniilng and a 
jtytfich can ba uaelul 

GHOST HUNT 
Prague *r ^SS. 1BH£4M 
Gdod^Clauic ^rHiofi wilti itir^ta^ill 
ievaJi And clear graptiics A pily, 
lhc^u9h, thai ih$ rhak«r&d[>n I taU 
yt3u wruch keys ^q uS^B eHh#ron th& 
inlay or Ihe tcreen ^n l<ct ttiey are 
me Cursor keyt — nolihe b&at 
ftrranQtmeni Hof fingnf e buE u^ful 
because yoy can um a Pro^&lt or 

BHDSrSnEVEHGE 

Unfairly ^rtrien ott by a r«vl«« in a 
W9ll known magB^lniV. Xh\t prog rain 
rates mi orwt of I he moat f bo^ibtd and 
pknyable of iEi ki>nd Large, briglil 
grapiiic! with the usual festui^tincl 
a ifnocth action On\f ^oyrghdsti, 
but at th« bigbef sk'iM kiwit thay are 
f r I g h It n I ngly iniiiiigant tl geti»n$ 
y u 1 skill tflvttlt. t ur>n«l , a rtd An 
unuiuA^ ici4lLirfi lr>thi?4nvtftt]l-e maiv 
rti'CHj^, whPC4t starK oft ?A$ily «rtQi,^h 
with all ih« dois outlining ibe patht, 
but b^omeii difficult a i yoii ear the 
dor» 3oo3 aound loo. «nd all round 

food vilu«. Omrad CRASH raimg 

BNASHEH 

f'roc^yc^r MfkrOiB^n. t6K £4.9$ 

Msd# With M^iiro^eri'^ yiu«l miqnx 
colours And ci^argraphicei. Classic 
copy 



MASHER 

Tno rn«W *n tl $ ^'f y«rslon if 
iimpiar ffian mjiny but iba reward ]f 
9Acape?Dfially cl«ar and d«lAtlvd 
graph ict w^th ^ry fmoolh 
m ovema n t Van oi^m fruit a ppiur to 
&e frdierr for e^tra Domls aivj tbi« 
ve r SI on cToe^nl ii/l ier w ltti> vii rt udl fy 
irkvi$jbia edible ghosts Po-^iifir pUts. 
sunnei end incrflifJfigJy lati tcreani 
Very potitiv« k-Ayboard aclion. 
j oy$| I cl^ option' KfmpflDn but moit 
impartantSy uie^^j«l1^ad hejrt if ypu 
don't IiIko lh« cursors Qna qI fl^« 
bHtfObblara ground 

GOBBLf ASHOST 

Product: CDS 76K£SM 

All GN« tjiual ftAiurei with rnichino 

code srMooth graphite NojoysMck 

Dpiiorr. 

GOBSLEMAN 

Producer ■ Antc^ 16K £4.9^ 
Another fiirvdard v*r>ion, pity 
[hoygb ihsl Artie cou^df^'t titvs 
made ihegnoitta iiMln n-lQweratTer 
etjing a pow«r piU >inc9 ^1 makes 
(ti#m impoiiJbi* 10 catch 

GULPMAN 

Prepuce;. Campba/if^/flfemj. fW 

J^4^ 

This IS ilighily drlfof oni in that 

th Df fl's only ona g h D«t to c Ivise yO u 

bu! tbe more doif y^u e«E. ihe latter 

ho g^ia. F»y« icrtienis. niiw ipeeds. 
no piris onunnefs. bui pfftity 
idd^Giiwe. 

HAUNTEO HEDGES 

AuftiOf Dffttfk Br^WMWr 
Derak Brewster is Israpi^-ne 

Compuhng. byt thl$ 3upacmirk^9 
marketed by MicrofFiega Tii't price 
probably rsfkictis tbe facl the 30 mn 
titte Or g*itfce mUt better itian mart 
two dime n*iont In eMeci. though, 
this IS very rviihc:li iha ordinary ghofi 
gtme W4th 1 running ligura iirkftea-d 
of lti€ usgil lOD^hy qranie 

HUNfiRYHQRAGE 

Pro^u£ir;Pa^on. 1BK£B§B 
Many crliic» re^Ard ibig as Ihe 
definitive pacman g«ni« lor the 
Spectrum. And of C0UfV9 Hpreca hsi 
b#set A nurri^er of »eqyeti In oth^r 
c Blfl-gories . Hi g hi y attra d i ve 
gfapni€$ anis s^ootbEy animal^d 
make if ^ (oy lo pfay There are 
lev^rai mizes ^r increasing 
com^i^^cjty soget ihroggh iNopoiMr 
pllla — |ysl wiC9 Highly 
recomnwhded 

NAZIGHASE 

PrrjifiACcfHomwon, t§K£4.9& 
Corisidering Hit quftiity ol mkofi 
Ha#»oii proi]ramfn«tt. thit ont ^ti 
complete mystery Pv\ it down [o 
hisToFy rrt proba&iy The simplest 
one available, wnfi msithaiK^k 
iigumt, whirls gh-osii and ftom« IruJt 
ii p&^mf pttft Fbcf i«re#ni, tun^ 
keys to v^orkt with AQFor Pr^ltc 
Jioy«iick& Nol very good 

iUEMAN 

P^nduCitf.A&§r9<^t iSK£4 95 
Abtrsoit't mejce ^a e bii more 
complex IhAn lYioi^i end iht girepbics 
aie clear and bn^ghi 

MONSTER IHUNCtlEfl 

PfOilucoi OcoA.n. I6K£^90 
O&ee-n's gnphk^ art al nva /a 
pieatleg, end this version wofkt as 
welfa$ any other 



iUlli:HER 

Frodu€Of. SjirtraoW. fSK €5 95 
A good cEass^ic we-rtjon, but Iht mley 
cana IS an ove* the piece wiring ut N 
V dq>wrk, wb«n it's M, and 5 vtaris a 
r^wgsme whenn'sS in fact t^t 
ktys u$ed af« quite se-nen^it. No 
joyitkck option 



ROBOT niOT 

Producm Stiv^rsatf, 4^K CS9Sm 
A ufh^: P^ftc k R*c ft/fi qjt^ 
In a sense ibi) 15 itie opposjle ol a 
'Pac Mam' game m ai rnuch as you 
era laying doia in the mAin ^nstiied 
ol gob Wing ihem vp The story Ie 
that the ra£iots hiave run amok in iha 
iSorHdort of lh e Ac me RH>bo^ 
Manufacturing Co. and yoju mutt 
{|uide the robot bomber ihrough ihe 



mett. ley^ng mines The emoklyl 
robote me.|tr^aiis« in I'he four 
corners. b«;<}nnirg more numtrouB 
the longer you lake lo accomplifh 
your mission— thty myii be avoided 
at ell costs of coy rse= Voif power 
ftijppty drains f a pidiy DuTthertarv 
pcrwer mites AJSAmalenai I sing 
wtilch replenish your supply J|ti*y 
ere r urn {^e i The obiecl is to la y 
mli^ea in every corf rdor and enUce 
|ti« kir^ roboi oui ol lUe cemfsl 
conlrorr&om so you can get m. An 
add^tconat problem I i that soih'e 
corrtd<^rsar«tQuipped mnh sliding 
doors which keep shutting Ttte 
aame has atinaive graphics a rH3 
mina{}#f lo be surpripingly addbci^vn 
in play it's given en old format e rww 
lease of life Good control keys, 
joyittd^k Kefnston.atevt average, 
01ft rail C^ASH raung ?0^ m^ 




PLATFORM GAMES 



Hh m, II mint the aoroplioii - It 
wti Riauty kWM the Baati' tavt tfti 

mn It thi and ol the film Kimi Kof 
At iftiivltlQn li iijd to him mM 
Nil tlrttma. artadt gamei in nM ti 
blhUHng qTI televiimbul ^mi Idtai 
croti ail the i^afriera. sd it'i nf 
tufprfti 10 ite tht ftfnout Api sUfI 
going Strang hf) thi area dot, 

Kong aamii art pirhipi the biit 
kfwwn fifth t platform qimes. but Ihin 
are quite a few mtr lypti, ill 
Charactifltad by tha neid tn climb 
swr higher ejlhtr by lumpinp or 
climbifiQ lidderi AmJ usLiaJly tiDiri Ai 
wtlh motl ire Ida qmn jsystlEiki afi 
inually • blip lo htghir atofar 

RARMYBURCERS 

,e^/-oducef.-3Jd^y. 4&K^50 
Aulhor: Q Ca^w^U 
Sound enf^ graptilci mrm stror>g 
points of Sieby ^ame^ and thts 
maddening sesame seed bun ol a 
game IS no excepiion if am its 
det'ighiful liHtcard onwards. Yoii'ra 
ppesenied w^th Tquf piaiforms w^th 
ttit various tleiTienti ol It^ree 
hamburgers suspendtd from ihtm 
Tht tes-k Ja to walk your chel Over the 
ingreditnts which drops them level 
by Feve-l until mey n^akt up compl«iti» 
hurgen. byrgei, cl^etse. lettuce end 
top half ot the bun m thai ord^r ThiSi 
would alt be very sample uitre it not 
fo* Iht fried eg§ and two sausages 
which dog your footsteps Ablastot 
pepper will hoLd them up but thure 
are onry five blistsper ii^e thechtl 
can mo ve up and down the platforms 
Liiing Ihe ledde^^s. but so can iht 
pursutfs. Eacti ^rten provides you 
with more eggs and sausages to 
c^se Three Lives with points icortd 
by releasing segment* of Ihe 
jhgreditnis or sqyasiiimg tg ji ifid 
sausages bolween the feirmg bufOf 
tNte. Addictive ioynljck AGFor 
Protek and Kempatoh 
llicommtndad 

BQNKEnS 

pfQ^uc er Pfccom. 1 6K £i.Sa f 1 1 

Aolhor;Oeirvd Jemsj 

A bunch otflve earihllngsare 
trapped on a spect iiaiion by loads 
of at^ens Vou mt^sl get them safety 
down through the floors to five 
airiockE ai ihe tsotiom At UfsX you 
haii-eoniyorte m on star lo contend 
with, but a^ you go along, more and 
mort ipfiear Each floor tias a 
moving 'Ni;' through whtch you 
dtactnd. The animation- ar.^ detail 
art wry pood ar>d the game gi^ts 
extrtmtrydiffECuti Qurrevrtwers 
ihoughi thii was ft wmner. Cursor 
keys or E,S.D.X (which iS a sJriy 
arrangemenT) Joystick: Kempaion, 
fuller. AGF h Protek. 5 livts. well 
ovtr 10 screens, good sound 
CRASH rating: 76% M/G 



eU8ABQ0|THEFlEA| 

PFO0ucm Qtiicft^n^a. 4&K £6 95^1} 
Ai4tirQrifti^0$com0 
One of Ihe most col ouftui and 
meddend ngly addictive ga met of tht 
pEtChTiSf mas period Bugaboo 
boaKis feaiure film titles and an 
engagirvg hero m the Hta Bugaboo 
has fallen inio a detp gorge ar^ 
must hop hJ4 way Ouv by leaping 
from I t^gt lo ledge The sirvngih ot 
leap kS determintd by releasing iht 
key whan the bar indi^^aior al tn« 
bollom ot Iht ecretn raactwa tht 
daelrtd level. Aa it cnovts oklrtmBly 
(ait. this ii not en taty tiak ffie 
f Ofge IS swamped wiiti vtgeiaiiion 
wNch gels in Ihe way. and lht«JS an 
■ppaii'nf yellow dregon which pops 
up and eais Bugaboo 2 keys control 
tet|/rignl hc^psarrd thecursofi scroll 
Ihe gcfeen iKceiiehi. colourful 
graphics with vtry smooth 
movement, good sound af»d highly 
r^commthded No joysfilch option 
CRASH ratirvg. addictive quahti^s 
9M^ overall ii%M/C 

CttUCKIEIBIi 

PiO<tu^^f A^F,4BK£T90m 
Ayfttor: N Ai^mtcn 
^me garhta s#em on tht surtace to 
be no dJffBrtrvl loolhtr games ot Utt 
same ty{>e. end ytt menage in somt 
hard to dttine way lo be greet 
Ohuckf* e^g IS one. m most 
r^pecta. very spmiier to Donkty 
Kong^. you must guide your egg 
COtitclor owr marty varied Itvafsol 
piaEtorm, takihg the eggs and 
avoidir^ the vengeful hens Ladders 
connect the various levels and thtft 
are also lifts to ntgotiate An 
elarnent of ai rai egy ere epi i n as yo u 
pr^ptas ihrougii the scr«tns,aa 
you Firid tht bttt Wly round t^e 
icrttn tugttAt Ihetg^. oHifi in 
vtryawikwerd: plaDsa The graphics 
art vtry Sood. Smooth gnd 
rtiponaivfl— SiMna of the b«l 
I umpmg In arty game ri gel a lo be 
iddiciivtsAd rridtratijig eJGCtiSini 
user^efifialHe keys, woriii wHh 
moti ioystiCkj. good sound end 
pf ^gnetsivt iki^f ievefs The i^niy 
drawtatlc la ihe rather high pnce, 
bul [his game s^Quidntdisappopni 
Faatures speech with the Fuller Box 
and gimee for bei ween i and 4 
pliytpi Overall CRASH rat^np eo% 
m/c. 

DIGGER DAN 

PfQf^uC0/ Oceirn. f$K£$.^ 
Digger Den <§ ^rmed only wiih e 
spade . He m ui I d I g ti o^et m the four 
le^efB of pTa^ioTms. us»n9 ihe l^i^dsr* 

to gt| up and down Four monsters 
chape him around, h opt fully 
uptnd^ng in the hoFes. which ht 
prompt I y i iFis if^ to km \jhmn Thtrt 
are safe spots at tht 01^ Of tach 
pEatform bui ha can t linger because 
the oxygen's rynmrtg oui Ah oxygtn 
bottle appears trom time to iimt bat 
getiihgaiiTConbtditiicuJi Ifihe 
scrterr is cltartd M r^tiurns with fresh 
and silghtEy more ci-ev«rt)-ft4its Qr\if 



^ 



on« scrHn arvd ipMCJ, l>ut Xfm 
graplMci ire irnooth And niCvlyr 
ftriimiitDfa Dah can pump down 
ih rough ifv* hoi«i too, yi«fiir in ■ 
iiglitipot Th«conirai h^ypo^iiions 
dre Mrnftl'bkt. by! with i^i v qI t^em^ a 
bit of a niirKJIyl ^smMonMbim wlue 

fldflZILU&THEIURTtlUtS 

D«ipjie tit iitia Thii »» a Kon^ gtm* 
— thf pnly one <n 16K lor Ihe 

tiKJfimli^a ^ v«fy poor and 
^kiTiitadji^e crura m«ri ue e^A^( end 
ITic mpvtimni ii imtky end lll-di)lin«^ 

lir^ Itmit tsut llflilpvari tOr««Ct^ 
x4fo and lUy !hef« wilhoul endlny 
^h« g4ifn« Comroi Iseys are badly 
pkacad wtth t/»ro lor jump 
i«fl/rigril, S/e wa^k jvH.'riotil and Tiof 
up Anothflf irrifition 4i Ihat there ii 
only pn« III* and c»nfl-ikill EaveJ 
JoymlickiHOfie CAASHtsting: 3&% 



GOTCHA! 

Ytm'm £rni#. fln Old la^ \ii%\ broken 
Okil ol prl^n En Ihe lirvl ier«#ft yOu 
mufi «*cape UQm Ihe pftson 
compound, avoid intg tticguaf^ifHl 

opt Hi ng and ciQ4ir>g gai«s and inlo i 

im dI crime <n ihi^ »corid wrtan. 
Tliii 11 a nignimar* oi pLAilocm-i, 
lifteiAd with Hitaqti* itnfn^iand 
mtief rtiuaoie goodi«« lo b» 
{:oiiect«d E>ut I n# ier««D I s d i^sactad 
vf rtlc^aliy by fi galfi which fid« up 
■nd cfcr^ti ihe ^ra^n, aU out ol Iittib 
wiih t»ac h oihs r One a commki le d. 
Errtt« car^ not tiop unui tie gat^ to thv 
Othtr f i^tand CJImb-a up a \«vei 
Th*fe*t *i*o • rn^an copper an ih» 
locnt who ii fit calch^t ttmn ^^ndi 
rnm 1Q lilt ballom Of tht aCrt gn attar 
b«iling him up> Tirrtinpiitht 
fli*in€« m Ihii v«ry djirrifiult and 



al1ractiv« i0^k\tY^ gAmv NdI one for 

begin nisr^i Santjbla control hayi, 
^oysiich: K^mp^torr. r^a^onabJy 
»moolh compila^ machiin« cod*. 
CRASHrmrir>g:owrall 77% 

recomrrwndad 

HOME RUNNEfl 

Tliia 13 a, iivaty giMir wiih attrA-diMi 
graptiict and ia ivaiJy a variAhon on 
lh« Jum p^ng J^ik th^irw . Here ih« 
platfomnt are mote tQlid loohknf m^ 
th« hoitrv open and c tote at raridom. 
Unbha Jiin^ptng Jac^ yOu Can ui« 
th« fio4d key lo malce yourinan hqfnf 
over iiha holiit. The verioui monster $ 
|ymp down ihroiigh the hoi#$ iwhich 
mak«m fiming an imiporiant leaiure: Of 
Ihe gaiT»« On l«ve^ Throe tii-e Ore^n 
Grinnff appaarf, bouncing up and 
^O^'rn. I^Ap^'^y Ohiiviouf oMhf 
pj iiloi^ » or n<A^ Sir ita n m a is a 
r«iai4v«ivnflwc<>mpany. to he fiic^ 
to b« able to ^y thai both their 
gainet ( Si op m my Stan in Ihm , 
SDdiOn ia the cith«r) arv very 
pbtyable and good value. 

JUMPING JACK 

PfXHfiiC^f tmAgifm^ JW£S5Q 
Aijthci Ait?^ftB^tt 
At Firii ^tghl Ihe e ?ilran%e I y simple 
graphics might be a dkiappolnlmant 
--but ihkft la a Giai»ic game jac^'t 
Mkch f igurt ta tMAut^f uii y a n in^eied 
tfw ptatformiafe merely thin black 
linea A I hr!^t there art only two 
hi^ei, one moving down lewE by 
level, and one moving up fti.mllafiy. 
Each tucc«$afu1 fump creates 
anolhtr hoia. *0 n g«is Iruslrat^ngly 
diftkcuit: to progr&si Sfioytd Jack fall 
down a hoJ« ht liet iiunned. if lie 
faila ihrough two he'a out for av*n 
lofigef n he taiit au th« way to the 
b^nOTFi h« rotes a life Celling; right 
IP ihai top result 1 rn a Una from a 
p«ni — fov hav* to collect ih« fnt 
of the lines. &yi the poem iv>t the 
mMt ffwafd in ittiioirTit — if'a 
Pltyii^ ivgame. lubat^uani itiMla 




add more monilars wfiich mual be 
Bvotcfed lay ui^Jig Eha wrap around 
•crtQn. ey ttie lime you'i^deaiir>g 
with twenty hoteaand ii« rr^onateri 
it^a a nut houi* Quila aJmpiy one ol! 
the mo^t addictive gamuts around 
and enceltftil value lor money. 
Joystick: Fyller. Kern pat on 

KlUEBKNieHT 

Thia. dfnptte ilt name, \% a 'Kong' 
0tfTi« Ortryh#reit«tii^eyrr544cii( 

hnJghl who haa kidnapped y^yr 
gtrifriend In all r«»pecti H piayt like 

a 'Konfl' ^me wuh oarrtis to ju/np, 
hoi^i lo ^yinp. ladderi to climb arxl 
lo o n The re \.% an y mbre Na to be 
yi«d once per l^le or screefi to Hvip 
bf eke a rail H^rough a hole The 
Jiumpkif action ^f h tgtit y Tirucky mnd 
{^IHk:cj]l lo time and unfair wheiv 
ItierQ ariq three Oirreli in a row to be 
lumped QrephiCtare amaM 
although bright and clean lookir>g. 
but no) much u^ ot colour An 
ibov« ftv«f»Qe, difficult game, but if!i 
tfie end rvql very pLayatale fof long. 3 
fcreeni. 4 livet. 1 ikiU ifviL Ov«rati 
C^SH rating €4% mr'c. 

KILLER KONG 

Arodu{:ar Bltiyy. 48^ £5 50 
ThiA ri a very line yeraion with 
aHcellem graphtct and plenty of 
icr«enviriaiion The detail isi^rat 
c^aas aa well with n«ai animation 
Mar^o'a giflfriond shouting lor help 
biJl rewarding the fucceflful cNmb 
with ^ig kii«i Faatuftaiitti, 
Irainfioiinea. long narrow paaiagea 



requiring eiipert timing co gtft 

and probatsly Ihe ba$i sound on any 
progrannievaitftOi» Joyitick 
K«mpatOn or AOF & Roiek 
flKomiTiBfrifed. 

KQie 

^ocAicer Ocean. 4$fC ^ 96 
Aumot- PMvi Ow^ftM 
Ocean'^ Kong li a pNiastng veriioi^ 
too. witi^ chunky graphic j a tarimg 
with Kong storri.p4rig yp theicreen 
ancj thumping ihegirdertinto 
poaitmn The animation it good with 
fait and po«ihve movetnend Men. 
the obiecli lend to come tumbling 
down the laddara. wHereei m me 
Btaby yefilon the pMvrloriint are mace 
broken up and barretaeie dropoff 
tht er^i 01 Che platformi So ti'i a 
nuui untarr lo make limng yp the 
man on the JacKierii luch a cnticaJ 
byainvui Fealuffaa hammer which 
can knock oui a towbarreJ^ 
Keyboard poiiboini are okMy 
ioyatick Kempston Gerwrillygood 
mlue. but dkd we detect a tendency 
for the barr«li to anticipate de^ath'^ 
Flvatcfvtna. 



ttve 



.5^5^^^^?!^^ 



T^*^-" 















'^\ 
'j^*^^ 











71 




CREEPIE-CRAWLliS 



I 



Thtrt in mu ty&fti or gima wfikh 
eomi ur^dir ilili niidlna both vary 
iJmlEir \f\ ippfiinnct Tha jfrii it thi 
tori whira you in ptntd igilntl i 
Cinilpftda ereiiyfi mfikh datcandt 
from Ehi tip ol Uit acrsin by miving 
ftit ind rtgliiL Una by lino inrDugh i 
fOTfltl ol muibroomt - llie othir li thi 
son wbirt you ir« ihe c«n1)pedi 
croaturg. irivelllrtg ihrough i lin«od 
girdifl. uWnt trtii^i inil #hilnol 
llil. whllil I voiding llowirs, lencM 
itc. Botti typit liffd to bi vary lutind 
^ tcorii in Improvtd wltti i |a|ill£)L 
Mnt varilQni ifi vify ilmilar -M 
Hi I quiitlon af ptrioml cliiifet ._ 

lozTau 

Quidfl Bory round Tht gtrdwn. 
««t<no snifllt, befltiff i nc^ lid^ybirdt. 
■t th# same iim« avoidmo iht f^nc*, 
flDiA^rmAncli your own langlhenrnp 
ijody Each time y^u eii * bp»tl* 
•fialhtr ii«gin4n| lirdMd tOyOu 
■nd ■n^triifir f lo^irip^iff „ Eit All 
^n bnrietiBnd ypu tntvr «rHrEh#r 
gutltn w'th t higher fence at a 
rilgh«r tp«od Fi vd^ ievt li , i h« ||i iTeti 
biHng quiledefnented. Atilomitie 
joystick s*i«cticffi jtconntcltd — 

KfiPtipatOO A nice tOi>et« 19 lh* lufl*, 
'In An Efigppfth CcJunEry Garden/ 191 
dH bv bnght arid rt«sonabry amoqrh 
gnprilc:^ Probably ■ limited appi^al 
overall 

CATEIIFILU 

Like QuickiflvA. Ocean are moving 
on to bflUvr games thin Ihe basic 
arcade c^Dpi«$, rtdw*v«f, lh*»r 
itindard cr »epi« bu all the miia^ 
i^turet and fH^ys ^rt^lly Mreil. 

CKTERPlLUtll 

Pfodut er CDS. f BK ^ 95 
CDS have produced a p^elty claaiuD 
version of me cerittp«d< game, wm 
a iaii moving cataf pHlar which 
r«^9rtta dirvcikon on contact wiih 
ftcrt«n adg« or muifirooiti, an 
irritating; tp»d«r, an innovative 
muahrooiH'Jay^ng flea, and a 
po^or>0ua tcorpioh whtch tyrni 
muthroomi red N the cal^rplllar hili 
a m^ ryngyi. a segment dropa oM 
liheabdH^b The mart can moj^e 
Iwfl/nghl and up/d'own (with i-n four 
lifie$]i Curior htyf lo Prole h. AQF 
(oyiiick can 0* uat^ LacN ot skiiE 
levalti rfliuMi in a r^mitfrd playmg 
eppeaJ. Av«rag# v«iiie Machirw 
CkHla 

GENTMDE 

Thi» Ls anoih^r pneiiy itandird 
vifi4on. comptaie wiil^ spider, bui 
lor iti price it'i probably brtter valya 
ihan Caeerpikiar . 

CEilHIIPODS 

Pfpductf RMpbii. lW£BdB 

Auft70F: J f Cam 

With ID siitipla but charmirtg 

graph tcs and machine code sp«ftd, 

Ribbii'i Cantropods is prodat^iy !K6 

hftst ol th« lot Th^« 5 a Epider, a 

Ilea and a bonom lirw $nai1 to avoid 



Trie coniroJ Iteys an tiia m«l 
aansibia Tve come acroaa — Ofor 
lafi. P lor nghi and O/F logalhttr for 
up youaaiiaediic^iydowr. 
eytonnaiicadiy A Urea Contmyous 
sound ff I i»e tt edo to the th nils If 
you cl«af the screen rh# wrelch«d 
creel lire g^la longer ind lajwr No 
nofld for a joystick h$r«. eiiceilent 

^^Blue 

CREEPY CHAWUi 
P^odi/Cfff Mr*ffOfl»fl„ tWjC^.K 
AamofS ro*n*#rtirf 
Tb^i it a very o rd 1 nary ' Ca nii pdd*' 
game, lyrpnsirvg th«E anyone Mould 
beofier^ng lomfthmg hko ihhi 
todey. Aperi from tfie Creepy itself 
(and the mysfiroomi ol courav) 
there it only a fo^cFer end a timpla 
fie a to *0f ry a f otFi Tbe c oioyffl are 
bfigni sndtbegrapHiCi smootb. 
aound cor^hnui^iif and Ibo game 
vary fast lo play, But poor control 
Kays j3/4/^/S) and ibe feet ihai Wm 1 7 
months ouE of dale are agtpnff it. 
Also me ^niay itataa Ibat Ihara art 
usef-detineNe keys ~ there ajren't 
Overall CRASH raiing (lof its speed 
mostSyJ 5a%= sJOySILCli Option; 
Mikrogert^ 

prilfl RATS 

Pfptfucar Sj/iff/so^, l6^£S,f6 
Au^or I ifayward 
Despite its III to lb la isa centipede 
^me Inilead of one Iragmentifig 
crealufe, you are presented wiiti 
Individual rei9 wh^b worJi tnmr way 
down irom Ehe top d1 the screen arui 
Ebere ere even lasiei' purple ones. 
They bide pQhmd ctumps of grass, 
and once they reacn Ibe lower \mm\n 
ol fhe screen you are hard put lo 



avoid Ebam Cursor keys fof 
movertieniand rimitod upward 
mdTion. no intlryction on iniaycard 
for lirirtg (irs03.buit Kempiton, 
F^olekor AGf^ joystick Option 
Svcaua* Iba gaitna li simpler In 
la you I ihan most centipede games. ^1 
4s also mucn faster One or iwo 
playe-ri Awe rage veluefor money. 

BAUCTJC WARRIORS 

Aumor MjfT^aeri.ee 
Diflicuh to decide whether thhs 
should be u rider the GaiaTuan 
heading or ihe one wn ve put ii 
under, bul at lb* end of Ibe day 
Garactic Warnors is more of a 
Ce nil pede' game than a 'GalaKian'. 
Your misaion ii to lave Eann by 
mann^ ng the las 1 rrii$ti le En es« An 
alien mother Ship ccanbeshot ii 
you're quick) spews oul a row of 
smaller attach cratt which rhen 
deacend fhe acrean in iig zag Jinaa 
Just like a ceniipade A^outhyour 
ha*d the sky is Jittered wiih ftmaii 
aatar 01 ds Whe n 1 h e if a ■ n of e 1 len 
craflhi! one, Ihey Feverftedireclron. 
and the tirw 15 split into segmenis 
whenver you hit Onfl 0I thoir number 
The Bsitroids can be blasted out ol 
Ibe way by youf iftser — magenta 
ones lahib i^fthois. rad onas only one 
Who n h 1 1 a I len c rati turn 1 nio 
ma gneia de b r>s As they i reverse let i 
er eT r I ^ht . I he a I lent o rop bombs on 
you I n a_conti n uoui sh owef Ap« rt 
from do'dgrng them, there f* a foflce 
l^eld wh^ch ^s effeciive agamst 
coniicl with ilienB and miislles.tiMt 
blows you up ii you use ypur U^f 
EiiceilQn! aitractmo^' good 
keytioiird poskians.joy&tJck none 
Over a M C PA $H ruling $7% M/C 

BRIDHUNNER 

Ffod'ycer Qmcsih*. f6M£B^(1j 

AuinoT: JBff 4|jnfe/.Saifamander 

This is not a T^ON syie grid giimiei as 
I he til W lu g gei 1 s b ut a ci ua tly a 
Centipede^ with Gr^d' preiensiofts 
Look Frig a Oil like a series or biipi on 
an oscilio&cope !he blue centipede 
dashes Fefi and ngbl down jhe 
screen foEtOiv I ng Ihe fed grid To ifie 
loll of me gnd an elian ship fire$ 
objects into tbegrrd which impede 
Eli# centipede. causing 11 to reverse 
dlreclldn A1 the bate of ibe grtd. 
anDiher elien crafi moves from Lefi to 
ngnf firing a laaer oiaal upv^ards, 
causing ibacreaiuFe 10 spin inio ihe 
tra ^ li waJ aeDmenls 1 1 h it you re 
jusi inai«la the grid, able 10 move 
ai ong Oia base and upwa rd s I or a 
few lines Voufiai^r too destroys 
segmamt of the ceniiped«. tiyt 
watch out fo>^ Ihe later crati and the 
side Ship, afid avoid contact wiih ctie 
earn i peda lis daaignad 10 ba fait 
and addictive. %Kit none ol our 
review^rt found it voty inspiring, H/P 
lefl/r^ghl and fero to fire Joyitick: 
AGf OH" Proiek Small graphics, 

everegu g^^^und and onOvafBJ!! 
CRASH rating of only 47% M/C 



72 




MEGAPEOE 

Pfmfac^' Soff*k. 16K£S.B6 

Authm: AnOf^w Bao^ 

Soltek'a var^^on of the noble creepy^ 

era wile game is ] tttc a bot^i ai g ood^ 

aa anv Here the scof pion jenda lo 

drop *J*as mtitf as though thay 

wfflbohibs whKhmeK^iin 

interesting vir rai ■ on Mac hi ne Coda. 

nice gnpihiCi. nline skill levels 

Good 

ilLUMDN 

Producer A ff^t ^5K£4m 
Aumcr O CafF4pOe/i a G fts ne r 
Miil'mon ii a 'Ceni^pede' game wiiN 
Ihe usual featurei, a descending 
centipede, darting spider and srmiLs 
(snails?). Artic have chosen 10 place 
Ihe tuiyi report down the left ol Ibe 
screen raibtf than at ifte top or 
bolfom which mtkei. ihe ptayinf 
area ynysuiliy square The graphics 
are avarag*. n ot *l ail srflootb and 
ftie garite is slow and preiiy eaiy 10 
pley on the 1 ower leve is 6^7 <'&/« and 
zero mane for poor conuoi keys 3 
skill levels, 3 lives. 1 or 2 piayer 
garnet NOjoysiickopiion There me 
Better versions a vatiabte Overall 
CI^A^ raiing 5S%M^C 

lURKRVSiD 

l^rodiicer Sii^vvrao/t. tWiS^M 
Aufhttf: S GO0Wif% 

Stipi^ry Sid IS a large sriakt In a 
garden wbose tasic m life n 10 eal 
frogs Every lime nedoea so a 
poison oijs toad appears wtvich he 
Can't eat unhl having cofisume^a 
ma grc m ysh room cSeatb occy rs 
irtftanfiy 11 he louthes the brick walls 
Or himielf S>lversoli have gt^en 
enough element to this last ga#n« Ms 
make il quileaddicil^ The 
keyboard posi lions, however, eie a 
bit dafr but yoy can yte « Kempaiori 
foyatlch. Rva skill levels wUh an 
eMira l^le for gattlnf to "Hie fourth 
garden Sound CQy^d hava been 
bafler, oiherwife good value for 
money 

MAKE 

Prodtrc ar , A rm f « £4 m 
Author P&9k^f 

Snake is, of COursa. Snake', where 
you guide yoy r pel reptile rsynd rhe 
tcraan ealing the fliles and avoiding 
the warts, poisonous musbrooma 
end bti own (ail Every nm* ha aait a 
riy hrs tail gro^i^ longer Tfie 
graphics are v^<y lighiwehghi with all 
me drawbaHct of BASIC the sound 
II conimyous although 
unimaginativt Put Shegame do^ 
have a nice ^atiracT mode' The 
control kayi are another drawback 
".6/7vS/9 Awkward to use They 
seem AS though inEended for u^ 
with Sinclair Inierface 2. bul i^l so. it 
doesn t say so May please younger 
kids but ihere are much b«t»ar 
versions ayai labia. Overaii CRASH 
rating 4S%. 



SPICTlCtOE 

Pf oautQf f^sR.iBX£S.$o 

A d lei of scor piohi. I ^aa. spiders 

and worm i an addtllon lo Ihe 

ubiQui I □ U4 c ent I pede T hree skill 

levels and hi icore A *«ii rounded 

vttfalon. 

SPECTHAPIQE 

Pfaducvr Prol^k, iBKi5 95 

Now everyorNf hei had ihfJr fill of 
ba&>ic arcade copies, many 
companies are getiing down 10 
prodycmg belter games and Rrotek 
have become noted lor their 
SimyJatioh games inke Airijrter, wWch 
~ syspect m^kes ihem far happier. 
Their creepie ve ration is prelly 
raspecitaple, however An the usual 
features like Korpioni. worrtis. fleas 
and the inevitable muin-tegged 
monster itsell. Three skill levels and 
hi-score Can. of coyfse. be played 
wiih a Protek foysiick (and thafefore 
AOFaswell) 




FROGGERS 



Hlvli^O bicomfl Ifld up wllti dedmiElng 

ilttni, thi ircme £dptifi lurntd le 
nmcB itamiDlc chirti llki iquiiltinv 
IfiDi und#f ! or rill, Thi ginii 
riqu^ret you li hop i Iroq icrou I 
byif hiahwiy, ivDidlitg ciftitn diilh 
unifif mt wtiifli. Sll Qn i river hink 
I vg td Ing tti V odd tntki or tw ir i nd t» ki 
I chlElci if crott<iiq Ihi rtvir i^n thi 
luck ol turiltt ind m^, then litp 10 
Itii ulnv ft ilfOD homv Mooni ittvtr 
Iipiitn4il why frooiitioKild drown lit 

gi^i ^KDVldii mori inliriKl tauter 
grtphlcf ind I mpri iiSdietlvllv Lhtfi 
m^\ incidi EQplti. JuvttJcki irt 
mn thin mitul. At wilfi pjcmsn 
Itmsi ind ^ntiMdt gimit lh.tr a It 
USUI II V Viry iHlli bilMiar> in| 



FROSBfR 

ThigCCKTlplLnyllwlyS pf-QClbJCV 

chflrminggriphicsL in^ Ihtir Fro^gKr 
It no«JCCipllDn, «i 4SK would 
tu99*t1. Al> lh#ilarid«p-d leiilyrtt 

FROGGER 

Ribtxl provide i four ltri« hjghwi)^ 

iQigi ind crocodiles Hflr« /ou mmy 
am mm croci for jumpirvg on. Out i( 
you it^d !00 n«ar in« mD^th you will 
fort i ifife Thr*« ji^». bul you mmt 
^t live Irogi laloly acFQU bofare 
moving to tdfl next icraiin for fi-tler 
inlficind mora CfOC^ Cuf*of ksyi 
■nd M««r>dei»rmd. so you can get 
p ra ci I c^l I y a r»y joyiHck to w4riE . 
Good wj|lu# 

FitOSRUN 

Pfotfijwaf Artjreg- f OX^ £4 95 
Michiri9 ^odff and iiiriciivo 
gri^ kcs a r»d ia ood »o ui^d F&aiyra^ 
iPiB h«i on iha b an ic . I ogi , t u r i i^i, 
crocodiles ^nd laqKy frpgi to iv$cufl 
for a Ml ra p04nt» At i-b prkcis, p rally 
good vikua. 

nOBSY 

Att'iQh\y mled vartion wim vety tiyiy 
3^larw highwajr. turtlaii Iha! unit 
y ridat your wv^ni. cfocod^laa in iHi* 
If og hornai and ihvt livat TifHH* i a 
lifna limit loo whicn can b-e vary 
c/u#i FortJirapOknisihtrQia 
ii^ndad irogEmg to i^aciiB Fou^ 
0idi la¥ali nnij n&^vn tpaadi 
ioyf lie h Kaiinpilon. or A QF and 
Protalf on ma curtot Hayi 
iRacocnfnafidod 



JOGGER 

Protfy^a/' Savf^fl, 4BK£4M 
UnEoriyniitiy. non# oT our rnvjowtri 
hava span Ih4i gam« y«r, so wn'll bry 
and c«lct^ up with ma laggairi 
ano(h«r liin# 

LfAPfHOG 

FfO€hiCt CDS 16t( £S §5 
Thia II a itamclarci v«rtio^ which 
otfart ma utuai riajtitrdi but at$df a 
•i^fta on ma &ink« il you img*f too 
long, and drigonlKai ^n ll%v lfo§ 
tiOfflfA^oc eKi^a po<nrt AttraeliHi 
graphics but it'« 4 b«r« waiting lof 
Ihal damnod tune bvl we^n, each 
gama LMscyrsof Myf.ioPfoTek 
and AQF fOytLJck irr)arfac«t may tia 

UMd 

NAD FROG 

Ocaa/t's variion doaml hav*tiJfi>(*i 
4 p<0Ci>ably wanton strike^ bul iom« 
of tht loga sink, and ihara ara arukat 
on tha bank S^n trogi to gat lafaly 
hOfnfi for a »0con[^ Kfoan and tha 
iriffit moving fasiec UniiKv ioma 
nrikoni yoij can o^l^ go forward. 
NoiOytliCkqptkon 



RftADTlUQ 

P/oducaf DK Ttofftc$, tBKC^m 
Markffiad by DK and fnide by Elfm. 
noad Toad ia a frogg«r by any olhir 

n a m ID Jni3 g r aph pC i a re oh; fiy b ol th« 

ha£ar^&amn'$ mat kmn. %m ma 
sound la poor . Thara ara bAft«r and 
more addi^iv* vifSiona awuab^t, 

YDMP 

Pradiitvr- Virgrrt Gmfmi. I SK £5 95 
Auihof! Tmty Muff^^/Ro^ Poolw 
In Iha niam. Virgin a flrai Mich of 
gama* wara pmtty poor an<S mad^y 
ovarprlcad (£7 "^S} 1*3* ihayva 
bfo Light m* price dowtfn. OyMrankly 
ThLaitllhin'igood ^lua Vchj are 
ftyppoted io 'yofnp^ your Parai ov«r 
th^ highway an<i man gai tham 
thfougn I m^nafiald Thiirai r\o 
ditgukaing tnafact ihat thli raa 
lrogg«r gama wMh mmad-oor' 
prataniionv The banc progiam 
mikei<!Ontrolli.ng movafrmnl wwry 
diificuliand the way me i^afli^ 
moi^i alang thi& highway rnalceri W 
aimoalunpiAyAbia Oniyoha 
ffiomannn Eher«p«aiing cyoiacan 
g«tyoyrimon through aale^y in m* 
minafiald mo'i«rna^l 5«njof« mean 
auddan deilh mF[:^ugh misiakaa. but 
I wondar now many people wiM av4n 
t>omar galling inafe"^ Foyr alcitl 
lavaii. no ioyatich option 



GRID RUNNERS 



Evtr tt^t tht Movii IRON, grid 
gaoai hiva litati popultr almon i 
citt MmH Ihiir iximpflfy Ihi 
coiitpcfftr gitna - lipipjtcltv. high 
tpaed. ^m an a itTtet grid ii 
dtflnad by thi conpulir. 

BLIND ALUY 

£4M 

Auihot: Sfmon Can* 
BJ irid lAliay IS wnat pa^tad lo# tport 
in tha yaar 301 7 you ara lok) o.i m« 
^niiy in lact the gama looka 
tonfuiing at fin I, but ihai's-bacauH 
II ka fail and thsfie'i no time lo ifi^nk 
Thii ifttaHy If a game w^ara thoaa 
wnh quick and tyF« inatmcts win 
Yoy mutT aiaaf your ship round t^e 
grid in ayc^ a way mat you block ofl 
omar shLpa, lorting m«m into a blind 
allay wha^v they ar* lorceO agalnit 
your irpiij, ih#ir own trails, or iha 
edge oi the acre en Di coitrm ii 
MiuaHy nappan^ me oth«r *ay 
roun^l . , Yoy iiat t of i a ga^ n $t two 
■hi pi. man toyr. man 6 and io on It 

gtti very bard! Workd «<m 
ami^ffton^oy^lick Avo^d h^tiing 
ra««iti 04 ma di rect i on kn wbic h 
yoi^'r* iravalljng ^ n> mala ni death 
fUwrnrnandad 

CRUiStNGQN BROADWAY 

PrOffuCff Su/ii/)ina0Dc^a. 7 Sit 

Authof Ji»ti ftirayio/ 
iTiagrapbictdDnl portray Ih4 
lamouf «Treali around Times Square 
in New York it tba 11 Ma »ugg*stt. 
ihavooii^d be any airaaia EhaT iha 
§ri4 nprvtanta. You'ra in your car 
whan a cop pui^t in babind. voy 
dec I d» to ma k» a geliaway if h« 
&atoh#i you than ma game ilartt 
from PC rate h You acort pomti by 
tha langm ol hna travaltad bafof« 
caplyre Your oniy wi?ap*on ii itia 
faclhiy io create a lamporary blocik 
4 n lti« load and hQ4d up th# eop. 
Clear ma trama and mofa chaaart 
join in or yOu g«l a mora complaii; 
grid to iravai i« A atmplw. aflacli^ 
afkd i^ighiy add^ieitva no win gama. 
Joyiiicli Kiirfipaton (and Soliimklt) 

BRIDHUN 

FroducmriAfCtdm 4aK £5 50 
Floboi iacyrity pickfl up youir Irail 
fcuit whan yoy thoygnE you had gjvan 
th#m tha Slip ilry^i fobois f o ba 
bl»oody- minded |i Mawthey'ra 
catching yp wiih you — and noona a 
aytr turwi«d m# grid btf oca 
Actually tha grkd maamb^aaa pac 



man typo maxa in mia faat game. 
YoM dr^va arour^d the rectangular, 
concanirlc mngi. switching lanatal 
the con^pats po^ nt j y nc ii on t Orfy i ng 
in fha opp^mi'ia diiftctkon ii tha robot 
Mcunly cMi Nevar fh4 iwain ttiould 
ititall' Vou rmmd good fai^f^ons bul 
H migfti have b#an a mora akiif ui 
game if lh«ra w«rt mora croaiovar 
poinU Mo Joyat^ck option 

BRiORUiKR 

Hon ol an alectf omcgrtd fr«ata 
eanlipadii Mm a true grid game Sim 
ma j n ivtfiaw aadion . 

LlftHT CYCLE 

PfOduCar ^M. 15K£$9$ 

U^m CycJa II ftimilir in concfrpt to 
Blind Ailtty where you figni it out on 
Iha gi^id with an opi^onant in \fMt 
caia only two iraili howevar, eiThsf 
agamiE tha compwtar or a tacond 
play*r Tha gfaphhcs ara s^mpJer by? 
moraaffacli^ raprtianling tha 
kasar liighl trails la^ bahlnd yOM' 
era ft Se^ n ipatd lav*la. n o | oyttic k 
opiibn. A vary faat gam* t^ ptay lor 
hoyri 

tUPERSMAlLS 

Pf€^iK0f GmfT^M MMChirm, 70IE 

m95(2^ 

AtJinor Dar^dHay 

THera'a a craiy itory aboula OoclOf 

Wmkalhoff who if kMipirtg giant 

tupargnail} in hia Fab. wti^h wani to 

gat out, and they i^ava lupargiyt 

traMt bahind tham. but what w« hava 

hara i-i a TRON't tyle gr^d gama 

Tharafora me grtph^csara 

axtramaly jiimpfa. althoygh 

aKtrannaiy fi^t Tha idea it io irap 

your opsone ni agamti tha wait, nit 

iraMor your EfaM if yoy lyccaada 

door in tha wall ppani up and laia 

you a»capa Tb# two featurai In ihli 

game which mak* it a wOrti^wf^Ha 

addinon to tha grid eotiaclfon |of 



fi^iSk 



what mrm now rather old gamat in 

thamfa^vai? tt thaf it 4ftow% ma yaa 
of S dira<-|ioni. mtiaad of the uiuil 4, 
which opens me poientiai of the 
game upanofmoyaly.arrd mtgama 
allows t Of 3 play«r» lo pliy igainal 
the Computer at wall aa agaJnti aach 
other Samibla conlroi htfy^. 
Joystick Kempt I on. 9 ipaada 
addiciiva OvanFI CflASH rating S^% 
m/Q. 

TRAMSVERSiaN ^i^otfucar Ocaan. 

ieK£&.9Qi ft 

AutHi^r C Ut^anmn A N Pmrpofnf 
Undoubiadiy Ocaan s b«t and mo*! 
addidive game to daia li comoin^t 
al m p^ ic il y of i daa wH h tp>a ad and 
kdj#f f ru4iration You ara caf^tain ol 
tha Ei^maK y^yr ui^ m c^tar tha 
galactic grJd ol afian ipawn Thora't 
no thooting vnca ihe EUmix tinnp^y 
(tealroya th# ipaw" by moving ovtr 
I! Byt thefaare a alien ah i pi ntuilad 
On each adga of tha grid tmna at 
yoy Each one, oparatingano tiring 
inHapandenii-y. mon^a along 4ta 
vdga. homing in on yoy , ar>d aima kn 
mis^jiat along a iina oi the grid You 
can be lacing up to four mitiilvt al 
or>a iimt and it'4 daa^h lo miTiairi 
atationary, or opaiate on a imgla 
Una. tor morathana sacorMi >AAlh 
aach acraan ciaarad yoy a^a f acad 
with a ditlar«ni and mora diflicyii 
arrangemanf ol tiMwilO tla«r. 
Ttwra i» alio a 'b4f«aan franw 
•cnaart oi ip^rat ihafitd ipawn fqt 
UMipii poi nta On I y o na I il« »o 
fruatration Itvaii can ba dai^garoya 
EKcaii«nt packaging, wall uaaid 
aound, very amcK^lh graphicaand 
good c ontr oi k ayt Jo yitick . 
Kampiton, AQF anrfj ^tolek CftASM 
raitng Highty recommended, ova rati 

oa%i^c 



type 



PAINTERS 



iynptliir al Iha larllar ircida 

|imit whieh pr^vtd popufir 
Piintif, and Iha Idti hu ipiwfWl 
Mnv Yififarti, ttvanl of wtikh if a 
iviHible lof thi Spictrum. tha 
princtpEe bthltict i pilnitr gima li lo 
miki your chiracitr triviria i mua 
if grii CQ louring ihi ttnMlVt M ha 

BIS Ifitviubly fhtrt li iiiiii fiMtv 
lluanse it work which trlai It 
pravant thli hirmliii ictlvltv - 



CQLDUR CLASH 

*Votfticar;fl'omrir, IW £7M 
Auth&r: J MOfriton/D Ai^daraoii 
OottHiir cjaih cor^lai-ni loyr phaaaa in 
a paint-lh«-aoyara4 gam# which 
damanda airatagy aa weii aa akiii \n 
phaia onm you fill Iha numaroyi 
tduar^s &Y paintmg' round tham. 
and rl you i utcvvd. you have a 
chanca to aal Iha punumg painf 
poti pacman ilyle ^aic two la a 
boniA poinia taction wh«f e you 
myal ^Hiiia matifa bution at me r ighi 
mttm^i 10 guKfe it lo i he ti 8»h i ng 
arrow S^aga ihrne ii tha aame ai 
ataga on« only you are lor cad to 
pamt each sq y a r a on# at * ti mt 
rathaf than dodging Mionq any lina 
TT^a fourih Bn6. moAt demanding, haa 
you atte^mpting to surround (ha pa^nl 
poll Thraa kayboard layouii. 
ioyshck Kammlonor S^ncEaif 
Thi fte file I II lan^i, aKCe<ient grapn^c^ 
and good y«i yft for money 



of avoiding th« bugs la to)ump ov#r 
Them, buc ha rnuit paint avary im^h of 
Tha border before he cmn pami 
anoihtr on ihaMrria'iCfvan, M*ftnr 
Thr^e f creenf including aiidaa aitd 
h1\M iitascuraorkayi, loyattck 
Kampaton, AGF or Proiak Highly 
addictive end good vaJu* 

m MUMMY 

Vou ar« in charga oi a party oi 
archaaologiatt amplormg Egyptian 
tomba Eich Tomb has S levefs. and 
on aach yoy will find tftftfy ra 
hOiAtm, a icroii. a key, a mummy of 
ma royal family, and two gyardiana. 
Aa aoon aa yoy aniar a tomb, orva of 
maf uartfiana wMI b* iwakanad and 
alan chai^ng you Tha oihaf remaina 
dot mam unieai youara yn<iycky 
anoygh to yncovar ji You may only 
axit a tomb once The kaynatb«ar> 
unco varad. and you can kill off a 
guardian only aliar me icroil haa 
bann f ouno thii may not found iiHa 
a 'painiar bul m raait^y ii i» Tha 
lonnb ti divided mio aduar« wUh 



HIGH RISE KARRV 
Producer @/aby 4m £S SO 
Onaof the moat drigimai pamter 
gamat Harry muai ruatpf oof toadi 
and Poadaof girdarabul hai being 
chaaed by Iha rualbugt. Aa m a 
l^ono-typa game, Harry'a only way 




73 




w 



"^% 


^ 


id 


WW/ 



PBlhwiy^i between kh«m At you zip 
■ioog 1 trail gt doti •ha»s your 
roiils %t^ nrHtn «kl lour tKtoot t 
ii^utre ^tffl Iwifi unecpwad III* 
CQniflfitt of IN %<iutr« irt f«v6at«i$ 
II Mflmt quMe pAf y aI fiiil tiut dl 
high>«r »pfr«di arid tin II lev^ti it 
twcomea Fm^^rt addiictivt «■ IHd 
jLiafdiftni b«coms mcrr ft mttlligw^i 
EJiCfl-n«n| u^rH3«lll|«dK«yl. 
Ic^yaticJc AGf= or Pr^lfth viA eurion, 
good coil Q Lj r a pid gp aphkc*. 1 S 
i^Uh'»p«d 3ev#lt, ov#rin CRASH 
rflling 68^ — miww ton Ifiifi 
addlcl^fl p«fhipi, M/Q. 

riUiTEfl 

AclntlC¥«rsiort simple ^^nutilui 
griphiC4. good sound ind yuarly 
ptkii.(rtiv« Tou mull awDsq^ th« 
ip«icet between lh« pamt piots and 
daffy E^inl rollars ctia«a ydy raund, 
CJliiCMbrif gla«ly1ly wtwi |h#y calch 
you and roll you Itii V«u tl«rt ott 
i^jai^niT on* foiMjf , rNm two, tfifaa 
and so on While it i not drificuti lo 
Iwgifi «^ih. it g«ls pfiHty f ant wtiifi 
ltiaf« ar« lavaral rc41«ri yp aoainat 

Ku. Good hoybqard poftil^onm. nn 
rii»ck optkon 

POTWPJIIITEB 

Author J FCmin 

Tftit i!| a piaiiy claAiJc; ii^rfion ol 
'Arfuldar - a pamt «ht aquaraa 
gvTiff TKfl acrvon H dlh^^dod into ?4 
rsctanplaa of 3 difff rani ar«>aft, aacti 
accordad a acor« oi lOO. 3O0 or SDO 
pOi3ita YOu mini ^alli your monk*y 
around tba p#rim0taF of tHa tquaraa 
(a grid ot dcitti^d iir%#ij until «act) 
Iquara hai b«ancampl«(«d 1 1 ha 
waJhad lirwi baeom* tolid). As aach 

m 



aqua re it cgmplaiad it ii llNed In witu 
coiouf and you gvt ih« pomi) Th^e 
kf a Donui i«oofid icr«art — gyide a 
iMd'y down var ioyi polaa lO tin^i on 
a banard, ih«n the ihir^ scraa^ li 
almUar lo iha firal aMCfrpt you ara a 
[laif^t roHer and ihara ia a tima limit 
#hicri 1$ aatihg m« aqidrat' poiota 
:k*tMf Ol couria a^J thki ii donelo 
ihp tune ol thudding chaMfi' 
toollalls, whqare gul to gat you. It s 
a faif copy witn r«atonibEe grapnict. 
all hough (he game typo doesn't land 
ilwiP Eo gcMDd looking iierD#ni really 
Cursof^ pr us€rHe}efinae:i^«^tya, 
ioyiliclii AGFor PfO^ok. poof ao^ufid. 
propraaiiiffi difficulty, avaraga bul 
rawonabiy addict I v« CM^&i 
evfifait rating 60% m/c 

PrortkjCHf hy Salamand<»f tor 
OyjckiiNa. Travx is balneal ly a 
'painiar' gam« with an ii^amout 
dkffaranca You hav« a grid ot boxaa. 
jQ in all. and \hm baaa qI lli« bottom 
ctnlra EaoK la already p#i^n|9di pyrpl« 
¥oy'r9 a i^itia ir««4i tunm. and aa 
you rnOva onto y npamled I rack i! 
tur n 1 p ur pi a bati I nd yo u Tht ob|act 
it \o paint fliE Et^o irac^k by I Ihe 
d^lfaonnce la that I he paint ia«lait^ 
— II wf}fi1 iirttcn lynnar ihan Z 
tidaf ol a bo?, so each tsow must ba 
Com plated b#lDre moving onio ihe 
nail Thar a'i a c hi>«r . ol cour m, at 
many ai 9 dapa^diog on iha sitlll 
NN^i, and 9 playrnf spaadt Sanaipla 
cunirgl k«yi, loyilich Pfoivlior 
AGF MiJCi&d vi-awt wkih the main 
crtliclim ba^ng ihai it wrai dillicu^ll to 
control in a akily raJha-p ihan exciling 
mray . it boding loo eaay to ov«rihooi a 
turning If you do to I ha ataiTic paint 
i^pt back and you hanw io iiart 
again Fair vatu« for mon«y. CRASH 
rft|lrig6t%M^C 



TREKKIES 



From tht airttar dayi Slir Trak IM 
Apiwnad 1 nymbir ^ commitir 
viTileni. ill bisl&iHv iHlti- ihiv 
tayitly hivi sivani fiill live it mi 
work on DpHon mtnui whlt^h ilipir 
fM lo uii Wirp Engliiit, Impylts 



Engltui, Phuift. nmr^ iDrpidoR: 
vliw 1|hi itiirl ar long rtngi lan. 

Sifixy mtp (^ Ihi ^mmadttia iidor 
titui ftpun% shm wtipenrif liR; 
SdHif . dimip itc. Sfi^ma gtvi you i 
ailli p\in vIbw. aiNer i i cockpit vtvw 
with A man arcid« eleminE ii you ii m 
vi^r phatari at Iha diriiirg mmf. 
tht inimv Ii utuilly tha Kllnitii 
Emplra, Itmigli ttira may ba itma 
1^ Dm Ulan I arunC Alt tha sitttei hava 
itiF baitt kr docktnii and ripilr Tha 
NighiT the tkill levil Iha mora artamf 
s?iipt ind baies thra ira^antflbaliii 
Federal Ian stir hHii. Among tto 
biMer praDrami. )t'i vary much a 
mitlar si paftonil chaici. Keri wi Hit 
itiB lefturai ol aach briafli 

STMnFIRE 

Pfotfycaf Vifwn, 4BH C5M 
Author M CDmvt^ 
V»rgin aiwayi hav« good, ciaar 
I n ^f r uctioni . and thit wai one ot i h« 
btlte r f fraf iiiua gama^ Faaturaf 
ESaiachc waf f«pct\. aaiiiimg 
rfil^mon abens Eefl. itarbaiaaand 
itafdmtpf l«ft Dsmputaf call —mam 
ni^nu Long rangt ecan^ w#Lr tai^ out 
■■ ■■ 'he eight adiaeerri lectori 
■'^ -rt-n ^^a'if^gBt^on, many for mow mg 
ltom$#€for losacto^ Salliestaborka, 
arcade atyle ^i«wacr«en with four- 
directional movamani and fire al 
vif ibi« ena my Doc king with a 
iiarbaiBfr ia IflChy. and there are ali^ 
iime portals in »pace as wpil a$ 
laivroid *l Of ma to contend with Oh 
balance a reasonable ^ema wiih lan 
akflFtavali 

STARSHtP ENTERPRISE 

Tha corner lApiih a good EhsEru^cik>r! 
manual Two piayara oaii aiw.»yft 
p4ay a »lar ir^h game, on* readtng^ 
the othof punching bullOni The 
g&iaxy map ihowi Ehe &i quad^rantK 
(i X i^. each qiiidrani it tub-diy idad 
i mo Sa tadon Comma ndt a re 
Ntvigata which i^rovides ^ gndt. one 
Iw navkfating wtl^m me vectori ol a 
t|yadranl„ tha oiher for moving iq a 
nawfiuadrant Short range scan. 
ahowt fh« corit«ni» of Ihe quadranl 
m whtcn Eh« Entarprtie aiit. ^ong 
raofpt ic«n atiowa iha aigtvl adiaoant 
qutdrantt' Pftnora. swilchei vou to 
arcade ily^e vi-^^ screen with four- 
direcEional moiwmanE and fire H the 
vi i4bt* aJ i«n 9 Tor p#docik . alio wi yOy 
1 e ngaga i ha e ne my tFom a 
fliaianca, avoiding ^hmt waapona. 
Dantag* rapori. tpfriHt lor riMif 
Shielda , aiiowt you lo aai the level ol 
dofenca: Compyter offvi you lh« 
main menu and akaoconirolt tha 
aialua raiJOfl. galaxy map. dam«fa 
rvpairtand auto docking Tti« action 
Ii f aai and I yf ^out i I you move \ nio a 
aoctor or guadram occuptad by the 
anamiy. and il'i diflicuH to tiwnk into* 
your command compute^ if ffa 
fighting, ao ha v« everything reedy 
b^ofi- engaging Iha «r>emy Good 
¥Bty* for money KempMon |oyalick 
Option for arcade ^eqy«ncei 

SURIREK 

Productir. Nepiurm^ 4$K £550 
AuihOK D^f^k Bmwsi^f Thi» veniofi 
off an goo(} value fof money linca 
fhaiapv 4^40 contains MUNCH MAN, 
whic^ happenrB to b« a vary good 
pac man vvraion irtdaad NepEune'f 
Star Tr«ii otfat a all Ifie options ai 
iiatad m the abort review. IhamajOf 
diltervrK-e boirrg iha I it haa haltl* 
plan views rather thart arcada tty1« 
Nghtiwilhtheali^ahi inuain^ih* 
wa-aponry. you muAl enler the 
tlirection of alia ch {Od#gFaai Eo 360 
degreed), and \H iuengrh, I hen «ii 
bacli wilh t^an^d br«i1h aa tfia ptiaaar 
Of miidiie If ail movaa ftcroaa rh« 
*cre«n toward! itiaanamy fnatani 
action 41 required on engaging the 
Kiingon i<3^^im ai th#v fire- tha 
inaiantyouara^pofted Ej^c^I^I 
graphics make ihji an engeglfig 
veraion to play at ap««da wtiic*i 
otftainiy raqyir* mora ihii^ orm 
CapHin Kif k p^t gama 



AflCAOE 
MISCELLANEOUS 



AHOIDDUMS 

PrndiiC^f ^tTfM^irm, t6K H 50 
Auf^O' O ^ Lawjorr 
Don't ba footed &y the utta - mii ta 
hiO game fpr CBaueal mwn i1 ikral 
apf^earwd it hai^ all the ^*vi«wtrf tied 
in coniu*esJ itnots Vou are a laddy 
Dear; shui i^n th« loy b ax with the 
oiher loyi lor th« nighi. by I your 
baby 'a crying ao you myai get oul 
ftftd go and comfort h^m TMorily 
way oul II by uimg all the coroyfa<d 
bijiidifig bricks and assembling iham 
corractiy, whhiii avoiding all the 
naaly toys who want lo itop you 
Whan you «9captt ih« boji you 
i«aiise il IS I nstd*!^ another-, bagger 
bOH.and ittai on« i »ns4d* anochar, 
and aoDn . Whatconlyicd 
avtf yorta ai fha time wit m* method 
uii«d to aajembie the bncka^, and 
Imaglne'i Caatatle' inUy is of no 
htlp. nof are tha game s, mttrycHEons 
Oh acrean thit t% fh« ouiiina id^a — 
pick up th« bnck and take to top ol 
iCFe«n sitghtty lo right of cofiaci 
colour biOCh then drop tt The bnck 
ahoy Id tilde rnio place as il by 
magic Conaidarirfg thapackad 
scraan. th* graphics are axcelient 
ConJufion ot keys, byl ir^^i isn't an 
a^rcada apead gamt watch oijt lor 
clock worli aolci^eri, play people and 
th« aggraniv* ii am — and iha 
bal>y i cryirbg — |h«c«. iliar«. fhefa- 

ANBLIR 

Proc^ucar ¥irfif^ Qmrn^i, 4gK mM 

A quiAi day on the mwr fiahii>g 
toiinds Nita a toad of tun. but Lhit 
gariia tnanagas to <b« atioui as 
thhiiiirig at a raaf day on tha r»var 
filhlingt Henealh youf boat paaa ta 
layan of varioui f ish With ea^h 
gajTiayoy re given lOOt^^aatiOl l^« 
•i^rna to hook aft many as you can 
Somo lish are linfi to catch aofna 
can baqmie dangeroLii. and cairghfl 
crabi tal aw«y yoyf caicti There ara 
live iev«is of piay wh^ch deto*mm* 
how cloaa to your hopk a nmh moat 
i>a to get caughl The language i% 
aASiC. so are |jh« grai^hict and Iti* 
Hdea May be okay w i^f y young 
children, byl tFiare t nolhing l^ian for 
th9 san Dy » player Makes you 
wondar why 46*^ Ol m#mory was 
requjra'd' Virtually nil a dd-ici^venesa 
BM anOvQ^alJ CRASH fllrng ot 3t%. 

AmEjAM 

Pfoducof H TrO#liCiL ^m^ £5Mm 
Aiilhot £ Hi^kmMn 
Th#r«'s a iHt lolha lefi; a »auni to 
the right. a«^ Ovtrhaad E'm dtipanMr 
and convayor Ml carrying appiai in 
Iha middle Tfva idaa hi lo c«hi na 
your man io catch dripping >am arid 
Tatting appias. leaping b«iwfl«n each 
10 pr#«n* any failing k^io the fil ryn 
balow Wifh ftyery mouth iy< yoyr 
man gi9ti la Iter and mysi ovanTually 
b« ttifen to I he sauna to sw#al oft hit 
tat The mDm lood Ihat falii through 
10 Iha rata the mote a<tvaniurous 
Ihey becom?^ until ih^y com« yp and 
try eating yoyt" man Getting mto Ehe 
I ill sa.vei hitn but li all bacomaa 
ihofoughiySdUy an0 rep^tHive. 
Joyinck. Prolak. AGF.genefal 
rating poor — 47% 

AQUAPLANE 

Proifticm QuicHtiK^ 4W £B.9S 
AiifhQr Jd^n HOWs 
It 1 a nice day ar>d yoy fancy a api^i 
of walar akiing Afiar a mofiwnl 
you're iifddanEyftyrfoundadby 
rqcka. byl thvy're tairiy easy lo gaf 
throiigh Following on though, the 
wateri intlanily lull of row boais. 
ar>d it you g#i tnroygh loam tha ao- 
caFled G and T nch-kids arrive. 
mcompelontly Happing |h«^ryachli 
all over the plac« Shoyld yOu 
fyrviva itte hoa-hawi. theri''a tha 
aharka .. Skii«r and boat ara 4a#ri in 
prON to. Controls tup^down/lhruil^ 
move bolh boat and sKiiar but nol 



■incili^ jn mitii^ifY to each otti«r, likm 
ma t^&l ihmg ih^ iliiitr 
ifiCOnwnlflnlly f6Mi*»i ft slightly 
di'fewni pith Eo tfit boit Tfirt 
itiflKe^ n dilliicyii \q g«| &aih stffiiy 
into ugn m« g tps 1 1 ■ « v« ry 
tn^cryitHt giffW Is pl4y. tiyi t^ 
liiti pig ftppsai is iJ i g nt Ac lai^r 
touch i^ mil Iti9 tiord«f cc^ianri iirtt 
tplil Hon lani Ally loiTiaTcrifiAicny 
the colour of lea ancl ipKy m the 
qamft. IhLri ^tving !h« impr^Biio^ri 
rhar tha tmira iv i4:r«iefi it in usa. Try 
It firi! and buy il yoy ililia it 

ATICATAC 

In A cailiA of lome 200 iDD-mii^ filled 
Tktm yicif ui and u»ie4t ob|ictf , you 
musl gu»di your S«rf. Kfiight or 
WUard to lir>^ iha ihrva pbacwol «t« 
Iron! <re>of kty ir^ aicapi Th« 
fCK>fnf are full ef all typfta of 
mDiifi«-riiiivhich may b« d^tpaich^d 
&y midwkhg waApo^nt *l tham irr 
f OHunaUiy unhnlit#El quintitias Tha 
Toomt a^a satn m a wrt of spHayed 
perapacriva Ifom abova D&ar^ 
con-rHfrCt batwaati roomt, itaira Niait 
up or dQwh. Irapdoora doav«n mora 

COfi^pMKltiaB oi f^ is g ima are J ^kal ^ 
m Haap you goirvg for agaa hkfi only 
must YOU ampiov idiif niura shaking 
i^brit 10 gee Ihrough bul alio arcada 
■kUI$ 10 aaap your charmatd lift from 
Nring arodad tivay by tht natlin 
Tht/a are quita a 3ot oi kayi lo 
rnaftlir, awn jf you y&a a Kamplton. 
Pf olah Of AGF I oyitfcc k The 
graphs ar« rnarvaiioua and if ^u 
aftril a nu! already. iNen Aiitc Aiac n 
likaly [g b«! the turning point 
Ganarei rating. a»aall4nl. ovtrall 
CRASH rail ng 97%. 

BAnRLliROP 

F'OdiifCtfr. Gamas Uachiiw, 4AK 

Aufi^Of: BtiM^H VfnCtns 



Siarrji>g Qordi>ri and fiaih, 
SarraMrop ii a gamai cornpandiym 

Gordon fuffara Irom blockad 

dri j n pi pel -^t laai i ^ rs h oum <!am$ 

He cur0s thii affliction ty the 

Curious melhQid of foiling l^irge 

tiatrelsdown Itie §lopin^ rool and 
lahifig Iham rail iti rough tha tiiockad 
plpais Ha only has fiva barraliand 
il't Impoitant ihay fall aiiacily do«n 
tha oafiiiv of e^cti pipe if may don7 
fia lotat iha t^arfai fo^ good. 
Fonunatelyhj^faiihliiidog Flesi^ ^ 
on han£} ioitieinm^a am^ if called in 
t^ma. Iha dog will recover the baml 
and f at u r n it f Of a notha r g o C^e iring 
aHl4^ pip^^ucoasilulfy reiuliB Ih 
anoEhar ftcfsan Ahich may be 
ir^ythlnf from a riddle IjO 0uau loan 
arcade ihcoi em up aequerica ira 
i|uile an originaJ idaa. m v^hlch 
nothing ib foodtiflicuil. and yet 
iharaa ao auch mat M bacoma* vaiy 
difli^ ull to gai i NToug h FH^Wa end 
(un. §oo4 value, no loysticit opliona 
Ovafaii Gi^^ rat in« 65% M^C 

THE BIRDS ft THE Ills 

AulhQf Adfftn Sh^fwin & MaJihBw 
SmHh 

BoftB Baa from &rhan.h«ad Nak 
ipotiad a liald Ml ol llov^r^ and haa 
drag»gpedhi$nivemmtf« l^our|obi4 
10 laita him bai^k and lorm. 
collactmg ne{:lAr irom Ihe tfo^^r^. 
whiisi avoiding me ftomavmal 
annoyvd bifda. tl takaaaavfral inpi 
bacauia ma mow flowan BQnw 
visilB. rha haa^iar he g«i3 Ttia mora 
naciar ha copTiecti, Iha mora the 
telfdi home in on him and me slowar 
ha f liai Eva ntuail f can 1 1 pe d »i and 
honay baari appear Contrr>iiing 
Sorii lanl aaay, ha'a iomei^^ng of a 
loggy f Her and iil tiljat pracii<» lo 
g#ms*cftohim Thagraphlcaara 
vary good (Matlhaw Smith of Manic 
Miner) and tha game is compabbHi 
wtm thaCuffBh M^rospaech Good 



confrol hayft, joystick: Kafnpalon, 
Piroteta and AGF Oata propraaiiva^y 
harder, ^ hvm%, genaral rating: 
MMicUm MM facomiTiflfidaJ 
GRA^ Qmrsll rating {^% 

CTOPm RESCUE 
Pfod'i/car 0^al?y. 4BK £5 SD 
4i»fAo/ OCapaiia// 
The ^mm^ ttaf If wilh a haiicoptar 
de»hihg in to ratcua Ihe trila Uttm a 
draadPu! i pel Img error, CHOPPEW 
niSCUE 1 1 sAy9 but me choppa-t 
comes back lo mftei I a n £ and 
ramova ma L Aa^a diair w^nt. 
Kianuitt ara baing entombed by 
radioacliva wat la dropped from 
Ovartlying plarwi. You muil rescue 
Iham in your [nici4y ankmatad) 
heiic op le r by n hooting away the 
wane afid making lunnalt in It io 
raach iham Eich one mutt ba 
ralumadto me saPaly of the hen pad 
Iwf ore gel 1 1 ng Tha rmxl Tha gun 
firai m the tjiredion ol fraval and 
thefa'S not mych iiFTfl If you S|al hil 
by tha fa1liP>g ws$Ea yOM>a daa^ 
Tfriia If a very fail gama. almost 
I m posi I b la wH h me curator i«ay«. a nd 
drtticuJi enough vHlh a Kampston 
AGF Of Proiak joyaiick. Addidiva 
and good ¥«iue Recommended 

COOKIE 

Proctoe/ unm§m. t6H£5 50 
AifoavaiJabia m ROM carifittga form 
at £: H as uiiimai e 1 g r aphici era 
famous In Cookta y^ou nra Charlie 
Iha Chef, with muiing BD*ri bafow 
and duiibin* lo ihe tjd# On me right 
Ii tha pantry containing ina 
ingted^antt which muii be go^mto 
rha bowl Unfontunately.ma 
mgrad4ant& are prally wild and 
chiyVaaccompaniad by euonad 
obiectt thai thmildn e ht^^r^ tha 
pantry and would up*«l ma Mmistfy 
ol Health pffhCiaiBiimayhrfawaboui 
th&m Usmg flour l»omba Io 



m^fm fitaf iry iiun . you rtittii imae k 
the ingradiarit:} into tha mJitirig bowt, 
uid tha roitaifr mis m« um ih^^uia 
you gal it the wrong way rouhd you 
Jo» poinfi. tirnaarrtrgy and 
eM«tyth|!ng €athK:reDn provide? 
dit^rant and more dtfficuii 
jngradianii An olhef game that 
naadi • n^^yanck. Kemptiton or 
ProiaiE. Hi-acore, ona or iwo player 
gam>a$^ e-difecfiahei movamenianc! 
Ihe imoolheii of griphici aroynd 
AddjCLlH and^ highly recomn^fkdaf!. 

CTIERTANKS 

Pf OHfi^caf SlBt DfWmm$. tW C5.S0 
A com pieH mua ol g reen b I oc kt i i 
t^a horna of thaanomy cyberlankt 
Take youi lank round end ih oof "am 
up Vou ca n b Fa^t awa y me bloc kf |o 
Oat at I hem. bui they afe la«t. Trvrae 
hvas. hall of tama. joystick 
Kampston AGForProiak. ^ica 
graphjca ar>d piayabla. but parttapt 
notvar^addictiva, 

DODGE CITY 

Produtm Pnmnix. 4bk a U9(2i 
AufffOf: PsTejer Off 
Thlia ii a iwo-pan ganw with an 
afca^a cas^lte and an advantura 
cataatla. OhIyrI youi^ompleia t^ 
lavati ol ma arcaoagame will you 
focaiva itia aecrat coda which allows 
you 10 run ihe adnntura fame |Sa« 
AdvOnture laclion naxl mon^h fof 
Ihe gama detail » ol iha lacohd 
oai«atta) You are a mall rl-dar on me 
daaan plain, galloping your horfe 
along, avoii^^rvg tha caciut piani* (a 

£rickiy end\ An^ collacUng the mail 
aga which haw bean lo carelaasly 
lafi about tha daaari But pahirvd y^u 
eomabaddiat. a^ooimg at your 
back You can dodga Iha bMllti» or 
fire back It you hil a baddte. ha^a 





AV^AIL AaLt AT At L il>£CmuM Sm>P&. HM¥, SlLf *iLh1I & Mj^H *AkH^ 
Lll&Uflt 10*11 AND All GOOOCOMPuTfW ^HOFS 
DtALf P:S P|.CA$f COMTA^I l/S f 0* THi NAIU£ Of vOur Mt&«i^t 



mt FAeuious wAm>A 

ANDn«SEaiCTOfLlft 
THI Ul«IVtfl$| AMD EVEUVTNINCi 

An #ij4l1 ltni#iv 

t^it^ MrtEN ArcjOv At1«^ 

y^Hii Ar« I ravelling fdi 
Ufitn h«m# lookifu fo' e^cMTd 

«vfi«n i|«t» wm »iiian:aplad 
tnr tha «vjl &f ului <pf tH« F«d«?vtHO^ 
•. ' <je .j^ tmKwti ro%* lo a^ an<i i««a |h« Ski *i «i Lrip. 
: im Unrvtfst mnd E wtvlhsng ■ ^n^mfn oniv if> |h# 
Fabuiouf War4a. « hoixeiA m iht SMe*d -Dui itvi m 
Highyv«ltaorilfltf3lHwtC0Kr$ Vow ■■« lel«pofT#cl 
0<MFit tol*i|h*will* wn«f4 IheCvtiOfnft m^tk 
rlvmaiKii irwMWi" Iom f vlipdft T« Th«f b im m v*diho 
aim* in vhr Tprrtim*! with i cr#4iim rth 

N?M ylM BrV Q*l VC^Uf Q¥m CTK} tfOvl tKJll ilKBd* 't%^^ 

CD ptacaad tu Niflfttwll* M«in«^«el to find Vrm 

MiCS far M&l 

Dattgfitv^ with p&opim »f aii i^* m mmd itit» 
pFqgr^mm* prqpVNSH en §^ tp l^iArn «nd rrulctt 
Ci£ikpy#*a4WirHiabaq4tovafv*maiia*<i^r^ Ploro^Lv 
ntvi ct?iDMri lo b« WhiHiM m m^mv» byi to 
crfifa^iiori -iMif can aa davaiQiiad t^ n^N^ng ih« 
tof iffcl coU^ured DOLE to nufech « tMttcfn dfiplni-Ml 
ijrfi ihv «iT#h imai<« and «mwi4pniini §tm piovidum 
bv you 11 Ciof ckin having la ^<inimL veui pil 4l<x| 
F i4*n M-^ i^ijing -him fo couact vpm mjietittng OGlE. 
cirr^ ii S->d«:i. ^sii^TlD-drilp ^ if m* cw recT jwI^-mhi 
TlHNt ' "^Crfplaif 

An fl*^ , ' "# irO^jiiQaf pvfion 

A pi nfr \ -.-I I'M* ii-vM fo< Ih* oldftr p*rfan *n1ti city 
jg J m&i tn« «:kKk and Hm I (?l f irn« 

mut G owpat Mi i o ws ARE Fuifi iaja 




HtW MklAlt 
100% iMt actiiQfi mtehir^ c4>iIp Avpud tt^^ 

«?ailKAM *««iS h«r4r4i 14 C^anb IM ^Kluf^ldKi r>^ 

c«i«w* tow# bi'd ^fii 

SAAiifL onoP' mr ^ajf SAFcrityiM 

Ptw GoMi«ri r Hit #^«if!ptp<« ara tHiSiAvd igjirf tfid 
ma DiiN way to cMar t^tam i* lo dmp barnifl dpMi 
iham Gi»dieiri stAnds en Ih* tep e|I hm rp«^ wAh 5 

b4 r#e!fe ^ftrH«^ I1^« gfem« f it^i hf Mi tipk oi%t ci^i^ 

I hi ^-Cuil PriM S^'Af^f to drop S| t^i'CHJ&n |h» r oOf 

Kcvf aWv mio the car^rt $t a oratnpva and ya^t ii 
ftova Uw fHimbvt oil i^rrii ■% ih* ppa. wNtcii iit(i 
Mart IP Itinti. end Ckferdofi <iiAl«i the iMf reload t»f 
ifiOlhif Qd Th* b*rrti wtil bv knl 4 Ifw diofs ii 
■n#c€urttf . SP mlo * pipe alrt*^ f Jl»d, bwt f l«li 
Iha dog it on piind^ U y^tu knowvou ra wng to Iom 
th* biff el afHi v&u cjri tae Fitiai prnpi^ oui ff cp^i 
ttia botlont tiflrM cOf ii#f ptwf i> jiKf f 'jiiti ¥fiU ww 
it^ Or<* ^"QM cjifa n All I& .p4pfti , ' i. bdnui 

byl f htrai i *y+pti i* -r* *!«*• I ; ai th* n«il 

*f1 df Dicwi IQ til! fE.att 

^u^mMMS lot IPC Of *MK sPEcrnuM 

SfviiL|.Sp*Ci#Uy importr 

^ing*#ptmEli V^^A^ \,f 

giH^»K«iMi*nniertf* In- iJv-i'tic.' r^\-Kirtirii in#m 
unlQ 4 iijpt f -brvBd o^ in^ik wtv ncp^ %■¥■ bthii^ m 
iraii o* iupa' gKja fhm fvril it jp+n^ mifi lOMCitHng a 

Two Oi llw Vlliti, «vMilHJil[Jly mo^irtg «n<J 

^fttf oiifd bv ffn* pitytf f . wcap? Iiom utiip lum 

4PqlO tl^ Itbof AtCHY UnforluiiMvi^. on^y Oi^ df ll^ 

triA.H C4ii Hiv;a#4 f itMn hara Nrto iltf iMVfda nHxid 
WJfiiCHjt riMiftg lire sKim You Veivm mitvtiard cap 

ifTbf 11 dCKK •Atich Will itwi Appaaf 
faaiufai * Jtti Action tOQ*. Mflcti^na Qpd* 

* N<n^ iavf1«Q4 4it1>£ui4v 

laji ^ Itcvbc»itt43r iOvvliicisCQiill-al 




STiUButon 



GBCRT 

«9#ccMiMaoaAfa4 

P»tl Aitjfd* Alitor. O^ei'ir 

Wrii3«n 44^ lOOS MKh^nir 

Egtw^ woflii on thm 

pfOdticTio^i li"i* M 'U.'VlPACE 

If w*i fl oornioHiAite <»fv yn^NJ i 

Iha #vviai^ i^ iH* TEBIIitLS "^ 

from The p<4nfi TOd igbcfi'i un^Ki in^^ 

b«ai^ aKivfmiri<«fafl and ihn t«b&Hiei fm^ - 

fSB#dlviPMlll»nfl4ligiltTklrfiUw«VIlf%p£H;w M 'rr,^^ 

i*awi'i aftdugh Tha #vii i^ivvidan have iafcadlsglrt^ 
rqfflliecarvoranEgd dvrugirtgifivigaw^ilhv^ 
i'atai coAii^uance« <ot pcio« E0b«n . iqi«fl 4 nc»w 
nn i>r«eawaik cinh>e*rw * ri«€»itc wAgv ^ C an h« 
even hirm^l WAIWaWI Tou mjv Q#t an ulcrii^ by 

mn LfVEia or swj. aw r*oo v who caww 

Ltvn f M0f/[O inSTf am? £ET t/S ITMlIf ' 



AHtTNMiTIC FUN TIME fat TtM 

t Ur.<-r>l.i-v .iifijil' I IP '*• ■ rrji |. I T .■ I ipl tcaiKin 
j * I 1 J I-. i' '.i < ! L- ■ *T'c. IP* t: ' • ■ . I : ' i v^ ' ■! '■ . JbU* ^KtlCA 
■Jid «lMi I l-of yeKffl{] criiktr»P wf^ mm d>iv4<kl|wia 
thmn b««ic maih^meiicii faj^ii 
Utai coldui graphict »i^ iouadi »< gtva a aKid 

fpiffkafilatiQn uHth thi tumi apptar-ng: in tw gc 
mmt ort a bAacki^ard 

Th« CcfTTptjiai' pia^ bod tumt wtiicii ifm cfuid h#i 
dihkuHv Wim liwiiiing the child iht corf*ct 
M»iulM3fift U^mhcbai^tt99c<HiMi3« iia& 

B*^mrrmf Oyiv«. Sfv^v^^fini Hvifi SGl lOX 



laKioaaacheoyal'O pa^«bi«iQChAMfSMACHfNELTD.lait. 
Ol ftartarf if>r Aaeet Bardvycii-d m^sum fm ,,^. 

NAME _^___^^_, 



HTV 



AD[>fieS$ . 



sUfAmA 




BAHRfLDROP 




Efl^£Hf 




SUPfftSMAHS 




OGLES 




AniTHMITtC 




c;il3 


TOTAL 





SEPW TO 

GAIM£S MACHINE LTH., 
FflKfOCT. 

SnVENAGE. 
HCFtTSSOl^TH 



Of ALifIS ANDDlSTBiauTOftS ftiOVlKD QA^ES Af*D IDUCATIONAL PflOORAWftfltS WAft*t£OFCW* AJ*¥ bQME COMinj^TIP^, 



75 



iDon ibacMd up by irbCiihiif At •■Ch 

in, Ovt *hol . hit ■ c icn u s o rm tu 4 
Cork$ecii(iv« rriijl bags ind y^u loH 
i Utm B«lwfl«n lacb kvei you Mm 
Qiwn ciu«s. vrlal to «oEvirig tti« 
■dv#hluf4 g«rrr« Wif liid lOfTW 
dOutsts iboui tHo iciaa oi con^blntrig 
liMOSOmlepr-rvlitediimeii Poor 
Iitybl3fmi] p{Utl{>n3^ I Qy stick 
KiiTipilQfi. pood coEouf ^nd 
gfAphict, 13 lli:iliiiyftFieii«ntii,J [24 
I n fl II K AbOvQ av«ri go C FIA SH 
o^rail S7% 

UQllBUiS 

Thrt ^t 4rh Onginil type ot crvepiia 
crawliA ^m« bul i! ii not a 
'ciintip*d4'0SFri« Th«r«at0 
t3«SJC«lly I wO i£F0«ns In th« first our 
hmo^ iMFMrn TuIa, find! him&Aif m 
ihfl Grutk«4rr L*if Tn»r? s a mp^ 

dOOf It^ffing to IhH n#j(t tcr^ffTF 
whtch on^y op«nt ahar r«pAalfrcl 
hamrrwrinqsof Tirftnl Tul«'lbM^ 
Tntfe'i also a pi^ of r\oney tof ifse 
biigs to *it, but Tararvi {lo use nis 
llm fiaini) mult iaha a mouthful ot 
Iht ho<wy b«lwe«n each aitf»mpt on 
|h«iJ-oor TNi Grub b«fi, lit! HI round 
filings wander t bout and wh^rkthay 
m««ta $r««n. tqu^rifiy 
BubNrFgrybbaritfarmfKf. Th«Mie*l 
b^wy loo. and t^otiad iwi oi iA«m 
mwt 1 Rod Sichfld Grubbiif multa 
TfitH art m% offdft ihfli kill pn otd 

Tflfanl if ihay cili^h him. Aim n to 
g«i tt^rouoh i:h« irtp door baiorv arry 
*moy ni ol ^nd Backi a re br&O 
Tiranl can. hovAw^r. «at \h^ 
GrubbfirsarK? QubberfrubbBri 
Onctt I h rough and Tafmrvi it 
pfetanitd With « aimpli mizt 
fiittrd9dt?ythra«R*#eaeki prn« 
ihouldgtl ihrough ufaly Hff arrlvfs 
irt anothrflr lair whtrv |be E^ugi brtad 
fa^^r Neat graphics And « prvtiy 
maddamng I y a i:ld ■ cl ^vm ga ma to pif y ~ 
Onlyorw 4il# mak*s loir letminai 
Iruitfalion on nviring a rit-«cor« 
Cofitinuou! ifTowirrtni mah&i 
Tarant Tula a bit ditficyif lo control 
aimougi^ ma cofiirg^ ktys are 
ffintibily placad Noj^oyit^cii oplion. 
Owfill DRASH rating 67% M^^C 

EKTEftllllWTOH 

Author ^ M0ffi$0fy & D Afr{^9f$ort 
Thpa II a vary good ~8«ri4rk' typ« 
game in which yoy ara p4it«d 
agAinal atvan lyp#fi ot rotio^ w^lh 
varying ctiartciar I ait£$ amd Qn« 
Ihmg in common— I hoy" ra om lo 
gel you' Leva I promotion occura 
automalically on reac^img |h# 
reduirf d nuimi»r Ol pOknit. A nov#l 
ffliiura A tfia provlHon ol t«to taia 
of coniroi hnya which allow arthar 
SH}ir«cHonai movamant or 
ratal iofUir movamant^ &oih with 
dli^c^ionai firo Siraiagy defiutndi 
ttiai you ahooi yp ihv rm>^ 
clangflfOkia types of rot^ota tint to 
ilay allt^ lor longar &int^bla 
Icayboard pdiil^ona. loyaikc^; 
Kempiton, AQFmnd Pfoiah Qood 
value for monay. ovrrall CBASH 
ral^ng e3%M/'C 

GAMES DEStGMEH 

Akifh'Of Jonn HoHtM 
Ptchad into a naai Bammast >rkd»o 
caaa, Garfi«ia Datign«r ottart eighl 
areada ^aana variaijgfii, all of 
wfiiish may ba f Ad«tignad in mail 
a«paaa to ly^t Iht plAy«r«' laite 
Lasi ot a garr^a itiari a uTiiity 
^I'acUce moda Vou can changa 
b«lw«en ahy ot tba gpiT>*9 uiing 
mm main manu. I hart a liar lti# 
Uatlgfi ol tha iprliai auch at altviTf . 
mkktaiiM. Ja»r btfrL s^ipa aic . you 
ean roilffa^n th* game fonnal. 
lo^'agrouftd and ban^kg round 
i^oun, iOiihd affada. paim^na of 
mo■M^aman1, aitack wavfii, antf you 

Iicafl than uvQ or raioad yoyr 
ra4lai*gn#d gima Tr»a giaphica ara 

76 



vary good; aapaciaMy iha dasign d1 
tha adilora Oama^ Daiigntr ii 
acG^Hhpanted by an txc«(iani 
buoiiicT wfiich leiii you how th« 
firogfam triMy ba uud Parhapi iti« 
onfy [frawbach is ^Hal if>a gam?? 
ilraady piogfummtd are ot a very 
banc lyp# Doat noi TAi^u^ro any 
worhifig i^nowiadge of tn«chin« 
coda, atthougH ihiA could q« a 
good way ot laarning tha 
fuditnanii Racofnmendad. oyeral! 
CRASH rmlir^ iO>i M/C 

BOLD DIGBEfl 

M'^ail unda^ground «fid you'rt 
ignnaNing mmas looking for cha goM 
nuggtta Purplegnuggettgnathan 
aw Not o h y ouf rrai i . h o we war , no it is 
important to dig itratagicaliy rgurtd 
Iha rad rocks lo you can diaigdga 
Shafn to bioch on me turmsft or even 
drop tham down and squaith Ih* 
gnaahen Nirva spoad iavalt 
Joyilick- AGFor l^rotik. Kempilon 
Cufflor keys. ^I aa a^iclrva as ' 
m Oft other Bia by gafn«ii . bui a good 
tn?<jinrtt^F s game anyway 

fiDLOMlME 

^Oifycarr DK JrantCM, f 6^ €4 95 

THai^ aay thia iia atraiapy gam*, but 
thtfi hardly true Vou do ni#«i some 
airaiegy to ^o ior iHa ^old in the 
Qi^katt way, but iTs ncvt iha main 
ingredient uie the l^ft lo go up or 
down from the turlae^ and ihan dl^ 
Iowa rd » ma gold s-i lap No% 
evefyinirvg mil giititri it gold 
thougli Tunneli can collapM and 
thara af* yndar^round tireamv 
£nergy runt out lati underground, 
especially it you are tarryi ng g^id in 
addilton. Iha lift may colJ4ps« 4 you 
afe caf tying loo much weight 
R*l>l«niih eriei^gy by reiurnir^ !o tha 
Burtaca and daposiUng gold Im iha 
barik In any event, a rather a^ow 
gaiM with 1 1 mi led «ppe«iL b ut 
P«Otoa^y g «sd va I ya for ymingar 
eNif3ren 

fiOUAU&H 

AiiftiQf K^mftrrt M§m$ 

In* gold m^nei of Oron are 

botlomleit cave mi whora gold 

nug^t ram down Irom the root 
Tha O rohi an m nwrs p'n et g I rdef s 
acfoat Iha cavern i lo catch tha 
nuggettand direct ihem into 
buektu Ufa woukj ba pleaaant wtm 
iX not f Of the jhu^^l ihaT tloal about 
eaiing Oroniantand movtitg the 
girdart around '-^nd of course the 
iBlUnq nuggeii can b* v^fy painful Id 
Ah^uhproteclad Dron^an head' The 
iCr«flfi IS spill inio Thre^ eqyai 
segmenti, a safe fio^e to una nghl fo 
Which nn Otonf til Cannot *elurn. ■ 
ttore for ihegirdafa to tw uaeif on 
Iha ieli. and m Iha canfrv thecartm 
itaeH, Direotiormi keyt m&v« Ihe 



Oronian about and the firing hey 
fK^ailLont the g i^rder Ny^^ gell mtif 
ion to Iha left or ihe right when 
hiltifig i g^rdtr, ag ■ome liratagy li 
ft^u^red to ke*p iif« irr ue I ure 
working loyouf »di4niage, ^Inia 
are icored im a nmfit Hittirt^ a 
glrd^. and mpra for getting one mio 
a bm\fM 11 rm bate of me gcrean^ Ai 
Iha higher aiiill favela U^ ilcuUa w^il 
eai Che nu^geii aa tiiey fall 
Untoriynalety. tttere'a noaotind. bat 
Ihm graphioa are Amo0ih ar^ 
coioutful. an unuiuM) and rrtediuffi 
add»ctiif« gam#. twokayb^rd 
poai I [oni Ove rail C RA SH rating 

BRAND PRIXDRIVfR 
Producer B^ifAnmt, 4&M £SKfU 
Aymof. C/^rii Wada/ 
Along With Thorn ^Ml'a f^oad Racer 
and DK Tronict' Spaed Dual, a 
conlendar for the 3D Spc^cirum Pole 
Pq*a POfition" g ama The alfeci Of 
th« foad winding About a r^ me 
mov1ir>g landicape m iho 
liackgrourHd la qu^te good m thia 
version and tha noJ^Ow graphiica of 
Ihe racing cars aiio worht ciuile wall, 
but tho mam drawbactt in that your 
car It ^uiie hard to control Wttan 
ovariahing. an tndicatoi ai the 
bofitom tai1i you wh^ch way tha car 
to !» ove rti Nen wii i veer, bul to get 
p*al taiaiy 11 ti easenNai io come 
aimcMl lo a ha^i it you manage lo 
paa« ihe 300 Art on tha track than a 
iitila man apfieara and wavers a nag 
to tali you thai you'vv won Q^od. iT 
overiong. eitpio$4ont on crashing. 
<^r»ra) feeling was ihai this game 
can bacoTTMi rai»Hlitfe qiuJle qui»chiy 
Good Neyt;i>oefd poa^ison^^oy^tkck 
Kemptton and SiftciftFi 4>iriierrace2|. 
Fair [p average, overall CRASH 
laiirhg &S^ Compiled M-C 

DROUND FOJICE ZERO 

AfOtf'J&ef. Tft^f^, TffK £$00 
Al iLr&i glance it looki tike i airnple 
g»m* but m fact it n quit* hard 
Vary similar lo Rom^k's "Spectra 
Bma ih, whiiCh hai mora opiiona 
than ihks veriion Vour plane keeps 
croitirig me lowering shyfcraper$ oi 
New York, looking fqr a place to 
land TT%ere »sn'l anywhare. »d with a 
jjafiocioaL brainwave you decide to 
bomb tha City fbai lo make a landing 
ilnp ^ith each jjHwa ovef the cjiy 
your plane geta lower, so it » 
eteanttal to kn^ck out the biggeal 
towert before they knock youoyt^ 
Several skill iq^vli ^itn EallfrF 
buildings S»mpiie to p»By wilti Only a 
bombconlrot DeapHefistiminiciiy, 
reasonably addictive 

SUiUW 

PfO^iicmtV^trf^K. fnK£4&5 
tn real iile ihe famoua Jarrw^ GAr>g 
were reputed lo be louiy «hot». 
unattle lo hit a nuan iih l#ei from 



iham whan alj hve triad to gun him 
down However, vorleh have pyt ihe 
whole ihmg nghi with ihia program 
wt^a«i. ai Manhatl, yoy can ftaJk 
tfiemdcnim Ehe duity virweii ol town. 
Ijrir^ atilgufea at ttitfy appear m 
doorways and w^ndowa Your 
ref ^Mea muii be teat aA you wont 
gel aaeoond chance trom mete 
baddM. Buiieii are reatncted. to if a 
kmpoftani not to ahool innoceni 
peopNi Oenwtchingabaddieearf^ 
ydudoila-ra Thegriphicaare 
gerMratly good, although me 
guniight coytd have beei^ better. 
Raasonably interetting ar^d 
addictiiiV 



HUiCHUCK 

ProdLicaf C^cearr, 4eKm90(i} 

A«d;AO^ ChrrM UfQu^^t 

Thii tuFhs oui 10 ba a worth wfiiia 
Spectrum veraion of the arcedt 
o/ig^naL lis mam drawttack. perhapi. 
being mai it keeps combining 
eliraady used el^mentt m geometfK 
progreaaJon, wfikchioweft tti 
playifig allracthvartasa. Ygy'iv 
Quasimodo (a wail known 
hunch back I and you must cross the 
OB>ll^ ramparlft to raacue tne lonely 
EamQf etda f rom t>ar tower pHton. 
Tfiereai^e ISicreeriiiir^whhchyoy 
ihusl Jump Ihe casleiialJona. iwfng 
oHf fire piti. lunip caaieHatiom 
tilled with ftpeflf ratttng sold>en, 
dodya mnulaaar^.do all thaaa 
thtngv incomliination Qneach 
acreen there it a red kmghl ciimtHtig 
up Ihe ca^He wa^a it he reach** ttie 
top betora you ttart gelling talely 
acf o». he it^cka hit sword 
tomewhere unmentiona Na Rope 
iwlnging la a very iricky buiineM 
With correct urn m^ 
iuehlial-iHrhaps loo tinicky 
Oood control key», ipyaihck: 
Kempston. Ptofek. AGF. Sinclair 2, 
Skill lewia only 1 , Uves 3. good 
val ue and raaaonat^ y a ddic I i we 
Ov^tMi^ CRASH rating i6% 



JAWS REVENGE 

PfCK*liC#F I^^^Aro/Cf. itfff£$flS 
Thit dt a game for hungry peopfa. 
You're a aluark on a lawi-^gapa- 
teeding-frenjy Fr»h. swimmeti 
{moving at Olynnpic apeedi^nd 
boatmen all go down your throai 
Some f tsh have a hatut of turning red 
and pcHtonou^. lO don'i ear mose, 
iAd the ijihefmen m their ooats 
throw hatpoons^ or drop depm 
eihafgei id tiun you Yoy can catch 
tha d«pth chirf ea and detuaa ihefA 
before they reacti ihe eaa oed^ And 
the tea bed it^eif isni Hal ro dont 
run I mo 1 1 lit a fo ft ol Perpetrator 
meela Gala Hiangh under watef An 
amusing game w»m good graphte:i 
11 Moioyitick opboii. 






JAWZ 

Producer DJC Twfffcw. tSM^K 

Olh«r uBf round Vou rriMil uPtyOur 
MndvnAtttfr gun $ighti tD jhool yp 
TNfl mtrudn>s trtariif. wnilsi ■vQidiirki^ 
thfl gungB drop-p^na (tom ponsonouft 
i«M/ fkth on thi iyrfflce The garri* 
AAaorigmairy madie&y EHm — jfft 
Demg marketed by OK Tr&niCa 
pr<)biiblv him 'I ma da all rnai mucii 
d ifft rinc# t>frc«uf e un (on u nate i y it 
rT«t A v#ry Ummc «pp«il Iqr ser ioys 
areM«a4JE»€t» Good ioryoyn^or 
Ctiildrvn 

JUMBLE FfVER 

Pro^iJC*/ A i f , f e#C £&. 9Q 
Get your mAn lo jump over^he inpt 
dug tuy Ptgrrims and then aifrkng 
acrasi a pit usir>g a riape twd l<3 >• 
tree Lik« 'Nunc h buck' ih«feaf# 
l«v« ra I lov«l3 C (>m bi n i n^ «l#monli ol 
lurfiphiffg, iw^rkgir^. dodging »p9«rt 
itc Good fun Eo piAy iftd fVHoriabry 
addicting but parhapi a i^ttie 
Ov1rKprfc»d No joyiEjch option 

JUNeLETRaUBiE 

ProtfucBf : D urn off. I W £i. 85 
A gam« witn a sumNar fheme to 
Jun$|la Fever Coll^cl an axe and 
laapaerQ39i ^ttrpping Atones set rti a 
crocodil^! in^e^tad nv^r On ih$oih«r 
t^d« you ciimd a Uhddftf to get Eo Eha 
tre&s, whith you must crtop down, 
Th# tre^9 writ f Al^ dn yo-y (jl yOu'rA 
fioi Qunck tD jymp out of Itie way) 
and they ^lyni me tiw - so bach fof 
artofhfip l^nkeyi Ivi^ in ihe tm^i 
and sfiiffdl yOur axe but fou can etiop 
them wath it — i1 it'i npi alremdy 
biuni. H they iieaht — ir$ back for 
a not h er Wi i n i he f of est la kd wa-atfl all 
you have Xq &o i& swmg across a tire 
put y«ling a rop«. |ytnp a chaim and 
lt>en ftorm for lea. A buAy game wiirh 
pl#nty of 0ppanLin4fi*i lof la^lufo 
and fiiP pretty a^ldicilve 

KNOT IN 3D 

PfO^tf€0r. A^iv Cl*nfri>r«drf. 49iK 
£S3t5 

£j[f remedy hard to •«# how thus 
«iitriordiriary gfirrw HArOrfts a! Ilrsl. N 
CDttId realty be ihoyfihi ol as a grid 
gem^ or a l>Oly ^oa g#ni« t^yt w4th 
you a« the anak« actuaity m the 
icrmrn but In a 3 dirrvonuQinal ftpacei. 
Contuiad? Well yOu will be Steor 
yOyr»lf throyghtbe wTiite v^Old 
avo^din<p yo>LrrD#n br^ghiiy coloured 
trail end that of Ihe chas^r^, ( wiitkng 
and ti^rnirigi 10 l^nd ip^ace lo mow* in 
bflfDre II all get! billed up Uf«a 
Gurtor key« to AQf or Prol«k 
f^OytllCh; would help Tremflndouft 
vilu* for monAy, and addi&iive too 

LUHACMBS 

Produc er Mtct omogiL t €K £i. i$ ( f J 

Ai^JftOT W*rvyft ficoi/rr 
¥&u must know Ehe faeJirig— men* 
ypu are, on a Siiurman moon, awiy 
from itie saieiy of youra^pioper i 
Ihiip, talMhg limplfla of meon focki, 
whan aud^nLy iherv ara all |^i«# 
nuaty f«d cribs surroundiiig yOkr and 
gobbing ore«n spu an ov«r ifi^ piac4 
FOfiunaitly. you have your guided 
ml sail« cannon Dtscnptawe- 30 
gr»pnic4 er« tNadJvi m ihis simpNi 
ahoat-back-ai^m geme, at you 
whirl andtyrn lo avo^d thagreiNigoo 
and lo iim al thi li«ndian zt^bm 
Good tnlnution and colotirful 
graph let. bui kn me end « gam# wifh 
Umitud piiytig appeal S«naible 
cofrtroi kayi, no (o^tkck bpi^on and 
only one fklll imftl Ovtfalf Cf^SH 

LUNAR JETMAN 

Th# lk» Mow-up lo JvEpaC ls, ai 
sxp«c1«d. a tabytoui game- It il has a 
dnvMbocii It's that ins too ditficuii to 
pHy, but ai tt uiyak with itiit sort of 
game. 0j[p«rEi con gel a long way 
ami pf ove that yoy can scorel A<A«r 
railing 10 cdnstruct hrt I0a€* ohop In 
■Jeepae" properly, Jot man has 
era jHfld on ih0 moon wJth only a 
Moonglidl^r for ComiSfthy, plul a 
dytch of aaiorted and ynaxpla^rwd 




»quipmanl, allafi mtsfils baaes and 
hordes O I h orribi* aJ Itrn c reatyrts ■ 
HaJf the tun of th« gani# is 
dittovering what makes whaE ^^k. 
since Jtiman &an pick up objects 
srhd transport fhtm himself, or drop 
inejTi on ih^ Moofiylider lof' 
iranaport He can get mside as well, 
where he's «te Efom the aliens, and 
drkw!h*Moongi<der along But it 
won't cross holes ^n Ehe ground 
Thas« must be filled with bi'idgmg 
units carh«d on me s^dft of the 
VD h^c hi Whe-nevar a n alHd n h If ■ 
Mman, ii cr«at»sanolher crater. 
The basic aim of the garrpe 15 10 
destroy the aUen bs^& --hut this 
latk i^erEamiy mutt rank among the 
most hetoicetiy dittlcylt of ill Iim4^ 
Syparb grephici and soynd 
(improvi&d with tailiing aliens tf you 
have e Cyrrah Wicrospeech ynii 
Bllach^a) . a lot of wqU planned k«ys 
wf^ich ma^ie the joystick optlona 
fKempsion. AGF. pyolBk)* bit 
r4dundeni One ortwo phayer 
games. Overall CRASH rating 
m% - h hg hi y r^comme nded . M/C. 

HICROBOT 

pf&didc*f:Sofm< 4&K£SB$ f^) 

th« tcofiA is s«i irmffm a robots 
head. wt\mm bnin itiMino dafflaptd 
by bu$s (crevpy ories) These 
robots, h owe vef, f^sambfe the 
bai#n>en| ot ^ome rimbimg 
Viciorlan hoose wnh pur piC} pipe^ in 
12 chambeft. A scannar keeps you 
miormed of wher? the wOfSi damat^ 
ts occuTrmg Voyr mK;ri>bDt is armed 
with re pulse E>lob| which ke«p the 
nsgijeiatbaylora lew seconds, but 
Ih* only way Id Is it I Them oti (which 
muat be done if the pipei aie to 
rfrm«|n m a sound condition} is lo 
use- the liK^a^E4v« bioba in each room 
Velio w ones kiO y#llow bugs [a& well 
as fixing grtefi pipts} and bEue ones 
hiii blue bugs (and fix purple pipes). 
The graphic a are exc alien I end the 

geme ^s 'un to play ii coutd hav* 
one With ci*»fer instructions on 
playing But m th<i^ end lE tarls to b« 
qyllp OS addictive a« lE Should oe. 
gb«n a}l the efeme nts mil Senat bte 
hOva. ioyttiek: Kempston. Sine la ^f 2 
AQF;ptoiek Oen«fairahfig:very 
good and ortf^mei Overaiil CRASH 
figure 73%. 

MINED^OUT 

PTodEiceir.- Qu\ci($tiv^r 4m£4.K 

Ai*ihofii*nAn0mw 

Forget iha imay card, which waa 

pri^abfy writlen bye stoned 

QuichsiTva copy wnt^r, ar^ play the 

game^ You srd pretented wish a 
lank fiield. densely sown with mines 
and you must ftt to the other side 
wpth out b lowt ng u p Take a step at a 
time and welch the warnmg which 
teUsyou whether fhere tas minem 
an adiaoent square - la 11 left. r»ghi 
or aheeid'^ What happens when ihfife 
are fwo or e^n three mines'' Ttv 
tension moynifi and clever, log teal 
thinking IS your on^y saHPf iiird. 
Level two o iters maddens m dtstrete 
to be srescued a no later revels ettll 
confront you w^ih things that tfiaei 
and meke you move quickt/. Nine 
levels tnthismos^ nail -filing game 
And it hasn't doted e bii, tnil worth 
Ihe morwy il you hai^n 1 tried it 
Recommended 



MflURMhUL 

With a wicked gltnl in their teeth. 
Imagirie mvite you to take perl in the 
fight against Ihe DK {Tronh::s]| 
me nace Vou r we spons a re a 
tool h brush and somelmt^lco 
toothpaste Tfts acre en opens 
jiKierstiy] with a gaping mouth and 
lively clean wh iie tHth Tof fe«« and 
other gunk appear ai the centre, 
ex£»iing me miereit of the l^orrid DK 
bugs, and Jn seconds the teeth are 
beginning to yellow, purplwand 
btack out all over Ehe mouth The 
lfic*e wnn fhisgsm& is manoeuvring 
the wretched toothbrush intoejKacfly 
Ihe correct position lof the 
tooth paste to bp siiueej^ditroiii tt» 
lube An e^ce^lenE game with 
wondefiul graphics, byt so 
dapf easing 10 waichi rm efre^d it lefl 
an ynpfeitant loaie in my mouth, but 
I have to say It's good velue^ 
Joystick: FuHef ■ 

MRSMOPF 

^rotfucwr- Compyra^ofve, 4^ £S$a 

(V 

Amho^ T^^na Bitlmf 

The game which «t6 Out to prove 
mat It's belter ip creaie a mesi than 
have to clean it up. Mrs Mopp's 
family must be the messiest M the 
wo rid Tt^ey I lite r Cups, c I olhes. d ust 
and iuai aboui every Ehng eJie all 
oyef the Mom Moppsie hss five 
utensils fo he^ip her m the usk. but 
only Ihe corred uterwn will p^ck i^ip 
Ihe appropriate rubbish There s also 
a kMChen sink, weshing machine and 
duaibin she must use when the 
ateniil carrMBd becomes I yii f^pc^ing 
up a utensil t9 done stmpiy by 
moving up agamsi ii end ii cMn be 
deposited by revefsir^ the 
sequence Uke any hard working 
housewife, Moppsio iikosa tippto 
now and then to Keep up up hef 
spirMs. but IT you lei het spirit leve^ 
gel too high she becomei drunk and 
disorderly II the work road becomee 
too much, she'll give upan^ leave 
hornet The only extra a^ds ai« 
magiCai spells, but ell toooHan 
tliese seeni 10 be out of stock Well 
plaoed cofifroi iceys, loyftiick. 
Ke^piton. Cute graphicSr smooth 
movement and an original game 10 
play. RHeonabiy addicirve, overall 
CFIASH fating 69^ M/C 

UMiKS 

PfO^kiCWf! Mikiog^n. J6K£S.M 
The oauette (niay says 'KaamaMne 
title pCfOefi. Nanas'. obviously i bit 
confuseclt Another of Mikrogifi's 
flew gomes whfoh inottls ttiet Ihere 
tm MHT-dif Inable iieys when ih«i« 
areni— obyioualya bii confutedt 
The ftlm ot Naa:nes (or whatever} is 
10 dotih around oaichmg bananas 
which a monkey 11 throwing down 11 
they hit the floor and you treed on 
One. you stipd vef and Iom a IMe. In 
ad dH lion there are coconuts 
dfopping With painful 



conge qyeficea And that's it 
Graphics oie reasonable but pretty 
sample and Ehe monisey doesn't 
move at all The cuiior contr ol keys 
work quite we J I in this game, no 
joystick option Preiiyandfunio 
play lor a shgn while. Overall 
CRASH rating »lfeMi/C 

CBYSSEV 1 

PfOdtice^: P9ft0Ct*Ofi. l69C £& S0i if 
Auffiifr.TWtfhgmi 
Bnl prize winnCf of the gamei 
se^lon of OompytlhCh 63. Odyster 1 
IS a Ihree-part rm^turft ol arcade 
games, designed lo test the sh ills 
and relieves of thool em yp freaks 
Str^SHH 1 is« 'Berserk' type with your 
man at the cross roads ol four rooifie 
filled With firing robots He can ihjOi* 
In any direct ion wnn rotanonai 
cant rots, go forward and fire up or 
down at witt Getting through this 
screen tends yoy up m an 'Arcadia' 
type siluation where wraparound 
wedges of iiien vhips fly overhead 
dropping misiii*s on you at you 
Shoot yp at them Meftn trick here is 
ihei once dropped, the missiles wrap 
around verijcslly. gradually f J lUng 
the Screen with weaponry Screen 3 
pits you against pterodaclyl-^iJce 
creatures which swoop down m a 
wholly originat an4 alarming 
manner The g enereJ leeling of Our 
reviewer a was that this was a 
Surpnsi n g I y d ih ic u 1 1 and addictivei 
game lo play The graphics are flirty 
small Put tN- 100s machirrt code 
program makes everything wOrli 
ejciremeily well and smooihiy Mo 
loysijck option, overaJi CRASH 
rati rig 77%, recofii mended 

UTMIi 

PfCHfuCv Son^K J«K£5P5 
Formerly named Jo uir Sotiek lor 
some reason, changed ils name 
Tiwre s a lol oi trie Vou're the sole 
flurviving White Kn ight. Guardian, gl 
Ihe Lore, etc' on ihe miay blurb, but 
basically you re on thia DsE^on thinO 
(etectronic osinch) and theertemy 
are variously-coloured buuerd 
ihinpits Ttvre ore severti floating 
ptilldrmi on which you can ^srid 
before fis^ng 10 the occe^on by 
llappmg youfl" wingsarNJatucking 
Ihe erwmy. When you rneet. face to 
lace. Ihe one's who s h^gnesi wins 
First buf tsrdsare pretty daM and 
easy,, but later orws become iiendish 
in m etr si Eempla to get y □ u All i n all 
aver/engoyabte gsme. wiEhgood 
graphics and sound OonEhhttie 
wale r -- Yf>udf own 1 DO percent 
machine code, loystick: iCempritofii. 
Good value 



77 



H PindFOidi i^orei. ii> on m 

up aod doi^n youf enefgy bftam. 
t\rmg Itlt Jirw3 rig hi a I |h* pur^droi-di 
Jbe lump off Iht vtrlqui 1«<l^fri ill 
itnf w«y up the srde* ot thu nuclMf 
rtactdr yd y i r« dtr«iiid mg Shodd 
iri'f igcievstrgHypJrichuto io th« 
EhOttom tnay m»th thu F^AeiOf ii^ 
muiflta tfHo frtyCh mow viCilO^S 
drokdi Th« gnp^iC? Are quil« QOcMS, 
brighiiy coloured, msvm Afnc»ot>ily 
■r>Qf««ct quickly 10 th« control h-tyt 
iwe>li Hid out) t^e tusuit ii « 
re«i€nib4e ydfn^. but i^mi^w^^vr* 
III* id«l tiH rilier«d- irt too auy ro 

ay «fHl to be^«fn«i b^irug Tti« 
ly ill lei ihAt fher^^ ar« uMr^ 
diflnibia hnys, l9ul lh«iv minn'i 
Otfcrflii CRASH riling S*% M/C 

fATTHEroSTMAtt 

Ptod^0f *fj*f £>g#n. 4SIC £5 »5 fJ) 
F^ii rtiiiii coilflci p«rc«ii iroim 1^9 
hoyMt, tili« ir^AfTi to !h4r p{»r orfhcoi. 
ind wtiin he his ervoi^fi. pul llitm 
pn iti# train Th«)owri co^ti^ni i^ 
houifs 4 tir« iitnori arid ihe pm 
off^&tt Only tomo hautet ju'ir^i 
Vofn gmrrm ip gafne) liav« i>4iti6li for 
cCNl»*ctioiMnd if Pfttvafitt Any wrong 
Qftas. Ih^poil otf\tm pramplif 
cilcnpf tifp H« rtiuM lh#ri dvth 10 
Ehe lira f tal^on. ^^l me llrti Bfi||ina 
arhd ^ousi tha b^ift bnforo ti ill 
buf ni d^wn Two rtd rflfi irvvei the 
town'i fHdf lynrrfl to cAich P«i 
Thfre are fto insiroct»orii on gume 
ob|*cilv«ii, ah« graph »ct are fiir bul 
could t>e i/nooirier and me control 
i4«ys ars ih* awliwftrd cursori — 
jO|riliCli Protflk or AGF. nol v«ry 
ffitponfiv^ I rh aimer case 2 skill 
^vtEt 3 hvvt CRASH Owrali rating 
52% 



PIEYEO 

Pf CKTy C*/ : A UfOffl#ra. 4«X £R » f^f 
Avihof AnammSmgg 
fh* fimoui PifTlAn. iuccw gona Id 
hit h«Ad. h« hii iht botli* incl 
ramlMtdrurrkenJy dowFTtlte nUmm. 
whPiivIng in ind oiii of ma traffic 
antennti vflnoiif butPdingi cn^ 
hiking a riuiunca of himttlf II you 
gel bim Inio On* ot Ihe miny pubf ho 
muBl drink «vtry pml on tha bir 
wUho ut %u ppi ng up on sf op« irxi 
cr^ip E^Rckels or nudgkng iba oihar 
fSnnlcerf Trw gairw managns to bt 
tmu»tr>g for i iHort wniie. byt P^min 
it dH^CuH to conlrol and lome pmit 
^aam impoftAible r-p reach (you tint 
ie4v» 4 piA unlrt mty'^e all drunk) 
Simple coriifol key* (oy^TiC^t 
Kampitont. AdF. Prorek Mayippeal 
10 iomo PimAnMCiibul not 
generally CRASHOwrill! rsllr>g 57% 
■(moAilylor me h Mm our) Ri¥ert« 
Sdde 01 ltp« €0ri(atn9 hr| »Lr>g|« &y 
L4J r£h Ihe oil ice iMi^rol! 



FSST 

It ikQiundi A bti rude bui rr's a 
wonderfbiJ gima wilh UUirnite'i 
Ui\Ai mAgniific^nt qr^gntm no&bJ9 
m# roOoi muBt keep me iuvarming 
i niect Nf e from tatlng hit pla nl To 
do thli ttiere ar« vari<Oira tpnty cani 
Lining thi; bnck wfllli oE Ihe garden 
i^Acb lava] addi a diffar«nt midcl to 
rha coilfl-clton and ih& irK:k i» Thp^ 
yoy fnuii uae the (correct spray on 
ih* mht mse^t or n qnly iflrvet lo 
»lyn fof a moment Th# ^nsecU ilAO 
kill oli Robb^ is wei4 es ibe plint, 
lA^k^h ihrinki Away rl it i eiian lor 
loo Ions I titing 1 1 g row rftiuilt in i 
bloom and A new iav«l. Amafing 
graptiicf. too percent machine tode. 
i-direcii&r^al movement one or Iwo 
player QAnie, teniiOle conlrol keys 
And Kampilonjoyilitk 
ftecommarKjeo Al»o a vtilalaifl in 
ROM CArlndge form lof £1 4 B5 




mmm 

In elf eel iPii* i* another Huncfibiick' 
game. Oui it ti as been itiric lively 
dreiaed up m ihe gu^sa of a Purtf h 
and Jydy ifiow You muEil gy^de 
3^«rD Bobby Acroaji m« itage io 
r#scti« Judy, whit* Pun^hhuii^t 
cu&tdfd pie^al you There are 16 
icreent which reQuire junnping over 
hcKies. Swinging ecro$A» pitijHpirtig 
on ifug^c cirpeti. dodging ^old^ri'^ 
ciubi and Always keeping in eye 
open tor tho»e cuiUrd p^ei Judy 
iorrielima^ throw! a Mimg^B 
Ac^os^t — fet Bobb^ coi]«cti ihree ha 
can whtzE acoii a ttireen and onio 
the next With oul harm The graph l<^i 
if* amaiifligiy tifighi and coloured, 
Weill animAledand wim loti of detail. 
Ttifl gAme aEio $^eak« iwrlho^t a 
Speech unMi:. Sentibi^ conuoi keyi. 
ioyitiCk: Kempiion arid Sinclair 2 
Highly raied deapi^ me pnlci, 
CRA^ overall rtiing 88% m/c. 

OUACKEftS 

Qua^kari ii deaigned moFe for 
Children man ihoot en^ up addictt, 
bul ititheerfulgfAphkcs Should 
make il popylAr fi'f set in a 
fairground duck ihooting gallery, 
where lOur rowi of regaled Mjecti. 
dijcikj. catA, rabblta. facea artd A 
g^ani luhiie. move aiierniieiy in 
0:PP04iie directidna before ybur gi^ 
ba rrel User -d ef ined keys q r tu rsOr, 
which meana you c«n um AGf or 
Protek|0y^TECk9 




UCE FUN 

The Sped rum hardly haa the sort of 
graphici capabiliiy of ma b^g road" 
racing gamei in me afCides. but as 
fAf Aft Spactrum racer i go. Ihn is a 
praity good i^ihe An owitiead vtew 
thowi me track which veriet from 
wide 10 very narrow. Sffiigtii and 
curvetf Ofi yougo withfeveral 
oth«r$car4 Bumpcng another cat or 
running oil the rOad;, tlOwa yOu 
down and eo*is I ua I lieavi i y The 
ob|«ct It 10 gel as many 004 nt» as 
poeAFble betore runnlr^g oul of 
pel roi The g re phica a re very §Dod 
w^m me cars be^ng qiukl« i&rge. Ltar- 
cSerined conlrol keys (eceelefat*. 
brake, left, right) orcuridr id you 
can un a Proiek or AdF pcyitrck 



JHDEfl 

Pro0uc0r PfO(hx9r: Vfrgin Gamea. 
4BK€S95{f^ 

Auittors: May pooi9 A Teay Mc^rriy 
The writer iol Vomp' have come up 
wMh anotfier quasi'mifciiary theme 
game m two pariA. First screen you 
leap from a plane on a parai^hyie 
and iry to land on orie of a itream of 
md^rleis motorbikes bei 0^ T hasa 
have been supplied oy the fesitlance 
pnovAfnent of the occupied country 
you m ipylfig on rf you sue ceed m 
Cantfinf on ^m M cuiA insiamly to the 
lecond screen This 1$ a ^Ovhewof i 
couniry rend, heavily sowed w^m 
v^uble mimis. down wh^h yOy muat 
putde yQurcaraefingbhke. Alihough 
fhe deiaJlsand large graphics are 
quite goc»d ma gAme ends up beirig 
unplayable Voucan'i bfaksand turn 
at me i^ame Ume for ineteirKfr tt aM 
pa^is very quickly And ends up beirig 
much Bkiwer thAn ii ahould 
R«asonabie control keys, eertn tkiil 
kevett. no loystkCk option. onJy a fair 
garni. Overall CRASH raling SO'% 
Kii^tufi 0I BASIC and U/C 

iVEl RESCUE 

P/Ofi^ocer Thorn EML 4B^ £BMtft 

Voi.rre tn control ol a river spaed 
boat The tf reen a hows the norm 
and sofjtti banks above and below, 
tveryming scrol^liing Irom right to 
leit Yoy can hold ih a boat's position 
10 me l^ft (Si far) stde. m^dd^e or 
righi (dangerous) tide Tri«ob|K9ctit 
to Kveueevplorert From the nonh 
bank latE'yand land metn ai the south 
bank jefly. As the two jetties a fe 
opposite, y ou ca n 1 1 uit c om m u la 
between mem The boat can lake up 
to six explorars At a tima tselore 
lending them, but J t you lo«'S me 
boal. you lose your eiplorers loo 
Thfl fi ver Ii Infested with ercKiodilcs, 
AAnii banks and iog$. which you 
muSI avoid. M you're very g<^3&. a 
rival firm overfEiAi Ihe rhwr droppMng 
mines on you More poinis scored 
ro« travetiing aI the rtuhi of me 
■erven where yo ur rel leus ham 10 
be very fasi A fast, addictive arKi 
origmai gAAW wifh neat giAphics. 
i^od control key posil tons, joy sltok^' 
iCempAion. Sinclair. 1 o^2piAy«f 
□Ames Recomnnended OverAll 
CRASH fating 7*\ WC 

ROAD RACER 

Aufhnr: Qraftam Wisdom 
As Jts name implies. Ihip is arKrther 
contei^der lor the Spactr urn Poit 
Position' The3DRDad--'LsndiCApa 
elf act is pretty good, an^d unt^ke 
BnthnnLa^ Grand Pn^ Driver, ttve 
gfaphies are solid NOwAs-er ihe rodd 
in th4S version doAS noi actidlly 
bend as you go round comers, 
pltfiough me background does 
move Conlf olsare very good, m 
iddrtion to brakt acciiaraie and 
leflVfrght. keys t ar^ 2 select lo Or hi 
gear II you use the gears incorrectly 
you wik blow your engine There ere 
several oth*f ears 10 overiake ^eiiiHV 
reaching me fimihing line Perhaps 
one proo^m with iheoiherwise 
excel^em mliy card, is ms! Ehey 
don'l A]fpla4n hoA lo get going. 
Which Is a Pill i« confusing at first (see 
review in ^siue-i} Srighf and large 




gnpn^s, raitier pooriound, 

jOyitkCk. K em pston. Sinclair QverAH 
CRASH raimg ^0%— goofl M/C 

UNIA 

p^odiica/ Aff/e. fmiSSS 
Produced for a rush Chnsimat 
markei. Ihrs lape contains seven 
dilfereni games in a compendium ■ 
All me germs are shorT and only 
im*. Rudolph Goes Racirrg^s lair 
Jmlging by Etie games a nd gathvs 
quality, me tape is aimed cl younger 
children And grar>d mas and 
prot^ably won 1 be m cifcutaiion for 
very long Overall CFiASH ran ng 
2«% BASIC 



SCUBA OIVI 

pyoduce/ Ourmft 4iKmWf2^ 
Atif^or WJle Wt^ardaon 
Ok of ma laco nd iisife's Games of 
the hiohth - beaijitif ui fishy 
ar^imaiion from the lArgesi 10 the 
smallest characters The idea »s¥o 
^ve your man overboard lake him 
10 the seabed arid coiieet pear is ffom 
oysfart He may have 10 wait until 
mey open, and he musi nol gel 
knocked out on me boltom or run 
into any of IheeKTremly voraEyous 
ftah. Oxygen is running oul. so back 
10 the surfac* toftiid me boal. which 
movea All over tfie place WhenalK 
tj^e pearls have been collected you 
must venture past a dreaded 
DCl opus and into some lower caves 
where me peari^s Irom ciams mrm 
^nv '' ^f^ Clams mt more 
dugeroui rhough. A second 
Qclopus guaids Ihe enlry to yet 
lower and vaster caves full of 
InAAAure and some oxygen bottlet lo 
iWlinifli your supply Dovim here 
yOHU can twim for ages, look mg for 
the I reasure. but the aquamiri ne life 
It even mi^re dangerous An origmai 
game wMh eicethani graphics, ihe 
deiatf ot wh>ch Ii quile atAggenng — 
a game which mik#t SpActnim 
graph tts somethirtg 10 tw poud bl 
Very addict^M'e wiEh a skiii levels, 
good control keys iui«r^e(inad) 
almoiJ any ioyitick and a hl-score 
saving routine Highly 
recommended — overall CRASH 

raiinf9 9?%m/C. 

lltMOWFAX 

Producer ^POirtrn. liS^fS^S 
^adowlamcame ogi wrin a ioi ol 
biflyf^ooat Oil whtch wttsgnsnty 
I QMrpriCed, so i^t i nice ro $*i 

Postern have dropped ti mym. No 
one can co^rtptsm aiMut ma 

Braphhcs which are quite es^celNinl 
inlorlunately ihegArTW has very 
little else to offer You re fnouniecs on 
your while cftarger (Ihetnliy blurb 
mighi lead to suppom this was some 
Hobbii<^lkke adventure) Mn<S nding 



78 




5%.% 



on from m« laft •! rflndotn heights 
Vay Cftn f irt a MFl at ih? 
tpproAchiPrg frn^fny bul you mutt 

ir^n explode th«l3ol1al exacUy th« 

rifiht mgrri^nl An4 XhhV$^ the- gifTW 
' you Mm up egSiFULt the p<}-ints. 
Mind /ou. i1 IB meftmariflirig. bd you 
iJoniJihLa mistakes. Dflttnpisly ■ pania 
to||irl«kK3*;ftifjri1 - if yOuliMlhi 
i4iaa, yot> Wfoni negre! ihe gripihlci, 

IMfllATTICK 

producer Rcmtk. leKCB^ 

Thf trmm^Uctm J Awa' world rt^Cdly 
but tho r*st oi (he contlnuoid Ksynd 
#tH BVflnlyiailydriv4yoy nrhid vou 
rmitiNive ^mputiei ioroctopif 
horn mt iJitrk) dy weaving a 
pf oiacijva rwi a rDund iii« octDpui. 
SFioui^ ■ ihHfic 9«i th« octopua 
b«fi:>r# yoy flCf^an it. Ih«rf llifr ift^fk 
c»n **t your n«l Having ailher 
it£»ed»d or I Ailed m ini% tasli, irn 
raft of Ihtgirrw ii Id fill up a.i rmuch 
01 tha»cre#n with rmt withooi 
1||«1tlno«itanyDur9«K Thfaftlavfl^i. 
orHi □ r t«o p i aye r garrH^ Joy^ti t k 
Kamp{»iQn ai ^mcim^T Agama wuh 
v«ry Ijmjied upp^al trvd no addtclive 
quilFEfOft, Dut IE mighl ^$11 Appeal tO 
youn^ar ^liiJdran, a ft&rt of Painler 

lEM 

ProitucwF PQwt0ffr. fm£SM 
Author: Mtkv ^n&s^mn 
Throw rocki down troni m high 
etnia wmn onio the mus^d 
alt«ck«rm try^r^g 10 e^l^tn^ up A4^ iha 
rociu fall Ihe^ knock the aitackflri 
oft, oHtn $«v«rBi al a timeai 0ri4 
ibifi I ng mAn c ^*^c rb9S a noth er Th« 
tlick figure ani'malion »5 Cute and llie 
ftiTie^hoyld appeai toyoMnflef 
c^hMdf&n. t3u\ M i& vcf y limMe^ ai la^r 
as the serious add i[;i€fO Arcade 
piayl^r is-CO'noarnad, &imp|«canlfQl 
heyi 

tmntEPiT 

Protfucar PiiMWrn, fW£&i^ 
Author fvfrk0SinQiBf0n 
Tho L9 p4c:maii ^^nant. bill l| la lOO 
original !o tump m wnh the rast of 
ttia yeOow gotttalert. Thfi 'maz«' li a 
ifw, wriggling one Sviv^^ri diffarent 
colOiMvd anakei are trapped in irne^r 
flAtti. lyfroyndad by a scraanlui of 
grfttn •gyt Your pgt^ is lo eat all Ihe 
aggs Onry tho red ar^aiiid c«n eit 
agi|l, ftO rt irt^lanUy ff«aa itsslf and 
ti«9ini«Bimg roynd th# Kr«an. 
fiv^rtg ihe other inali^ai ai li goat. 
WHeft you rmeaf a snaka head on 
tharv ii a hatty (line guLpLrM s^und 
and that a It un\tl you praa^s^ lor 
ino^har gama Shcuid you claar ih« 
mrmn you than gat i chanca lo ait 
tfif ifiikei fttii fint) ti wtM aa th t 



^gs ln«v«rgollherajt^mi&¥ery 
dinlcuil. Tl>e graphict mra superb. 
quitt enough to turn the slo^aohP 
Piiy the control kayt are »o 
Awkward, end no joystick oplion 
Addicii w and good vaJue 

SPECTU SMASH 

Author jQnn BoU 
Thia la aimiiar to Titan'i Qroiind 
Forte Zero, bul filher mor* 
Qomp4«Jc. m thai you h«ve liFiirifld 
Ha^gtit control over ihe pilane, and 
theft KTB gun lurrfEt on $oni« 
byildings firing at you, n^m on fiie 
eeilesT level, mora and mora on the 
harder onet. Bo mining ihe gunt Eifh 
O&vNOuilyhelp^i SAoyldyOuiland 
tuecw«fyity. hjivirig bombed the tot 
flat, ifi« angry natives reward you by 
aeni^noout a ^i^t innHf i6 yOu e^n 
lalie of rand do The Ihimg ow^r again 
a1 a higher tB^nf OI caurie mey win 
in itieendl Three bves, hi-»core, 
aight i«v«ii. lOysthCt; KempiTon, 
AQF, ProielK, Sinclair, m/t. 
Hecommend^td 

SPECTRON 

Producer: Virg^ii QtmtJi 4aK£S.9B 

in 

Atifhafr Waf* Htrkl^Y 
Probably Virgin $ &eai Uhoot em up, 
probably their bett geme in fact, 
Thii IS a no-wid Berieffc' typ*#ama 
thai demands I ail reMeiiet and a 
fiMili mmo \o get TH^ty far One 
feviewer we» able to cQuni ei many 
aa 2 If enemy robois on ihe acreen 
aiorfetime Intmiea inctyde 
Swarm«fi. Speeders. Laui^hera and 
£]eciron« ( wtiich keave 
ind'esirtichbie eiecifonic lencea 
behind Ihem) Voi^r robol li<rat 
automatically wben on the mdve and 
control ks&-d[ireclionar Well Ihougbl 
oui. vi-ith deEailedOr$ph»c». very 
good sound, nojoystick opiion bui 
wall placed control kayi. Qvarall 
CRASH raljng 77%. 
fleoom mended M/Q. 

SPEIOBUH 

Producer D K Tromt$, 43K£SM(2l 
Atiihof K L^rim 

Anolher Pole Position' veraion for 
the Spaclrum Thtalealureft tolid 30 
gj^aphict Complete wiih benda. 
mpving horizon and the road teen ^n 
a reasonab^A ton of pertpective 
There are five cirtyiti to race on and 
a chdi^a q-l racing againsi grne to li-va 
cefi.. Your car haa aavage 
ae^iafAi^on, and become* akmpat 
inaianily uncortiroiiaOieon ihe light 
bancii Cnihii ibeam lo happen 
when you hawn'l even igyehed the 
a d g& ot th e road , The graphs 
ichafacier bloekt) are fairly tmoolh 
and the eol^our and detail ire good 



Sensible key^. nojOy^llcN. option, 
ganarally average vaEuei. Ovena^t 
CRASH rating SmmA:. 

SUICHA3E 

Pfoauc OF Go m^ i 6K £4. 9§ f i) 
You are in conlrol of a a.h!p equipped 
wflth depth cherges whlc^ can beatl 
to explode a1 nine ditfareni deplha 
depending on w^k^h numeric key 
you Mlact, BeittMh you, iubmatinea 
crosa the iera«ri in one direolion. 
Qcc^aftionaMy 1 1 ring mJetilei up gf you 
which muit be dodged. Tti« art ia lo 
Miect the correci depth at which to 
9Apio<io me charge to kkM Ihe tub. A| 
hi g her sk 1 1 r leve I S I he 4ub^ C hi nge 
deplh randomly On the whole* 
game mora rniended to appeal to 
younger chiidreh 4 iiciii iev«Ea, 
reasDnib^e graptucs. poor iound, 
%imp^ control kayK CRASH raUn§ 
4^— poor lor addicta. good lor 
Children U/C. 

TDANZAW 

Prodi/cref ■ U/iPmere, WK£^Bo 
ll's pDiUholocauil America and the 
country s a barren desa-r I wiih a lew 
chiea here ami mere where you can 
gel lueK Othtrwh^e a clul^Ti of Mad 
Majtallkeft in deadly Black Turt?oi 
ere ouft 10 kJll you while you hunt the 
waatAft ic>oking lor eight gnid cupt 
Theplaymy ftcreen it only a OODlh ol 
Ihe available area inttrumanubn 
iheieitflhow; hmeiaken. m^iet 
iraveiled, a map of ihe Statai 
ihoiAfing ciiJea and your location, 
local rad«r showirtg tups fii any) 
and enem<^a. ipeedo. fuel gauge, 
angina lemperatureand livei leH. B- 
difi^i^ilionjr rrigv^rnent. eTfCell^nl 
gra pH ici , h rg h l y p laya b4e Joyil kck : 
ftempston iHighly recommended- 
AJsoaviiLible m HOM cartridge form 
for 11 4 95 

TRIAD 

ft&SuC^Ambm, W/4m(2} 
Thia ape eompripti three garnet of 
Snackman', 'Svb Track' and 
Treasure Hum One ^ide joeda ay 
Ihreo Into 40K. Ihe olher loadt 
individually^ inio 16K Snic;hman Ji a 
Pacman With ia playing ape e^irtd 
i6difierenl rriMes Sub Track hai 
you in a ihtp dropping depth 
chargsa on the many tubt at 
different depths, white dodging their 
rviinea in Trees u re Hunt you muil 
find the qujckelgd way roune} a taiHy 
complex traditional mAi:e to col^eci 
treeauiea. Once one haa been 
collected another appears 
lomewhere el^ ^ eJl agamii Ihe 
Clock AIB 3 games are rath&r welt 
dof»e arvd the EApe repre&entt good 
valiw for money although mere w«a 
a iiirt4ng mai today one rnighl prvlsr 
one reaFEy dr^knal g*nne for the 
money than thive oW onea. Seni4t>le 
control keya. no Joystick option. 
reaaohibFe sound, colour and amaJI 
graph ^i, fait to a vera ge, overaJ 
C FtA SH ra li ng 55% m^ 




TuaioiRrvEii 

Producer. Bot* (UM), rOpe cj 95 
Another lof the radngi car ■ddicti 
Turbo Driver feetuiei very large 
vehicle graphics and mn ettempi (noi 
entirely tycce^if ul| at 30 ihrough 
p*fape«:tfcMe S x other cars leap 
eway from me siaiiing line when you 
i^M Voy musi catch ihem up. Tlie 
cars and sef^rai other haiardi make 
life diffKiull. end if yOu go loo 
cereiully you'll tun out of fuel The 
track la iiuhie siraighi, a^id there 
aran'i mote wonderful exploiiiDfiior 
the ongiftfll arcade version, but tiila 
IB a popular programme ^ni^ doei aa 
w«i» ij me Spectrum witi allow m/c 
Joy4Uck:fCempiion 



30 ftiT ATTACK 

PfO^uC^r: Oui'ckai'^va, 4BK £BJ^(f} 
Author: Send/ Wftttt 
Some oP me bcs l ever 3d graph fri:a 
lor the Speclrum whicti work 
excellaniiy noi only on me 
numerous tiiuiidmgs bui eiao tin the 
aoftu lorma ol ihe hero, herolrw. 
aM^rea^eei ants wiuch iwarm 
ihroogh ihe wai^d CJty oi Aniaec^her. 
The Object o* iho garrHe is to |ump 
Over the one spot low enough m iti# 
outer wall, find your girtlrtartd (or 
boyfriend— you can i^ect whtch), 
ar^ ei^cape before ihe anla get you 
You Can run and jump rn four 
dirediona. throw grBnade^ to km the 
anti over i^ryifig disiincea. or atyn 
mam by jumping up and down on 
Ihem The tcer>e can ba viewed from 
any one of lour afig:^ || psn t eaayt 
There a re l^conTrol keys required 
and It take! a tot of Nme to§el uaed 
Ed Ihem. byi Ihe graph^ics make li a^l 
wofllh while Onetnticiim aimed el 
Ifle ^an^ ■■ Ihal there i more 
iBchrucal nrtuosily m ihe program 
Ihan geme pUy and it tMnt^oms 
repetitive after a while. Ne^ef thekesa. 
an amaxing ga me No krytl^ck 
option feali V poseib^e Very highly 
recomfnended. dwarall CRASH 
rAttngSMM/C. 




3DTUiiEL 

Ypu'rv rufitmg nnrntimn^ down ■ 
funnel ind eJtflerf nt ob^cU llftih 

pftityou. which you mufrtihool 
Th«fi'ft bflts. tpLdflft. ritft ami nnAtly 
■ dfhghtfiir Un£3«rgf-oun^ iFam, 
€oeiipl«l# wpih twirNNJing titidiighli 
indiiBnvrhpers maid*. Th« lillor 
inuit tii d[>dgQd rutligr ihin thoT 
flunnifi^ into ih« $,idit$otth# lunfwl 
QMiim N3«i ol ■ life {hv4 In j|li|i, ind 
ypM c»n undvftftki t^im Muti%9Tmrmun 

load$ in tw& ^rt? and th^ro i« nO 
Under^l round Iriin. Mrxod QpLnionB, 
scrfTift iiht{j b!. ipiTw didn't. 

mvmnt 

PtsmTuc er J *C <jf«K«- ^ W £S t5 
Thii IS very siimjir Ia30 TunrnpL 
oxc«|^l Ihil lh« lurtrwl (or ^rle^x) i^i 
d«rinedi«i multliudttol ec^iourt^ 
dots riCf^ir rH#n lOFid b^^lii, whjcti 
grveftmorn ol i tynnehiiketavt Thu 
tunn«l aJso iwiais md ^uirm^ like a 
mtd Ihin^ Id it ft mtm i tiicic 10 9tay 
■iftly ^n lh« c«nlre of iT Oti Ehe <}lti«r 
run^, fhi 30 animiijon of tha 
a^)«cti itft't quite &o good and t*ief* 
ftrv no ■Jrll! i«veift whtch m«iir»ft it 
qu^Ksly iOA«i intureil Thwra km ■ 
long but ir«f y a m u4i ng m I rg^ \n I'km > 
pMr\ iMd Us«r-defii>«dCari|rol keyt. 
id It wdftti wiEh ilmoBl my loyitlck. 
Qo(^ tfiiut but iifnitvd pliym&tiity. 



30 KATH CHASE 

Mifmof; M4fvjf> tncovrt 
S«l»etid ai. (iam« Ot Th« Month in 
^ilfi t. liili iijidl B labu^OutgAiTiff. 
TH9 idea is i»mpr«. at tha bat^ oT in« 
i€fii«fi i% the Fron! oi youf molo^b^^^i 
with two glov#d hands gnppin'i} lh« 
Mi1d»*lHra Ahead pi a f^at 
lAfvdtcape v^hth a t*vt itmm »fit^ iwo 
oiharbhKinci/ciiaoirduhd As 
fOon aa youiec4la{«i* id gtva chaw 
ihay ridt hall for l«arh«r Wwn 
you rv in fanga you can tiart fifing 
mm ihty'iV bdtit blown away m« 
scvrw chartget |o ni-ght Eim#mnd 
rtp9aii. ihan bach today 2 and ^ 
on ODtftiiOfiglly t hqibcopler and a 
la nk cf osi Ih e ho nzo n and gai n 
mor« p<Mnulor you if n^t Bu what 
ma hat thii gani^ one of if^e moai 
corTipelling to play am itie inwt you 
rnmt waAvB iti rough In purauii of iht 
enemy bljitri with mm^n^rmmn miTf 
Q«i mors numerous, a Ml Ch* aff«ct o: 
whipj>ing Ihrouoh tham j| triily 
aiAT m I ng ^ Return of T h« j«d i ha^ 
nrqilimg gn ihiil £KC:«ii«c\t gc^tpii^ 
(marvaiidua aKpiotiont). aupa^ 
iound. aaniibie control kayt, 
joyttick; Kacnptiion. £Kcellflnl. 
Oviira II C RA SH r a1 »ng 92% M/C. 

30 DESERT PATROL 

ProduCBf Conttj^yiar /VenfalJ. TflK 

This iimply isn't a wry good 
program Th« 30 t$. pfimlliw and me 
gra ph^ici u n i ntQf^^i i ng Y qu muil 
Iftk9 yOijr tank in befw^en mirpifialds 
To tha e^venlyal t«Miy of a road. 
whiiii avDidtrrg fira ol anamy tanht 
For a atari ctf you cannot movt and 
rireit lh# sama Mrn«; ji an an^rny 
tanii gall ^nio position and firea 
#vafyihing aiopi and yOy'rv dead — 
no i&vadir>g, to avoid iNe efwrny you 
mtFaly turn yntil Jfiay d^Uppeir 
from !|h9 sEr««n; II yOu craap roynd 
tho edge of minilbilds Ihsn Ihay 
won I iir« on you anywty So an LI 
Adda u^ lo it a dulil and bonina g«mft. 
Cursor kiyi artd to hn — alTowt 
y$a of AGFor Profa^ joytttekt. 

3DTANX 

Pfoaticv DM TfoniCM, J6M£4M 
30 hare relars id ih* ilisiani br^dga 
whan rows ot tanlit patft b«f ora 
yourguntkghE ind ihe raahsiic 
iriiaclofy of yOur shall ■ *hich musE 
he Aimed rhght to ^ifad^a ^ie 
tniciin«t»ottihedfidge The 
graphics era wry i^ood and }o is Iht 
sound. Shdl and KmlrYg ar« e»54'ntkai 
lo good a£Orat — and spying aliva. 
beoaysa itie tanks tin bach 
ivio whf^rff nemr a & aaAy a$ 1 1 1 ooht« 
and At |h4 priCQ. #Mceiiant value, 
JOystl^h Kempslon wilh Softlinh II. 





PUSMDFF 

PiOi^itcm SotTw*f» Pf Of«:ia, fBtt 

TNcie ara now sever si Sp«ctf yfn 
ve/tion^ of the ai'cade orxgioii, 
Pengy' iviilib^e-Bliby'S "Dodo' 
was one of Ihe lint. Soft ware 
Ftojecif^ vefKon la excel leni Berthe 
Iht ladybi^ it in i garden being 
puflued by four natly tniecis oul tor 
her Ichor (blood to yoy ^ The garden 
IS full of groan b picks whicn snecAn 
burn out of h« r way, or tend 
Shooting qU m (he direction In wtifeh 
she's IrmveMtng. By Ihii meihod i^e 
can crush hat enemies Tod «ath. The 
maectt can as»o burn up ih« bnoks 
10 reach tier. Four DoUs 4n e»ch 
quarter of Iha pcraan. it rung by 
touching them.cauee iheintectilo 
go ^nto a temporary taiy and mika 
them vylnera ble The col oy n are 
bright, g rpph \c§. f asi a rd »tn ooifi , 
good tOhind. rather poor coniroJ hey 
layout, J oyilich: AGF F>rotehor 
Kempiton. e^gm skill levels CI^SH 
reiing, very good lo ajiceilafft, 
owrBirB5^M/C 

TUUttfiAMI 

M; 

This it another geme wmpie in 
■ Concept a rKJ marvel I ogi lo play. In 
feet If t dang ero usi y a d d ii= e i va i 
ihould probabLy b# pui on the 
govern meni proscribed cfrugs litu A 
oompfep; railway layout wrfh 24 sett 
ot letti^rtd poinii, tSiowi yoy lo drive 
up to three trajns Aruund. picking up 
pittefigefA from ihree aia ti ont Qr\ 
Ihe higher skill levels runaway goodt 
iralnt alto enter Iht tyttem and 
muat be redirected to get r^ of tnem 
F^euengars Arrive on the plaiformt 
In the colour of Ihe trtjn ;hey went lo 
catch, and gat angry ii kept waiimg 
loo long, lurnmg while with rage! 
Graat sound, nice graptiict. 
maddenly IrutlrAlir^ fo play and 
Sirnpiy wonderfyil Qat orw today* 
S^^n< skrhi leveE» wrih vanoui sub- 
levels, fifing, very good Qwrall 
CRASH rating 7@%m/^ 



CARDS. BOARDS & GAMBLING, SPORTS SIMULATIONS, 
SIMULATIONS, STRATEGIES, ADVENTURES. UTILITIES. 



WHEELII 

m 

OverafF on percentage, the Nghetl 
rated game m itiue Z #nC! a worthy 
lo^iow up lo Their eKCeiiem Train 
Qarr«e YouAre nding ineyitimats 
m olorbj ke i n Ni gtrl ma re Part . a 
place full of telhsr animal! iike 
hedgehog land kAngarooi all 
irainid In Karate' The path hat toy r 
■floors', intercon netted by hAin And 
Optional hills You my SI drive arong. 
colleciing liieFon Ehe h^ay. avoid Iha 
antmala. dnve cerelyiiy over ice, leap 
buaet Ai^ cart, do wtieeiiet' ovtf 
humpa jh Ihe Toad and etpjiel (Qi 
halt before runniFig to dVidenda^ If 
you gfll lo the far r^ght of Ihe perh 
yoii wlli wahe ihe Ghoet Aide* who 
will met you bit*. 10 if^e ilarf He 
may travel tJower Than you, bul can 
do it in a aEra»ghE Hnn. whtieat you 
muai retrace your path ihrough all 
ttu Obsteolps Tha g raph Ics ire 
AfnA^ing, the bKkar at really well 
drtwn and animaEed. laii^ng off hii 
niiech<ne in ah sons of dmerent and 
rtiliiiic wayt, depending on the 
pantcular accident ititt B>etiPii htm 
Fi tehat raair skJii to get ihrough 
Quite good oonirol keys but they 
miy be uaer-defmad AimottAhy 
j^^ioh wiir wof* A ^ery diHioyit 
a m OtiAlie ng i ng g Ame with 
pfogreosivei^ ditlicuii likiii levtii 
Rritid m a ddJC I ive. genera ily 
e^etlem end very good Miue 
Overell CRASH fating fi3%ni/c 

WILD WEST HERO 

PfOdv^se; Ttm^scMp*, 4Bt( a^ff^ 
Author Siiici! ft Kid f^'^i 
^ep Oyt into the cact^ -strewn deterl 
and fi^ghl i| oui wiih rampaging 
gan^ir* ^ beimJltot m ihts good 
Befaetk'typesime infteidof maze 
watit tha«e ere the cectt arid 
treacharoLPt treat, which kKi on 
contact You're armed wtih a 
continuous repeal iinng Golt 
45— -and |iitt aa weU the band i is tie 
numeroys One of Ihe beil aertarh' 
gam#i yet with large grapiiics. 
imoolh mow mem, sennole conirot 
heyt , lo^tic k Kempsf on Good 
toun d. 4 ric reasir^ iy d if f ic uit tcreeru 
OweraJJ CRASH rating a3%MyC 
necommendtd 

ZIP MP 

PftXruCOi/. imMQift^, 4BK £5l$CI 

Mvthof i^n Wmttn^t>tim 
In Z^ip Zap you Are a aawrtty 
damaged robot wiih a motor Ehat 
won t turn oft and only limned 
brait^riig power, %q you lend To trawl 
inc^rclea A leJeporl delivers you 
{ nice gra ph id I ntu a s wrrii ng mAsa of 
miterabte aliens I rpm whose deadly 
touch you Are partly protecleO by i 
filling shield The idea is to bu^i 
cNlo^lcatly around m confuamg 
^ii'Cte^ iO Co^tfCT four power unHis 
Whe^^ you touch One u auTomeltt illy 
atlac:hes itielf Eo the le lepoftai. 
When ill lour «/ « m position yoy cen 
gel t^ach lo ihe veieporlai m time By 
Inragin^'i itandards. not rheii betl 
game, buE Ql4Ubefler Ihan most 
gemetaiQund Joj^ittck KemiAlon, 
AGF, F*roleh. Fuller. 



SO 



THE EASIEST 
WAY 



j9^^H|^^KSl^| 



BUYING 

SPECTRUM 

SOFTWARE 

YOU WIL» 

FIND! 

I^tl you have to da is Rll in the form below and ^^nd 
it of! We itill offer a FREEPOST ordering s» 
lut please remember that it can take tf^^ 
times longer to reach us than ordinary I 
p oi t . If you wo y id p ref e r a s pee d i e r del < 
we recommend yoy yie a stamp, G 
received with a first class stamp wm oc ^ 

dc»*^n:itch<?d within 14hour^ bv first dis^. no^t " 

\ ANY OF THE SOFTWARE 
' REVIEWED IN THIS ISSUE* OF 
■ CRASH MAGAZINE HAY BE 

ORDERED BY MAIL USING THE 
FORM BELOW. 




CRASH MICRO GAMES ACTION ORDER FORM 

PIvist leiid itic iht foiiowirtg titles: Block cipiiaii piviit! 



Title 


Producer 


AmMnc 


Neni* , 


























Subscriber No. 
if apph»bie 


1 1 




, 1 










Addr«em. ,. •,.*.*.-* 






























Poircod» 




















SPECIAL 


.DISCOUNTS 








£1 


Off ANV ORDEn WONTh 


i 


h^Klinp ifld imkidi VAT Crmih Hkrti 

iHeuld 4<M ^5p p*T It! m for f»i< >rKl 
p4divi| Oi^iLfdt Europ«, ^t^i irrlit IVfi^ 


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CRASH MICRO. FREEPOST (no stomp feqo/red). LUDLOW, SHROPSHIRE 



AOVERTlSEMtNT 



O o 




The Snowman 



Producer QuicksHva 
Memory required: 48K 
Retail price: £§.95 
Language: Machine code 
Author Devid Shea 

IhB Snowman Is based on 
episodes from Raymond 
BrtoQS' book of tfie same 
name — a very gentle comic 
strip story wNch uses ab- 
solutely no words, and con- 
veys the story entirety in its 
pictures. 

The game comprises four 
Stages, each with its own 
screen layout, it falls Into the 
category of a platform game. 
In slefie one you must collect 
Six pieces of snow and drop 
them in the correct place, 
which results in the 
snowman being gradually 
built. There are gas flames 
darting about which wiil melt 
the snow If you touch one 
after picking it up and 
replace It elsewhere on the 
s<:reen. Collecting an ice lol- 
ly earns a bonus and at the 
same time enables you to 
freeze a flanne while the 
Iranus is bemg counted up. 
Othef ob|ects award points 
— Christmas crackers, 
presents, stockings and a 
tree. 

Stage two has you trying 
to collect the snowman*s 
scarf, hat, nose, buttons, 
eyes and smjle^ but there are 
si rap monsters trying to put 
you to sleep — an alarm 
clock w4ll freeze one tem- 
porarily. 

Stage three, and it's the 
snowman's tie. glasses, 
trousers, torch, skateboard 
and baUoons, and again the 
sleep, monsters are on the 
rampage. 

In stage four you must col- 
lect six ice cubes to stop the 
snowman from meiting, but 
the gas flames are back 
again. In an four stages your 
energy Is depleted and must 
be raplacad by eating food 
which appears randomly for 
a few moments. That gets 
you going, but the neict part 
of the game has a dlfterent 
screen layout- 

82 



Th*ft'i no butin^ lik* snow tHOIfivn . 



CRITICISM 

The Snt^wm^n Is an ar* 
cade game, although from 
its packaging you could be 
forgiven for thinks ng of it as a 
children's game, I nTact i! is a 
good arcade game, fun to 
play and has attractive 
graphics. The frosty blue coU 
ouf adds to the effect too. My 
main criticism Is that you 
have to be lined up exactly to 
climb or descend and the 
same can be said of moving 
off onto a ledge.' 

twenty 'ladders' in the first 
screer^ this turns out to be no 
namby pamby game at aiL 
It's true thBt the monsters 
aren't avtuBUy Chstsing you, 
At feast the gas fiames dont 
try and 'get you\ bat ofice 
you have that snow, its a 



fraught business getting is 
ss tely to the dropping point, 
especiatiy when energy is 
falling and there isnrt a 
Christmas pud or turkey to 
eat in sight. Accuracy is 
essential when changir^g 
direction, and it's very easy 
to fall off a ledge, which 
results In you ' tatTing all the 
way Into your tmd at the base 
of the screen. Surprisingly 
addictive/ 

This is a very original 
game idea, although the 
basic format is quite a 
familiar one. I found it aliltle 
irrllating at first that it's so 
hard to line your man up to 
change direction — you are 
forced to keep the change of 
direction key pressed while 
still moving in the first direc- 
Hoa so that the change is 
made automatically at an m- 



tersection. ThlSKaii toooflen, 
results In falling off a ledger 
On the other hand it does in- 
crease the skiii required. I 
soon found that the 
keyboard is best — the 
finlckEftess of control seems 
even worse with a joystick. 
Despite the control pro- 
bJertvs, The Snowman turns 
out to be a frustratingly ad- 
dictive game. Good!' 



COMMENTS 

Control keys: second row ^ 

up, third row = down, 

alternate keys on bottom = 

left and right 

Joystick: Kempsion, AGF, 

Pfolek. cursor clip on 

Keyboard piay: better than 

foyslick. responsive, but 

flniky control because of 

pixel movement 

Use of colour: very good 

Graphics: very good, pixel 

moving 

Sound: useful rather than 

exciting 

Skill Imelt: 1 

Lhts:3 

Screens: 4 

Genefai rallng: very good* 

addictive. 



Use of computer 68% 

Graphics 89% 

Piayability 83% 

Getting started 80% 

Addictive qualities 70% 

Val ue tor mon ay 78 % 

Overall 78% 



Confrontation 



Pfoducer: M C Lothlorien 
Memory required: 48K 
Retail price: E7.d5 
Language: Basic 
Author: R.T. Smith 

This game comes excellently 
pacakaged In a plastic snap 
shut case, but the cover pic- 
ture is a little misleading, or 
rather odd anyway, a mon- 
tage of Napolean. Montgonrn 
mery and Rommel, yet the 
game is a modern scenario 
— Napoleon never saw 
tanks^ Monty and Rommel 
weren't all to f ami i iar with jet 
fighter aircraft either! 14 
pages of instructions ac- 
company the tape and are 
essential reading before 







play. 

In most respectSp this 
game follows the usual pal- 
tern of Lothlorien war games 
where two players (Jn this 
case , rat her t ha n on e ag a\ n st 
the computer) are each given 
12 various units to move 
about the battlefield until 
they encounter an enemy 
unit. This scenario Is made 
more complex by the addi-^ 
tlon of various air forces, 



however units may only 
move one square per turn^ so 
having aircraft doesn't mean 
zipping about the place any 
faster. 

Units include; tanks, 
mechanised infantry, flak, 
anli tank guns, scouts, Infafh 
try, artillery, paratroopers, 
fighter plane s^ ground attack 
planes and transport planes 
onto which paratroopers 
may be embarked, and from 



whfch Ihey may fump. Olher 
«1am&nt& are; alrfleldSp 
bridges, cities, fDrls, Nits, 
mountakns, marsheSt towns 
and woods. 

There Is a master program 
on the tape which otfets you 
the opporiunlty of then 
toading an already saved 
scenario. You may also 
redesign the terrain and alter 
the content ot the u n its^ After 
the master programme 
comes a pre-programmed 
scenaf io called Twm River". 

CRiTiClSM 

'Thfs Is a "ii^rf Qomp\en 
game compared to many 
thai Lothiorien have done in 
tha past, and it takes some 
getting into. Unfortunately 
there is so much to do that it 
takes ages to get 1 trough a 
phase or turn. I see from the 
Instructions that Lothlorien 
are Intending to release 
various scenarios that will 

Sto with thks master program 
n mu^h the same way that 
the pre-programmed 'Twin 
River' on thks tape Is used. In 
theory It makes thfs a very 
flexible wargamers' program 
^ Indeed you can create a 
icenario whtch la not 
modern or 20th century by 
deleting modern ordnance 
from the scenario — but I 
wonder whether the program 
here is really good enough 
for that. It Is quite siow, vir- 
tually everything beintg In 
BASIC, and, as usual with 
these types of gamep the 
graphics are quite smalt/ 

In my opimon, this type ot 
gsm& is only suitably for 
peop/e who flk& war 
gBmBsJstrategY games, and 
^Mff trom its new feature 
f^afgn your own battiefi&ldl 
tVs taifiy typical of themstof 
Lofhtofien's programs, if you 
like those, you'll unaout^ieO' 
ty enjoy this one. t think a 
drawback /s that It is for two 
pfayars wtthou a sir^gie 
ptuyer versus the computer 
option.' 

'There are lots of keys and 
functions to master and 
inost ot the Instructions ap- 
pear to be written for ex^ 
perlenced wargamers. For 
the general buyer of games 
the program has serioys 
drawbacks; the graphics are 
sma 1 1 , one ch aract er s ize. t he 
SASIC is slow and you have 
to keep looking up the 
graphic symbols in the In- 
structions to interpret iham. 
Afier this time and this 
number of war games. I 
would have thought pro- 
grammers coukj have made 



greater strides towards bet- 
ter looking games ihan this/ 

COMMENTS 

Control keys: many keys 
Keyboard play; input 
commands taken rapidly, 
but general processing of 
commands takes time 
Colour quite weN used 
Graphics: genetaJly poor 
Sound: very rare 
Qeneral rating: reasonable 
tor war game add ictSt only 
fair otherwise. 

U ne of com p ut er 50 % 

Graphic! 45% 

PlayabiMty 37% 

Getting started 43% 

Addictive qualltlas 50% 

V al y a for mo nm y 42 % 

Overatl 4S% 



Bug Blaster 

Producer Crystal 

Computing 

Memory required: 16K 

Retail price: £6.50 

Language: Machine code 

Authion D. Fowlds 

The 'Centipede' rampages 
on In this new atl action ar- 
cade game from Crystal with 
a ludicrously short toading 
time (are they using 
Mic rod fives already?) 
There's ait these green 
amoebae whizzing about !ha 
scraen^ gradually getting 
lower and threatening your 
laser base. They do this as irv 
dlviduals, not as segments 
of some greater beast, often 
splitting Into two and 
genera tly multiplying. 
i There's also lots of what 
might be descrltsed as dead 
amoebal sHme in ciumps 
everywhere, whtch must be 
shot away (the mushroomsj 
to give you a ctear firing path. 
Any amoeba shot, turns Into 
more icky blue stuff. 

As you might expect, all 
this decaying, primordial 
sludge attracts a tot of files, 
and after them, a lot of 
IJzards which threalen you. 
Your laser base may rrvove 
from left 10 right and up or 
down by aboMt four 
character squafes. Like their 
other release this month 
CYber Zone this game has 
voice activation for tiring the 
laser although it isn't 



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A 'Ga.UxO"CaMiip«dir' liom Byf ai«1«r. 



guaranteed to work and 
depends on your tape 
recordef, 

CRmCISM 

The graphics, although 
fairly small, are nicely detail- 
ed and very fast moving with 
liltie perceptible jerkjneaa. 
The game type doesn t «)c- 
actiy appeal to me, but htis is 
certainly one of the most ex- 
citing vefsions Tve seen yet 
with a fast and furious pace. 
It could have been even bel- 
ter if tl^ere were more skill 
levels with different things 
happening.' 

*A/fe/ playing saverat ¥er^ 
slons quite a few times /Ve 
become rather tired of Ven^ 
tipedes\ put this one 
changes alt that. Smooth 
graphics f fast action and ex- 
cel lent sound, plus the 
'revamp' ot the basrc idea 
put new tife into this arcade 
pensioner! tVs fun and does 
have a certain amount of ad^ 
dictiv&ness.' 

1 think the game idea palls 
after a bit of playing, but 
while you are getting the 
F\ang of it, it's great fun to 



play, nice and fast, with very 
satisfying explosions helped 
by the excellent sound/ 



COMMENTS 

Control keysrZ/X = 

lett/nght, N/M = up/down, 

SPACE = fire. Pity the 

direction keys are in a 

straight tine. There does 

seem to be auto lire, 

however, which makes life 

easier 

JoysHek: none 

Keytward play: responsive 

and fast 

Use of cotour average 

Gfaphics: small but good 

Sound: excellent 

Skill levala: 1 

LJves: 5 

Qener&t rating: good, 

nwdlum addictive. 

U s e o1 com p y ter 70 % 

Graphics 75% 

PlayabiMty 69% 

Getting started 63% 

Addle t i ve q u al i I i es 63 % 

Va I ue for mon ey 65 % 

Omm 68% 



Lunar Rescue 

Producer: C.R.L 
Memory required: 16K 
Retail price: E5;95 
Languaga: BASIC & 
9ome m/c 
Author: B. Rowltngson 

Lunar Rescue Is, of course^ a 
'Lunar lender' game, where 
you must guide your rescue 
craft down from the mother- 
ship to ihe moon's surface to 
coliect stranded astronauts 
one at a tim# and take them 
back to the mothersfiip. In 
this version the moon is sur* 
rounded by a dense belt of 
asteroids, five layers in fact ^ 
moving in two dlri^lions and 



at differing speeds^ through 
which the craft must be guid- 
ed. Below, there are tnree 
landing places — a small, 
mediurrr and a large one. 
With each successful Fan^ 
ding, the farge and medium 
landing areas become 
smaller, making a docking 
harder. 

The ship is undocked from 
the mot hers hip by using the 
thrust button. Take ofllrom 
the moan's surface is 
automatic after an astronaut 
has climed on board- If you 
rescue ail six astronauts, the 
next level has more 
asteroids. 

cnmasM 

'Two years ago I'm siire 

this would have been a thrlil- 

i ing game for any owner of a 



83 




ml0f^ 



I 



i ZX81 or even the Incredible 
new Spectrum, t>ul today it 
just ioal<^s sil ly . The graphics 
are primillve in the e^ctreme 
with unanimated character 
block moyemeni and virtual- 
ly no use of colour at alt, Just 
red, green and yellow strlpei 
rof fhe landing plat forma. 
The game is reasonabSy hard 
to play, but we've just 
become used to pjaying bet^ 
ter looking games than IhJs/ 
*This game Is in 8 ASIC 
(with a very little machif^e 
codB tor some ot the 
graphics) and therefore has 
obvious timitations, eg. jerky 
graphics (cheracter move- 
ment). The game is average 
in ptay but It's rather out of 
date, and anyway there are 
much better versions 
amund/ 




Fred 



A winfi nut m th« iky •nd of ■ 
tabl*l an lK« gj'ourid 
— pi&or Lunv LindVf * 

'H^ner Rescue tooks like a 
coloured up ZXai game 
althoiigt) there's hardly any 
colour In it. Getting through 
the asteroids is noi oasy — 
(here's a leflirtght control 
and a thrust key. ^hich is 
descflbed tn the Inlay as In^ 
creases your thrust', in fact 
pressing It SlO^S you down. 
Not very good/ 

COMMENTS 

CmitfxA keys: 1/2 s 
l#ft/rlghl. ^ thrust 
Joystick: none 
KeybOiid ptiy: fair 
Colour very poof 
GrapihfCi: primitive 
Sound: unimagmative 
Skill l«velt: 1 
Uvis:3 
Qtfwral riiting: poor 

tiseof computer 45% 

Graphics 25% 

Playablllty 10% 

Getting sfarted 45% 

Addictive qualities 2Z% 

Value lor money 15% 

Owrall 27% 




Producer: Qylckalivs 
Memory required: 48K 
Retail price: £6 J5 
Language: Machine code 
Author: Charlie, Paoo & 
FemarKlo of Jndescomp 

These are the authors who 
brought ypy the cotourful 
Bugaboo (The Fleaf. Fred is 
an in I rapid sKplorei who 
goes about collectirrs 
valuable treasure from 
tombSr in this case the 
Pyramid of Toot lecar moon. 
Tne {resides of the Pyramid 
take the form of a very large 
mazOi several of them in tact 
This Isn't a maze in pian^ but 
a vertical cros& section, so 
Fred ia forever goirrg up, 
dovtfn Of left and right He 
goes vertically by way of the 
numerous ropes hanging 
from the catling far above 
The playing area only shows 
a small fraction of the whote 
maze and scrolls along with 
Fred in the oentre^ 

Naturally this venture ts 
fraught with problems in the 
Shape of rats, which must be 
jumped at the right mordent, 
acid drops (from the decom- 
posing m lectures of the Egyp- 
tian magicians), ghosts 
which go through wall but 
change dtfect ion when shot, 
mummies that Fall down the 
vertical shafts and can 
taleport when they land or 
get hit by a bullet , vampires 
which can be atiot (ailvef 
bull els no doubt) and of 
course the ubiquitous 
skeletons whlcti chase 
reientieasly and can only be 
stopped with a shot. 

All these horrors not sur- 
prisingly drained Fred of 
power. Oniy by drinking the 
magic eiiKir of Nafartiti or 
reaching an exit can Fred's 
powef be regained. Fred is 
armed with a gun and si^ 
shots, and may be aided by 
rinding a map to the tomb. 
Bonus points are awarded 
for picking up the various 
treasures. 

There are six screens of in- 
creasing difficulty, but there 
fs also an opt ton to redefirhe 
the maze and numbers of 
monsters. 

CRITICISM 

The game has great 
animation, i^ecialiy thai ot 
Fred himselfp and the 
gfaptiics are generally ex- 
ceJIent. Even Fred's revolver 




'"Gainf up - 2rkd f loar. fhoitiy 



ii^^id'iti. 3/eI llQQff,min(itmfftlri/b3p 



recoils when it Is f Iredl There 
isn't a lot of colour, but what 
there is makes a good 
balance and creates a1- 
mo sphere. H isri't an easy 
game to play either, which 
makes it addictive and great 
fun. I hope Jndescomp bfing 
out much more software, I 
think I spotted two bugs; on 
several garner I didn't start 
with any bultets, and in one 
game the scoring went mad, 
so that I scored every time I 
moved, i eventually ended up 
withp wait for It — 813,300 
points! i fike this gamer 

Because of the generat 
design ot the maie and 
because you can only see a 
smalt part of it at any time, 
this is quite a difficutt game 
to ptay^ i iif(e ti^e graphics, 
Fred /s exce"enf. and it aii 
seems like tun, bur m the end 
i found it a bit boring. iMter 
screens certainty get very 
busy, but at the end of the 
day the thrltf t actor wasn't 
very high and I think 
Bugaboo was better' 

1 should think there's a 
danger ihat with a name like 
'Fred' tots of people woi^'t 
think it worth buying. Which 
would bm a shame. t>ecause 
it's a very good maze game, 
OfiginaJ and fun to play. I 



dJdn t think It alt that addic- 
tive, however, but attti uvall 
worth ago/ 

COMfMENTS 

Control keys: OAV :;; 

l^ft/right, 6R ^ down/up, T 

lo fire, or user-definable 

Joysticks Kempston, but 

most others via user- 

def JnableKeybosrd filay: 

fairly responsive^ 

positioning of Fred must be 

accurate 

Coloun good, muted 

colours 

Qraptilea: very good 

Sound: average 

Skill levela: progressive 

difficulty 

Lives; percentage of 

damage 

Screens: contlnously 

scrolling through six tombs 

Genera I rating: very good, 

mixed feeimg on addlctivity. 

U se o f c o m p uter 66 % 

Graphics 90% 

Playabllity 87% 

Getting started 68% 

Addictive qualities 70% 

Val ue for nvoney 60% 

OveraM 83% 



i 



64 





CRASHnONNAtRE 



?l 



We h4V)e now lece^v^d & massive m&Kf 
bag resuUmg from the ilfBt two i&$ues ol 
CRllSH. Mar^y of thes« letters hewe raie- 
id a number of tnter«Ei]ng points both 
about the maaazina and toft we re In 
genaraL Therefore we have davi$eci thia 
quastlonalra wNc^h w\\\ give you an op- 
porTunity to leTI us what you thmk about 
CRASH, and wl 1 1 give y s some pointera to 
Impfoving staridafds of presenting infor 
rnalion in a way you Nke. We also hope it 
win be o1 bar»ef i! lo tha soriwa^e housea 
So H PS very important thai as maf^y of 
you a & possible complete the form and 
send it back to ys A!i the names and ad^ 
dresses wMI go into the bag and tne <irsi 
drawn out will win £S0 worth of sohwara 
of his or hsf choice plui a CRASH Tahlrt, 
and the three runnels u p wH I each receive 
a 3-mofith subscrlptton to CRASH tor an 



SECTIOM A PERSONAi 



'\ 



5>^ 




Help us help you 
and have the 
chance of a 

fabulous software 
prize! 




SECTION B CRASH h REVIEWS 



1i Wtiil type of pfogram^ do vcu i>ii}H*f'- 
■ Arcade-/ Advflnl u naf Sim uial « c n.' ui 1 1 1 1 y 



la \i "Afcad*"* pt#M« 11 SI ficvourlt# lyp&& 
iUitng CRASH auiDE H£AOI r^GS 

Yournsl: 



Sa 1 Pic Ming CRASH. ho« do ^ou rv Iv I tw 
m«gi£lTiM you buy rtgulaH^ on a ftcala 
out of 10? 
Your f atkr>g: 



lb Delsia any Of I ha wpfdf wNjch you lei^l PO 
NOT Kcgratiiy deacr kt» CRASH: 

y sefu lYEntertii m ru^ood 

V Alye/Eri^D^rnai tve/Acc ufali/Fair 

Lli«ieis/eof 4 ng/Poor 

vakue^U fii Tt fot m It Jvai'in>iecurat6/Uri fair 



2b Has rwding CRASH mriuineid iMint 
gamas pufchasingT 



34 Ho* many compytof if^lil^ magijan^ 
do you £Kjy on a f^u^f basi»? 



tlmy. 



lifHfli regyivty 



3b II "'y««'' te 2b. on Ktu^iy playinia Ihe new 
gimt ha^ yoa agfesd with itia CRASH 
raylaw? 

"alwiy9Jmo9t tlrn^AiMlXoasafllonilSyJ' 
fwver 



4|> [>o yoy think the iw^iwa of new gi rneft ar« 
*yfl$^lno^0C«'tknQw 



4» WtH^t) mi go^i n»s ar 1 1 hasa? 
Your ll»t; 



*lOngflr/9hOfTer;nl0ri cl0!#li«d/1lMa 
detail'ad^innora itcrimcai^aBa lochnlcalt 



Oo you think ir& a good 4dH for 3 
r*vl mwmi *m0Q9 gami? 

'yaarr^don't know 



7b If -TO" to eb, why? 
Youf rsasona 



extension If already aubacrlbara} plu^s a 
CRASH T^thlrt. 

It you don't wani to out up tha 
magazine, pholocoplas are acceptable 
or even written replies (but please 
remamber to number your reputes accor- 
dingly so w« know what'5 whatH All 
forma racalvec} w)ll be Ireat&d \n the 
etdctMt confidence, the names and ad^ 
draaaes bainQ datatched from the form 
and then destroyed after iha draw has 
been made. But If you wish to leave olf 
your name and address we don't mi rid — 
huX you won't £>e aiite to go mto the draw 
Of ccurael 

Forms may be accepted for ihe draw 
up unlll laat posi Iflth, Apdl and the 
results of the draw will appear in the June 
lasue, thereaultsol the quest lonnaireap 

irlng as soon as we can coilaia themt 



m Doycuiil^«lori«tf«aftiinQsyiiemot 

SOnHflSOrt' 



9b Do you Ihink ttie pfesenl C^AS M ralirig 
syalem wocki 

*esrc*l fen l^a«on aEMyr'flVfwjiflef yj^oony? 



IIXi [>oyoytg'« wltr>itie^TttS4nTtiflftd^ng9 
used f 0^ riting;? 

*yes/nofOori1know 



1 lb E>o you Wnk tl>o avirag^-out raung o1 
OVEAAU i« UMlul? 

*ye3yna?don1i^now 



126 Are thtfa any oinarnHi]in0t yoii wotHd 
like lo &#e mad? 

*ytiMoidofi'1Know 



If *Vh" i<3 t2|», plana ug[ ina otiw 1 

N*ftdJng». 

Vaw list: 



SHmON C COMMENTS Er SCREEJfS 



1c [To you I Ike f he CQMM ENT 5 ^ 
rav^awrt 411 CRASH? 

'yaaJno^tfon'tknow 



2e Oo^^ 1 ht COMMENTS aaci Ion ^ttofk 

" excDi4ently/lriaAoniblyl»^«riiotl)f^poor1y? 



S5 




rrfx 



3c 



Ur.d&f COMMENTS. d:0 :;.:.-:- ^..> OltW 
del4ll$ you wouh3 IHkt to «» iiilPcfF 
Your \M. 



■y^sifrtO/Oon'^l know 



ie Do you tKi nk i fm Ktimn% in CRASH a r« 



CRASHTIONNAIRE 



Plttst wirlte clearly, fxrlntlng pratftrably. 



Narna 



Address 



Postcode 



Aqo.. 



Tc How rmich ck»a H^fig i acivwn m i 
mugizirw iniii«i%oa nlwn iHtyirig I ha 



CRASH, PO BOX 10, LUDLOW, SHROPSHIRE SYB IDi 



S£CTI0N GENERAL 



111 Would yoy lik« loMvniOrtiftklis IhAii Hi 



[21I Pifi&# U ek your pvi^fti^ncfrt lor ai MclM 

Add-ofta 
UlilMies 

COffipytet^ (0ChnitBlilt» 
Son^af* rioyftfta 
>ProorainrTi«r9 
Sunt] t^ay^iig tlpt 
Aifvvnf yrt p4iy<fig Ugm 
OthAT comrputArft 



^ WoukI you lkk« ro »« « vhori tiory 
^yas.^no^don1 knovtf 



44 Do you ak« THI TinwIINAL iNAff comic 
Strip? 

*ytts^ripD/danlkfiow 



M II "rv" 10 4dp 11 this bKtuu you; 

*^on1 fike comLca^dQn't llko tMa particular 
ilory/don't iNnk i comic telongs in 
CiRASH? 



|M DoyoullkfllhaCMSHHOTyNE? 

'ye&>nD^<ldn'tkrioift 



7i^ Wj 1 1 you be voii ng «v«ry momii? 



ftil Do ycKu mink a ch«fi bp^ad on a pofKilitf 
vol e 19 usflTuI? 
'ydft/no^don'l know 



Id Do you Ihink wa fJimitd mak« s«parala 

Arcadt. Adwffnturv, Skn^iiaMorip Utility^ 
^^no'c^on I kft&w 



86 



f Od II CRASH waa to ttpand 10 IncliKte 

mnmm* for othar c4tn^y1«^ vrould Ihit' 



ll4i Oq yoit in^i tha fici l^M ihfrm arft no 
program ll&lifigt in CRASH? 

* f^f^noii^on't know 



On a scale out ol 10 ho* do you rale t Nb 
affbcl of ooiwra m mrtuificiFiig you to buy a 
f)am«7 

your rirtinf: 



it Do magazirw rwi#v^ allect your di»cJsion 
to buy a gam«? 

'yat/noraDfiiatiinat 



I3il Woukd you wanl ua la yB# up spaca to 

jfihcJudd some program Nstin^a? 

^yat^no^donl know 



Do ^u ahvays buy gBmaa IrDfH famous 
«qltw«ra hDuaes ovefi ^f you don't knom 
aboul iNtgamia? 
*yaiJnoJ'sofii#i imaa 



SECTKNI E SOmWUIE 



1i in mmtml do y«ii t Nnk ^mni Spvctnjfn 
aofbran taoood va^ue Tor mofiay? 
'^aMcAtoH'lkfHsw 



Ara tHthlng. wtll d««lgn«d »999tl« 
covara impoflan!? 



Fprgatting tpyai3qka,giv«TbaooiTilNritiJoo 
01 control keys you moil ptafir for 4 
difacuof^ and lira: 

dowru-kay 
I*t1_hay 
fighi_kiy 
1lfa.^kay 



Do you thmk ^oliwarv hot^snv should pul 
instrudiont and ob)activaa both on tha 
inaart and on tha scfaar^? 

^yaamo^doasn I maftat 



te Amcici|t I he m Oftt cocnmomy used control 
kaya. whk;li tiyoMl dp you mgfet dItIM? 

yp^kay 
do*n_kay 
laft_k^ 
riflhl *iy 
li-i*_kay 



Do«s liia qualMy or a^ctlemani oi a 
cassalta In^ay cover ml^ytnica you lo buy 

'yeai^HMon't knonufaomaiinnaa 



tOt ir yoLj w«fa eboul to buy a compuiisr ollHr 
than tha Sjpactiym, whai woyld it bt? 



I woukt buy a 



ThU cc^c^udaa our quastlonaLrfl. 







:.Beamvis 






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Wood bine St reel East, Rochdale, Lance. 
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ij2^^ 





TlH McF»iiffF SpttcktB WTMftOUt of tOnV 



■i irmcli Htt«i|. 



Chequered 
Flag 

Producer: Psion Sinclair 
Memory require<j: 4aK 
Retail price: £6.95 
Language: Machine code 

We are still left wailing for 
th^ definitive Spectrum ver^ 
Elon of the 'Pole Position' 
type ganrie. CheQu^md Flag 
Isn't it — what it is, however^ 
l« the most sophisticated 
program for the Spectrum 
Mlth motor racing as Its 
theme 

You are offered options to 
race ori ten different race 
tracks, based on reai j nterna^ 
tional courses like Monaco 
(no bulldlriQS though), 
Brands Hatch and 
SItveretone. and with three 
different types of car; the 
nice easy automatrc 
McFaster Special, the more 
difficult Psion Pegasus, or 
the wry powerfyl. four ^ear 
Feretti Turt>o. These choices 
are nicely presented with a 111 
window around the graphic 
devices which can be 
selected by using SPACE 
and ENTER. 

The instrument display 
features speedo, rev countef. 
fuel and temperature 
gaugeSp gear selection In- 
dicatorp timer and lap 
counter You may select io 
race from one lap upwards. 
The tracks hive hazards like 

86 



oil and water on the road 
wNch will upset the car's 
performance and may even 
cause you to crash. Putting a 
wheel off the road does not 
cause an instant accident, 
but will it you peri sit. There 
may also be glass on the 
road, which can cause tyres 
to burst with dramatic con- 
sequences. The road ahead 
is seen in full perspective, 
although the horizon is flatp 
and includes bends and hilis 

CRITiaSM 

'All the graphics work very 
wetl ifi this game — actual fy 
it's more liKe a simulation 
than an exciting game You 
can see the nose o1 your car 
with the wheels turriing, and 
the steering wheel, which 
revolves correctly, arid then 
the road ahead. I was a bit 
worried that there were no 
hands on the steering wheel ! 
But the great drawoack to 
ultimate run is the lacK of 
any other cars on the circuit 
with you/ 

7 firei ihe f&eUng that Psion 
SB0 fhemset¥Bs in s rather 
sefious tight — which isn 't to 
say that Chequered Flag 
isn't tun to p/ay, but its ep- 
p€Bi patis wh^n you get the 
hang of guiding the various 
cars andoegin to rea//se that 
there's no real competifion 
spint in tt. Other cars would 
have been a haip of course, 
Still, the graphics are quite 
impressive. Pity there are so 
marry key$ to handta, 
&f though they am quite sen- 



sibty laid out ' 

'Uheauered Flag looks 
wonderryl enough and plays 
very well — it's what I would 
call a 'kind' program 
because it allows you to 
edge of Mhe road without kilt- 
ing you oft. But because you 
are definEtely in the car and 
not outside looking; down on 
it, it creates a simulation 
rather than game feeling 
which ieft me thinking, yes 
very good, but a bit cold.' 

COMMENTS 

Control keys: accelerate 0, 
brake i, fast/slow left AiS, 
slow/fast right DiFp change 
up M, change down H 
Joystick: none 
Keyboard play: responsive 
Use of colour: good 
Graphics: very good 3D 
effect, detailed 
Sound: average, contlffcuous 
Skill levels: 3 cars 
Lives! 1 

Screens: 10 circuits 
Gtafief al rating: a good 
simulation, not a very 
addictive game. 

Use of computer 58% 

Graphics 69% 

Playablltty 68% 

Getting started 85% 

Addictive qualities 52% 

Value for money 75% 

Overall 71% 



Monkey 
Bizness 




Producer: Artie 
fvlemory required: 48K 
Retail price: £5.95 
Language: Machine code 

Monkey Bizness is a "Kong' 
game, and a fairly com- 
prehensive one at that with 
eight screens. The ladders 
and girders are about the 
most detaiJed for the Spec- 
trum, It also tx>asts the first 
30 barreISp which are enor- 
mous. 

On screens one and two, 
the layout is pretty 
straightforward, although 
triers are hotes in the girders 
to be jumped on screen two. 
Screen three has two sets of 
stairs to be jumped, screen 
four has a long jump, screen 
live has springs which throw 
the barfels upwards, screen 
six throws showers Of bar- 
rels at you. in screen seven 
the barrels disappear and r& 
appear further up. In the final 
level you must knock out ttie 
7 weak points in the scat- 
foJding to bring Kong tumbl- 
ingdown. 

The barrels are very fast 
mo vino and have a wide pat^ 
tern o7 travelling down the 
screen In addition to the bar* 
rels. there am hammers to be 
collected by Jumping up for 
them, after which you can 
knock out barrets untif the 
border flashes red. it isn't 
possible to go up or down a 
ladder while holding a hanv 
mer. There are also um- 
breMas which protect 
against a bad tall, should 
you miss jumping a hole. 

CRITICISM 

Ttiis Is quite a traditional 
^Kang' with proper girders 
and lots of detail. Kong 
himself even sits st the top 
and is animated so you can 
see him throwing out the bar- 
rels. The barrels are very big 
and animated in hollow 3D 
and you can see them face or 
end on depending where 
they are There's a very mean 
screen where they actualty 
zig-zag down without using a 
girder or ladder. Fortunately 
your man jumps with enor- 
mous gusto. Very playable/ 

Tft/s is a fairty pood 
raproduction of the ongirial 
but the graphics are a bit on 
theieriiy side ar^d the an/ma- 




f 



^1^ 




rm tinging In th« riin of bvf *lt, |utt sinoinfr in th* rtln of birr*ll . . ." 



tion ot your man jumping 
isn't very good, it's 
reasofrabte, but tor my 
mon&y not as good as the 
Bfaby or Ocaan versions. * 

Usually you can start 
moving as soon as th© game 
begins, but ^ith Monkey 
Bi7r}0ss your man doesn't 
appear (on the first screen) 
until the fJrst barrel has 
already rolled down two 
girders — unfair! There's 



lots of detail and pleniy to 
keep you on your toes, tt may 
be a bit late in the day to t>e 
bringing out a 'Kong' game, 
but r think this one will prove 
quite popular anyway as il 
has enough variation to 
make (t distinct from otherSp 
and enough screens to battle 
through to make it quite ad- 
dictive in playing. Overallp 
the graphics are of a fairly 
high standard too/ 



a)MMINT5 

Control keys: 6/7 = 

left/right, &9 ^ up & 

jump/down 

Joystick: Smclair 2 

Keyboard play: responsive 

Use of colour good 

Qriptiics: detailed. 3D 

barrels, a little jerky 

Sound fair to average 

Skill levels^ 1 

U¥tst4 

Screens: 8 

General rattrvg: above 

average to good. 

Use of computer 57% 

Graphics 62% 

Playabillty 65% 

Getting started 75% 

Addictive qualities 63% 

Value for nnoney 63% 

Overall SS% 




Dr Franky & 
The Monster 



Producer: Virgin Games 
Memory required: 4BK 
Retail price: E5,59 
Language: Machine code 
Author Martin Wheeler 

Marlln Wheeler Is 1 6 and still 
at a local comprehensive 
school. Like so many young 
Spectrum programmers to- 
day, t^a started off with the 
ZX81. but found tiimseif 
unabte to get into his 
sctiool's GDrrtp^ter class. 
Since thien he has become so 



involved with oompytifig that 
he gave up his hobby ot 
d raw i n g c artoon c o m ic a , and 
(he result of such sacrifice is 
this game. He hopes it will 
give encouragemefil to all 
the kids who are not gocxj at 
maths and can not get into 
computer classes. 

Well it may do lust that, Dr 
Franky & The Monster ks a 
platform with hotes and |um> 
pInQ game that has an 
origmaf feel to it. On each of 
the nine screens there is a 
six-floor dungeon, and the 
object is to guide Dr Franky 
from the very bottom up to 
the top, collect a white con- 
ical flask on the way ar>d 
rake it to the Monster who 
stands lifeless against a waN 
at the top right. This 
refreshes the parts that 
other white conical flasks 
cannot do, and, incidentally, 
takes you to the ne^t screen. 

The problems come in the 
form ot four ghosts who 
roam the dungeon and chase 
Dr Franky all the way. There 
is also a cart filled wi!h 
bricks on the top floor which 
will run him over The gap. 
too. on the top floor is a prch 
btem because it is quite 
wide, and Dr Franky can only 
jump up through the holes, 
not over them. The magic 
hammer helps in this case, 
as it does on other screens. 
Because of the layout of 
(Ipofs, botes and lifts^ there 
Is the usual elernent of 
strategy In voted in discover- 
ing the best route through to 



the lop, and this goes for 
each screen which has its 
own se per ate layout. To 
make things worse there is a 
time limit — and it s quite a 
severe one, 

aRITJClSM 

These are some of the 
meanest ghosts IVe yet en- 
countered. They won't let 
poor Franky take a step 
without anticipating him. 
Because he can only Jump up 
the holes and not across, it 
takes some getting used to 
— running along a floor, for 
Instance, often means fatl- 
ing down a hole to the next 
level and instantly leaping 
up again. The graphics are 
very good, large, smooth and 
well drawn; good sound too. 



Apart from Spectron, I think 
this is Virgins best ever 
game.' 

T/i/s is a good game from 
Virgin. The graphics are vary 
gootf, cotourtut and weti 
animated (l think the tlicker 
on the ghosts is deliberate) 
Dr FrankYS movement is 
nice fand simple with oryfy 
three keys used}. The game 
is tun and faffly addictive. 
The ghosts look like they 
escaped tram a Pacman 
game- f fike It ' 

Dr Franky is a difficult 
platform game and quite 
Challenging to play. With 
each screen tiemg dlfferefit 
it means that you get the 
hang of those you can 
master, and then instantly 
lose a life on a new one until 
you can 'see^ the way 
through. Timing and lumping 
skit! is of the esse nee A reaf- 
ly good game from Virgin at 
last — I nope they'll do more 
like it/ 

COMMENTS 

Control keys: 1/2 = 

left/rfght. = jump 

Joystick: none, doesn't 

need it 

Keyboard play: responsive^ 

but tricky 

Colour: very good and 

varied 

Graphics: very good 

Sound: very good 

Skill levels: 1 

Lives: 3 

Screens: Q 

Genera I rating: good, fairly 

add! dive. 

U se o f CO m puter 60 % 

Graphics 79% 

Playiblltty 78% 

Getllng started 72% 

Addictive qualities 75% 

Value lor money 73% 

Overall 76% 



Dr FrifilfV (in A^hrtt) bringt tw/h^^wmm to iJm parUothaf do«ltm 





aBBfaT— T^TOcajHW 



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.mo^^ ^SSS^xi<<-yi^J«m 9Sa M 








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93 i MI *C0S 


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ORE 



Wily old K«rt9 disguiMt hiAiMlf »« rfi«di«v«l knight |[idnaf>p«r. 



Killer Knight 

Producer; Phtpps 
Associates 

Memory required: MK 
Retai! price: £5.95 
Language: Machine code 



KtUer Knight sounds atfven- 
turisH, especially coming 
tram Phipps Assockates, 
who are noted tor their 
adventures, but In fact this is 
an arcade game, indeed, a 
lt\inly disguised 'Donkey 
Kong\ Tlie scenario has y04J 
whipped back In time 
ttiroygh some fault m the 
ftpeceyftime continuum, hand 
in hand with your glflfriend A 
wicked knfght comes up out 
of the blue, so to speak, and 
kidnapped your girl, taking 
tier to the top of his castle. 
You decide to cHmb up and 
rescue her while the knight 
rolls barrels down at you. 
There are also 3 or 4 holes !n 
each of the four floors which 
must l?e jumped. If you fall 
through your man doubles 
up in pain and succumbs. A 
groan umbrella sits on the 
ground floor beyond the first 
ladder, and this may be used 
once to help break a fall. 

CRITICtSM 

If s a pity (he in struct tons 
•re contained in the first part 
Of the load^ although the con- 
trol keys are repeated bet^ 
ween any game, as one never 
seems to remember all the 
detail. The graphics are very 
bright and clean. The layout 
of the first screen is quite 
simple, the ground and four 
floors bein^ connected by 
ladders at either end in a zig- 
zag formation. Control of 



your man Is n 
and he moves 
automatically 
ders as soon 
them. A fast 
worthy add 
Kongs.' 
'You must 

90 



ice and simple 

very positively, 

ciimbing lad- 

as he touches 

game, and a 

tion to the 



lumping fhe barfsfs, , and" 
mastenng this tskes some 
iimB. A nasty programming 
trick is the automatic cWmft- 
ingot laddms White this c^r- 
tmnly s&vbs a controt key, t 
found that it you stii! havB a 
walk key pressed when he 
feac/res tha top, he tails over 
the edge of the floor to his 
death! Getting the umbretia 
was ditticutt af tirst bacausB 
it's ioceied beyond a iaddar, 
and the man goes up it as 
soon as he reaches the lad- 
der The trick was to get one 
character from the ladder 
and then fump across its 
base^ I didn 7 see the second 
screen. This is a hard game. ' 
*The graphics are quite 
good, although rather small 
and I liked the continuous 
sound. This 'Kong' type 
game Is above average, it's 
very fast and difficult. Its dif- 
ficulty makes it rather addic 
tive; 

COMMENTS 

Control keys: 6/7 jump/walk 

left. 8^ vyalk/Jump right 

Joy slick: Kempston 

Keyboard play: very 

fesponsive 

Colour: average 

Graphics: small, but neat 

and reasonable 

Sound: continu^ous, good 

SkJii levels: 1 

Uves: 4 

Screens: 3 

General rating: above 

average, a difficult Kong 

game. 

Use of computer 66% 

Graphics 56% 

Playability 65% 

Getting started 62% 

Addictive qualities 70% 

Value for money 62% 

Overall _ 64% 




mU^ 



Chopper X-1 

Producer R & R 

Software 

M em o ry r eq u I r ed : 1 fi K 

Retail price: £5.95 

Language: Machine code 



Helicopter games seem to 
have t>een populai recently. 
In this new game you are 
commander of a chopper 
Qunship, and your task is to 
destroy invading aliens. 
These come in the form of 
SRI NAD, best described as 
flapping Y shaped things, 
SPOHi and I^USA. The 
Spin ad have a zig zag forma- 
tion, moving slowiy across 
the screen from right 10 left. 
Your chopper is stationed on 
the left and only moves up 
and down. The Fusa burrow 
into the earth and then fire 
out Spores. The other hazard 
is the weather — it's raining 
that old arcade favourite, 
meteors which travel 
diagonally down the screen. 
Being hit by anything, of 
course, means a loss of life. 

CRITICISM 

The effect of your t ravel u 
ing over a landscape is done 
by very siowly scfoliing the 

S round beneath the 
elicopter^ but it doesnt 
real ly create the sense of f ly- 
Ing. Your rocket fire ts 
reasonably potent and there 
are two smart bombs when 
all else fails, but in the end 
there fust isn't very much to 
this game apart from 
shooting or dodging the 
aliens on iheir predictable 
path. They get through to you 
not because you may lack 
the skill, but because iJhe 



any good Casino, the odds 
are stacked slightly In favour 
of the aliens; 

'The graphics and sound 
are t>oth good and the game 
is rather challenging as you 
can onty move up and down. 
But other than shooting 
atiens, there doesn't seem to 
be a tot to ft. The game fs 
above average: it's an 'okay' 
game to ptay but didn't have 
much irt the way ofeddictt¥a 
qualities. ' 

■The f Irst thif^g that struck 
me on playing Chopper X-1 
was a sense of disappoint- 
ment The cover of the inlay 
promises a lot, but the game 
doesn't deliver. All you do is 
go up and down, dodge 
meteors and aliens and try to 
shoot them. WhHst the 
graphics are reasonably 
neat and smooth, they aren't 
all thai exciting ell her. I think 
I've come to escpect more 
from a Spectrum game, even 
a 16K one than this offers/ 

COMMENTS 

Conlfol keys: 6/7 = 

down/up = fire, 9 - 

smart bomb 

Joystick: Kempstonp 

Mikrogen, AGF, Protek, 

cursor clip on 

Keyboard pity: responsive 

Coloyr average 

Graphics: average, nice and 

big though 

Sound: very good 

Skill levels: 1 

Lives: 3 

General rating: a good idea, 

but not very exciting to play. 

Use of computer 80% 

Graphics 56% 

Playability 50% 

Getting started 75% 

Addictive qualities 36% 

Value for money 43% 

Overall 57% 



Dftndna bow-ti#i thrHtvn yc^ur Choppar K-1,. 





n» 



II 



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91 




ssH^ 



THE TROJAN 
(WORK) HORSE 



Having feviewed a softwara 
onented drawing program 
In the last lasue of tha 
magazine {PAfNTBOX fro t 
Prtnt 'n* PkvttarON it seen <^^ 
Irreslstlbte to laKe a ctosar 
look at one of those trendy 
light pens which supposedly 
turn your TV screen Jnto a 
vefsatite drawing board. 

The Trolan light pen 
comes neatly pa<^kaged in an 
eK VMS plastic cas^^tte box 
contairrjng the magio wand, 
whicti could easily be 
mistaken for one of those 
promotional biiros (it evens 
Includes address and 
leieptione number) if it 
weren't fof the protruding 
oable terrnlnating Into a bat- 
tery clip conn^lor and ptug, 
a 9V PP3 ballery. the utility 
program cassette and the in- 
struction leaflet . The pro^ 
gram ts loaded in the usual 
way and prompts you atter 
auto running. TTte cassette 
recorder ptirg (EAR) is remov^ 
ad from the Spectrum and 
swapped witfi the llgm pen 
plug. The battery connector 
is clipped onto the PP3 bat' 
tery. The fun may begin. 

The light pen provides two 
Independent functions, its 
first use is as a fast mafUi 
pointer, enabling the com- 
puter operator to make a 
selection of available op- 
lions J US! by pointing the pen 
at the specified line position 
on the TV screen. The pro- 
gram explains in detail how 
to incorporate this facility tn» 
to your own programs. Rt- 
qolred is a 2QQ byte long 
machine code routine which 
has to be copied and saved. 
This routine is accessed by 
two basic programs: One te- 
Qulmd tor the calibration of 
thttllE^t pen to the individual 
TV set and the menu selec^ 
tiofi program, which returns 
the tine number in fofm of a 
variable PL The selection 
works every time and ts 
reatlable and fast. Only 
criticism ts the fact that the 
machine code routine seems 
to be not relocatable and 
must therefore be saved in 
memory location 5&400: 
SAVE **mc^' CODE S9400.200 
its second use is as a high 
resolution drawing pen. 
After selectjng HtRES DRAW 
you are cot^rroftted wifh a 

92 




simple pen alignment 
routine which gives way to a 
menu fine disptay. To select 
a function you just lign up 
the pen with the lettef or the 
blank space on the right 
hand side and press key l. A 
white cursor will travel lo the 
point sleeted and the option 
is selected. 

The menu line Incor^ 
porates the following funo 
ttons: 

M Move the main cursor. 
Once selected the program 
prompts you to position ttie 
pen in the desired position 
and 10 press 1, 
S Secondary cursor for line, 
box and circle routines. 
i Box with M and S as oppos- 
ing corners, 

CO Copy screert to printer. 
C Circle with centre point M 
and radius ABS (MS). 
D Draw. After selection posi^ 
tion pen al desired starting 
point and press 1. A flashing 
cursor controls your writing 
speed: Do not move pen out- 
side flashing cursor area or 
the line draw facility will not 
be able to follow the pen 
movement, 

Cn Print characters with M 
as starling point. 
E Erase last action, 
F Fill area designated by M. 
Upon selection a colour 
menu will appear on the 
screen. 

i Ink colour selectlon= 
L Draws line from M to S. 



N New clears the screen to 
the current paper colour. 
P Paper colour selection. 
T Saving Of loading screen 
content. 

The light pen performed 
satisfactorily with all tunc- 
tions, but it was found !a be 
very sensitive to the light 
conditions: The TV 
brightness had to be ad- 
justed for optimum results 
and the TV set not exposed 
to any glaring sunlight. The 
draw facility suffers from its 
usual setback with light 
pens of not being able lo 
locate the writing posilion 
accurately enough for high 
resolution drawings and the 
drawing of straight lines in 
this mode requires a lot of 
practice and skiii. Paper coi^ 
our selection allows for ins- 
tant colour switching, but 
also creates the usual con^ 
founding problem caused by 
the character mapped at- 
tribute resolution. Ink and 
paper colour wtH ciash if not 
worked out within the con- 
fines of the attribute boun- 
daries. The colour flH facility 
displayed the usual speed, 
but appeared never to crash 
even If the area to be filled 
wasn't 'airtight : the routine 
woyid escape from the leak 
and fill the entire surroun- 
ding area and gtve a trium- 
phant b tee p of approval upon 
completion much to the 
dismay of the screen 



designer. Using erase 
however clears up this mess 
and gives you a second 
chance 

Obviously the light pen 
has its limitations for 
freehand drawing due to the 
inaccuracy of positioning 
the pen on a pixel level, but 
then no one shouid eipect (o 
be able to draw to such a 
high resoiution on the curved 
TV screen at an uncomfor- 
table angle and with possi^ 
ble alignment errors. It is teft 
to the trfrdivldual to accept 
this iimiiation or to forfeit 
the 1 fee hand drawing for a 
cursor coi>t rolled drawing 
routine Certainly the mertu 
selection facility is very 
elegant and c^n obviously be 
incorporated into one's own 
programs. 

For the ultimate pfofes^ 
atonal screen creations il is 
still necessary to revert to 
thB primitive paper grid pad 
design where the original art- 
work has to be simplified and 
coaxed into the confines of 
the pixei and aiifibutes gfid 
of the Spectrum and input 
via binary or decimal code 
direct into the screen 
rriemofy area. The light pen 
certainly is a lot more fun to 
handle and shouid at least 
convert your TV screen into 
an amusing and versatile 
sketchpad. 

Franco Frey 



At last... 

A Joystick that works! 

Cambridge Computing bring you 
the first programmable Joystick 
at a price you can afford. 

Interface 



1 k on board memory 

Own rear edge connector - for printers etc , 

Compatible with aM starKlard 
joysticks 



Tape 



\ Easy to use program enables the interface 
to work on ALL software 

► Keeps a record of all your games - so you 
only need to tell it aboui each game once! 




CAMBRIDGE 
COMPUTING 



1 Ditton Walk Cambridge 
Telephone 0223 -212777 

Av'ai table Mail Order and from Dealers 




Pl0B» wnd rfit> 

Joyttick, InTtfrffic* mnd Tape ■! C34.90 

Interlace ar>d Tspt at £2730. 

Joytlick only et €7.90. 

ForSpecirum 

I tnc^te chi!v|ue/£>OiIll ard«r flirt. 
Cambridge Compuiing Liniit^. 

fiflfT*. .... 

Addrvst, .-**....,.. 



■ 93 




CRASH 
HOTLINE 



WHh over 7,000 votes cast iNs 
mcmlh (kwp em coming, but 
don't ch«at!i Ultimate 
cartalnly 5wm toba 
dominating, but Manic Miner 
is again the clear winnef . 
^ Among the otder games 



Hobbit, Penetratof and Fighl«r 
Pilot nol far behind and Scute 
Q\^m bubbling up- Very nice, 
100- to see I he adventyra 
iitiiiiy The Quiii ^eii in iha 
mining. 




(r BKiGEii Mnm^ moisin 

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CRASH HOTUNE SPECTRUM SOFTWARE CHART - 



1 



APWL 

Rgurai In ItricKata Indlcatt iaal 
mofith'tpotlli^on 

I ( ti KIANIC MINER 

Software Projacta 
3 ( 2) ATIC ATAC Ultimate 

3 r 3) LUflAR JETMAN 

UHimaia 

4 r Si JETPAC tJltimata 

5 r 4; 3D ANT ATTACK 

OuicksiFva 
• r n HOBBIT Melbourne 

House 
7 (9) HUNCHBACK 

Ocean 
a (11} OEATHCHASE 

Micromaga 
a ( $} ZOOM Imagine 
10 (10} VALHALLA Legend 

II (Si CHEQUiREDPUO 

Psion 

12 (12} PENETRATOR 

Melbourne House 

13 {36} PYRAMID Fantasy 
U {16} FCTOTBALL 

MANAGED 

Addictive 
IS {!§} BUQABOO 

Quick&^lva 
ia f$4) CHUCKIEEQQ A&^ 
17 f27i TRANZ-AM Ultimate 
1i H WHiELIE 

Micro sphere 

19 H ALCHEMIST, 

Imagine 

20 H MR WIMPY Ocean 

21 {25^ HALL OF THE 

THINGS Crystal 

22 (14} SCRABBLE Psion 

23 {42t PSSST Uitimata 

24 (35} STONKERS ImaQine 

25 {29} FLIGHT 

SIMULATION Paion 



26 (17} MAZIACSDK 

Tfonlcs 

27 H KONG Ocean 
2t H DOOMSDAV 

CASTLE Fantasy 
2S {13} ARCAOtA imagine 

30 ray timegate 

Quicksilva 

31 (31i SPLAT Incentive 

32 H FIGHTER PILOT 

Digital integration 
34 (44} POOL C D S- 
34 (21} PHEENIX Megadodo 

36 (^} COOKIE Ultimate 
» H SCUBA OIVE Durrell 

37 (18} JUMPING JACK 

Imagine 
3« {23} OALAXIANS Artie 
3fi {33} HARRIER ATTACK 

Dunall 

40 iSO} ANDROID 2 Vortex 

41 H KILLER KONG 

Blaby 

42 H AHOIDDUMS 

Irna^ine 

43 H THEOUiLLGllsoft 

44 ^9} ZIP ZAP irtkagine 

45 (-) TRANSVERSION 

Ocean 

46 f-^ TUTANKHAMUN 

Micromania 

47 ra?; push off software 

Projects 
4B {30} TEST MATCH CRL. 

48 H CYRUS IS CHESS 

Intelligent 
SO H KNOT IN 3D New 
Generation 

HOTLiNE *<nrwr ihii month «h 
Tim RadriDr. Biftofi under 
Kaadwood, ^tif Pb Th« ihree 
runners up liveie; Kail McGhae, 
V«ta, Brifttor- KlmSp«lch«r, 
BtantwDod. Eatix. AFid Jo^njithafi 
Hals, QftAl Btf r, BiripinQriaiTi, 






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I CRASH HOTLINE WRITE IN COUPON My top five favourite programs in descending order 
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B 




FORMAT 4 

Orion Software 



KIT SP/1 




For Spectrum (SWnars who 
UkB to do a nttle more with 
lh#ir compiiters than play 
flames, Orion Softwar«*s 
Format 4 graphics plarsning 
fiyslem may well prove fn- 



valuable, and you gel an 
amazing amount or material 
In the kit for your money too. 
Tt^e kit was first launched In 
the Your Computer 
Christmas Fair held at 
Wembley and apparently 



received a very good 
response, the only critic tie- 
ing games writer Jon Rttman 
of ArtJc Computing, who 
complained that the trace 
screen was no good to a pr> 
fesssional because it lacked 
the firll 24 lines available to 
machine language. Orion 
have put this rfghtt and the 
current kits are i^ow equip- 
ped with PROTRACE re- 
usable trace screens cater- 
ing for an BASIC and 
machine code input. 

The kit comes presented 
in a custom-built A4 size 
plastic folder, in the ring 
binder section there are 80 
sheets of lOOgsm Indexed 
hard copy plans, comprised 
of; 
20 detailed UDG plans 
with decimal notations, 
arranged in 6 groups of 4, 
plus 15 smalt rough plan- 
ners per sheet. Each group 
of four character blocks Is 
divided up into the 8 x 8 
pi^els^ There are 20 full 
screen PLOT DRAW and 
CIRCLE ptanSp printed to 
the same size as the trace 
screen, and block grided 
for use with the scaiadpiM* 
el. 

20 quarter screen pfans for 
larger scale graphics and 
routines assembly. 
And 20 general screen 
PRINT plans featuring a 
grid pattern identical to 
TELEPLAN, an optional 
e^tra which gives better 



vfsual reference to the to 
iual TV screen. 

in addlllon to the plans 
there is a translucent trace 
screen and scale matched 
pUe( rule, matt draw- 
Ing/backlng board of plastic, 
and a Staedtier fine point 
pen. the Ink of whrch may be 
removed with damp tissue. 
Finally there Is one clear 
plastic storage sleeve. 

Microdr&w has tseen devjs- 
ed by MIcrofnania, who have 
also used this kit to help 
design graphics for Pengy 
and Tuiankhamun. 

Mlcroaraw is a menu^riven 
utHity which allows for block 
and hkes drawings with very 
easy access to erase, skip 
and jump faciuties. altera* 
tions of BORDER, INK arvd 
PAPER colours, printing 
characters and storing work 
Ifi the short term or SAVEing 
completed work. 

Used in conjunctlori with 
the format 4 kH plans, it a(l 
adds up to an extremely 
useful graphics designers 
ullllty, at what Is a very 
reasonable price 
Format 4 Ktt/SPi (as above 
w^th blank cassette) £16.95 
Kit supplied with 
MICRODRAW £21.50 

PfOlraceKit/SP2 £3JS 

MICRODRA tVcasselte £6,50 
Orion Son war* Products art 
at PIppbrook Mill. London 
Roadt Oorking, Syrrey. 0306 
884046 





m 



Oil 




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who may have missed out on 

CRASH issues 1 & 2 SS'^each 

(includes postage) 
Don't wait -they 'rem short supply! 

\ Please send me CRASH issue 1 (Feb) Q CRASH issue 2 (March) PI 
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c^ll^l 



Our ^stwtile arcaite sleuths. CHRIS PASSEY b 

MAHHEW UFFINDELL dust off their track balls and 

compare some Spectrum 'Missle Command' tvpe 

games. 



'Missile Command' is the arcade classic in which ihe player 
defends six cllies Irom enemy missiles. These missiles leave 
Usees on Ihe screen, spiriting up ai lower levels to mahe lite 
more dilliculf^ In addition planes and killer satellites move 
across the screen dropping more missiles. Heat sensitive 
m iss i les (or sma rt bom bs^ a re a b le to a v o id your defensive e k 
plosfons and have to be hit accurately (difect till) or deluged 
with explosions. Defence is by means Of ihfee missile bases, 
each having ten missiles Any missile you launch will head 
for ar>d de Ion ate at the point where your cross wire sight is 
set. The game conlinues until all your cities have been 
destroyed. The control of the sight is achieved by means of a 
Ifack bal(. which gives a very positive, accurate movement 
tanaiogue) and is very necessary lor this type o I game. The 
Speciium game$, ol course, do not have a track ball provi- 
sion* 



Armageddon by 
Silversoft 



This is quit© an accurate 
copyof theorigmal in 
layout, and has the six 
cities and thre€ laser baseSn 
Each base has its own fire 
buHon, Although the keys 
are fairjy well laid out, in> 
dividual base firing is rather 
difficult with a total of 7 
keys. Because of this J 
welcomed the computer- 
aided firing optron which 
aliows you to fire from the 
nearest base with one key 
press. This has a slight bias 
to the outer bases to avoid 
df aining the centre one The 
Kempslon option jgreatiy 
improves playability, 
Graphics are quite good 
and COlOurfui but not very 
smooth. The explosions are 
quite different from the 
original, being douds of 
smoke. Good sound with a 
nice frying noise adding to 
the feel mere are planes 
Br\6 satelliies, also smart 
weaiMns (move straight 
down) These latter are a lit- 
tle jerky due to Character 
position movement. Overall, 
a reasonable game. 



This has a two-part foad — 
you input whether you w&nt 
to ij$e a Kemps ton joy slick. 
The first thing you r^otice 
ebout this version is its 
sounrf, very good effects. 
Th€ cross hair movBrnent is 
block and not smooth — 
not avtuaHy a disvantage as 
the expfosions are 
reaiisticatiytong fasting. 
This version has s&v&rai 
features which the Softak 
one doesn't Hke alien craft 
and satBllifes aryd in- 
teiligent missites which 
hover over your expiosiorts 
until it's safe. Aiso three 
m^ssrVe silos and a use tut 
aufO'fife sefect A game 
that is a good copy of the 
arcade onginal and t think 
is the second best version 
for keyboard use. 



ARMAGEDDON fay 
Ocean 

his is a variation on the 
theme, basically the sam« 
in essence but a few pomls 
have changed. There are 
atlii six citFes but no missile 
or laser bases. Your 
defence misslfes appear' 
from t lie centre of the 
screen, l eavmg no trace 
behind them. They take off 



at angles. alterioQ their 
ffight path to reach their 
destination (detonationi) 
point. They appear to be 
fifed in groups of two vwith a 
slight pause between 
groups. Explosions caysed 
by the missiles are nice, 
big, smootti balloon types, 
very similar to the original. 
Incoming missiles^ which 
split at lower levels, do 
leave a trace Due to t^e 
wrrap around screen, any go^ 
ifig off one side will reap 
pear from the other. I liked 
this added touch The 
graphics are smooth (pixel 
movement) There is also a 
spy satellite, but no aircraft 
or smart bombs. The colour 
at one point spoils the 
game by aftering whole 
character squares when es^ 
plosions occur (only on the 
light blue screen) GeneraHy 
conirol is quite easy but the 
Kempston oplion is ob^ 
viously far better. Aithough 
5 skill levels are provided 
the game is not really 
challenging enough 
(perhaps because it is 
easier to control than most 
of the others). This is the 
best of the two Armaged 
dons, and fairly good 
overall. 



Armageddon by Oceari is 
Kempslon compatible 
although you dont r^atfy 
need a joystick because ot 
the good keyboard layout 
and taifty easy game. The 
cross wire sight is moved in 
a very con (reliable amnner 
You are allowed 32 plasma 
bottsa to defend your set f, 
which produce a tairty 
rounded explosion, not too 
bad at ali Every so often an 
odd looking space ship 
passes overhead and fires 
boml^s at you. The sound is 
good but the coiour is only 
average used. Not such a 
demanding game^ so it's 
value is lessened. 



Missile Defence 
by Anirog 

This had by far the best ex- 
plosions, they are extremely 
similar to the original — 
perhaps even better! The fir- 
ing fs rapFd, so you can put 
up an excellent barrage to 
deal with the attacks. 
Planes drop bombs and 
there are smart weapons to 
contend with as welL The 
cofours are generally good 
but on on© level things are a 
littie difficult to see due to 

pens on the the arcade 




oflginalj! Another small 
point IS that the sight can 
sometimes disappear v^hen 
moved quickly. This version 
is really fast and will be en- 
joyed by players of the ar- 
cade version But the game 

layout. The control keys are 



the cursors, which are bad 
at the best of times. For* 
tunately Kempston owners 
are catered tor. Ironically, 
under keyboard play it is 
probably the worst of the 
bunch, whereas with a 

noted that after about 6 



levels a garbled mess of 
large print appeared a( the 
lop of the screen bui it 
didn't aftecl the game. 



Ammg have produced an 
BMcefhnt r^producUon oi 
the ofiginal m Bvery way. 
There ate ?key^ to confroL 
four for dfrecuor) antf three 
for movewerit, ^hch means 
you must possess a wend 
type of hand — or better 
St UK a KempstOf} joystick. 
Ait the keys act ir^siantty 
thoughr This is the only w/- 
sion which has sound ef- 
fects whert your mis Site 
tekes oft, endmg up with a 
maity impressive exptosfor^ 
(sourta tOQi^ Detected hghter 
craft tfy overhead reie$$ing 
even more missfiBS Good 
colours and gfaphic&, f 
woufd pay lOpa game to 
play this one in the arcades 
The best of the Bunch. 



Earth Defence by 
Artie 

This another game whfeh 
falls down on I he keyboard 
layout — aM along the top 
fow. The game itseli has 



explosions bemi 
feasonabie. buiTnlerior lo 
those of Anirog or Ocean it 
is reasonable as a game, 
but due to keys, onfy a 
joystick game really fKemp- 
slon and Sinclair) Three 
skill levels and a 2 player 
option are also provided 



With thts version one or two 
players can ptay, with a 
choice of 3 skill tB^els. 
Ther0 are 36 mis sites tor 
your defence m thts com 
parativety tame version. 
Every t^OOQ pomts scored 
awards you an extra aty. 
The cross han moves qwck 
ly and smoothly, and hrmg 
a missile resuits m a 
realistic explosion with 
good sound mo„ jf like the 

colour, and it fs a good 

noisy versior}. but its addtt 
tive quatihes are shghi and 
its appeat wears of fatter a 
couple of hours^ 



Cruise Attack by 
Mikrogen 

Here yae have a game with 
quite a good key layout. The 
game is a liltle diifereni to 
theonginal, Having only two 
outer base. eact> wiih in 



dMduar firing Graphicafly, 
things are average and the 
deianding explosions are 
rather short in duration. A 
barrage of fire is impossi* 
bte Enemy missiles hitting 
your cities Cause a mce lit- 
tle atomic clouds- Only 
smart bombs have been in^ 
eluded from the ongmai. 
The game is ainght but not 
particularly exciting. There 
are no joystick options — 
the keys ate akay (they're 
supposed to be user- 
definabie. but they re not). 



Although Mikrogen say this 
is a version of Missfte Com^ 
mand^ it isn't a close copy 
at alt, with only two in- 
dependently ftrmg bases 
There are the si^ a ties, tut 
no alfen craft The colour 
and graphics are above 
average and the sight move 
mentkeys are well placed, 
not quite so good tor ^ tfr 
ingkeys though. Th o 

s^ofis too* good end ^ . 
realistic but the cross hair 
moves quite slowly which 
makes d difficult to defend 
property. 



p.s.s. 

Although esse ntiaMy a 
Missile Command game, 
this one is rather altered 
You defend s<x cities wrth a 
central laser tower, armed 
with 30 laser bolts The at^ 
tacking missiles are stop^ 
ped, not destroyed, by hit 
ting them on the tip, Ttiis is 
no easy task, considering 
that the eM plosions are in- 
stantaneous flashes. Pin 
point accuracy \s required 
when compared to other 
versions The key layout is 
probabJy as good as possi- 
ble, but it si^tl dc^s not give 
enough coniiol to achieve 



such accuracy The 
graphics are fairly simple 
but reasonably smooth fnot 
the explosions though). The 
sound is one of the game's 
better points. Being a bit 
different . it makes a 
change, but keyboard is out 
here too, Kempston option. 



This ts the only version to 
have seweral keys doing the 
same function, eg. Qto T is 
'up\ Even so, / found the 
key positions lobe badly 
iaidout^ Sound plays an im- 
portant role in thiS game. 
Alien missifes tend to 
change dtrectton quite 
often, makmg iile even 
more ditticutt and the explo- 
sions are ultra short. For 
some reason the screen 
area forptay seems to be 
very limited, I don't know 
why — perhaps it is lust 
crowded Keyboard 
response is good as is the 
cross Wire movement. Once 
all the cities have been 
destroyed, a great flashing 
explosion takes place. A 
fair to poor copy of the ar- 
catfe version, and I thought, 
the worst of the bunch. 



Softek 

This game is very similar to 
Electro Storm in several 
ways 11 has the central fir 
mg base armed with 30 



missiles: also the explo^ 
Sions are very short, atmoat 
flashes. The graphics are 
generally okay but colour is 
poor and stays the same 
throughout the game |fn the 
original each sheet has a 
difrerent colour)^ The 
missile traces don't split up. 
and they all tend to descend 
vertically. The game does 
con t a m mi ss i I e-df opp i ng 
planes and sateltites, which 
move about very rapidly. 
The cross wire movement is 
jerky. especiaJty under 
Kempslon control Control 
key play is poor, especially 
With the accuracy required, 
so the ioystick version is 
belter. This version Is unex- 
citing. 



This is one of the older 
Spectrum versions. The in- 
lay states ail the control 
keys With the exception of 
'fire\ which is nowhere to 
be found. The cross hairs 
can be easity positioned 
With the responsive, welt 
l^id out keys. The game 
itself doesn't really speed 
up as It progresses — iust 
more and more missiles 
tired at you Every now and 
then an alien flies over, 
dropping more bombs on 
you. Explosions are short- 
lived — lusta flas of white 
and it's gone^ A fair copy 
With sound and colour quite 
well used, but nothing to 
write home about. 



Hole ofi ratings; 

To be enjoyed to the full. Missile Command' game^ should 
be played with a joystick (shame there is not a track ball) 
because keyboard play, an general, cannot give the same 
degree of accuracy af\0 cor>tror Alihough the same may be 
said for many other types of game, we are sure 'Missile 
Command^ fans will agree thai thrs is the game which 
needs it the most badly Therefore the ratings given below 
have been split in two. one for keyboard only play, and one 
for joystick play. The two leviewers figures have been 
averaged as, in generate they turned out to be in agreement. 



MISSILE COMMAND COMPAHSON TABLE 



Ratings are given on a s^afe 
between ^ero and IOC points, and 
do not ref feet what a game may 
receive in a regular review 



f///////m. 



keybdard J « joysttch 



ARMAGEDDON (Stiv) 



ARWAGEDDOW (Ocean) 



MISSILE DEFENCE (An) 



EARTH DEFENCE (Art) 



CRUISE ATTACK (Mlk) 



ELECTRO STORM (PSS) 



REPULSAR(Stek) 





I 



mem QMta fi^^jwm^ 



SOFTWAf^E 



^^ 



C'*^^ TobewonI 



100 COPIES o1 "ANDROID 2 



n 



mmitu 



(^ 



V 



t'^:^- 



^ 



Don't miss out on this exciting 
competition f 100 games plavOfs 
can earn themsetves the chants 
tobea-mazed by ANDROID 2, 
a CRASH GAME OF THE 
MONTH Mr 

Early in 1983 the Manchester- 
ba$ed company VORTEX SOFT- 
WARE hit the charts with a 
robot/maze $hoot em up game 
caWed ANDROfD 1. After a lot 
of hard zapping work, the 
Android has been updated by an 
even more superior robot — 
ANDROID 2. The new 48K game 
made it straight into the CRASH 
Game of the Month sbt for its 
fantastic 3D graphics as well as 
for its high -action playabiltty. 
Now, in association with CRASH, 

100 



!C^ 




Vortex Software ace offering 
readers the chance to win an 
Android 2, HX) copies will go to 
the first 100 (x^rrect entries 
drawn from the bag in answer to 
the questions below. 

Vortex Software began life in late 
82 and formed around the 
nucleus of three young men who 
had already been writing games 
software for other companies. 
They were two brothers, Costs 
and Crete Panayip and Luke 
Andrews. Luke, acting as spokes- 
man for Vortex, says that it just 
5een>ed natural to progress to 
running their own business from 
having been software writers. The 
results were some programs for 
the ZX81, and Gunlaw and 
Android f for the Spectrum. 

Androtd J enjoyed a lot of. sue* 
cess, but Android 2 is a far more 
sophisticated game, both graphic- 
ally and in the playing. Vortex 




have licen^ another Manchester 
software company. Ocean, to 
produce Android 2 for the Com- 
modore 64, and the version 
should be ready soon. Mearjwtiile 
the team is at work on another 
action-packed arcade game, 
which h mysteriously shrouded 
under the code name of TLL. 
Luke says they may well keep 
that as the game's actual name. It 
will be for the 48 K Spectrum and 
^ould be ready in another three 
to four weeks. 

Our last competit iort along these 
lines resulted in a larg€ number 
of entries, but remember — it's 
the first 100 correct entries 
drawn from the bag that win, so 
mreryone has a chence. All you 
have to do is answer the eight 
questions below and send your 
answers (on s postcard or the 
outside of a sealed envelope for 
preference) to reach us by the 
last post Tuesday the 24th of 



April. The draw will be made at 
the CRASH MICRO stand at the 
1 1th 2X Microfair at Alexandra 
Palart in London on Saturday 
the 28th AprU. All winners will 
be notified immediately after- 
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CRASHA^ORTEX 
COMPETITION 

To the Android cutt, the^ quest- 
iont will be very easy, but for 
those who are about to enrol, 
seek out a copy of CRASH issue 
2(MarQh 1984) for help. 



Name the author of the 
Android series. 
What was the Overall percent- 
age given in issue 2 for 
Android 2? 



8 



How many times must a Milli' 
toid be shot before it Is 
destroyed ? 
Android 2 is equipped with a, 

"head mounted /' 

what? 

Vortex Software describe 

Android 2 as a, "^ ^ action 

game''. What sorf of action 

game? 

What control key must be 

pressed to move the Android 

in a downward direction? 

How many times does the 

phrase "Android 2" appear on 

page 137 

Name the three zones through 

which Android 2 must fight 

his way. 



^ 



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ssii^f^ 




Cyber Zone 

Producer: Crystaf 

Computing 

Memory required: 48K 

Retail price: £8.50 

Language: Machine code 

With bright colQure, fast, 
detailed graphics and a 
thorough fy stngta^minded 
idea, Crystal have launched 
an afcade classic with their 
CybBf Zofre. U i3 a shoot em 
up which is as original In 
flavour in his ftyJng saucer 
which revolves at the top of 
the screen On its underside 
Is a powerful laser cannon 
which fires a beam 
downwards at you. His other 
weapons include highly 
mano^verable aircraft that 
dive bomb with frightening 
accuracy, and a red 
splnnino-top shaped object 
thai he Towers occasionally. 
TY^Is has the effect of jamm- 
ing' your fire power. 

TfTe object Is to survive 
long enough with ali this gen 
Jng on to wear away the floor 
of the Cyber Man s saucer, 
and then t^it him in his only 
vulnerable spot — his left 
foot! 

The program has a special 
feature which allows players 
to fire the laser with the 
sound of iheir own voice in- 
stead of u si no til e keyboard, 
although at tne pace of this 
game it might be a hazard to 
health through Joss ol voice! 

CRITIOSM 

The graphics are very 
good, and the sound, which 
they claim is of arcade stan- 
dard, is — It's exceMent. The 
game is very fast to play, fyn 
and addictive. It reaHy does 
bring the arcade into your 
home. Pienty of action, I reai 
ty enjoyed Itr 

*Jhi$ i$n't /u$t & $ftoot e/n 
up, although skill artd dex* 
iBrity ate regt/Z/ed. but 
f here's a ttetfnite e/e/n#nf ot 
sfjraf^y in\/ot^e<f, Wften ffte 
Cyber Man lowers one of his 
wTBtchBd firs lammBfs, the 
easiest way of getting rid of 
ft {as ifB invuiaerabie to your 
fire once down) is to sit just 
undBf it and wait for one of 
the planes to bomb you, then 
get the hetf out and teave the 
thing to blow up^ Another 
way is to iur& ft (it foitows you 
afoun<f} fnto a piece where 
VQO have fust shot down a 
hon^ber and let the bomber 
faff onto ft. If you're reaily 

106 




Thf plnrw fwoopftiffi for • bofribinf run, low o¥ir rhi JBmrninu dirvic* 
^uft k)w«f od tiy trtfltor b«im Imrn iiwv*. You'r* th« on* in pur pk. 



clever (a n0 fucky) you can ge t 
the Cyber Man's laser to 
btest bomber end /ammer at 
the same time, but getting 
out from under the beam in^ 
tended for you is a matter of 
spat second tirrting. The 
graphics are superb — the 
effect of the saucer spinning 
round is very et tec the The 
graphics, considering they 
are extremely fast moving, 
are absoiutety ttickar free, 
exceflent pi net movement, 
f^arvettous explosions too 
wfth grea f sound effects, and 



t"m sure that in the split se- 
cond before his craft blows 
up, the Cyber Man's head ex- 
piodes first. This is a 
dangerously addictive game 
which I shall be ^oing bact( 
to again and again. ' 

'This is undoubtedly the 
best arcade shoot em up this 
month for m© and indeed for 
some time. Utterly addictive, 
with great sound and 
marveltouSp colourful 
graphics. There's no doubt 
— if you like shoot emupa — 
go out and buy it I' 



COMMENTS 

Control keys; CAPS/Z = 

leHVnght. SPACE to start 

firing — It's continuous on 

aulo from then on, in 

addition, 1 = sound on,' 2 

= sound off 

Joystick: none — doesn't 

need it 

Keyboard play: 

exceptionally responsive 

and fast 

Use of colour very good 

Graphics: exceHenl 

Sound: excellent 

Skill levels: 5 

Lives: d 

Features: voice activation 

(not guaranteed) 

Oeneral ratlnoi a top class, 

arcade quality and highly 

addictive game, EjtceTlent 

valuep 

Use of computer 85% 

Graptiics 91 Vo 

Playability 91 Vo 

Getting started 71% 

Addictive qualities 90% 

Value for mor^ey 80¥o 

Overall 115% 



■ 



Bear Bower 



Producer: Artie 
Memory required: 48K 
Retail price: E5.95 
Language: Machine code 
Author: J. flJtman 

If you Ve seen those ads with 
a cheery bear hanging off a 
ladder with a T on his shirt, 
you may have wandered 
what it was all about^ Well it 
turns out to be Artie's latest 
gamen possibly their best 
yet. Ted is thrilled — he's 
Just taken delivery of a new 
SincJair electric vehicle. Un- 
fortunately the batteries 
don't last very long. The car 
stops beside a byiTdlng site, 
where there are three large, 
shiny batteries for the tak- 
ing. Unlortunalely there are 
also three nasty 8ower 
Bears roving the ladders and 
platforms as wett as a green 
dinosaur (scenarios get od- 
der and odder, don't tney)? 

The object of the game is 
to get Ted out of his car, up 
ti^e sea f folding and knock 
the batteries down on at a 
time and into the car. A bat- 
tery descends one platform 
when Ted walks through It. 
kilting off a bower bear if one 
should be underneath at the 



time. It's only a temporary 
setback however — they 
soon reappear. Once a bat^ 
tery is in the car. Tad can get 
In again and drive fofwafd to 
collect the next battery. To 
help him on the scaffolding 
there are some time bombs 
which can leave behind to 
blow up a bovver t>@ar (tern* 
porary again, sigh). Clearing 
the screen results in a dlr- 
ferent layout and four bears. 
On each screen drink ap- 
pears in the form of mtlkp 
beer and other (leverages — 
lt*athJfsty vtfork Oh — and of 
course, it's worth avoiding 



bears ordinosaur — they kilL 
CRITICISM 

This game is very en- 
joyable and addictive. Artie 
say the graphics are of 'car^ 
toon Quailty' — a statement 
which turns out to be fairly 
true! The animation of the 
bears is incredibiOp and the 
sound is very good with well 
know r> tunes played at any of 
4 presettable volumes. Ex« 
ceMent; 

*Af times, the bears in this 
game can be utterly in- 
furiating, ganging up on you 



Ted's battery C3f runs inia sQm« bOvv«f, 





^D you can bearly get out of 
th^c^r. The dBta^t and mov^ 
ment of thB bears is Bmai- 
hgty we tt done. Other details 
&pp0$t too, fik^ the expto^ 
Slons wtmn you squash a 
bmr undef a battery, or blow 
one up with a time bomb. 
Even th^ transmfssion drive 
shaft on the car revolves , As 
mch screert gets cleared 
there are more bears — on 
the thfrd a white robot- tike 
creature resembting Twiggy 
tfom Buck ftogers /oins in. It 
aft gets very heavy! 
Frustrerfng, chaHenging, ad- 
dicttve — great r 

'Addictive and fun to play 
— madden i no In fact. They 
Include a 'Baby Bear Mode' 
for training purj^oses, but 
opce you get down to the real 
task In hand iVs very dif- 
ticylt. The graphics are e^- 
Del lent. reaMy e3<ce)len1. so 
are the tunas. A fine game — 
an© of Artie's bmV 

CCNiMENTS 

CoiTlml kayar Q/A = 

up/down, OtP = Iflft/riqht — 

but there are othar oollona. 

Bottom rovv or = time 

tjomb 

Joyatlek: Sinclair 2, 

Kampaton or Fuller 

Ktyteard play: vary 

rasponsive 

Cotour very good 

Graphics! fanlasllcl 

Sound; eKc^llent 

Skill levels: 2 hut 

progmssive dtff icutty 

LjMi:4 

Scree ns: several 

Qaneral rating; exoenent. 

addictive. 

Use ot computer 93 % 

Graptilcs 96% 

Play ability 39% 

Getting started 82% 

Addlctiva qualities 36% 

Va I y e f o r mon ay 95 % 

Overall 907^ 



Loony Zoo 

Producer Phlpps 
Associates 

Memory required: 48K 
Rttail price: E5J5 
Language: Machine code 
Author: Tony Barber 

Whilst reluming from one of 
those intermlriabi© Journiea 
to the furthest reaches of the 
known universe lo record 
noitre some useless grid you 
would like to defend against 
3D alien attack craft, you are 
captured by (guess what) — 
aliens. But these are a 
superior fife form, and see- 
ing as they are interested in 
other aliens (like you) they 
put you In their Zoo. The only 
way out, you discover (from 
tfie cassette Inlay) Is through 
all I'he cages in the zoo. Each 
cage holds a button (to open 
the door to the ne^tt) and a 
(erocloiis type of alien as 
wolL There is a time limit par 
cagep because If you spend 
too long In theren yoyr jailers 
will start to chase you In a 
kindof flying mac hi ne- 



ell I suppose it ties to be 
a I, Ihis is a Manic Miner 
c /y. (I doesnt have the 
Oi mmuB graphics of Manic 
M ner, nor the compieKlties 
in the scenario for each 
cage. But none of this Is to 
say that it jsn't worth buying, 
because Loony Zoo is ften- 
dtshly hard lo play. Each 
cage has a diffefent type of 
alien, each with their own 
movement characteristics, 
and each cage has its own 
layout of ledges This rrieans 
that, like in M M. you have to 
learn the strategy of getting 
from A to B and back again. I 
noted quite quickly that the 
upward route Is by no means 
th^^ one to use on the way 
b ck down the cage. The 
p ^hics are nicely 
ated, e specialty your 
who moves and Jumps 
^eli. Okay, It's not as 
i moth as f^artic Miner 
t t i s total I y add I cti ve and 
u. :r(y maddening/ 

The game is one of the 
moat addictive i havBpiayed. 
It's difficuft, requiring a tot ot 
cO'Ordinatfort and timir\g so 
as to arrive at the right pf ace 




Lcwnv Tunw hi l^anr Za« ~ >aiMpibia tn« wilfclfiQ wuhlni mieliliwc;. 



Loony Zoo is a classic 
type of platform game, 
where you must make your 
man Jump from level lo tevel 
within each screen, avoid the 
rotten old aliens, and ihus 
reach the flashing button to 
show you where the exit door 
is placed. TNs usuafly turns 
out to be fight at the op- 
posite point in the cage, 
which neccessi tales relrac^ 
Ing your steps. The demo 
shows six screens — 
whether there are nx^re or 
rtot will be up to the player 
since this didn't prove to be 
an easy enough game for any 
reviewer to find out! 




at the right time to avoid the 
naAties- The rnovement and 
graphics are very good, as Is 
the animation. Apart from 
thai the screens are rather 
plain, with simple biocks tor 
th0 ledges, which I think 
gives a pleasing and uncfut- 
tared took, t really erffoyed 
th0 game and found ft dft- 
ticult to eventual ty pull the 
plugon, ' 

*Thia Just goes (o show* 
y- again, that a simple — 
c a well tested idea^ can 
be better than a com- 
bed one. Top marks to 
>s fof their best arcade 
I i yet. It's basically a 



simpter version of Manh 
Miner, simple In the graphics 
and scenarloSn ^ot at all sim- 
ple in the playing. 
Thoroughly addfctive. i rec* 
comenJ it/ 

DOMMENTS 

Cofttfol keys: 6/7 = left 

right M = jump 

Joystick: none 

KeytKiard play: very 

responsive 

Use of colour quite good 

QraphJcai well animated. 

although two reviewers 

noted a tendency tor the 

man to land not on top of a 

tedge sometime&p but more 

■Inside" it 

Sounds not much, but good 

Skill levels; 1 

Uv«9:3 

S€rttan*:6 

Loading: 2 pad for 

Ihlersecttons 

General rating: highly 

addlctWep very good. 



Use of computer 
Qraphics 

Playabllity 
Getting started 
Addiclive qualities 
Value for money 
Overall 



80% 


• 


«0% 


1 


90% 




76% 


il 


93% 


i 


90% 


1 ' 


85% 



107 



yi2^t^ 



Pengy 



Producer: Micromania 
Memory required: 16K 
Rata It price: £5-95 
Language: Machine coda 
Author Dominic Wood 

MteroNmanIa certainly seem j 
to hav© been busy recent !y. 
and have the distinction of 
beina the first to advert isi 
another of their products on 
the loading screen of a 
flamaJt's a very good screen 
toOk with the rengy title to 
the left and an ad for 
Tutanktramun on the right. 
Will we be seeing animated 
nrailefs^ tor games coming 
to this screen soon? 

Pengy probably needs no 
introduction, and the game 
type has certamty been well 
copied lateiy. You guide a 
penguin round the lonely Ar- 
tie wastes, except they're 
not so lonely. Snow bees 
chase around after your 
penguin trying to kHI him off. 
Protection comes in the form 
of t:>eing able to shove tfie 
screenful of iceblocNs 
around, hopefulty crushing a 
nasty in the process, Pengy 
can also 'electrify' the wall of 
the screen, making any snow 
t>ee in contact with the wait 
go dizzy, 

IhB peculiarities of each 
versjoa gives the Spectrum 
ran^e its charm {a com^ 
parison soon?} Pengy's 
enemies \n this version are 
less Intelligent that in say; 
Freez' Bees, but to some ex 
tenl this makes the game 
rTKPre playable, since you 
have a better chance of get^ 
ting into it^ Also, when the 
fence is electrified, the dizzy 
bugs can be trundled over 
(effect lasts about four 
seconds). Another nttle quirk 
is that the last bee left on a 
screen becomes very 
cowardly and runs awayi 
often suiciding rather than 
face the Wrath of Penguin 
(which gives tjonus points). 
As each screen is c leered ^ 
(two bees on the first) the 
number of bees gets higher. 
As with some other versions 
those blocks of ice contain- 
ing a bee, are a different col- 
our for two seconds whefi 
the game starts, and after 
tiatchlnQp the bees are 
vulnerable to being trundled 
over for a few more seconds. 

CRITICISM 

'From the nice loading 
108 




screen onwards, the 
graphics of Pengy are col- 
ourful and detailed and 
amusing. The snow bees 
look positively comical 
before they vanish, and the 
penguin Is nicely animated, i 
like this sod of game, and I 
find this version to t>e the 
most playable that I have 
seen yet," 

*A very good use of cotour, 
and good graphics mak^thfs 
version i^ery ptaysbfB. 
Although the nasties are rtoi 
Cfulta BO devilish as I havB 
seen fn other versions, the 
fact that thsy are not makes 
itaasief to get further, faster. 
As each screen goes by. the 
sheer nurt^bers make the 
game very chailenging. it 
seems a little peculiar that 
you often aon't have to kin of 
theremaming bug, but other- 
wise this is a \fery good ver- 
sion, with sensible keys.' 



Control keya: fiJZ = 
uptown, urn ~ left/right, 
rest o1 bottom row - push 
or melt or electrify; atso 
cursors plus zero. 
Joystick: Kempston, AGF, 
Protek^ cursor cflp ons 
KevtK>ard play: reasonable 
Colour very good 
Graphics: well detaifecf and 
animated, a little jerky but 
nothing to compEain of 
Sound: good 
Skill levels: progressive 
difficulty 
Lives: 3 

G»n«fil rating: above 
average to goodp and 
reasonably addictive. 

Use of computer 75 Vq 

Graphics 68% 

PlayabliHy 73% 

Gettine started 75% 

Addictive qualities 71 % 

Value for money 70% 

Overall 72% 




Alien 
Swarm/Arena 

Pfoducer: K-T«i 
f^emory required: 16K 
Retail price: E6 J5 
Language: Machine cade 

K-Tel, known best for their 
good value records, have 
done much the same with 
computer games now. that 
is, taken older games and 
pacakaged them two to a 
cassette under the heading 



of DOUBLE SIDER. Side 1 
here is Alien Swarm, a game 
from early last year put out 
by Tttan. If s a very straight 
lorward shoot em up with a 
laser base and various alien 
forms, swarming down the 
screen in attack waves of 50. 
Every few aliens shot, there 
is an update sheet which 
telSs you how many remain. 
When they are ail shot you 
move onto another type. 
Some are bombs, some drop 
bombs. 

Arena by Steve Curtis, is 
somewhat more original 
You have been captured by a 
race of aliens who. i ike the 
ancient Romans, enjoy 
gladiatorial combat, and you 
are in the arena^ From al) 
directions come cometSp 
aimed at you and bouncing 
off the walls to come bacK 
again. You are armed with a 
deflector shield for protec- 
tion and deflecting the shots 
not only saves your life but 
also gains you points in what 
is a no- win situation. 



CRITICISM 

Alien Swarm Is a pfetty 

5 f pi cat shoot em up witn 
riwbacks. Movement is 
restricted when firing quick- 
ly and the game tacks im* 
agination. The graphics are 
fairly good though. Arena \b 
very original and I enjoyed it 
on that level The shield can 
be moved from side to side, 
above and below and your 
man moved right to left as 
welL It all goes quite fast arnl 
is Improved with the skill and 
speed levels. Top marks for 
originality but not very addi& 
tive/ 

'Alien Swarm is quite a 
good game, but very simfite 
and in the end rather bormg. 
Arena can be fast, af}d is the 
best Kiel cassette but it's 
still nothing to shout about t 
think they'll have to do better 
games than this to stay 
around In this field. ' 

1 remember Alien Swarm 
quite well and wasn't ait that 
knocked out by it when it was 
new. There are so many bet- 
ter shoot em ups around, 
both older and newer ones. 
Arena Is quite a lot of fun to 
play, especial ly as you can 
combine 7 skill levels with 9 
playing speeds. The higher 
the skill level, the more there 
is in the air against you. At 
the same time, the more suc- 
cessful you are, the more llie 
side walls move in to grab 
you in a smaller area. The 
Idea of double siders' Is 
hardly new, Abacus almost 
always give you two pro^ 
grams on one cassette, and 
those are usually original in 
concept," 



COMMENTS 

Control UmfttAtlen Swarm, 
ZJX left/right, SPACE = fire: 
Arena keys are user- 
definable, rotate and move 
lett/rjght 

Joystick: Arena, most types 
via user definable keys 
Keyboard play: responsive 
Use o1 colour poor to fair 
Graphtes: average 
Sound: average, nice effect 
in Arena. 

Qeneral rating: lair to 
average 

Use of computer 52% 

Graphics 55% 

Playability 62% 

Getting started 70% 

Addictive quaimes 48% 

Value lor money 54% 

Overall 57% 






DEALER ENQUIRIES WELCOME 

R& R Software Ltd. 

5 Russell Street, Gloucester GL1 IhTE. 

Tet (0452) 502819 



R»R 




CALLING ALL PROGRAMMERS,., 

WANTED New. Quality Software. 

Send us your latest Program 
for evaluation - NOW 



AVAILABLE FROM LEADINIr DEALERS NATIONWIDE 



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J 



After the success of Iheir 3D 

games Luna Crabs and 

Deathchase Micf omega are 

preparing to release their largest 

game yet. CaMed Code Name 

Mat , it is an epic 3D space 

arcade style game with strategy 

overtones. 



m 



Pnagrvrinier of St^dM^a SfKl MfecrDmega'i new rnf<ig«-hSt 
is Itefiife Bnttwitv 9M^ smu h«« di Ky»^ng t<Hn« 
polnlt wflfh HMi HG/spmr, Genfli a^ Mirhigftf df MicroriMQa. 



Mtcromega began quieliy 
enough with what they refer to 
as their family parlour' games, 
Roulette was probably the best 

known, None of them were 
exactly raved over by the critics, 

but Ml c Iomega's General 
Manager. Neil Hooper, says that 

they did well er^ough. and 
established Mtcromega's name. 
Those games also gave the new 
company the markei expefience 
it needed, and an early deciston 

taken was itrat Micromega 

should ideafly concentrate on 

3D games. The two best known 

games programmers working 

with Micromega are Meivyn 

Esteourt (Luna Crabs and 

Deathchase} and Derek Brewster 

{Starctash and Code Nam© 

Mat). Both writers have their 

own 3D routines, Mervyn writing 

in planar 30 (where things 
appear on the horizon and grow 

larger as they approach) and 

Derek writing In polar 30 (where 

every point in view is accurately 

plotted and its position relative 

to other points in view is 

constantly generated by the 

computer). The latter lorm of 3D 

is ideal for space games like 

Code Name Mat 

To describe Code Name Mat is 

no easy task Very crudely it 

could be described as Star Trek 

with toads of knotjs on, but t1 is 

esseniially light years on from 

Star Tf ek games. The baddies 

are a race of aliens called the 

Myons. and they are attacHmg 

the solar system w<th a view to 

capturing Earth You. as Mat , 

must save the soiar system. In 

the game there are sectors 

corresponding to thepianets 

from Ptuto al the outermosl 

edge o1 Ihe system right m to 

Earth it sell Around each ptanet 

there are numerous sub- 
sections m which you must tight 

the Myon Invader craft and 

motherships They wilt attempt 

to destroy the planet ar%d use it 

to tjuitd more ships ready for the 

next ptanetarv attack. 



Withm a planetary system your 

ships travels from sector to 

sector by means of Warp Gates, 

and between planetary systems 

there is a Star Gate. You also 

have troopships, which can be 

directed to guard vital areas of 

the system, and it is this 

etement of the game where 

strategy is required to use them 

to your best advantage. 

The long range scan, which can 
be viewed from many angles, all 

takes place in animated real 

lime, and trujy allows you to set 

your attack position before 

diving back into forward or rear 

view 3D in which stars and 
aliens move logically. The same 

procedures must t^ employed 
for navigating accurately on the 
warp and star gates. Navigation 
skills as well as flying skills are 

required when docking into an 

orbit around one oi the planets 
(or refuelling and re arming, and 

provide some exciting visuals. 

Code Name Mat (which will be 

fully reviewed in the next issue) 

should be available soon. U is 

compatible with Kempston. 

AGF. Protek and Sinclair 2 

joysticks, has an average game 

playing time of approximately 

one hour on skill level 2. There 

are three skill tevels. It is for the 

48K Spectrum, priced £6,95 







% 




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drone returns 



Vo Saturn 




hite the 



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in orbit aroon 
ourwaV- 



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Blast 

the 

Albertron 

Birdcraft from the 

skies! 

^V£ YOUR PIANEH 
SpectTum 48K 

■^ Ft^ colour 
epk. 




m 

are patched 

against the evil 

enemywhoaresec 

to destroy your race, 

Muldpie [evel$ of fast action 

bffngyoii to the command 

centre of ttie Battle 

Fleet can you 

finish the 

iob? 



!!«««»* 





THUNDERHAWK(48K spectrum) 
GoH (4dK Spectnjm) 
Voyager (VIC 20. 8 or 16K) 
liberator (16K/48K Spectnjm) 
Picture Puzzle [Dragon 32) 
Riddle of ttie Sphinx (ViC 20, 8 or16K] 
Android Invaders (Dragon 32) 
Bird of Prey (Basic VIC 20) 
Hopping Mad (VIC 20, 3.5K Exp.) 



n 



oil at 

£5.95 

each 



Please debftmyAccess/Barclaycardfdeiafe as necessary) 

CARD 
NUI^SER 

I enclose cheque^.O. for£. 

Name. __^_ 



I 1 1 1 1 J 1 1 1 ^ i 1^ .^^.^^ 



Address, 



LYVERSOFT, 66 LIME ST., UVERPQOL LI UN 
Tel: 0&1-70S 7100 




Will you 
accept this 
mission? 



In yoiif ZS Luna Hover fighter 
you must penetr^t^ the 3 
successive Seiddab defensive zooes 
and destroy their commarxJ t>ase. 

The state of your fighter and its 
armaments iSloog wtth status 
reports of the Seiddab defences Is 
given betow 

Good hKki May ttie power be 
with you. 




l'll>IAI*liiiHSi. 



^ hoft range wtapon system 
J Iridium powered Powe/ed up 
arxl opefation^i 



D 



I iiiriiuin fxswered Combat 
power tevef. Status all green. 




■IQlAltfTqigHTl 



Long range piopeiuene tanks, 
Status fuJI Combat stiietded, 
Hull ternperatufe status tow. 



KPlOW VOUR INIMV 




^•l oboilcai^y cofH railed vtSt^in 
^% missiles - arrrwcJ. Susceptible to 
laser strikes 




^*gh power, low manoeuvraDikty 
strike crstt Plodium missives ^ 
armed SusceptiBte tomjssiie 
or Jaser strikes. 




hlilliltUliHHIfT 

I ong rarfcge weapon system 
!■ Radar homjng duodec warhead. 
Armed and ready to lire. 



tHMItlwHIi 




ong r<m§e, o^/er the horizon 
sensors Tuned to the pisma 
output of Seiddab hover fighters 




pM 1 aTv { I i G I aIt 1 1] oIWFl 



■ ockea on to the SeicldaD 
k command base. Head up path 
djspiay. 



CS.95 



£5.95 



~ his is the latest ar^ most 
k difficuit mi^on in the tong 
rurming struggle against Seiddab 
aliens - are you prepared to accept 
this mission? 

AvMMc tot 4aK Sprcmim Irofn ^ [r#ldiriQ 
^iSftWiW ^^ti-i nxkxltnq SooEs. John 
Mcnsm. Sprc^rym Cofriputjrr Cencies, etc. 




^66 MiiDti trading Ei-ij^e, . 

MlltdDL AOng^on. Qjcon OM 3 A 4flX 



Contain proiiimity fuses, 
explodes ^m dnecting 
hoverfighier. Susceptit54e lo 
laser strike. 




liilsIiTTTLTir 



2 ina? Tine of defence - self 
r accjvating Hewstron 
Warhead. Susceptible to faser strike. 




^1 our obfective - heavily 

^j defended requires many strikes 

to ctestroy - you riKist not fail 




S5W!^ 



3D Seiddab 
Attack 



Producer: Hswmhi 
Consyltarits 
Memory required: 16K 
Retaif price: ES,9S 
Language: Michine coda 
Author Steve Turner 

In a world turned upside 
down and back to front, the 
Baddies are back again as 
Seiddab. We first en- 
countered them in the 
deepest reaches of space, 
aione in our attack craft in 30 
SpMce WBfs. Now the Seid- 
dab have landed on earth 
and are attacking the cities 
at night. 

You are In GOi>lrol of a 
^ Drone' — a sort of remote 
control modem tank, patroll- 
ing ttie streets on the look 
mil for the Seiddab space 
ship tn your sector. The 
screen cil splay ahovi/s a 
'cockpit' view through the 
front of your lank, ihe details 
of its armour plated tront and 
hatches before you. Beyond 
that, the darkened city 
streets stretch out in 

gerspectjvep tlie sides lined 
y pi ass tower blocks abiaze 
with myriad lights, their In 
habitants evidently happily 
unaware Of the nightrnare 
taking place outside. 

Below the cockpit view 
there is i local A to Z street 
rtnder — a radar which 
shows the city blocks^ 
StmitS and the enemy fliers 
as well as your own position. 
This radar actually wraps 
aiound top to tx>ttom and left 
to right, and so is theoreticah 
ly tnilnite. To its left are your 
three drones (lives) and the 
status of your man. To the 
right are the scores for 
players one and two and Ihe 
iii-score. 

TTie object of the game is 
to destroy at lea&t ten Said- 
dab (on the first screen — 
more later) at which time 
your radar will detect the 
Task Force Leader and iden* 
tity him by a trail left on the 
radar. To clear the screen 
you must destroy him 
whereupon the action swit- 
ches to the countryside. 

CRITICISM 

'The game is fairly decefit 
but a little 01^ the slow side. 
Reasonable graphics and 
good explosion effects. I 

114 




OslQur vcrwmy «boi4 - « f istf uV of bKldi4« bomb lUm btMXx out oi airininflh«ni« 



found my inte^e^l began to 
wane quite soon\ 

T/?e 3D gmphics work 
really welt rn this game. 
which almost border b on be- 
mg a simutatlon. The city 
sti€€ls of Birmingham may 
rtot he so wide, but the night 
time view at this city centre 
cerlaifily iooks like the Butt , 
Ring Centre! I liked the idea 
of your drona's missile letm- 
cher, which fires from above 
your head, leaving a smokey 
trail behind U\ as it homes in 
on the Seiddab attack craft. 
Ws path can t>e guided by 
keeplf^g fhe enemy fired at in 
the sfghts — not an easy 
task as they figgie about alt 
over thepiBce, omn sn^kity 
tiring from out$ide your 
traverse range. Forward vorr^ 
trol is automatic, allowing 
you to traverse tett and right 
and raise or lower the gun 
sight. You can turn at right 
angles only at street in- 
tersections. It is quite dif- 
ficult to find and track down 
the task force leader, but 
thrilling when you tmatty 
spot htm. The next screen 
cuts to the countryside, with 
the city twinkling in the 
distance, and the Seiddab at- 
tack In waves, dropping 
bombs on you which you 
must shoot down l^f ore they 
land. I iiked this game much 
better than 30 Conbat Zone 
Of Rommel's Revenge/ 

The graphics work very 
well, with only one com- 
plaint. Tou" are the fiastving 
dot on the radar screen, but 
in the heat of battle it's vefy 
confusing and might have 
been better if ^you' could 
have showed up in a different 
colour to those of the enemy 
dots. You must watch your 



B«low - f •lirini to tt» pmmcm and ^ptiitt cM th» eWiHtfy prowt fFult^m 



£ *i*;Ki-fl»l. .-«*! 



'•** * i 



fTivtilTMwf TrUtHT Tl 



ammo, aithoygh the Mewson 
drones seem to have a 
generous amount on board^ 
AlHn an, quite an enjoyable 
and challenging game. Don't 
be put off Dy its apparent 
slowness at f irstp it grows on 
you anyway/ 

COMMENTS 

Control keys: Cursors with 

to fire 

Joystick: AGF, Protek or 

cursor cHp on, ai^d 

Kempston (watch out for 

Kempston command during 

loading) 

Keyboard ptiy: responsive 

Use of coloijr: reasonable 

and realistic 

Graphics: good 30, fast and 

smooth with good 

ex plosions 

Sound: reaso nettle 

Skill levetsi progressive 

difficulty 

Lives: 3 

Screens: 2 

General rating: Or^ review 

unimpressed, but the other 



hn. a a- r 
^ nil n f' 



nmft2 vcooon 



two liked it a tot. Good to 
very good, especially 
considdring that it's all 
pacKed into 16K. 

Ufto of computer 75% 

Graphics 79% 

Playabillty 81% 

Qetting startftd 78% 

Addictive qualities 83% 

Value formonay 78% 

Ov«r«ll 79% 




"^^"A- 



i 





Producer DK Tronlcs 
Memory required: 16K 
Retail price: £5 J5 
Languige: Machine code 
Author: B* WIHiafns 

JhM Qnoattr Inttfgilictle 

Stick & Kibble Co could be 
the alias of this grid-orianted 
game which, as It states on 
the fnlay, is a task quite sim^ 
p!e to understand but not so 
easy to manage. 

At the centre of the screen 
la a fiery furnace. You are \n 
control of a bUsearcher. In 
the corners of the screen are 
the bits, and as the levels a^e 
progressed throughp 
etse where on the screens as 
well. The Idea is to collect 
the 5i ts wl th y ou r bi t sea rchef 
and carry them to the tyr- 
nacep drop them in and In- 
cinerate them. This is done 
by running across the top of 
the furnace, but going into It 
will result in death. 

Eveiy thing wouU all be 
hynky dory and as boring as 
heirs fire if it weren't for the 
bytes which bounce around 
the screen. These are iong 
(centip^al?) shaped things 



which keep rebounding 
along the same path from 
top to bottom and some from 
side to side. Addltionatly 
there are nasty green nibbles 
on patrol, whicn run around 
the edge of the playing area 
firing poisonous pixels into 
the screen. 

The more bils you In- 
cinerate and screens you 
clear, the more of everything 
there is, more bytes, bits, nlb^ 
bies and pixels untii your 
stack Is overflowing. Oh, and 
the walls are electrified! 

CRrriDSM 

'The ^y of this game is 
that ft is almost completely 
mindtess, the sort of game 
where you stare at the 
screen and play by feet and 
reaction. The graphics are 
essentia Ely simple and quite 
small, although the fiery fur- 
nace is complelsSy reailsilc. 
Everything moves with 
reasonable smoothness and 
the keys are positive. You 
can move in tour directions 
to collect the bits and in- 
ctnerate them. As each level 
goes by it gets harder and 
harder. The game doean'l 
have any developnnents to 
expand it, but that doeftn^l 
matter either. It's trenwn- 
dous fun to play, the sort of 
game to go back to again and 
again Between others, 
something to hone up the ar- 
cades skills; 



'tn b&twmn dodging ffte 

thB eloctrltiBd waHs youVe 
as iikeiy to get kUlBd off by 
the poisonous p^xe/s. On 
higher /eve/s they com& at 
you ttk0 a ffigh t of erro ws a nd 
from atf compass points. 
This is a very simpie game 
that man ages to be very ad- 
dictive and great tun topiay^ ' 
'Good sound and lively 

firaphics combined with the 
dea, make Trom very 
playable. You have to avoid 
getting into a rhythm which 
can be fatal when two bytes 
commg to a comer from op- 
posite compass points 
bounce off each other and 
upset the rhythm you have 
established. On the later 
screens it all become en* 
joyable confusing and ex- 
tremely fast. Watch out for 
the three Eevels — l and 3 is 
slow, not the other way 
round/ 

COMMENTS 

Control keys; excellent — 
redeflnable, 

upifdown/laft/righl needed 
Joystick: almost any via 
user-definable keys 
Keyboard play: very 
responsive 

Colour simple but effeclivo 
Graphlci: amallp one- 
character size, amazing fire 
effect, general J y quite 
smooth * 
Sound: good 
Shfll levetsr 3 

Lives: 7 on easy level, 3 on 
hard 

Qwwrai rvting: simple and 
excellent value, addictive. 





minff^ 



Winged 
Warlords 



Producer C.D.S* 
Microsystems 
Memoiy required: 16K 
Retail price: £S.9S 
Language: Michtne coda 
Author M- Lamb 

Based on the arcade origirtal 
I Jousr, Winged Warlords is 
one of three versions for the 
SpNictrum d1 m game which 
achieved an almost cuH 
status, and yet has been 
rarely copied here^ 

The basic Dl3|e€t of ihd 
Qame is to Joitst with your 
oponents and dismaunt 
them from their flying 
steeds. This fs done Quite 
simply by being higher yp tfie 
screen than they are when 
you meet in combat. 

The first version tor the 
Spectrum was Jousf. renam^ 
ed 0$tron by Softek. Wiriaed 
Wariords does not follow 
quHe the same pattern, 
which makes it good vilue 
even it you already own 
Qstmn. The screen sporis 
sIk platforms arranged in 
twos one above th© other on 
the left, centre and right of 
the screen, of f set so they ac- 
tually make up four separate 
levels. Your enemy are blue 
men mounted on blue flying 
hofses, and they tK)und 
about the wrap-around 
screen at s fair pace. There 
are three of them {although 
by wrapping around it seems 
ai times like the^e are more). 
You are mounted on a white 
flying charger. If you dis- 
mount a warrior, his horse 
will flap off arKJ the dis- 
mounted man sinks to the 
fjround, or a convenient 
edge and awaits the return 
of his Steed. When the beast 
returns it w^H be red and 
make the knight a red warrior 
— these lend to be more ac- 
curate In their attack pat- 
terns. The way to avoid this ts 
to kill off a dismDynted 
knight as soon as possible. 

The other serious probfem 
li Ihe red Evil Bird of War, 
which appears at mndom 
anct Is invulneral^le to your 
lance. 

CRmCISM 

This is a fairty typical 
[ousting game with good 

Sraphlcs and sound. Your 
or^& seems to have a cer- 
tain amount of inert ia, Le. he 

116 




I 



Fhring P|Li*d ^n jo-ufl^ng OOftipfltHIOfl. 



wfii Slow down and stop 
tjefofe going In a reverse 
direction. This can make 
manoevfing rather difficult 
at times, but it afl adds to the 
fun. The game is a good 
Joust'. I recommend IL 

*This is a game with quite 
simpfB e/emenfs so a screerr 
picture of It can t€ 
mlsieading because It 
doesf^'t show off the 
graphics and the type of 
mow&m0rrt, which Is the 
game's chaerm. Actual ty, t 
think the grephlcs are 
marvetlous, fast, detailed 
and well animated^ The 
horses tuck up their legs //? 
t tight but as they approach a 
ledge they put thm feet 
down ready to (and, and their 
wings flap veryoon^incingfY. 
The re&t skill is in an- 
ticipating movement since 
your steed can't fust turn 
when you want It to — It has 
to 'brake' first When you dis^ 
mount a knight or are d/s- 
mounted yoyrsetf, the freed 
horse just flap off the s^de ot 
the screen and vanish. You 
are then 'reborn* somewhere 
else untit all your Ihes have 
gone A difficuit game to 
master and fun to piay- Pity 
there weren*t more skill 
levels in it to marte it ab- 



sotiJtely top notch*. 

\Vs a Simple game Idea, 
but very playable and quite 
addictive because of the 
speed at which It has to be 
played, t would have thought 
there could have been more 
developments than there are 
to give skilied players 
something else to do But the 
graphics are marvel roiiSH' 

COMMEHTTS 



hpp; Simple, Z/X = 
left/right, SPACE ^ flap 
wings 

Joystick: none 
Ktyboand play: responsive, 
but with built inlnterla 
Use of colour: fairly simpie 
Graphics: very good 
Sound: good 
Skill levels: 1 
Lives: 4 

Fea lures: 1 or 2 ptayers 
Loidng time: 45 seconds 
Gar>erBT ratlrrg: good to very 
good and medium addictive. 

U M of CO m p y ter 77 % 

Graphics 83Ve 

Playablllty 80% 

Getting started 72% 

Addtctlve quallHes 80% 

V al ue tor mone y 79 % 

Overall 79% 




Proteus 



Producer: Abacus 
Memory required: 16K 
Retail price: ES,95 
Language: Machine code 
Author Kevin Flynn 

Proteus is the fourth game in 
a series (all four may be 
bought In a games pack as 
we reported m last month's 
Issue, price £14.96) which 
began with Amngerand Sen 



tlnei. This Is a fast and lethal 
shoot em up game with 
asteroidal overtones. 

A Quadrant of the enemy 
galaxy, littered with planet 
debris and patrolled by 
lio stile aliens, stretches bet- 
ween your main battle fleet 
and the enemy's planet. The 
ob|ect Is to destroy the 
enemy's communications 
system which consists at 
four transmit tors, one in 
each corner of the quadrant. 
A chart shows Ihe quadrant 
wfth the squares containing 
the transmitters in yellow. 



The aHea craft are armed 
with heavy laser cannons 
and are very tntel 11 gent, if you 
succeed in clearing them 
from a sector you will be at- 
tacked by hunter craft which 
fire homing missiles at you. 
Your craft are armed with a 
laser and (the famous 
Abacus) guided miss lies. It 
can rotate or thrust at two 
speeds. In additi^on to 
destroying the transmitters^ 
you are supposed to clear a 
path through the very dense 
debris, so that your battle 
fteet may advance safely. 

The cassette also con- 
tains a bonus game on tfie 
flip side called Android Pit 
Rescue. 

CRITICISM 

'Abacus games tend to 
have a lot of control keys, 
Ihisis no exception (5 keys 
for controin same 5 keys for 
weapon control}. The 
graphics are rather small 
and simplei and the game 
Isn't as much fun as it could 
be because of the control 
keys. Not very inspiring to 
say the least/ 

'The screen is packed with 
debris which you must clear, 
but In tact the debris itself 
oontributes to your defences 
against the very fast and 
decisive enemy craft. This 
isntfustan elm-weHand-fire 

Jrame. strategy Is Involved 
oo. The enemy will fire at 
your guided missiles, so 
wtien there ere four or five in 
a sector, vou have to tool 
them by flying the missiles 
all over the place, so they 
turn and fire. This can delay 
their Inexorable move 
towards you and sometimes 
allow you to get a burst off 
with the short range laser 
and get one of them. 
Sometimes you can tooi 
them into tiring at the missile 
as you sweep it past very 
close on a tight curve, and 
I then blow it up when It's in- 
side their d#/ertces, and 
them with it The graphics 
are small but very sharp and 
fast To make if fa easier the 
weapons and ship control 
are on the same keys — the 
ship won't move, tor In* 
sfaflce, // you have fust tired 
a missile, so that the rotate 
keys will guide the missile. 
Very addictive.* 

The enemy cratt are very 
fastp defensfve and In- 
telligent — a group wilt at- 
tack your possition. and 
while you are firing at them, 
another will try and sneak up 
on you Irom behind. The idea 



tehtnd Prottus IssJmple, but 
ml 80 very piayable. Con trail - 
fnp a gutded missile can be 
difficult, not to say suicldalp 
aspeciafly when they are as 
guJdable as these are. If you 
Clear a sector you should get 
out fast, the hurners have 
Ou Fded rnissNes tcx> and they 
are fatalty accurste^ This 
Qame wtl) take a long time to 
master and has a very good 
addictive quality/ 

, COMMENTS 

j Control hiysr A/S 
rataie/Qulde rnissMeSp 

I SPACE = ihrysi, SPACE 4 
SYM, SHIFT = boosters on, 
SYM. SHIFT = fife photons, 
M = ftr© missiles, SPACE 
= detonate missiles. K = 



J a lactic map 
oyttlck: nofie 

Keyboard iiriay: exceptional 
fast and res pons kve 
Use oi colour: good 
Qraphlcs: simple byt 
eflecUve 
Sound: good 
Sk\l\ levels; 5 Speeds 
Uvm:5 

SecMfnt: 20 battle grids 
Qen«ral rating: lor players 
vvlth fast ringers, an 
addictive game. 

Use of computer ' 60% 

Graphics 58% 

Playabiltty 67% 

Getting started 74% 

Addictive e|ualltles 66% 

V a I lie f Of m on ey 66 % 

Overill 66% 



Tht Atoew t«n«h»iv movn Jnto •iwmY lirr viory wMi itHm IvtItsI 



Double 
Trouble 



Producer Stariite 
Memory required: 48K 
Retail price: £5.90 
Language: Machine code 
Author: Tim Boi^kne 

DoulJto TfQubte is a new 
game from a new company 
written entlrelv in machine 
code, and whfch claims to 
use over 150 UOQs. The 
basic idea seems quite 
original — Tarmac Tim is a 
painter on of yelicw lines (the 
sort of person who normally 
heralds Itie coming of Yellow 
Meanies and parking 
tlcketsj. You must guide him 
around busy Sinclair Road, 
painting lines as he goes, 



surrounding ttie various 
pedestrians with them. The 
tdea is that the numerous 
cars can't cross a yellow line 
and so won t run over the 
pedestrians who resemble 
Custer making hts last stand 
at Uttle Big Highstreet. At 
the base of the screen Is 
Tim's shed and some 
houses. If Tim rur^s Into 
these, or any of the cars, he 
^s kilfad and spills his can of 
vellow palnl evefy where. 
Mucky I 

In fact. In some respects 
thks game resembles 
Rcmilk'i Shark Amok in as 
much as you set out to pro- 
tect something by weaving 
something around \t to keep 
the monsters at bay- 

CRITfCISM 

There's a nice static 
disptay but generally the 
graphics seem to be rather 




Kwp Oulti off thi SincUtr Untf - piint i ytilow ilnm . . . 




badly proportioned and the 
movement is a bit Jerky. Line 
drawing is an odd affair: 
when you turn corners gaps 
are ^sometimes left. The 
game lacks playabiltty and 
nence/addictlvlty. I was left 
unimpressed/ 

*/ wond0r whethw f/i/s was 
play tested? The iiktihood of 
getting Tarmac Tim from his 
^t^rting point to where the 
three randomly dotted bun- 
ches ot pedes trmns stand 
seems aimost fmpossit^la^ 
They turn to skuils end cros^ 
hones within seconds as the 
tiny cars dart around like 
mad wiping them out. This 
then leaves you with time on 
your hands with nothing to 
do but surround voursetf 
wtth yellow lines to keep the 
cars away until the 'shift' 
funs out. the cars are ailow- 
6d to wrap around as wetf, so 
your chances of surviving afe 
pretty remote. All this makes 
it sadly anpfayabla, ' 

'All the elements of th^s 
game seem to be at odds 
with themselves. I know 
things are never entirely real 
In computer games, but It 
seems odd that the 
pedestrians (for the few 
seconds they are alive) are 
ten times as big as the cars 
which kill them. Also Tim 
can 1 draw yel low i i ne s to t he 
top or edges of the wrap 
around screen, so he has no 
chance of protecting 
pedestrians placed ai the 
edges. Sorry, it Just doean'l 
wonc* 

COMMENTS 

Control keys: 0/A - 

up/down, OtP - letl/right 
Joystick: none 
Keyt>oard play: responsive, 
4 directions 
Use of coFour: good 
Graphics: Okay on Tim, 
extremely jerky on ears 
Sound: above average 



Skill la vets: progressive 

difficuSty 

Uves: 3 

Gentrat rating: a good idea 

spoiled by the gameplay 

elements. 

Use o f c o m p utef 55 % 

Graphics 50% 

PI ay ability 30% 

Getting started 50% 

Addictive {^yallties 38% 

Va I ue f r mon ey 35 % 

Overall 43% 



Castle 

Colditz/Battle 
of the 
Toothpaste 
Tubes 



Producer: K-Tel 
Memory required: 48K 
Retail price: £6.95 
Language: BASIC & 
macttine code 

Castte Coldlti the firs! side 
ot this K-TtI DOUBLE SIDER, 
is a text-only adventure, 
vifhere you must escape from 
the famous German Prisoner 
ol War camp, which was sup- 
posed to be an imposslbfe 
task, though many allied 
prisoners did get out. 
Whether yog will get out is 
largely dependfent on 
whether you really want to 
get in to start withn 

Bettia of the Toothpaste 
Tubes is a complete con^ 
tfast. an arcade game with a 
theme which encroaches 

117 



I. 



OQOGQOa 



QdOQQQQ 



A rbli ol ODtflicltfia m your only cManc 



upon iht hallowed Qrouml 
first trod by Imafltne with 
Motar MauL It's quite dil- 
ferent t^owever. Here you 
must guide a large 
toothpaste tube, which lies 
on Its side pointing to the 
rlflhi, and fire bTob$ of 
toothpaste so that they land 
dKactly on the head of the of 
brushes which are ristng on 
the right of the screen. If you 
get a blob on the handle It 
bounces back and you iose a 
life if hit. Below you are 7 
other toothpaste lubes firing 
up at you, and at the top a 
pair of false teelh go flashing 
acfoss the scfeen. To guard 
against attack by the Tower 
tubeSt there la a fluoride 
shield which vanishes as 
Kion as you start shooting 
again. 

CRlTiClSM 

'Coldit2 is text only, but 
this adventure Is not up to 
the standards expected to- 
day. BO T:T.T. is a simple 
game that doesn't have 
much point to it. Although it 
has responsive graphics, 
Ihey are rather poor.' 

t havB narhmg apainst 
taxtoniy ad¥Gntur^$, indeed 
a good one is better than a 
graphics one as far as I am 
cor}cefnad, but with such 
adverttures, the use of 
descripiions anrf the way 
ttfBy are wntt^n (f don't mean 
programmed either) is es&en- 
tiai to thB creation of at- 
mosphera aad theretore, an 
toymen t. On that scora Cot- 
ditz fails abysmatty. tt's a 
series of barren rooms with 
poor descriptions and a few 
directions avaiiable Simply 
no tun at ait. The arcade 
game included on the tape fs 
quite ortginat, but somehow 
alt the etentents are mismat' 
^ed so that it is difficult to 
piay in a siity way, ' 

'With Colditz there was so 
llttte atmosphere that it fail- 
ed \a be exciting and f rapidly 
got bored withTt, I managed 
somewhat better when It 
came to toothpaste tubes, 
although the fluoride barrier 

118 



proved ineffective agfainst 
dentures! The game is fun 
and original tt has Some very 
good graphics and nice 
sound. The main problem Is 
the number of keys required 
(7) and the economy bumper 
sized toothpaste tube you 
control, which Is so large ii 
becomes a ludicrously easy 
target to hit, hence more 
lime is spent avoiding shots 
than actually shooting. But I 
still HkedJtr 

COMMENTS 

Control keys: (B.O JTJ.) 
Q/A up/down. O/P lefl/fight, 
SPACE = shoot paste, M 
= drop paste, I = fluoride 
shiefd 

Joystick: Kempston 
Ktyt»ard play: responsive 
mO.TTT) 

Use of colour good 

(B.O.T.TT.) 

Qr^phlea: good (B.OTT.T.) 

Sound: fair (B.OTXT.) 

Skltlleveli;3 

Lives: 5 

General rating: poor 

adventure, average arcade 

gante 

U se of eomp uter 53 % 

Graphics 43% 

Playabillty 60% 

Getting started 52% 

Addictive qualities 50% 

Vi I ue for m oney 40 % 

Overall 50% 



Triplex 



Producer Workforce 
Memory required: 48K 
Retail price: £5,50 
Language: Machine code 



TMa tsn't so much a tape 
with three gamee on it, as it 
is a game with three distinct 
parts. The comrrvon theme is 
your weird looking space 
craft which coutd have con^e 



from a 1960s Dan Dare comtc 
strip. 

All three parts are linked 
by a pause for breath and the 
Workforce clenched fist 
logo. Part one pits you 
against a bunch of runaway 
moons which fill the sky, 
moving in a variety of direc- 
tions. Your crafts lasers 
converge at a hot spot and 
you must centre thfa hotspot 
on the moon to be destroyed„ 
although it takes some time 
before they glow white and 
explode. When the screen is 
cleared of moons you can 
move on to pari two. 

Here yoy are in a strange 
part of space where a fine 
dust of debris moves In op- 
posite directions away from 
the centre towards the top 
and bottom of the screen. 
Touching any of it is Instant 
death. As well as (he debfis 
there are several alien 
crea lures floating around 
which you must avoid as you 
cross the screen four times 
in succesilon to get through 



direction keys are used In 
combination to fire. Not very 
addictive I think, but cerlain- 
ly unusual and interesilng/ 

'The second part of the 
game is a bit like a celestlai 
^Frogger' although it also 
remmded me of the bit where 
the israe fifes cross th& Red 
Sea, Each section has Its 
own difflctulties and ra- 
qalres its own sort of skiii to 
survive, especial ty the third 
bit. The graphics are dif- 
terent, well detailed and 
smooth. I thought it was 
quite good/ 

Thra# games in one. can't 
be very good, I thought, but I 
was wrong. Getting across 
screen two is difficult and 
destroying ail the ships on 
screen three is even harder. I 
like the way your ship starts 
off huge (made up of 
masnified piKats), filling the 
screen, and then zooms 
down to playing slj^e on the 
start position of the screen 
before each life or section. 
H's a very good idea/ 




E,]tcit1teht« IhfH dliii«nftionil (ookKng mooni In Triplaj^. 



to part three. After your se- 
cond crossing a winged bird 
adds to the fun, travelling 
diagonally. 

In part three you find 
yourself at the left of the 
screen firing across at 
several hunter killer ships 
which fke groups of missiles 
back at yoy. These heat^ 
aeeki ng devices are extreme- 
ly accurate. 



CRITICISM 

'This Is a very unusual 
game, not at at I in the 
mainstream of arcade 
games at all. The graphics 
are very inventive, almost 
gothic, and quite muted in 
colour. The shading and 
detail on the moons Is very 
good, even managing to tool 
like something out of Satr 
Wars, Controlling your ship 
Is Quite difficult aa the four 



Control keys: 1^0 = 

up/down. O/P = left right, 

and pressinQ any two 

together fires laser 

Joyttlck: none 

Keyboard play: responsive, 

altnoygh a iJttle odd with 

fire/move control (inked 

Use of colour good 

Graphics: good 

Sound: good soiind and 

varied 

Skill levels: 1 

Una: 5 

ScfMfii:3 

Qeneral rating: above 

average and unusual. 

Use of computer 57% 

Qraphics 70% 

Playablllty 68% 

Getting started 70% 

Addictive qualities 65% 

Value for money 66% 

Ovarall 66% 




■1 



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TERMINAL MANi 



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119 



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HCMJCf>J I THRVEI- TO 




STORY BY KELVIN GOSNELLr* 



DRAWN BY OLIVER PREY. 



120 




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121 




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122 




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Timebomb 

Producer C,0,S, 
MlQrosy stems 
Memory riequired: 16K 
Retail price: £5.95 
Language: Machine code 



The first computer heroes 
were simpty 'you', now 
players are oftered a 
plethora of names and 
character^. The I ales from 
CDS, [s Cedfic — thars 
'you' — who looks like a bear 
(bears seem to be a 
favotjrtte^. The screen con- 
tains 176 squares or pale 
blue tiles on a black gmund 
in an eleven up by sixteen 
across grid. Ten squares are 
occupied by si^uiie and 
crossbones and six by little 
flags on posts- in another 
sits Cedfic and somewhere 
on the screen, one SQuam is 
taken up by the yellow 
timebomb. 

The time bombs are no 
joke — they start off with a 
flgufe of 30 which Instantly 
starts running down to zero, 
but not in seconds. The lime 
actually allowed Is more like 
five seconds. The object is to 
move Cedric around the 
screen and reach the time 
bomb before it goes off. 
When Cedric touches a 
square he erases it. and as 
he cannot move onto an 
already blanked square, this 
tends to make life difficult, 
iMpecially with sik bombs to 
defuse per screen. Por^ 
tunately It Is possible to 
scroll a horizontal row along, 
which means yoy can get 
Cedric to a spot nearer the 
bomb and avoid the blank 
S4)uares. The screen wraps 
around vertically and 
horizontally. 

Scoring Is len tinws the 
points remaining on any 
bomb when defused, steps 
taken, and bonus points for 
flags collected. Skylls, 
naturalty. kilL After screen 
one has been cleared, screen 
two offers anothef ha7ard In 
the form of yellow boots 
which also kill on contact. 
The boots incfease per 
screen to a maximum of four. 

cftmcisM 

'At first glance this game 
ICK^ks colourful and fun but 
fairly simple. Playing It for a 
faw minutes convinced me 
otherwise. It's stitt fun but 
not that easy. It's a bit like 



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those word puzzles where 
there Is one gap taft for you 
to shtiff leihe squares up and 
down to make words, Ttie 
scfoii facility actually makes 
the game more skilful in a 
way — and possible, 
because of the tinrn limit. 
When you've defused a 
bomb, another appears ran- 
domly, which gives you a se- 
cond to spot it, the hazards i n 
between and the best route. 
then four seconds left to get 
there. It's all very frenetiCp 
and by the time there are four 
dar^clng tK>ots leaping about 
as well, the screen gets busy 
enough to make it hard to 
spot the wretched bomb. 
More addictive than I first 
thought.' 

Ti)/s ts an original game 
with pteftty of appeal — the 
graphics, Ef though simpi® 
and ananimated, took neat. 



bright and dean. Th& k^y$ 
are weft taid out, with two 
playing options antf it has 
one of the t>e$t Hail ot Fame 
entry methods i've used, it's 
fun to play, but has the 
0rawbaci( of helng a high 
points only acoring game 
once you get the hang of it, 
thermore, a bit low on addle* 
tivlty, but wry good tor the 
16K/ 
] Graphics are simple but 
effective and the sound is 
greatp nice continual step by 
step tune and wonderfui be- 
ing noises when you defuse 
a bomb. The sc rot ling is done 
by holding down a scroll key 
and using the direction keys 
for left or right. If you scroll 
next to a skuil and don't get 
the timing right, you can 
easily stop scrolling, go into 
move and run Into the skull. I 
wouldnt say It'fi a malor 



game, tO be honest, but I did 
find trying to beat the hi- 
score became something of 
an obssession for an hour. 
Buy it if you like the idea, but 
it should be a btg ttit with 
kids. 

COMMEMTS 

Control keys: QfZ = 

up/down. I/P - ieft/righlg B 

to SPACE - scroll, or the 

cursor keys and 

Joys lick: Kempston, Protek, 

AGF Of cyrsof cNp on. 

Keyboard play: responsive 

Colour good 

Qraphlcs: simple but good 

Sound: very good 

SkllJ levels: 5 (speeds, plus 

time bombs get faster) and 

more skulls) 

Uvet: 3 

General rating: a simple but 

original idea which will 

pfobably appeal to mmi^Y 

players although Its 

addictive qualities may not 

be very high. 

Use of computsr 83% 

Graphics 62% 

Playability 79% 

Getting started 82% 

Addictive qualities &4% 

Value lor money 65% 

Overall 71% 



2003 A Space 
Oddity 

Producer: DK Tronlcs 
Memory required: 48K 
Retail price: £4 J5 
Language: BASIC li m/c 
Author: Chris Fayers 

The on-screen instruct tons 
arequite amusing in e^^plain- 
Ing that due to a strange 
combination of wee ties, mii^k 
and sugar you have 
materialised in another time 
and dimension (which 
relates to the cassette tnlay 
design, showing a space 
ship approaching a black 
hole that presumably could 
manage three at a time). It 
goes on to tell you that on 
your way to earth you will 
encounter all sorts of 
monsters and nasties, and to 
be honest, you are likely to 
be grabbed by the ghoulies. 
The title inctudes the word 
'Ocklity' and that's just what 
this game Is. It manages to 
comolne some of the 



eleme nt s of a St ar Trek ga ma 
with that of a text/graphics 
adventure. The object, as 
stated, Is to get back home 
and deepest space is treated 
a bit like a haunted manor 
house In a traditional adven- 
ture. There are doors In 
space, stairways going up 
and down, torcef ields (which 
kill) and alien space ships 
which may or may not be 
empty. 

The top half of the screen 
contains the display, 
although tt would hardly be 
accurate to describe this as 
graphics in the accepted 
sense — another of the od- 
dities. It is actuaily a multi- 
coloured panel containing 
description of options open 
along the lines of: WEST — 
FORCEFIELD; NORTH - 
AUEN S/S; EAST ~ DOWN. 
Below Is a second panel with 
a crude space scene In blue 
and white with hires draw- 
Ings depicting simple 
oy nines of what has been 
descritied above. Stargales, 
when I hey appear, are a 1 1 ra c- 
tlvely animated. The lower 
hall asks what you want to 
do. Heading for an alien ship 



results In your bel ng told that 
there is an alien inside, what 
do you want to do — Go In — 
Leave — or Help, Help will 
tell you what s in there and 
how strong It is. If you go In 
you may combat the alien 
mentally or with a laser or 
you may run Heading for 
doors offers you the option 
of going in or listening. 
Travelling Ihrougti astargate 
I sends the screen Into parox- 
isms of colour flashes before 
re-establishing the normal 
screen. 

cnmcisM 

*Thls Is one of those 
adventures where you have 
very littie in the way of 
freedom — It's all n^enth 
driven. Combats are descrit> 
ed and the results given, 
dead Of alive. Although In 
some respects the 
responses are quite Instant, 
at times you have to wah for 
ages while a llllle graphic ef< 
feet takes place, which 
becomes very irritating — 
although, as it says, you can 
press G to speed it up. Addl- 
tlonaily, the sound ts a cons^ 

123 



1 ai^Hb. . I 




SSi4^ 



tant twittering elect ronlc 
nolne whlct\ eveiilually 
diivts the player mad. Not all 
(hat good, despite the low 
price. 

Tm BfrAid the sound on 
thfs game got to me almost 
befom fh€ first alien did. It 
does have some very odd cot- 
ours and graphic ar- 
rMngemer7ts, but they aren't 
sufficietyt to ow/come th^ 
way the ad^ferrture plays, 
which is to of far you options 
that limit what you can do 
vBry seyerely With this sort 
of Bdwniure, there is /jo 
adventure, tt becorne^ a mat- 
ter of saylna, pmss a key arrd 
let's 5M wnet they throw at 
us next' 

COMMENTS 

Colour even odder 
Qraphlca: rather odd, but 
reasonably effective 
Sound: maddening 
General rating: not realty an 
adventure, and certainly not 
arcade. Not pariicularly 
gcKxi value for money. 

Use of computer 55% 

Graph Ics 60% 

Playablllty 43% 

Qetting started 55% 

Addictive quatltiis 35% 

Value for money 45% 

OvtrslF 49% 



Micro Mouse 
Goes De- 
Bugging 

Producer: M.C. 

Lolhlorlen 

Memory required: 16K 

Retail price: £5.95 

Language: Machine code 

Author Derek Brewster 

10 FOR N = 1 TO 704 

20 PRINT INK INT (RND 
*•); PAPER INT {RND*7)i 

30 NEXT N 



Well tt may not be the most 
St I rr i ng on- s a reen i n s( ruc- 
tions you Ve ever seen for an 
arcade game, but it happens 
to be the beginning of this 
one. The problem Is that 
soma charactars within this 
weeny program listing are 
flashing and keep disappear- 

124 



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Prflcfksi in eASIC programming - mmy cnmfl m mrful. 



tng. The cause of theff dlsap« 
pearance soon manifests 
Itself — or themselves. Yes. 
folks, youVa guessed the 
problem — tliere is a bug in 
the program, or several in 
fact. Red oneSn green ones, 
purple ones and ones with 
pink spots on them. They 
keep nipping around the 
screen, whippmg the CHRS 
out of the lines and restorlnfl 
them to one of the four cor- 
ners. If this goes on for too 
long there will be a serious 
systems crash (that's crash 
withasmairc'}. 

Can you take on the daun- 
ting task of miero motise. 
whose job is to dash about, 
collect the errant lettera 
from the four corners, and 
restore them where they are 
needed? As fast as you work, 
the bugs are bugging about 
like nobuggles business, 
whipping them out again. 
Contact witti a busy bug 
delays you, but there fs a 
remedy: a glt^A/ing mass of 
Oatakill, run over it, and 
you're empowered to spray 
the bugs^ which gets rtd of 
ttiem for a few momanls. at 
least until you fun into one, 
then the Daiakill is returned 
to the base of the screen 
again. Meanwhile those 
CHRS are afl on ihe bHnk and 
vanishing once more. 

CRITICISM 

I'm not quite sure why a 
mouse shoufd t>e thought of 
as a de-bugger {If you'll par^ 
don tine expression), but he's 
quite cutely drawn, so 
perhaps ihats alrtghl. The 
graphics are aH quite large, 
the bugs especial ly look very 
good, with twinkle tot 
animated legs and very 
smooth movement. In a 
sense It's a rather dapress- 
Ino task, Hurculean almost, 
for as hard as you replace the 
ietiers, the faster the bugs 
lake them away. Perhaps 
that's the main drawback to 
lt>egamep that it doesn't real^ 
ly seem to get anywhtre. 
Still, the getting nowhere Is 
all very jolly and reasonably 



challenging; I found In the 
end that F settled for the 
Daiakill and went on a 
massive txjg-killing opera^ 
lion until the system crashed 
around me.' 

The instructions are a bit 
average, leaving you to find 
out realty how to play the 
game. Very unfike 
Lothtorien Smooth, above 
average graphics and a busy 
screen. I suppose it could b^ 
useful teaching BASIC and 
de-bugging programs, but 
otherwise I can't realty 
re^ommerid it. ' 

Its a good idea, and the 
es^ecutlon is very good, nice 
large graphics thai move 
very smoothly, but never- 
theless, if doesn't reaJly have 
arcade appeal for me. The 
obvious trouble with It as a 
game is that no real skill, 
beyond a strarghtforward 
ability to manipulate your 
micro mouse as swift ty as 
possible, Is called for, so 
after a few minutes playing H 
begins to lose Its attract J on. 
One good point is that it has 
usef-definable keys^ Fun to 
play but not very addictive.' 



COMMENTS 

Control keys: definable, four 

direction and one for fire 

Joysllcfi: most types can be 

catered for with the 

definable keys 

Keytx>anl play: responsive, 

S-direclional 

Colour: good 

Qnphlcs: above average, 

very smooth 

Sound: average 

Skill ievets: 1 

Lives: 1 

General ratings averagep fun 

to p(ay but not very 

addictive 

U se of com p uter 79 % 

Graphics 70% 

Playability 58% 

Getting started 44% 

Addictive qualities 40% 

Value for money 55% 

Overall 58% 



Death Cruiser 

Producer Noble House 
Memory required: 48K 
Retail price: £5.95 
Language: Machine code 

The time is a future century 
and we're in the days of the 
'Khasirah Empire', The 
khasirans are a peace lovtng 
people who live on the planet 
o1 Zargat. To keep the place 
peaceful, they have ctone 
what aU peace loving 
peoples do, they have buiU a 
battleship of awsome power 
to defend the galactic cof^ 
riders and named it the 
Death Cruiser, 

The galaclic corridofs' 
are represented in the game 
as grid Of Streets'. Isid out 
around regular squares. The 
width of the corridors vary 
from 'Street' to 'street' and 
from screen to screen, with 
the general layout changing 
fad Tea My between the 
screens. The Death Cnjiser 
appears at the centre of the 
base as each pame or life 
commences, A i lens appear 
and can move \n any 
direction along the 

corridors^ usually at the 
screen extremities, and pro- 
ceed to hunt the Death 
Cruiser with single-minded 
determination. 

You can fire in any of the 
four directions with twin 
laser blasts, but the aliens 
are very fast in returning fire. 
Contact with any of them is 
fatal. The aliens each have 
different attack modes, 
some firing randomly down 
or across corridors, others 
homing in first- Bonus 
blocks appear, and If 
deetfoyed, it weakens the 
aliens' resolve. 

CRmciSM 

■The first thing that struck 
me about this game was the 
graphics. Although they are 
quite small in general scale, 
they are quite neatly drawn 
and detailed, but it's the 
movement which is surprise 
ing. Quite the smoothest 
movement i>e yet seen lit a 
Spectrum game There is no 
fl IcKer or jerkiness at aM from 
the piicel movement. Ifs a bit 
difficult to get into due to 
tack of instructions about 
the game objectives, 
although the gen^rahdea is 
immediately apparent. I 
think it would have been 




us0fui 10 have a display of 
aliens to be encoyntered^ 
and points scored for hitt ing 
them. These aliens are ese^ 
tremely intelligent, constant- 
ly checking your position 
and rapidly nemmiing you in/ 

'tt mq aires concentration 
^nd fight ing decisions to 
SUCCBedat this game. TherB 
are a tot of Bli&as on Bcreen, 
mch materiatising one atter 
thB othBf. Six in all on the timt 
scn^n. One type keeps 
v&ntshfng onty toreappeBf in 
another part ot the scrmn. 
When two or even three 
aliens are cor^verging on 
your position, it becont&s 
quite unnenflng, and as they 
wltf $tart firing If you don t 
get out of the way or des troy 
them with your lesm. your 
option & tor safety diminish 
mry Quickly. Playing with a 
joys tick; the game is wry 
good, it you're stuck with the 
pmsent controi key layout it 
Is ^ery difficult. The main 
probfem t>elng that the up 
and down keys are vertical ty 
astraddi& the feft key, ^ith 
the right k&y being on the op- 
posne end of the keyboard ' 

1 coy Id n't work ou\ what J 



was supposed to be doing 
with the game, apart fronn 
shooting aHens. As there are 
several types, it would help If 
you knew what they all did. 
Eventually it became c\eAr 
that to t>e promoted to the s& 
cond screen I had to clear al9 
the aliens. Not an easy task 
as they keep materialising 
after you have shot them. 
Staying allra is hard enouQti, 
without having to be Skilful 
enough to kill the load off! 
With the keys the. task is 
alnrvost impossible/ but with 
a joystick it becomes a 
challenging game, alihGugh 
I would nav^e tiked a few more 
developments than merely a 
change of maze layout. 
MarveNous. smooth 
graphics. The best I've seen 
as far as movement is con- 
cerned/ 

COMMEIfTS 

Control keys: QtP = 
lefyrtght, 17CAPS = 
up/down, SYM SHIFT ptus 
direction key = tire 
Joystick: Kemps ton 
Keyboard play: generally 
responsive, although with 




Sriwoth rrwvftf m»eit imifiowAbI* imm in Otcthi CniiHf ^ 



key fayoul. firing quickly 

can be a problem 

Colour straightforward, but 

weli used 

Graphics: exceflent smooth 

movement 

Sound: average 

S4(lll levels: 2 speeds, 2 

levels of difficulty (alfens 

more intelligent) 

y ves: 3 

Comment: the game woufd 

be graatly Improved with 

tjser d^frnaWe keys, and we 

t>elieve Noble House are 

intending to add them as 

soon as possibie, as well as 

more detailed instructions. 

Genera I ratings A game 

which proves that it doesn't 

have to look fast to be fast, 



and despite appearances. Is 
very hard to play. Good with 
a joystick, average 
with keys. 

Use o f CO mp ut9r 43 % 

Graphics 75% 

Playabllity 63% 

Qeiting started 43% 

Addictive qualltioa 73% 

Value for money 67% 

Overall 62% 




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DETAILS 

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fHIQl|> pyi«-lttjd puUM 

«n^ « nwihh CPl psOlttft AH OVnat 
Piiif« civ«r 200 loulioiu md i 

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LEVEL 9 ADVENTURES 

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REVIEWS 

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NOR TriUMaCR LAND MfMQPH 




DENIS THROUGH 
THE DRINKING GLASS 

FOR 4eK SPECTRUM 



1. Are they long enough? 

2. What is number 36? 

3. Who spoiled the photos? 

4. Is there reelly such a pub in Ptymouth? 

5. What made Woy dizzy? 

6. Is he a quarter pounder? 

7. A hole in one or one in a hole? 

6. Where did he learn to taJk like that? 
9. Has he gone off his Malvinas? 
10. Who is it dummy? 

Score 1 - You wrote it. 1 - 5 You Ve pJayed it 
- To get your copy of Denis Through ihe Drink- 
ing Glass send £5.50 to: 



APPLICATIONS 

SOFTWARE 

SPECIALISTS 

8 St Paul's Road 

Petertiorougli 

PE1 3DW 




126 



SOFTWARE , 

The battle could be yours . . 
^ but It won't be easy! 





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» alKw^, In hfi exptoi 
Is m trum rcpreiertlaclori cif f t» on icre«n grapJi 



THE PVRAMIO 

THE P^RfiM ID IS an arcade style gm^ wfuch has a very aA«enturous 
fjetltoit 

The Pyrarmd coniains fZO chamber on IS leveis^ in cxdef to get from 
one chamt)ef to anoilTer you myst ftghi off ihe indigenous aliens to 



the TWO exits. 

The PyramkJ is inhatMed by a tDiai of 
all of whidi are betK/t jftj«y animated Vbu will rneet ^ wtioJe variety of 
demons, dfo#d5v insects and monatefs, wrm a sprinkling of tn<^ more 
ynusuaJ, tfie extfa-tenwirial tweezers, galactic strawtjerrjt coSJtiie daw. 
rnjtam eye. pF^s a wtxsle t>ost of entit^n mai Ocf^ rational dpscriptioo 
Vbu'H no doubt invent your own nidtnamai 

irtxi proceed to ex(5k>fe the pyrari^ 
drfficulty generaHy increasing witfi the depth of level Depending on tHe 
choice of exJt from each chamber yoL^ are likely lo have a diffefent game 
every time yoLJ play. 

Apart from tfie didllenge of (lying to^ a^^ 
possible the pyramid c mm m a numtser puzzfe to solw. The more 
chamtefsyau sijcces^y^ viSEt t^ 

enable you to dtscowr the secret numbers of the pyramid The pozzle 
won't take you days w solve, a win pr^sbab^take youa f^vmontm 




DOQIMSDMr CASTLE 

DOOMSa/V CASTLE consats of a ladynnth of 74 complexly mter * 
connected Ham and Paa^gei wtiere you will meet a whole hott Of 
adSrte^aries serving the infiniieiy evil Scarthax. the Gartfir ogs. the 
Orphacs. the phefwiienaKy n^iy Googly BifcJ and rhe Urks which 



guises 

&:af ihax has scoured the Umverse toormg togetfier thesw ancient 
stones of Nfdorce l>uted in Ooorroday CasiJe the^ 
vvield an ifreststable powef over tfie cosii^ 
corruption through every galaxy 

To sa« the Universe, ycu rrxj^ batOe your way through ttie Castie 
to find and collea the si>: stones ^ui me their force agaimt Scarihax to 
destroy Doomsday Castle, hopefully escapng yourself befofe the final 
cataclysmic exptosion 

The task 15 riot easy Isaving the Umverse ne^r isfj and it wiif take 
you mary gpnes to unf okJ the structure of Doomsday Castle and 
discover the locatiorii of ihe ancient stones 

The addicifve ar C5cle style actKsn will keep you coming bade to pia> 
but the owerail challenge shotiW Sbii keep you occupied for montfe. 



FANTASY SOFTVWU7E is availiibte from W*H.SMfTHS, JOHN MENZIES^ BOOTS^ LASKYS. GREENS^ 
RUMBELOWS, SPECTRUM GROUP. COMPUTERS FOR ALl and all at»tcr good software retailers. 

The Pyramid at £5.50 and Doomsday Castle at £6«50 from 

B^TASY SOFTWARE, FALCONBERG LODGE. 27A ST GEORGES ROAD. CHELTENHAM, GLOS GLSO 3DT 
despatched by retufn fir^t class post together with free membefshjpand current newsletter of the Fantasy MkmOub, 

Trade Enquiries welcome - telephone 0242-583661 . 




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